#pragma once #include "core/shadergen.h" #include "postprocessing_shader.h" #include namespace FrontendCommon { class PostProcessingShaderGen : public ShaderGen { public: PostProcessingShaderGen(RenderAPI render_api, bool supports_dual_source_blend); ~PostProcessingShaderGen(); std::string GeneratePostProcessingVertexShader(const PostProcessingShader& shader); std::string GeneratePostProcessingFragmentShader(const PostProcessingShader& shader); private: void WriteUniformBuffer(std::stringstream& ss, const PostProcessingShader& shader, bool use_push_constants); }; } // namespace FrontendCommon