/* OpenGL, OpenGL ES loader generated by glad 0.1.25 on Fri Jul 20 15:42:19 2018. Language/Generator: C/C++ Specification: gl APIs: gl=4.6, gles2=3.2 Profile: core Extensions: GL_3DFX_multisample, GL_3DFX_tbuffer, GL_3DFX_texture_compression_FXT1, GL_AMD_blend_minmax_factor, GL_AMD_compressed_3DC_texture, GL_AMD_compressed_ATC_texture, GL_AMD_conservative_depth, GL_AMD_debug_output, GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader, GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16, GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements, GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete, GL_AMD_occlusion_query_event, GL_AMD_performance_monitor, GL_AMD_pinned_memory, GL_AMD_program_binary_Z400, GL_AMD_query_buffer_object, GL_AMD_sample_positions, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops, GL_AMD_shader_ballot, GL_AMD_shader_explicit_vertex_parameter, GL_AMD_shader_gpu_shader_half_float_fetch, GL_AMD_shader_image_load_store_lod, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_sparse_texture, GL_AMD_stencil_operation_extended, GL_AMD_texture_gather_bias_lod, GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles, GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_tessellator, GL_AMD_vertex_shader_viewport_index, GL_ANDROID_extension_pack_es31a, GL_ANGLE_depth_texture, GL_ANGLE_framebuffer_blit, GL_ANGLE_framebuffer_multisample, GL_ANGLE_instanced_arrays, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_program_binary, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ANGLE_texture_usage, GL_ANGLE_translated_shader_source, GL_APPLE_aux_depth_stencil, GL_APPLE_client_storage, GL_APPLE_clip_distance, GL_APPLE_color_buffer_packed_float, GL_APPLE_copy_texture_levels, GL_APPLE_element_array, GL_APPLE_fence, GL_APPLE_float_pixels, GL_APPLE_flush_buffer_range, GL_APPLE_framebuffer_multisample, GL_APPLE_object_purgeable, GL_APPLE_rgb_422, GL_APPLE_row_bytes, GL_APPLE_specular_vector, GL_APPLE_sync, GL_APPLE_texture_format_BGRA8888, GL_APPLE_texture_max_level, GL_APPLE_texture_packed_float, GL_APPLE_texture_range, GL_APPLE_transform_hint, GL_APPLE_vertex_array_object, GL_APPLE_vertex_array_range, GL_APPLE_vertex_program_evaluators, GL_APPLE_ycbcr_422, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_cl_event, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_matrix_palette, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_robustness_isolation, GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ARM_mali_program_binary, GL_ARM_mali_shader_binary, GL_ARM_rgba8, GL_ARM_shader_framebuffer_fetch, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_meminfo, GL_ATI_pixel_format_float, GL_ATI_pn_triangles, GL_ATI_separate_stencil, GL_ATI_text_fragment_shader, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, GL_DMP_program_binary, GL_DMP_shader_binary, GL_EXT_422_pixels, GL_EXT_EGL_image_array, GL_EXT_EGL_image_storage, GL_EXT_YUV_target, GL_EXT_abgr, GL_EXT_base_instance, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_extended, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_clip_volume_hint, GL_EXT_cmyka, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_conservative_depth, GL_EXT_convolution, GL_EXT_coordinate_frame, GL_EXT_copy_image, GL_EXT_copy_texture, GL_EXT_cull_vertex, GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_draw_buffers2, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_draw_transform_feedback, GL_EXT_external_buffer, GL_EXT_float_blend, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_gpu_shader5, GL_EXT_histogram, GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material, GL_EXT_index_texture, GL_EXT_instanced_arrays, GL_EXT_light_texture, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_memory_object_win32, GL_EXT_misc_attribute, GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, GL_EXT_multisample, GL_EXT_multisampled_compatibility, GL_EXT_multisampled_render_to_texture, GL_EXT_multiview_draw_buffers, GL_EXT_occlusion_query_boolean, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box, GL_EXT_protected_textures, GL_EXT_provoking_vertex, GL_EXT_pvrtc_sRGB, GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_rescale_normal, GL_EXT_robustness, GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_semaphore_win32, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_pixel_local_storage, GL_EXT_shader_pixel_local_storage2, GL_EXT_shader_texture_lod, GL_EXT_shadow_funcs, GL_EXT_shadow_samplers, GL_EXT_shared_texture_palette, GL_EXT_sparse_texture, GL_EXT_sparse_texture2, GL_EXT_stencil_clear_tag, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_astc_decode_mode, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map, GL_EXT_texture_cube_map_array, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_format_sRGB_override, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_object, GL_EXT_texture_perturb_normal, GL_EXT_texture_rg, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_unpack_subimage, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXT_win32_keyed_mutex, GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_FJ_shader_binary_GCCSO, GL_GREMEDY_frame_terminator, GL_GREMEDY_string_marker, GL_HP_convolution_border_modes, GL_HP_image_transform, GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_static_data, GL_IBM_texture_mirrored_repeat, GL_IBM_vertex_array_lists, GL_IMG_bindless_texture, GL_IMG_framebuffer_downsample, GL_IMG_multisampled_render_to_texture, GL_IMG_program_binary, GL_IMG_read_format, GL_IMG_shader_binary, GL_IMG_texture_compression_pvrtc, GL_IMG_texture_compression_pvrtc2, GL_IMG_texture_filter_cubic, GL_INGR_blend_func_separate, GL_INGR_color_clamp, GL_INGR_interlace_read, GL_INTEL_blackhole_render, GL_INTEL_conservative_rasterization, GL_INTEL_fragment_shader_ordering, GL_INTEL_framebuffer_CMAA, GL_INTEL_map_texture, GL_INTEL_parallel_arrays, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESAX_texture_stack, GL_MESA_pack_invert, GL_MESA_program_binary_formats, GL_MESA_resize_buffers, GL_MESA_shader_integer_functions, GL_MESA_tile_raster_order, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_linked_gpu_multicast, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, GL_NV_conservative_raster_pre_snap, GL_NV_conservative_raster_pre_snap_triangles, GL_NV_conservative_raster_underestimation, GL_NV_copy_buffer, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_coverage_sample, GL_NV_deep_texture3D, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_depth_nonlinear, GL_NV_draw_buffers, GL_NV_draw_instanced, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_evaluators, GL_NV_explicit_attrib_location, GL_NV_explicit_multisample, GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, GL_NV_fragment_program2, GL_NV_fragment_program4, GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample, GL_NV_framebuffer_multisample_coverage, GL_NV_generate_mipmap_sRGB, GL_NV_geometry_program4, GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_image_formats, GL_NV_instanced_arrays, GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_non_square_matrices, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_polygon_mode, GL_NV_present_video, GL_NV_primitive_restart, GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_read_buffer, GL_NV_read_buffer_front, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, GL_NV_sRGB_formats, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_buffer_store, GL_NV_shader_noperspective_interpolation, GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_NV_shadow_samplers_array, GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering, GL_NV_tessellation_program5, GL_NV_texgen_emboss, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_border_clamp, GL_NV_texture_compression_s3tc_update, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_npot_2D_mipmap, GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_vertex_program4, GL_NV_video_capture, GL_NV_viewport_array, GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, GL_OES_byte_coordinates, GL_OES_compressed_ETC1_RGB8_sub_texture, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_compressed_paletted_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_fixed_point, GL_OES_fragment_precision_high, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_query_matrix, GL_OES_read_format, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_single_precision, GL_OES_standard_derivatives, GL_OES_stencil1, GL_OES_stencil4, GL_OES_surfaceless_context, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_compression_astc, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_vertex_type_10_10_10_2, GL_OES_viewport_array, GL_OML_interlace, GL_OML_resample, GL_OML_subsample, GL_OVR_multiview, GL_OVR_multiview2, GL_OVR_multiview_multisampled_render_to_texture, GL_PGI_misc_hints, GL_PGI_vertex_hints, GL_QCOM_alpha_test, GL_QCOM_binning_control, GL_QCOM_driver_control, GL_QCOM_extended_get, GL_QCOM_extended_get2, GL_QCOM_framebuffer_foveated, GL_QCOM_perfmon_global_mode, GL_QCOM_shader_framebuffer_fetch_noncoherent, GL_QCOM_texture_foveated, GL_QCOM_tiled_rendering, GL_QCOM_writeonly_rendering, GL_REND_screen_coordinates, GL_S3_s3tc, GL_SGIS_detail_texture, GL_SGIS_fog_function, GL_SGIS_generate_mipmap, GL_SGIS_multisample, GL_SGIS_pixel_texture, GL_SGIS_point_line_texgen, GL_SGIS_point_parameters, GL_SGIS_sharpen_texture, GL_SGIS_texture4D, GL_SGIS_texture_border_clamp, GL_SGIS_texture_color_mask, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_filter4, GL_SGIS_texture_lod, GL_SGIS_texture_select, GL_SGIX_async, GL_SGIX_async_histogram, GL_SGIX_async_pixel, GL_SGIX_blend_alpha_minmax, GL_SGIX_calligraphic_fragment, GL_SGIX_clipmap, GL_SGIX_convolution_accuracy, GL_SGIX_depth_pass_instrument, GL_SGIX_depth_texture, GL_SGIX_flush_raster, GL_SGIX_fog_offset, GL_SGIX_fragment_lighting, GL_SGIX_framezoom, GL_SGIX_igloo_interface, GL_SGIX_instruments, GL_SGIX_interlace, GL_SGIX_ir_instrument1, GL_SGIX_list_priority, GL_SGIX_pixel_texture, GL_SGIX_pixel_tiles, GL_SGIX_polynomial_ffd, GL_SGIX_reference_plane, GL_SGIX_resample, GL_SGIX_scalebias_hint, GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SGIX_sprite, GL_SGIX_subsample, GL_SGIX_tag_sample_buffer, GL_SGIX_texture_add_env, GL_SGIX_texture_coordinate_clamp, GL_SGIX_texture_lod_bias, GL_SGIX_texture_multi_buffer, GL_SGIX_texture_scale_bias, GL_SGIX_vertex_preclip, GL_SGIX_ycrcb, GL_SGIX_ycrcb_subsample, GL_SGIX_ycrcba, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table, GL_SUNX_constant_data, GL_SUN_convolution_border_modes, GL_SUN_global_alpha, GL_SUN_mesh_array, GL_SUN_slice_accum, GL_SUN_triangle_list, GL_SUN_vertex, GL_VIV_shader_binary, GL_WIN_phong_shading, GL_WIN_specular_fog