#pragma once #include "controller.h" #include #include #include #include class AnalogController final : public Controller { public: enum class Axis : u8 { LeftX, LeftY, RightX, RightY, Count }; enum class Button : u8 { Select = 0, L3 = 1, R3 = 2, Start = 3, Up = 4, Right = 5, Down = 6, Left = 7, L2 = 8, R2 = 9, L1 = 10, R1 = 11, Triangle = 12, Circle = 13, Cross = 14, Square = 15, Analog = 16, Count }; static constexpr u8 NUM_MOTORS = 2; AnalogController(u32 index); ~AnalogController() override; static std::unique_ptr Create(u32 index); static std::optional StaticGetAxisCodeByName(std::string_view axis_name); static std::optional StaticGetButtonCodeByName(std::string_view button_name); static AxisList StaticGetAxisNames(); static ButtonList StaticGetButtonNames(); static u32 StaticGetVibrationMotorCount(); static SettingList StaticGetSettings(); ControllerType GetType() const override; std::optional GetAxisCodeByName(std::string_view axis_name) const override; std::optional GetButtonCodeByName(std::string_view button_name) const override; void Reset() override; bool DoState(StateWrapper& sw) override; void SetAxisState(s32 axis_code, float value) override; void SetButtonState(s32 button_code, bool pressed) override; u32 GetButtonStateBits() const override; void ResetTransferState() override; bool Transfer(const u8 data_in, u8* data_out) override; void SetAxisState(Axis axis, u8 value); void SetButtonState(Button button, bool pressed); u32 GetVibrationMotorCount() const override; float GetVibrationMotorStrength(u32 motor) override; void LoadSettings(const char* section) override; private: using MotorState = std::array; enum class State : u8 { Idle, GetStateIDMSB, GetStateButtonsLSB, GetStateButtonsMSB, GetStateRightAxisX, GetStateRightAxisY, GetStateLeftAxisX, GetStateLeftAxisY, ConfigModeIDMSB, ConfigModeSetMode, SetAnalogModeIDMSB, SetAnalogModeVal, SetAnalogModeSel, GetAnalogModeIDMSB, GetAnalogMode1, GetAnalogMode2, GetAnalogMode3, GetAnalogMode4, GetAnalogMode5, GetAnalogMode6, UnlockRumbleIDMSB, GetSetRumble1, GetSetRumble2, GetSetRumble3, GetSetRumble4, GetSetRumble5, GetSetRumble6, Command46IDMSB, Command461, Command462, Command463, Command464, Command465, Command466, Command47IDMSB, Command471, Command472, Command473, Command474, Command475, Command476, Command4CIDMSB, Command4CMode, Command4C1, Command4C2, Command4C3, Command4C4, Command4C5, Pad6Bytes, Pad5Bytes, Pad4Bytes, Pad3Bytes, Pad2Bytes, Pad1Byte, }; u16 GetID() const; void SetAnalogMode(bool enabled); void SetMotorState(u8 motor, u8 value); u8 GetExtraButtonMaskLSB() const; void ResetRumbleConfig(); void SetMotorStateForConfigIndex(int index, u8 value); u32 m_index; bool m_auto_enable_analog = false; bool m_analog_dpad_in_digital_mode = false; float m_axis_scale = 1.00f; u8 m_rumble_bias = 8; bool m_analog_mode = false; bool m_analog_locked = false; bool m_rumble_unlocked = false; bool m_legacy_rumble_unlocked = false; bool m_configuration_mode = false; u8 m_command_param = 0; std::array(Axis::Count)> m_axis_state{}; enum : u8 { LargeMotor = 0, SmallMotor = 1 }; std::array m_rumble_config{}; int m_rumble_config_large_motor_index = -1; int m_rumble_config_small_motor_index = -1; bool m_analog_toggle_queued = false; // TODO: Set this with command 0x4D and increase response length in digital mode accordingly u8 m_digital_mode_additional_bytes = 0; // buttons are active low u16 m_button_state = UINT16_C(0xFFFF); MotorState m_motor_state{}; State m_state = State::Idle; };