// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "postprocessing_shader.h" class PostProcessingShaderGLSL final : public PostProcessingShader { public: PostProcessingShaderGLSL(); PostProcessingShaderGLSL(std::string name, std::string code); ~PostProcessingShaderGLSL(); ALWAYS_INLINE const std::string& GetCode() const { return m_code; } bool IsValid() const override; bool LoadFromFile(std::string name, const char* filename); bool LoadFromString(std::string name, std::string code); bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override; bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) override; bool Apply(GPUTexture* input, GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override; private: struct CommonUniforms { float src_rect[4]; float src_size[2]; float resolution[2]; float rcp_resolution[2]; float window_resolution[2]; float rcp_window_resolution[2]; float original_size[2]; float padded_original_size[2]; float time; float padding; }; void LoadOptions(); u32 GetUniformsSize() const; void FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, u32 window_width, u32 window_height, s32 original_width, s32 original_height, float time) const; std::string m_code; std::unique_ptr m_pipeline; std::unique_ptr m_sampler; };