Loader: True Local files: True Omit khrplatform: False Commandline: --profile="core" --api="gl=4.6,gles2=3.2" --generator="c" --spec="gl" --local-files --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_compressed_3DC_texture,GL_AMD_compressed_ATC_texture,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_program_binary_Z400,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_ANDROID_extension_pack_es31a,GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_clip_distance,GL_APPLE_color_buffer_packed_float,GL_APPLE_copy_texture_levels,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_framebuffer_multisample,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_sync,GL_APPLE_texture_format_BGRA8888,GL_APPLE_texture_max_level,GL_APPLE_texture_packed_float,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ARM_mali_program_binary,GL_ARM_mali_shader_binary,GL_ARM_rgba8,GL_ARM_shader_framebuffer_fetch,GL_ARM_shader_framebuffer_fetch_depth_stencil,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_DMP_program_binary,GL_DMP_shader_binary,GL_EXT_422_pixels,GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_YUV_target,GL_EXT_abgr,GL_EXT_base_instance,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_extended,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_conservative_depth,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_image,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers2,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_gpu_shader5,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_instanced_arrays,GL_EXT_light_texture,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisample,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multiview_draw_buffers,GL_EXT_occlusion_query_boolean,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_provoking_vertex,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_rescale_normal,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_texture_lod,GL_EXT_shadow_funcs,GL_EXT_shadow_samplers,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map,GL_EXT_texture_cube_map_array,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_rg,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_storage,GL_EXT_texture_swizzle,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_unpack_subimage,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_FJ_shader_binary_GCCSO,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_IMG_bindless_texture,GL_IMG_framebuffer_downsample,GL_IMG_multisampled_render_to_texture,GL_IMG_program_binary,GL_IMG_read_format,GL_IMG_shader_binary,GL_IMG_texture_compression_pvrtc,GL_IMG_texture_compression_pvrtc2,GL_IMG_texture_filter_cubic,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_buffer,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_coverage_sample,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_depth_nonlinear,GL_NV_draw_buffers,GL_NV_draw_instanced,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_attrib_location,GL_NV_explicit_multisample,GL_NV_fbo_color_attachments,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_blit,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample,GL_NV_framebuffer_multisample_coverage,GL_NV_generate_mipmap_sRGB,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_image_formats,GL_NV_instanced_arrays,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_non_square_matrices,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_buffer_object,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_polygon_mode,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_read_buffer,GL_NV_read_buffer_front,GL_NV_read_depth,GL_NV_read_depth_stencil,GL_NV_read_stencil,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sRGB_formats,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_noperspective_interpolation,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shadow_samplers_array,GL_NV_shadow_samplers_cube,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_border_clamp,GL_NV_texture_compression_s3tc_update,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_npot_2D_mipmap,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_byte_coordinates,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fixed_point,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_query_matrix,GL_OES_read_format,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_single_precision,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_OVR_multiview_multisampled_render_to_texture,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_QCOM_alpha_test,GL_QCOM_binning_control,GL_QCOM_driver_control,GL_QCOM_extended_get,GL_QCOM_extended_get2,GL_QCOM_framebuffer_foveated,GL_QCOM_perfmon_global_mode,GL_QCOM_shader_framebuffer_fetch_noncoherent,GL_QCOM_texture_foveated,GL_QCOM_tiled_rendering,GL_QCOM_writeonly_rendering,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_VIV_shader_binary,GL_WIN_phong_shading,GL_WIN_specular_fog" Online: Too many extensions */ #include #include #include #include "glad.h" static void* get_proc(const char *namez); #if defined(_WIN32) || defined(__CYGWIN__) #include static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #ifdef _MSC_VER #ifdef __has_include #if __has_include() #define HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define HAVE_WINAPIFAMILY 1 #endif #endif #ifdef HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define IS_UWP 1 #endif #endif static int open_gl(void) { #ifndef IS_UWP libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { void (* tmp)(void); tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; return gladGetProcAddressPtr != NULL; } #endif return 0; } static void close_gl(void) { if(libGL != NULL) { FreeLibrary((HMODULE) libGL); libGL = NULL; } } #else #include static void* libGL; #ifndef __APPLE__ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static int open_gl(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { #ifdef __APPLE__ return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB"); return gladGetProcAddressPtr != NULL; #endif } } return 0; } static void close_gl(void) { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; #ifndef __APPLE__ if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { #if defined(_WIN32) || defined(__CYGWIN__) result = (void*)GetProcAddress((HMODULE) libGL, namez); #else result = dlsym(libGL, namez); #endif } return result; } int gladLoadGL(void) { int status = 0; if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } return status; } struct gladGLversionStruct GLVersion; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); } exts_i[index] = local_str; } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { int index; for(index = 0; index < num_exts_i; index++) { free((char *)exts_i[index]); } free((void *)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0; int GLAD_GL_VERSION_1_1; int GLAD_GL_VERSION_1_2; int GLAD_GL_VERSION_1_3; int GLAD_GL_VERSION_1_4; int GLAD_GL_VERSION_1_5; int GLAD_GL_VERSION_2_0; int GLAD_GL_VERSION_2_1; int GLAD_GL_VERSION_3_0; int GLAD_GL_VERSION_3_1; int GLAD_GL_VERSION_3_2; int GLAD_GL_VERSION_3_3; int GLAD_GL_VERSION_4_0; int GLAD_GL_VERSION_4_1; int GLAD_GL_VERSION_4_2; int GLAD_GL_VERSION_4_3; int GLAD_GL_VERSION_4_4; int GLAD_GL_VERSION_4_5; int GLAD_GL_VERSION_4_6; int GLAD_GL_ES_VERSION_2_0; int GLAD_GL_ES_VERSION_3_0; int GLAD_GL_ES_VERSION_3_1; int GLAD_GL_ES_VERSION_3_2; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; PFNGLBINDSAMPLERPROC glad_glBindSampler; PFNGLLINEWIDTHPROC glad_glLineWidth; PFNGLCOLORP3UIVPROC glad_glColorP3uiv; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; PFNGLCOMPILESHADERPROC glad_glCompileShader; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; PFNGLGETNMAPFVPROC glad_glGetnMapfv; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; PFNGLDEPTHRANGEFPROC glad_glDepthRangef; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; PFNGLVERTEXP4UIPROC glad_glVertexP4ui; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; PFNGLENABLEIPROC glad_glEnablei; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; PFNGLCREATESHADERPROC glad_glCreateShader; PFNGLISBUFFERPROC glad_glIsBuffer; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; PFNGLHINTPROC glad_glHint; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; PFNGLSAMPLEMASKIPROC glad_glSampleMaski; PFNGLVERTEXP2UIPROC glad_glVertexP2ui; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; PFNGLPOINTSIZEPROC glad_glPointSize; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; PFNGLWAITSYNCPROC glad_glWaitSync; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; PFNGLUNIFORM3IPROC glad_glUniform3i; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; PFNGLGETNMAPIVPROC glad_glGetnMapiv; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; PFNGLUNIFORM3DPROC glad_glUniform3d; PFNGLUNIFORM3FPROC glad_glUniform3f; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; PFNGLCOLORMASKIPROC glad_glColorMaski; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; PFNGLDRAWARRAYSPROC glad_glDrawArrays; PFNGLUNIFORM1UIPROC glad_glUniform1ui; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; PFNGLCLEARPROC glad_glClear; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; PFNGLISENABLEDPROC glad_glIsEnabled; PFNGLSTENCILOPPROC glad_glStencilOp; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; PFNGLTEXIMAGE1DPROC glad_glTexImage1D; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; PFNGLGETTEXIMAGEPROC glad_glGetTexImage; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; PFNGLCREATETEXTURESPROC glad_glCreateTextures; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; PFNGLGETQUERYIVPROC glad_glGetQueryiv; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; PFNGLCREATEQUERIESPROC glad_glCreateQueries; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; PFNGLISSHADERPROC glad_glIsShader; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; PFNGLENABLEPROC glad_glEnable; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; PFNGLUNIFORM2DVPROC glad_glUniform2dv; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; PFNGLGETPOINTERVPROC glad_glGetPointerv; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; PFNGLDRAWBUFFERPROC glad_glDrawBuffer; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; PFNGLFLUSHPROC glad_glFlush; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; PFNGLFENCESYNCPROC glad_glFenceSync; PFNGLCOLORP3UIPROC glad_glColorP3ui; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; PFNGLGETNMINMAXPROC glad_glGetnMinmax; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; PFNGLGENSAMPLERSPROC glad_glGenSamplers; PFNGLCLAMPCOLORPROC glad_glClampColor; PFNGLUNIFORM4IVPROC glad_glUniform4iv; PFNGLCLEARSTENCILPROC glad_glClearStencil; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; PFNGLGENTEXTURESPROC glad_glGenTextures; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; PFNGLUNIFORM1DVPROC glad_glUniform1dv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; PFNGLISSYNCPROC glad_glIsSync; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; PFNGLUNIFORM2IPROC glad_glUniform2i; PFNGLUNIFORM2FPROC glad_glUniform2f; PFNGLUNIFORM2DPROC glad_glUniform2d; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; PFNGLGENQUERIESPROC glad_glGenQueries; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; PFNGLISENABLEDIPROC glad_glIsEnabledi; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; PFNGLUNIFORM2IVPROC glad_glUniform2iv; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; PFNGLGETSHADERIVPROC glad_glGetShaderiv; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; PFNGLBINDTEXTURESPROC glad_glBindTextures; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; PFNGLGETDOUBLEVPROC glad_glGetDoublev; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; PFNGLUNIFORM4DVPROC glad_glUniform4dv; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; PFNGLUNIFORM3FVPROC glad_glUniform3fv; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; PFNGLDEPTHRANGEPROC glad_glDepthRange; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; PFNGLMAPBUFFERPROC glad_glMapBuffer; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; PFNGLDELETESYNCPROC glad_glDeleteSync; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; PFNGLUNIFORM3IVPROC glad_glUniform3iv; PFNGLPOLYGONMODEPROC glad_glPolygonMode; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; PFNGLUSEPROGRAMPROC glad_glUseProgram; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; PFNGLFINISHPROC glad_glFinish; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; PFNGLDELETESHADERPROC glad_glDeleteShader; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; PFNGLVIEWPORTPROC glad_glViewport; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; PFNGLUNIFORM2UIPROC glad_glUniform2ui; PFNGLGETNMAPDVPROC glad_glGetnMapdv; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; PFNGLCLEARDEPTHPROC glad_glClearDepth; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; PFNGLTEXPARAMETERIPROC glad_glTexParameteri; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; PFNGLTEXBUFFERPROC glad_glTexBuffer; PFNGLPIXELSTOREIPROC glad_glPixelStorei; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; PFNGLPIXELSTOREFPROC glad_glPixelStoref; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; PFNGLCLIPCONTROLPROC glad_glClipControl; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; PFNGLLINKPROGRAMPROC glad_glLinkProgram; PFNGLBINDTEXTUREPROC glad_glBindTexture; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; PFNGLGETSTRINGPROC glad_glGetString; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; PFNGLDETACHSHADERPROC glad_glDetachShader; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; PFNGLENDQUERYPROC glad_glEndQuery; PFNGLNORMALP3UIPROC glad_glNormalP3ui; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; PFNGLDELETETEXTURESPROC glad_glDeleteTextures; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; PFNGLUNIFORM1FPROC glad_glUniform1f; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; PFNGLUNIFORM1DPROC glad_glUniform1d; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; PFNGLUNIFORM1IPROC glad_glUniform1i; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; PFNGLDISABLEPROC glad_glDisable; PFNGLLOGICOPPROC glad_glLogicOp; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; PFNGLUNIFORM4UIPROC glad_glUniform4ui; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; PFNGLCULLFACEPROC glad_glCullFace; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; PFNGLGETSTRINGIPROC glad_glGetStringi; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; PFNGLATTACHSHADERPROC glad_glAttachShader; PFNGLQUERYCOUNTERPROC glad_glQueryCounter; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; PFNGLSHADERBINARYPROC glad_glShaderBinary; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; PFNGLDRAWELEMENTSPROC glad_glDrawElements; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; PFNGLUNIFORM1IVPROC glad_glUniform1iv; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; PFNGLREADBUFFERPROC glad_glReadBuffer; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; PFNGLBLENDCOLORPROC glad_glBlendColor; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; PFNGLISPROGRAMPROC glad_glIsProgram; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; PFNGLUNIFORM4IPROC glad_glUniform4i; PFNGLACTIVETEXTUREPROC glad_glActiveTexture; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; PFNGLREADPIXELSPROC glad_glReadPixels; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; PFNGLUNIFORM4FPROC glad_glUniform4f; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; PFNGLSTENCILFUNCPROC glad_glStencilFunc; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; PFNGLCOLORP4UIPROC glad_glColorP4ui; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; PFNGLOBJECTLABELPROC glad_glObjectLabel; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; PFNGLGENBUFFERSPROC glad_glGenBuffers; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; PFNGLBLENDFUNCPROC glad_glBlendFunc; PFNGLCREATEPROGRAMPROC glad_glCreateProgram; PFNGLTEXIMAGE3DPROC glad_glTexImage3D; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; PFNGLSCISSORPROC glad_glScissor; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; PFNGLGETBOOLEANVPROC glad_glGetBooleanv; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; PFNGLCLEARCOLORPROC glad_glClearColor; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; PFNGLCOLORP4UIVPROC glad_glColorP4uiv; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; PFNGLUNIFORM3UIPROC glad_glUniform3ui; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; PFNGLUNIFORM2FVPROC glad_glUniform2fv; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; PFNGLCLEARDEPTHFPROC glad_glClearDepthf; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; PFNGLDEPTHFUNCPROC glad_glDepthFunc; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; PFNGLPROGRAMBINARYPROC glad_glProgramBinary; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; PFNGLGETFLOATI_VPROC glad_glGetFloati_v; PFNGLCOLORMASKPROC glad_glColorMask; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; PFNGLBLENDEQUATIONPROC glad_glBlendEquation; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; PFNGLREADNPIXELSPROC glad_glReadnPixels; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; PFNGLUNIFORM4FVPROC glad_glUniform4fv; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; PFNGLISSAMPLERPROC glad_glIsSampler; PFNGLVERTEXP3UIPROC glad_glVertexP3ui; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; PFNGLBINDSAMPLERSPROC glad_glBindSamplers; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; PFNGLBLENDFUNCIPROC glad_glBlendFunci; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; PFNGLTEXTUREVIEWPROC glad_glTextureView; PFNGLDISABLEIPROC glad_glDisablei; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; PFNGLSHADERSOURCEPROC glad_glShaderSource; PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; PFNGLGETSYNCIVPROC glad_glGetSynciv; PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; PFNGLBEGINQUERYPROC glad_glBeginQuery; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; PFNGLBINDBUFFERPROC glad_glBindBuffer; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; PFNGLBUFFERDATAPROC glad_glBufferData; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; PFNGLGETERRORPROC glad_glGetError; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; PFNGLGETFLOATVPROC glad_glGetFloatv; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; PFNGLUNIFORM4DPROC glad_glUniform4d; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; PFNGLGETINTEGERVPROC glad_glGetIntegerv; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; PFNGLISQUERYPROC glad_glIsQuery; PFNGLBLENDBARRIERPROC glad_glBlendBarrier; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; PFNGLSTENCILMASKPROC glad_glStencilMask; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; PFNGLISTEXTUREPROC glad_glIsTexture; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; PFNGLUNIFORM1FVPROC glad_glUniform1fv; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; PFNGLUNIFORM3DVPROC glad_glUniform3dv; PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; PFNGLDEPTHMASKPROC glad_glDepthMask; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; PFNGLFRONTFACEPROC glad_glFrontFace; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; int GLAD_GL_SGIX_pixel_tiles; int GLAD_GL_EXT_post_depth_coverage; int GLAD_GL_NV_non_square_matrices; int GLAD_GL_APPLE_element_array; int GLAD_GL_EXT_EGL_image_array; int GLAD_GL_AMD_multi_draw_indirect; int GLAD_GL_QCOM_tiled_rendering; int GLAD_GL_EXT_blend_subtract; int GLAD_GL_SGIX_tag_sample_buffer; int GLAD_GL_OES_standard_derivatives; int GLAD_GL_NV_point_sprite; int GLAD_GL_IBM_texture_mirrored_repeat; int GLAD_GL_NV_sRGB_formats; int GLAD_GL_APPLE_transform_hint; int GLAD_GL_ATI_separate_stencil; int GLAD_GL_NV_shader_atomic_int64; int GLAD_GL_EXT_semaphore_win32; int GLAD_GL_OES_get_program_binary; int GLAD_GL_NV_vertex_program2_option; int GLAD_GL_EXT_sRGB; int GLAD_GL_EXT_texture_buffer_object; int GLAD_GL_OES_packed_depth_stencil; int GLAD_GL_OES_geometry_shader; int GLAD_GL_NV_read_depth_stencil; int GLAD_GL_ARB_vertex_blend; int GLAD_GL_OVR_multiview; int GLAD_GL_QCOM_framebuffer_foveated; int GLAD_GL_EXT_multisampled_render_to_texture; int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch; int GLAD_GL_NV_vertex_program2; int GLAD_GL_ARB_program_interface_query; int GLAD_GL_EXT_misc_attribute; int GLAD_GL_NV_multisample_coverage; int GLAD_GL_EXT_robustness; int GLAD_GL_ARB_shading_language_packing; int GLAD_GL_EXT_texture_cube_map; int GLAD_GL_OES_texture_half_float_linear; int GLAD_GL_NV_viewport_array2; int GLAD_GL_ARB_texture_stencil8; int GLAD_GL_EXT_index_func; int GLAD_GL_ANGLE_texture_usage; int GLAD_GL_EXT_memory_object_fd; int GLAD_GL_OES_compressed_paletted_texture; int GLAD_GL_OES_vertex_array_object; int GLAD_GL_MESA_shader_integer_functions; int GLAD_GL_NV_shader_buffer_load; int GLAD_GL_EXT_primitive_bounding_box; int GLAD_GL_NV_texture_border_clamp; int GLAD_GL_EXT_color_subtable; int GLAD_GL_OES_vertex_half_float; int GLAD_GL_SUNX_constant_data; int GLAD_GL_EXT_texture_compression_s3tc; int GLAD_GL_OES_fragment_precision_high; int GLAD_GL_EXT_multi_draw_arrays; int GLAD_GL_ARB_shader_atomic_counters; int GLAD_GL_ARB_arrays_of_arrays; int GLAD_GL_NV_conditional_render; int GLAD_GL_OES_texture_storage_multisample_2d_array; int GLAD_GL_EXT_texture_env_combine; int GLAD_GL_NV_fog_distance; int GLAD_GL_ANGLE_depth_texture; int GLAD_GL_SGIX_async_histogram; int GLAD_GL_NV_explicit_attrib_location; int GLAD_GL_MESA_resize_buffers; int GLAD_GL_EXT_shader_io_blocks; int GLAD_GL_NV_light_max_exponent; int GLAD_GL_NV_texture_env_combine4; int GLAD_GL_ARB_spirv_extensions; int GLAD_GL_ARB_texture_view; int GLAD_GL_ARB_texture_env_combine; int GLAD_GL_OES_geometry_point_size; int GLAD_GL_ARB_map_buffer_range; int GLAD_GL_EXT_convolution; int GLAD_GL_OES_tessellation_shader; int GLAD_GL_NV_compute_program5; int GLAD_GL_NV_vertex_attrib_integer_64bit; int GLAD_GL_EXT_paletted_texture; int GLAD_GL_ARB_texture_buffer_object; int GLAD_GL_ATI_pn_triangles; int GLAD_GL_AMD_compressed_ATC_texture; int GLAD_GL_SGIX_resample; int GLAD_GL_SGIX_flush_raster; int GLAD_GL_EXT_shader_implicit_conversions; int GLAD_GL_EXT_light_texture; int GLAD_GL_ARB_point_sprite; int GLAD_GL_EXT_multi_draw_indirect; int GLAD_GL_SUN_convolution_border_modes; int GLAD_GL_EXT_semaphore_fd; int GLAD_GL_NV_parameter_buffer_object2; int GLAD_GL_ARB_half_float_pixel; int GLAD_GL_EXT_color_buffer_float; int GLAD_GL_NV_tessellation_program5; int GLAD_GL_REND_screen_coordinates; int GLAD_GL_IMG_program_binary; int GLAD_GL_EXT_shared_texture_palette; int GLAD_GL_ARM_mali_program_binary; int GLAD_GL_EXT_packed_float; int GLAD_GL_OML_subsample; int GLAD_GL_SGIX_vertex_preclip; int GLAD_GL_SGIX_texture_scale_bias; int GLAD_GL_AMD_draw_buffers_blend; int GLAD_GL_APPLE_texture_range; int GLAD_GL_OES_compressed_ETC1_RGB8_texture; int GLAD_GL_EXT_texture_array; int GLAD_GL_NV_texture_barrier; int GLAD_GL_OES_copy_image; int GLAD_GL_QCOM_extended_get2; int GLAD_GL_ARB_texture_query_levels; int GLAD_GL_NV_texgen_emboss; int GLAD_GL_EXT_texture_swizzle; int GLAD_GL_ARB_texture_rg; int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; int GLAD_GL_EXT_shadow_samplers; int GLAD_GL_ARB_fragment_shader; int GLAD_GL_3DFX_tbuffer; int GLAD_GL_GREMEDY_frame_terminator; int GLAD_GL_IBM_cull_vertex; int GLAD_GL_EXT_separate_shader_objects; int GLAD_GL_APPLE_texture_packed_float; int GLAD_GL_NV_texture_multisample; int GLAD_GL_ARB_shader_objects; int GLAD_GL_ARB_framebuffer_object; int GLAD_GL_OES_tessellation_point_size; int GLAD_GL_EXT_sRGB_write_control; int GLAD_GL_OES_draw_buffers_indexed; int GLAD_GL_EXT_external_buffer; int GLAD_GL_ATI_envmap_bumpmap; int GLAD_GL_AMD_shader_explicit_vertex_parameter; int GLAD_GL_ARB_robust_buffer_access_behavior; int GLAD_GL_ARB_shader_stencil_export; int GLAD_GL_OES_sample_variables; int GLAD_GL_NV_texture_rectangle; int GLAD_GL_ARB_enhanced_layouts; int GLAD_GL_ARB_texture_rectangle; int GLAD_GL_SGI_texture_color_table; int GLAD_GL_NV_viewport_swizzle; int GLAD_GL_ATI_map_object_buffer; int GLAD_GL_QCOM_texture_foveated; int GLAD_GL_ARB_robustness; int GLAD_GL_NV_pixel_data_range; int GLAD_GL_ANGLE_framebuffer_multisample; int GLAD_GL_EXT_framebuffer_blit; int GLAD_GL_QCOM_binning_control; int GLAD_GL_ARB_gpu_shader_fp64; int GLAD_GL_EXT_occlusion_query_boolean; int GLAD_GL_NV_command_list; int GLAD_GL_EXT_copy_image; int GLAD_GL_SGIX_depth_texture; int GLAD_GL_AMD_compressed_3DC_texture; int GLAD_GL_AMD_framebuffer_sample_positions; int GLAD_GL_GREMEDY_string_marker; int GLAD_GL_ARB_texture_compression_bptc; int GLAD_GL_EXT_subtexture; int GLAD_GL_IMG_texture_compression_pvrtc2; int GLAD_GL_EXT_pixel_transform_color_table; int GLAD_GL_EXT_texture_compression_rgtc; int GLAD_GL_ARB_shader_atomic_counter_ops; int GLAD_GL_SGIX_depth_pass_instrument; int GLAD_GL_EXT_gpu_program_parameters; int GLAD_GL_NV_image_formats; int GLAD_GL_NV_evaluators; int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent; int GLAD_GL_SGIS_texture_filter4; int GLAD_GL_AMD_performance_monitor; int GLAD_GL_NV_geometry_shader4; int GLAD_GL_EXT_stencil_clear_tag; int GLAD_GL_NV_vertex_program1_1; int GLAD_GL_NV_present_video; int GLAD_GL_ARB_texture_compression_rgtc; int GLAD_GL_EXT_YUV_target; int GLAD_GL_HP_convolution_border_modes; int GLAD_GL_EXT_multiview_draw_buffers; int GLAD_GL_QCOM_extended_get; int GLAD_GL_EXT_shader_integer_mix; int GLAD_GL_SGIX_framezoom; int GLAD_GL_ARB_stencil_texturing; int GLAD_GL_EXT_texture_norm16; int GLAD_GL_EXT_shader_non_constant_global_initializers; int GLAD_GL_ARB_shader_clock; int GLAD_GL_NV_shader_atomic_fp16_vector; int GLAD_GL_OES_viewport_array; int GLAD_GL_SGIX_fog_offset; int GLAD_GL_ARB_draw_elements_base_vertex; int GLAD_GL_EXT_tessellation_shader; int GLAD_GL_INGR_interlace_read; int GLAD_GL_NV_transform_feedback; int GLAD_GL_NV_generate_mipmap_sRGB; int GLAD_GL_EXT_geometry_point_size; int GLAD_GL_OES_EGL_image_external_essl3; int GLAD_GL_NV_fragment_program; int GLAD_GL_AMD_stencil_operation_extended; int GLAD_GL_EXT_texture_type_2_10_10_10_REV; int GLAD_GL_EXT_discard_framebuffer; int GLAD_GL_NV_read_depth; int GLAD_GL_ARB_seamless_cubemap_per_texture; int GLAD_GL_EXT_texture_buffer; int GLAD_GL_ARB_instanced_arrays; int GLAD_GL_ARB_get_texture_sub_image; int GLAD_GL_NV_vertex_array_range2; int GLAD_GL_KHR_robustness; int GLAD_GL_AMD_sparse_texture; int GLAD_GL_ARB_clip_control; int GLAD_GL_NV_fragment_coverage_to_color; int GLAD_GL_NV_fence; int GLAD_GL_ARB_texture_buffer_range; int GLAD_GL_SUN_mesh_array; int GLAD_GL_ARB_vertex_attrib_binding; int GLAD_GL_ARB_framebuffer_no_attachments; int GLAD_GL_ARB_cl_event; int GLAD_GL_QCOM_writeonly_rendering; int GLAD_GL_EXT_vertex_weighting; int GLAD_GL_OES_draw_elements_base_vertex; int GLAD_GL_ARB_derivative_control; int GLAD_GL_NV_packed_depth_stencil; int GLAD_GL_ANGLE_program_binary; int GLAD_GL_OES_single_precision; int GLAD_GL_OES_primitive_bounding_box; int GLAD_GL_NV_primitive_restart; int GLAD_GL_SUN_global_alpha; int GLAD_GL_ARB_fragment_shader_interlock; int GLAD_GL_ANGLE_texture_compression_dxt3; int GLAD_GL_EXT_texture_object; int GLAD_GL_AMD_name_gen_delete; int GLAD_GL_NV_texture_compression_vtc; int GLAD_GL_NV_sample_mask_override_coverage; int GLAD_GL_NV_texture_shader3; int GLAD_GL_MESA_tile_raster_order; int GLAD_GL_ARB_texture_filter_anisotropic; int GLAD_GL_EXT_texture; int GLAD_GL_ARB_buffer_storage; int GLAD_GL_AMD_shader_atomic_counter_ops; int GLAD_GL_APPLE_vertex_program_evaluators; int GLAD_GL_AMD_texture_gather_bias_lod; int GLAD_GL_NV_texgen_reflection; int GLAD_GL_ARB_explicit_uniform_location; int GLAD_GL_FJ_shader_binary_GCCSO; int GLAD_GL_EXT_disjoint_timer_query; int GLAD_GL_ARB_depth_buffer_float; int GLAD_GL_NV_path_rendering_shared_edge; int GLAD_GL_SGIX_shadow_ambient; int GLAD_GL_NV_read_buffer; int GLAD_GL_IMG_bindless_texture; int GLAD_GL_ARB_texture_cube_map; int GLAD_GL_AMD_vertex_shader_viewport_index; int GLAD_GL_SGIX_list_priority; int GLAD_GL_NV_vertex_buffer_unified_memory; int GLAD_GL_NV_uniform_buffer_unified_memory; int GLAD_GL_ARB_clear_texture; int GLAD_GL_NV_texture_compression_s3tc_update; int GLAD_GL_ATI_texture_env_combine3; int GLAD_GL_NV_depth_clamp; int GLAD_GL_ARB_map_buffer_alignment; int GLAD_GL_EXT_memory_object; int GLAD_GL_NV_blend_equation_advanced; int GLAD_GL_SGIS_sharpen_texture; int GLAD_GL_KHR_robust_buffer_access_behavior; int GLAD_GL_ARB_pipeline_statistics_query; int GLAD_GL_ARB_vertex_program; int GLAD_GL_NV_pixel_buffer_object; int GLAD_GL_EXT_clip_cull_distance; int GLAD_GL_ARB_texture_rgb10_a2ui; int GLAD_GL_EXT_draw_transform_feedback; int GLAD_GL_OML_interlace; int GLAD_GL_OES_texture_buffer; int GLAD_GL_ATI_pixel_format_float; int GLAD_GL_NV_clip_space_w_scaling; int GLAD_GL_NV_polygon_mode; int GLAD_GL_ARB_vertex_buffer_object; int GLAD_GL_OES_sample_shading; int GLAD_GL_EXT_shadow_funcs; int GLAD_GL_ATI_text_fragment_shader; int GLAD_GL_NV_vertex_array_range; int GLAD_GL_SGIX_fragment_lighting; int GLAD_GL_AMD_shader_ballot; int GLAD_GL_NV_texture_expand_normal; int GLAD_GL_NV_framebuffer_multisample_coverage; int GLAD_GL_EXT_timer_query; int GLAD_GL_ANGLE_framebuffer_blit; int GLAD_GL_EXT_vertex_array_bgra; int GLAD_GL_QCOM_alpha_test; int GLAD_GL_NV_bindless_texture; int GLAD_GL_KHR_debug; int GLAD_GL_SGIS_texture_border_clamp; int GLAD_GL_ATI_vertex_attrib_array_object; int GLAD_GL_SGIX_clipmap; int GLAD_GL_EXT_geometry_shader4; int GLAD_GL_ARB_shader_texture_image_samples; int GLAD_GL_MESA_ycbcr_texture; int GLAD_GL_MESAX_texture_stack; int GLAD_GL_EXT_blend_func_extended; int GLAD_GL_AMD_seamless_cubemap_per_texture; int GLAD_GL_EXT_bindable_uniform; int GLAD_GL_KHR_texture_compression_astc_hdr; int GLAD_GL_ARB_shader_ballot; int GLAD_GL_KHR_blend_equation_advanced; int GLAD_GL_ARB_fragment_program_shadow; int GLAD_GL_OES_shader_image_atomic; int GLAD_GL_ATI_element_array; int GLAD_GL_ANGLE_instanced_arrays; int GLAD_GL_AMD_texture_texture4; int GLAD_GL_SGIX_reference_plane; int GLAD_GL_EXT_stencil_two_side; int GLAD_GL_EXT_texture_format_sRGB_override; int GLAD_GL_ARB_transform_feedback_overflow_query; int GLAD_GL_SGIX_texture_lod_bias; int GLAD_GL_KHR_no_error; int GLAD_GL_NV_explicit_multisample; int GLAD_GL_NV_stereo_view_rendering; int GLAD_GL_IBM_static_data; int GLAD_GL_EXT_clip_volume_hint; int GLAD_GL_EXT_texture_perturb_normal; int GLAD_GL_NV_fragment_program2; int GLAD_GL_NV_fragment_program4; int GLAD_GL_EXT_point_parameters; int GLAD_GL_PGI_misc_hints; int GLAD_GL_EXT_EGL_image_storage; int GLAD_GL_SGIX_subsample; int GLAD_GL_AMD_shader_stencil_export; int GLAD_GL_ARB_shader_texture_lod; int GLAD_GL_ARB_vertex_shader; int GLAD_GL_ARB_depth_clamp; int GLAD_GL_OES_mapbuffer; int GLAD_GL_SGIS_texture_select; int GLAD_GL_NV_texture_shader; int GLAD_GL_ARB_tessellation_shader; int GLAD_GL_EXT_draw_buffers2; int GLAD_GL_ARB_vertex_attrib_64bit; int GLAD_GL_EXT_texture_filter_minmax; int GLAD_GL_NV_query_resource; int GLAD_GL_NV_read_stencil; int GLAD_GL_AMD_interleaved_elements; int GLAD_GL_ARB_fragment_program; int GLAD_GL_NV_framebuffer_multisample; int GLAD_GL_OML_resample; int GLAD_GL_APPLE_ycbcr_422; int GLAD_GL_SGIX_texture_add_env; int GLAD_GL_ARB_shadow_ambient; int GLAD_GL_ARB_texture_storage; int GLAD_GL_EXT_pixel_buffer_object; int GLAD_GL_ARB_copy_image; int GLAD_GL_SGIS_pixel_texture; int GLAD_GL_SGIS_generate_mipmap; int GLAD_GL_SGIX_instruments; int GLAD_GL_ARB_fragment_layer_viewport; int GLAD_GL_ARB_shader_storage_buffer_object; int GLAD_GL_EXT_sparse_texture2; int GLAD_GL_EXT_blend_minmax; int GLAD_GL_MESA_pack_invert; int GLAD_GL_OES_required_internalformat; int GLAD_GL_ARB_base_instance; int GLAD_GL_EXT_texture_mirror_clamp_to_edge; int GLAD_GL_SGIX_convolution_accuracy; int GLAD_GL_PGI_vertex_hints; int GLAD_GL_AMD_transform_feedback4; int GLAD_GL_ARB_ES3_1_compatibility; int GLAD_GL_EXT_memory_object_win32; int GLAD_GL_EXT_texture_integer; int GLAD_GL_ARB_texture_multisample; int GLAD_GL_ATI_vertex_streams; int GLAD_GL_AMD_gpu_shader_int64; int GLAD_GL_S3_s3tc; int GLAD_GL_ARB_query_buffer_object; int GLAD_GL_IMG_multisampled_render_to_texture; int GLAD_GL_AMD_vertex_shader_tessellator; int GLAD_GL_ARB_invalidate_subdata; int GLAD_GL_EXT_texture_format_BGRA8888; int GLAD_GL_APPLE_copy_texture_levels; int GLAD_GL_OVR_multiview_multisampled_render_to_texture; int GLAD_GL_OES_texture_stencil8; int GLAD_GL_NV_draw_vulkan_image; int GLAD_GL_EXT_index_material; int GLAD_GL_OES_stencil4; int GLAD_GL_NVX_linked_gpu_multicast; int GLAD_GL_OES_stencil1; int GLAD_GL_NV_blend_equation_advanced_coherent; int GLAD_GL_OES_texture_3D; int GLAD_GL_KHR_texture_compression_astc_sliced_3d; int GLAD_GL_INTEL_parallel_arrays; int GLAD_GL_ATI_draw_buffers; int GLAD_GL_WIN_specular_fog; int GLAD_GL_EXT_cmyka; int GLAD_GL_SGIX_pixel_texture; int GLAD_GL_APPLE_specular_vector; int GLAD_GL_DMP_shader_binary; int GLAD_GL_ARB_compatibility; int GLAD_GL_EXT_texture_storage; int GLAD_GL_ARB_timer_query; int GLAD_GL_SGIX_interlace; int GLAD_GL_NV_parameter_buffer_object; int GLAD_GL_AMD_shader_trinary_minmax; int GLAD_GL_ARB_direct_state_access; int GLAD_GL_EXT_rescale_normal; int GLAD_GL_ARB_pixel_buffer_object; int GLAD_GL_ARB_uniform_buffer_object; int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; int GLAD_GL_ARB_texture_swizzle; int GLAD_GL_NV_transform_feedback2; int GLAD_GL_SGIX_async_pixel; int GLAD_GL_NV_fragment_program_option; int GLAD_GL_ARB_explicit_attrib_location; int GLAD_GL_EXT_sparse_texture; int GLAD_GL_EXT_blend_color; int GLAD_GL_NV_shader_thread_group; int GLAD_GL_EXT_stencil_wrap; int GLAD_GL_EXT_index_array_formats; int GLAD_GL_OES_texture_float_linear; int GLAD_GL_IMG_texture_compression_pvrtc; int GLAD_GL_OVR_multiview2; int GLAD_GL_EXT_histogram; int GLAD_GL_EXT_polygon_offset; int GLAD_GL_SGIS_point_parameters; int GLAD_GL_DMP_program_binary; int GLAD_GL_SGIX_ycrcb; int GLAD_GL_EXT_draw_buffers_indexed; int GLAD_GL_EXT_direct_state_access; int GLAD_GL_ARB_cull_distance; int GLAD_GL_AMD_sample_positions; int GLAD_GL_NV_vertex_program; int GLAD_GL_NV_shader_thread_shuffle; int GLAD_GL_ARB_shader_precision; int GLAD_GL_EXT_vertex_shader; int GLAD_GL_EXT_blend_func_separate; int GLAD_GL_APPLE_fence; int GLAD_GL_NV_query_resource_tag; int GLAD_GL_OES_byte_coordinates; int GLAD_GL_NV_draw_instanced; int GLAD_GL_ARB_transpose_matrix; int GLAD_GL_ARB_provoking_vertex; int GLAD_GL_OES_fbo_render_mipmap; int GLAD_GL_EXT_fog_coord; int GLAD_GL_OES_element_index_uint; int GLAD_GL_EXT_buffer_storage; int GLAD_GL_EXT_vertex_array; int GLAD_GL_ARB_half_float_vertex; int GLAD_GL_EXT_blend_equation_separate; int GLAD_GL_NV_framebuffer_mixed_samples; int GLAD_GL_NVX_conditional_render; int GLAD_GL_ARB_multi_draw_indirect; int GLAD_GL_EXT_raster_multisample; int GLAD_GL_NV_copy_image; int GLAD_GL_HP_texture_lighting; int GLAD_GL_INTEL_framebuffer_CMAA; int GLAD_GL_EXT_texture_border_clamp; int GLAD_GL_EXT_texture_compression_astc_decode_mode; int GLAD_GL_EXT_draw_buffers; int GLAD_GL_ARB_transform_feedback2; int GLAD_GL_ARB_transform_feedback3; int GLAD_GL_SGIX_ycrcba; int GLAD_GL_NV_framebuffer_blit; int GLAD_GL_EXT_debug_marker; int GLAD_GL_EXT_bgra; int GLAD_GL_OES_texture_view; int GLAD_GL_ARB_sparse_texture_clamp; int GLAD_GL_EXT_pixel_transform; int GLAD_GL_ARB_conservative_depth; int GLAD_GL_ATI_fragment_shader; int GLAD_GL_ARB_vertex_array_object; int GLAD_GL_EXT_tessellation_point_size; int GLAD_GL_EXT_color_buffer_half_float; int GLAD_GL_SUN_triangle_list; int GLAD_GL_OES_texture_half_float; int GLAD_GL_EXT_texture_view; int GLAD_GL_EXT_texture_env_add; int GLAD_GL_EXT_packed_depth_stencil; int GLAD_GL_EXT_texture_mirror_clamp; int GLAD_GL_NV_multisample_filter_hint; int GLAD_GL_ANGLE_pack_reverse_row_order; int GLAD_GL_APPLE_float_pixels; int GLAD_GL_EXT_texture_compression_bptc; int GLAD_GL_ARB_transform_feedback_instanced; int GLAD_GL_SGIX_async; int GLAD_GL_EXT_texture_compression_latc; int GLAD_GL_NV_robustness_video_memory_purge; int GLAD_GL_ARB_shading_language_100; int GLAD_GL_INTEL_performance_query; int GLAD_GL_ARB_texture_mirror_clamp_to_edge; int GLAD_GL_NV_gpu_shader5; int GLAD_GL_NV_bindless_multi_draw_indirect_count; int GLAD_GL_IMG_framebuffer_downsample; int GLAD_GL_ARB_ES2_compatibility; int GLAD_GL_ARB_indirect_parameters; int GLAD_GL_APPLE_sync; int GLAD_GL_EXT_window_rectangles; int GLAD_GL_NV_half_float; int GLAD_GL_QCOM_driver_control; int GLAD_GL_ARB_ES3_2_compatibility; int GLAD_GL_ATI_texture_mirror_once; int GLAD_GL_IBM_rasterpos_clip; int GLAD_GL_EXT_semaphore; int GLAD_GL_SGIX_shadow; int GLAD_GL_EXT_polygon_offset_clamp; int GLAD_GL_NV_deep_texture3D; int GLAD_GL_ARB_shader_draw_parameters; int GLAD_GL_SGIX_calligraphic_fragment; int GLAD_GL_ARB_shader_bit_encoding; int GLAD_GL_EXT_compiled_vertex_array; int GLAD_GL_EXT_pvrtc_sRGB; int GLAD_GL_NV_depth_buffer_float; int GLAD_GL_EXT_shader_pixel_local_storage; int GLAD_GL_NV_occlusion_query; int GLAD_GL_APPLE_flush_buffer_range; int GLAD_GL_EXT_draw_elements_base_vertex; int GLAD_GL_OES_depth32; int GLAD_GL_ARB_imaging; int GLAD_GL_NV_shader_atomic_float; int GLAD_GL_ARM_shader_framebuffer_fetch; int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent; int GLAD_GL_ARB_draw_buffers_blend; int GLAD_GL_AMD_gcn_shader; int GLAD_GL_AMD_blend_minmax_factor; int GLAD_GL_OES_vertex_type_10_10_10_2; int GLAD_GL_EXT_texture_sRGB_decode; int GLAD_GL_ARB_shading_language_420pack; int GLAD_GL_ARB_shader_viewport_layer_array; int GLAD_GL_ATI_meminfo; int GLAD_GL_EXT_abgr; int GLAD_GL_ARM_rgba8; int GLAD_GL_AMD_pinned_memory; int GLAD_GL_EXT_texture_snorm; int GLAD_GL_SGIX_texture_coordinate_clamp; int GLAD_GL_ARB_clear_buffer_object; int GLAD_GL_ARB_multisample; int GLAD_GL_EXT_debug_label; int GLAD_GL_EXT_map_buffer_range; int GLAD_GL_ARB_sample_shading; int GLAD_GL_NV_internalformat_sample_query; int GLAD_GL_INTEL_map_texture; int GLAD_GL_ARB_texture_env_crossbar; int GLAD_GL_OES_gpu_shader5; int GLAD_GL_EXT_422_pixels; int GLAD_GL_NV_blend_minmax_factor; int GLAD_GL_NV_conservative_raster_pre_snap_triangles; int GLAD_GL_ARB_compute_shader; int GLAD_GL_EXT_blend_logic_op; int GLAD_GL_ARB_blend_func_extended; int GLAD_GL_IBM_vertex_array_lists; int GLAD_GL_ARB_color_buffer_float; int GLAD_GL_ARB_bindless_texture; int GLAD_GL_ARB_window_pos; int GLAD_GL_EXT_texture_cube_map_array; int GLAD_GL_ARB_internalformat_query; int GLAD_GL_ARB_shadow; int GLAD_GL_ARB_texture_mirrored_repeat; int GLAD_GL_EXT_shader_image_load_store; int GLAD_GL_OES_shader_multisample_interpolation; int GLAD_GL_EXT_copy_texture; int GLAD_GL_NV_register_combiners2; int GLAD_GL_SGIX_ycrcb_subsample; int GLAD_GL_EXT_clip_control; int GLAD_GL_NV_depth_nonlinear; int GLAD_GL_AMD_program_binary_Z400; int GLAD_GL_NV_alpha_to_coverage_dither_control; int GLAD_GL_OES_texture_cube_map_array; int GLAD_GL_SGIX_ir_instrument1; int GLAD_GL_EXT_geometry_shader; int GLAD_GL_NV_draw_texture; int GLAD_GL_EXT_texture_shared_exponent; int GLAD_GL_NV_texture_shader2; int GLAD_GL_OES_texture_border_clamp; int GLAD_GL_EXT_draw_instanced; int GLAD_GL_NV_copy_depth_to_color; int GLAD_GL_ARB_viewport_array; int GLAD_GL_ARB_separate_shader_objects; int GLAD_GL_NV_conservative_raster_pre_snap; int GLAD_GL_EXT_depth_bounds_test; int GLAD_GL_HP_image_transform; int GLAD_GL_EXT_texture_sRGB_R8; int GLAD_GL_ARB_texture_env_add; int GLAD_GL_NV_instanced_arrays; int GLAD_GL_NV_video_capture; int GLAD_GL_ARB_sampler_objects; int GLAD_GL_ARB_matrix_palette; int GLAD_GL_SGIS_texture_color_mask; int GLAD_GL_EXT_packed_pixels; int GLAD_GL_EXT_coordinate_frame; int GLAD_GL_ARB_texture_compression; int GLAD_GL_ARB_multi_bind; int GLAD_GL_APPLE_aux_depth_stencil; int GLAD_GL_QCOM_perfmon_global_mode; int GLAD_GL_ARB_shader_subroutine; int GLAD_GL_EXT_framebuffer_sRGB; int GLAD_GL_ARB_texture_storage_multisample; int GLAD_GL_KHR_blend_equation_advanced_coherent; int GLAD_GL_NV_viewport_array; int GLAD_GL_EXT_vertex_attrib_64bit; int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture; int GLAD_GL_OES_texture_compression_astc; int GLAD_GL_EXT_base_instance; int GLAD_GL_EXT_instanced_arrays; int GLAD_GL_NV_shader_atomic_float64; int GLAD_GL_ARB_depth_texture; int GLAD_GL_NV_shader_buffer_store; int GLAD_GL_OES_query_matrix; int GLAD_GL_MESA_window_pos; int GLAD_GL_ANGLE_translated_shader_source; int GLAD_GL_NV_fill_rectangle; int GLAD_GL_NV_coverage_sample; int GLAD_GL_EXT_shader_group_vote; int GLAD_GL_EXT_multisampled_compatibility; int GLAD_GL_NV_shader_storage_buffer_object; int GLAD_GL_EXT_gpu_shader5; int GLAD_GL_ARB_texture_query_lod; int GLAD_GL_ARB_copy_buffer; int GLAD_GL_ARB_shader_image_size; int GLAD_GL_NV_shader_atomic_counters; int GLAD_GL_APPLE_object_purgeable; int GLAD_GL_ARB_occlusion_query; int GLAD_GL_INGR_color_clamp; int GLAD_GL_SGI_color_table; int GLAD_GL_NV_gpu_program5_mem_extended; int GLAD_GL_ARB_texture_cube_map_array; int GLAD_GL_SGIX_scalebias_hint; int GLAD_GL_EXT_gpu_shader4; int GLAD_GL_NV_geometry_program4; int GLAD_GL_OES_shader_io_blocks; int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; int GLAD_GL_AMD_debug_output; int GLAD_GL_EXT_shader_texture_lod; int GLAD_GL_ARB_texture_border_clamp; int GLAD_GL_NV_read_buffer_front; int GLAD_GL_EXT_win32_keyed_mutex; int GLAD_GL_ARB_fragment_coord_conventions; int GLAD_GL_APPLE_framebuffer_multisample; int GLAD_GL_IMG_read_format; int GLAD_GL_ARB_multitexture; int GLAD_GL_SGIX_polynomial_ffd; int GLAD_GL_EXT_texture_env_dot3; int GLAD_GL_EXT_provoking_vertex; int GLAD_GL_ARB_point_parameters; int GLAD_GL_ARB_shader_image_load_store; int GLAD_GL_ARB_conditional_render_inverted; int GLAD_GL_HP_occlusion_test; int GLAD_GL_ARB_ES3_compatibility; int GLAD_GL_ARB_texture_barrier; int GLAD_GL_ARB_texture_buffer_object_rgb32; int GLAD_GL_NV_bindless_multi_draw_indirect; int GLAD_GL_SGIX_texture_multi_buffer; int GLAD_GL_INTEL_blackhole_render; int GLAD_GL_AMD_shader_image_load_store_lod; int GLAD_GL_NV_fbo_color_attachments; int GLAD_GL_EXT_render_snorm; int GLAD_GL_EXT_texture_rg; int GLAD_GL_KHR_texture_compression_astc_ldr; int GLAD_GL_3DFX_multisample; int GLAD_GL_INTEL_fragment_shader_ordering; int GLAD_GL_ARB_texture_env_dot3; int GLAD_GL_NV_gpu_program4; int GLAD_GL_NV_gpu_program5; int GLAD_GL_NV_float_buffer; int GLAD_GL_SGIS_texture_edge_clamp; int GLAD_GL_ARB_framebuffer_sRGB; int GLAD_GL_EXT_texture_compression_s3tc_srgb; int GLAD_GL_SUN_slice_accum; int GLAD_GL_EXT_index_texture; int GLAD_GL_EXT_shader_image_load_formatted; int GLAD_GL_NV_copy_buffer; int GLAD_GL_ARB_geometry_shader4; int GLAD_GL_OES_texture_float; int GLAD_GL_IMG_texture_filter_cubic; int GLAD_GL_EXT_separate_specular_color; int GLAD_GL_AMD_depth_clamp_separate; int GLAD_GL_ANDROID_extension_pack_es31a; int GLAD_GL_NV_shadow_samplers_cube; int GLAD_GL_NV_conservative_raster; int GLAD_GL_ARB_sparse_texture2; int GLAD_GL_SGIX_sprite; int GLAD_GL_ARB_get_program_binary; int GLAD_GL_AMD_occlusion_query_event; int GLAD_GL_SGIS_multisample; int GLAD_GL_EXT_framebuffer_object; int GLAD_GL_OES_texture_npot; int GLAD_GL_OES_depth_texture; int GLAD_GL_ARB_robustness_isolation; int GLAD_GL_ARB_vertex_array_bgra; int GLAD_GL_APPLE_vertex_array_range; int GLAD_GL_AMD_query_buffer_object; int GLAD_GL_NV_register_combiners; int GLAD_GL_ARB_draw_buffers; int GLAD_GL_OES_surfaceless_context; int GLAD_GL_IMG_shader_binary; int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers; int GLAD_GL_AMD_gpu_shader_int16; int GLAD_GL_ARB_debug_output; int GLAD_GL_EXT_shader_framebuffer_fetch; int GLAD_GL_SGI_color_matrix; int GLAD_GL_EXT_cull_vertex; int GLAD_GL_EXT_texture_sRGB; int GLAD_GL_EXT_unpack_subimage; int GLAD_GL_APPLE_row_bytes; int GLAD_GL_ANGLE_texture_compression_dxt5; int GLAD_GL_NV_shader_noperspective_interpolation; int GLAD_GL_NV_conservative_raster_underestimation; int GLAD_GL_IBM_multimode_draw_arrays; int GLAD_GL_EXT_read_format_bgra; int GLAD_GL_KHR_parallel_shader_compile; int GLAD_GL_APPLE_color_buffer_packed_float; int GLAD_GL_APPLE_vertex_array_object; int GLAD_GL_3DFX_texture_compression_FXT1; int GLAD_GL_NV_fragment_shader_interlock; int GLAD_GL_APPLE_texture_max_level; int GLAD_GL_AMD_conservative_depth; int GLAD_GL_ARB_texture_float; int GLAD_GL_ARB_compressed_texture_pixel_storage; int GLAD_GL_SGIS_detail_texture; int GLAD_GL_EXT_texture_compression_dxt1; int GLAD_GL_NV_geometry_shader_passthrough; int GLAD_GL_ARB_draw_instanced; int GLAD_GL_OES_read_format; int GLAD_GL_ATI_texture_float; int GLAD_GL_ARB_texture_gather; int GLAD_GL_AMD_vertex_shader_layer; int GLAD_GL_NV_draw_buffers; int GLAD_GL_ARB_shading_language_include; int GLAD_GL_APPLE_client_storage; int GLAD_GL_OES_EGL_image; int GLAD_GL_WIN_phong_shading; int GLAD_GL_INGR_blend_func_separate; int GLAD_GL_NV_path_rendering; int GLAD_GL_NV_conservative_raster_dilate; int GLAD_GL_AMD_gpu_shader_half_float; int GLAD_GL_VIV_shader_binary; int GLAD_GL_ARB_post_depth_coverage; int GLAD_GL_ARB_texture_non_power_of_two; int GLAD_GL_EXT_texture_sRGB_RG8; int GLAD_GL_APPLE_rgb_422; int GLAD_GL_EXT_texture_lod_bias; int GLAD_GL_ARB_gpu_shader_int64; int GLAD_GL_ARB_seamless_cube_map; int GLAD_GL_APPLE_clip_distance; int GLAD_GL_ARB_shader_group_vote; int GLAD_GL_NV_vdpau_interop; int GLAD_GL_ARB_occlusion_query2; int GLAD_GL_ARB_internalformat_query2; int GLAD_GL_EXT_texture_filter_anisotropic; int GLAD_GL_SUN_vertex; int GLAD_GL_EXT_transform_feedback; int GLAD_GL_OES_depth24; int GLAD_GL_SGIX_igloo_interface; int GLAD_GL_SGIS_texture_lod; int GLAD_GL_NV_vertex_program3; int GLAD_GL_ARB_draw_indirect; int GLAD_GL_NV_vertex_program4; int GLAD_GL_AMD_transform_feedback3_lines_triangles; int GLAD_GL_SGIS_fog_function; int GLAD_GL_EXT_x11_sync_object; int GLAD_GL_ARB_sync; int GLAD_GL_NV_texture_rectangle_compressed; int GLAD_GL_EXT_protected_textures; int GLAD_GL_OES_rgb8_rgba8; int GLAD_GL_NV_sample_locations; int GLAD_GL_NV_gpu_multicast; int GLAD_GL_EXT_float_blend; int GLAD_GL_ARB_gl_spirv; int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil; int GLAD_GL_EXT_clear_texture; int GLAD_GL_ARB_compute_variable_group_size; int GLAD_GL_OES_EGL_image_external; int GLAD_GL_APPLE_texture_format_BGRA8888; int GLAD_GL_OES_fixed_point; int GLAD_GL_NV_shadow_samplers_array; int GLAD_GL_MESA_program_binary_formats; int GLAD_GL_NV_blend_square; int GLAD_GL_ARM_mali_shader_binary; int GLAD_GL_EXT_framebuffer_multisample; int GLAD_GL_ARB_gpu_shader5; int GLAD_GL_SGIS_texture4D; int GLAD_GL_EXT_texture3D; int GLAD_GL_EXT_multisample; int GLAD_GL_EXT_conservative_depth; int GLAD_GL_EXT_secondary_color; int GLAD_GL_INTEL_conservative_rasterization; int GLAD_GL_ARB_texture_filter_minmax; int GLAD_GL_EXT_shader_pixel_local_storage2; int GLAD_GL_ATI_vertex_array_object; int GLAD_GL_ARB_parallel_shader_compile; int GLAD_GL_NVX_gpu_memory_info; int GLAD_GL_ARB_sparse_texture; int GLAD_GL_SGIS_point_line_texgen; int GLAD_GL_ARB_sample_locations; int GLAD_GL_ARB_sparse_buffer; int GLAD_GL_ARB_polygon_offset_clamp; int GLAD_GL_NV_texture_npot_2D_mipmap; int GLAD_GL_EXT_draw_range_elements; int GLAD_GL_SGIX_blend_alpha_minmax; int GLAD_GL_KHR_context_flush_control; PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD; PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD; PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD; PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD; PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; PFNGLISNAMEAMDPROC glad_glIsNameAMD; PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; PFNGLISPROGRAMARBPROC glad_glIsProgramARB; PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB; PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; PFNGLCOLORTABLEPROC glad_glColorTable; PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; PFNGLGETCOLORTABLEPROC glad_glGetColorTable; PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; PFNGLGETHISTOGRAMPROC glad_glGetHistogram; PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; PFNGLGETMINMAXPROC glad_glGetMinmax; PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; PFNGLHISTOGRAMPROC glad_glHistogram; PFNGLMINMAXPROC glad_glMinmax; PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; PFNGLRESETMINMAXPROC glad_glResetMinmax; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; PFNGLISQUERYARBPROC glad_glIsQueryARB; PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; PFNGLENDQUERYARBPROC glad_glEndQueryARB; PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; PFNGLGETHANDLEARBPROC glad_glGetHandleARB; PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; PFNGLWEIGHTIVARBPROC glad_glWeightivARB; PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; PFNGLISBUFFERARBPROC glad_glIsBufferARB; PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT; PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT; PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; PFNGLMINMAXEXTPROC glad_glMinmaxEXT; PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT; PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT; PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT; PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX; PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX; PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX; PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV; PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; PFNGLISSTATENVPROC glad_glIsStateNV; PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV; PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV; PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV; PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV; PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV; PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV; PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; PFNGLGENFENCESNVPROC glad_glGenFencesNV; PFNGLISFENCENVPROC glad_glIsFenceNV; PFNGLTESTFENCENVPROC glad_glTestFenceNV; PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; PFNGLSETFENCENVPROC glad_glSetFenceNV; PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV; PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV; PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV; PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV; PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV; PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV; PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV; PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV; PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV; PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV; PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV; PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV; PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; PFNGLVERTEX2HNVPROC glad_glVertex2hNV; PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; PFNGLVERTEX3HNVPROC glad_glVertex3hNV; PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; PFNGLVERTEX4HNVPROC glad_glVertex4hNV; PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; PFNGLNORMAL3HNVPROC glad_glNormal3hNV; PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; PFNGLCOLOR3HNVPROC glad_glColor3hNV; PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; PFNGLCOLOR4HNVPROC glad_glColor4hNV; PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; PFNGLGENPATHSNVPROC glad_glGenPathsNV; PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; PFNGLISPATHNVPROC glad_glIsPathNV; PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; PFNGLPATHSTRINGNVPROC glad_glPathStringNV; PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; PFNGLCOPYPATHNVPROC glad_glCopyPathNV; PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV; PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV; PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV; PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV; PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; PFNGLISPROGRAMNVPROC glad_glIsProgramNV; PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV; PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; PFNGLVERTEX2BOESPROC glad_glVertex2bOES; PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; PFNGLVERTEX3BOESPROC glad_glVertex3bOES; PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; PFNGLVERTEX4BOESPROC glad_glVertex4bOES; PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; PFNGLCOLOR4XOESPROC glad_glColor4xOES; PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; PFNGLFOGXOESPROC glad_glFogxOES; PFNGLFOGXVOESPROC glad_glFogxvOES; PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; PFNGLLIGHTXOESPROC glad_glLightxOES; PFNGLLIGHTXVOESPROC glad_glLightxvOES; PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; PFNGLMATERIALXOESPROC glad_glMaterialxOES; PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; PFNGLNORMAL3XOESPROC glad_glNormal3xOES; PFNGLORTHOXOESPROC glad_glOrthoxOES; PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; PFNGLROTATEXOESPROC glad_glRotatexOES; PFNGLSCALEXOESPROC glad_glScalexOES; PFNGLTEXENVXOESPROC glad_glTexEnvxOES; PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES; PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES; PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES; PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES; PFNGLACCUMXOESPROC glad_glAccumxOES; PFNGLBITMAPXOESPROC glad_glBitmapxOES; PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; PFNGLCOLOR3XOESPROC glad_glColor3xOES; PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; PFNGLINDEXXOESPROC glad_glIndexxOES; PFNGLINDEXXVOESPROC glad_glIndexxvOES; PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; PFNGLMAP1XOESPROC glad_glMap1xOES; PFNGLMAP2XOESPROC glad_glMap2xOES; PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; PFNGLPIXELMAPXPROC glad_glPixelMapx; PFNGLPIXELSTOREXPROC glad_glPixelStorex; PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; PFNGLRECTXOESPROC glad_glRectxOES; PFNGLRECTXVOESPROC glad_glRectxvOES; PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; PFNGLTEXGENXOESPROC glad_glTexGenxOES; PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; PFNGLVERTEX2XOESPROC glad_glVertex2xOES; PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; PFNGLVERTEX3XOESPROC glad_glVertex3xOES; PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; PFNGLVERTEX4XOESPROC glad_glVertex4xOES; PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; PFNGLORTHOFOESPROC glad_glOrthofOES; PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; PFNGLHINTPGIPROC glad_glHintPGI; PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; PFNGLDEFORMSGIXPROC glad_glDeformSGIX; PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE; PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE; PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE; PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE; PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE; PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE; PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE; PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE; PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE; PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE; PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE; PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE; PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE; PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT; PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT; PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT; PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT; PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT; PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT; PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT; PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT; PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT; PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT; PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT; PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT; PFNGLISQUERYEXTPROC glad_glIsQueryEXT; PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT; PFNGLENDQUERYEXTPROC glad_glEndQueryEXT; PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT; PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT; PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT; PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT; PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT; PFNGLENABLEIEXTPROC glad_glEnableiEXT; PFNGLDISABLEIEXTPROC glad_glDisableiEXT; PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT; PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT; PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT; PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT; PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT; PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT; PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT; PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT; PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT; PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT; PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT; PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT; PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT; PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT; PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT; PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT; PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT; PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT; PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT; PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT; PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT; PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT; PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT; PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT; PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT; PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT; PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT; PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT; PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT; PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT; PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT; PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT; PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT; PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT; PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT; PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT; PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT; PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG; PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG; PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG; PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG; PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG; PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG; PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG; PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG; PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV; PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV; PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV; PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV; PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV; PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV; PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV; PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV; PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV; PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV; PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV; PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV; PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV; PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV; PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV; PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV; PFNGLREADBUFFERNVPROC glad_glReadBufferNV; PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV; PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV; PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV; PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV; PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV; PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV; PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV; PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV; PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV; PFNGLENABLEINVPROC glad_glEnableiNV; PFNGLDISABLEINVPROC glad_glDisableiNV; PFNGLISENABLEDINVPROC glad_glIsEnablediNV; PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES; PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES; PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES; PFNGLENABLEIOESPROC glad_glEnableiOES; PFNGLDISABLEIOESPROC glad_glDisableiOES; PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES; PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES; PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES; PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES; PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES; PFNGLISENABLEDIOESPROC glad_glIsEnablediOES; PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES; PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES; PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES; PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES; PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES; PFNGLMAPBUFFEROESPROC glad_glMapBufferOES; PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES; PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES; PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES; PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES; PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES; PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES; PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES; PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES; PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES; PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES; PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES; PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES; PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES; PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES; PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES; PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES; PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES; PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES; PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES; PFNGLTEXBUFFEROESPROC glad_glTexBufferOES; PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES; PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES; PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES; PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES; PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES; PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES; PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES; PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES; PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES; PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES; PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES; PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES; PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES; PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES; PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES; PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES; PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR; PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM; PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM; PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM; PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM; PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM; PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM; PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM; PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM; PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM; PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM; PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM; PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM; PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM; PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM; PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM; PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM; PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM; PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM; PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM; PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM; PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM; PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM; PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); } static void 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glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); glad_glVertexAttrib4d = 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glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); } static void 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glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform2fv = 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glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = 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glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); 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glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); glad_glProgramParameteri = 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glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)load("glBlendFunciEXT"); glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)load("glBlendFuncSeparateiEXT"); glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)load("glColorMaskiEXT"); glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)load("glIsEnablediEXT"); } static void load_GL_EXT_draw_elements_base_vertex(GLADloadproc load) { if(!GLAD_GL_EXT_draw_elements_base_vertex) return; glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)load("glDrawElementsBaseVertexEXT"); glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)load("glDrawRangeElementsBaseVertexEXT"); glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)load("glDrawElementsInstancedBaseVertexEXT"); glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)load("glMultiDrawElementsBaseVertexEXT"); } static void load_GL_EXT_draw_transform_feedback(GLADloadproc load) { 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load_GL_EXT_semaphore(load); load_GL_EXT_semaphore_fd(load); load_GL_EXT_semaphore_win32(load); load_GL_EXT_separate_shader_objects(load); load_GL_EXT_shader_framebuffer_fetch_non_coherent(load); load_GL_EXT_shader_pixel_local_storage2(load); load_GL_EXT_sparse_texture(load); load_GL_EXT_tessellation_shader(load); load_GL_EXT_texture_border_clamp(load); load_GL_EXT_texture_buffer(load); load_GL_EXT_texture_storage(load); load_GL_EXT_texture_view(load); load_GL_EXT_win32_keyed_mutex(load); load_GL_EXT_window_rectangles(load); load_GL_IMG_bindless_texture(load); load_GL_IMG_framebuffer_downsample(load); load_GL_IMG_multisampled_render_to_texture(load); load_GL_INTEL_framebuffer_CMAA(load); load_GL_INTEL_performance_query(load); load_GL_KHR_blend_equation_advanced(load); load_GL_KHR_debug(load); load_GL_KHR_parallel_shader_compile(load); load_GL_KHR_robustness(load); load_GL_NV_bindless_texture(load); load_GL_NV_blend_equation_advanced(load); load_GL_NV_clip_space_w_scaling(load); load_GL_NV_conditional_render(load); load_GL_NV_conservative_raster(load); load_GL_NV_conservative_raster_pre_snap_triangles(load); load_GL_NV_copy_buffer(load); load_GL_NV_coverage_sample(load); load_GL_NV_draw_buffers(load); load_GL_NV_draw_instanced(load); load_GL_NV_draw_vulkan_image(load); load_GL_NV_fence(load); load_GL_NV_fragment_coverage_to_color(load); load_GL_NV_framebuffer_blit(load); load_GL_NV_framebuffer_mixed_samples(load); load_GL_NV_framebuffer_multisample(load); load_GL_NV_gpu_shader5(load); load_GL_NV_instanced_arrays(load); load_GL_NV_internalformat_sample_query(load); load_GL_NV_non_square_matrices(load); load_GL_NV_path_rendering(load); load_GL_NV_polygon_mode(load); load_GL_NV_read_buffer(load); load_GL_NV_sample_locations(load); load_GL_NV_viewport_array(load); load_GL_NV_viewport_swizzle(load); load_GL_OES_EGL_image(load); load_GL_OES_copy_image(load); load_GL_OES_draw_buffers_indexed(load); load_GL_OES_draw_elements_base_vertex(load); load_GL_OES_geometry_shader(load); load_GL_OES_get_program_binary(load); load_GL_OES_mapbuffer(load); load_GL_OES_primitive_bounding_box(load); load_GL_OES_sample_shading(load); load_GL_OES_tessellation_shader(load); load_GL_OES_texture_3D(load); load_GL_OES_texture_border_clamp(load); load_GL_OES_texture_buffer(load); load_GL_OES_texture_storage_multisample_2d_array(load); load_GL_OES_texture_view(load); load_GL_OES_vertex_array_object(load); load_GL_OES_viewport_array(load); load_GL_OVR_multiview(load); load_GL_OVR_multiview_multisampled_render_to_texture(load); load_GL_QCOM_alpha_test(load); load_GL_QCOM_driver_control(load); load_GL_QCOM_extended_get(load); load_GL_QCOM_extended_get2(load); load_GL_QCOM_framebuffer_foveated(load); load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load); load_GL_QCOM_texture_foveated(load); load_GL_QCOM_tiled_rendering(load); return GLVersion.major != 0 || GLVersion.minor != 0; }