AboutDialog About DuckStation Over EendStation DuckStation EendStation %1 (%2) DuckStation is a free and open-source simulator/emulator of the Sony PlayStation<span style="vertical-align:super;">TM</span> console, focusing on playability, speed, and long-term maintainability. EendStation is een gratis en open-source simulator/emulator voor de Sonly PlayStation<span style="vertical-align:super;">TM</span> console, met een focus op speelbaarheid, snelheid en onderhoudbaarheid op de lange termijn. Authors Auteurs Icon by Icoon door License Licentie AchievementLoginDialog RetroAchievements Login Window title RetroAchievements Login Header text Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. User Name: Password: Ready... &Login Logging in... Login Error Login failed. Please check your username and password, and try again. Login failed. AchievementSettingsWidget Form Formulier Global Settings Enable Achievements Enable Rich Presence Enable Test Mode Use First Disc From Playlist Enable Hardcore Mode Test Unofficial Achievements Account Login... View Profile... Game Info <html><head/><body><p align="justify">DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#0000ff;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> Unchecked Uit When enabled and logged in, DuckStation will scan for achievements on startup. When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, rich presence information will be collected and sent to the server where supported. When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active. "Challenge" mode for achievements. Disables save state, cheats, and slowdown functions, but you receive double the achievement points. Username: %1 Login token generated on %2. Logout Not Logged In. Achievements Loading state Resuming state Hardcore mode disabled by state switch. Hardcore mode will be enabled on system reset. Confirm Hardcore Mode {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. Hardcore mode is now enabled. Hardcore mode is now disabled. {} (Hardcore Mode) You have earned {} of {} achievements, and {} of {} points. This game has no achievements. Leaderboards are enabled. Leaderboards are disabled because hardcore mode is off. Your Score: {} (Best: {}) Leaderboard Position: {} of {} This game has {} leaderboards. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Time Score Downloading leaderboard data, please wait... AdvancedSettingsWidget Form Formulier Logging I don't think there is a very nice word for this. Maybe 'logboekregistratie', but that doesn't roll off the tongue so nicely Logging Log Level: Log Niveau: Log Filters: Log To System Console Log naar de console Log To Window Log naar het venster Log To Debug Console Log naar de debug console Log To File Log naar een bestand System Settings Systeem Instellingen Show Debug Menu Toon het debug-venster Tweaks/Hacks Aanpassingen/Hacks Option Optie Value Waarde Reset To Default Terugzetten naar de standaardwaarde PGXP Vertex Cache PGXP CPU Mode PGXP CPU Modus Enable Recompiler Memory Exceptions Recompiler Memory Exceptions Aanzetten Enable Recompiler ICache Recompiler ICache Aanzetten Disable All Enhancements Show Enhancement Settings Show Status Indicators Apply Compatibility Settings Display FPS Limit Multisample Antialiasing PGXP Geometry Tolerance PGXP Depth Clear Threshold Enable Recompiler Block Linking Enable Recompiler Fast Memory Access Enable VRAM Write Texture Replacement Preload Texture Replacements Dump Replaceable VRAM Writes Set Dumped VRAM Write Alpha Channel Minimum Dumped VRAM Write Width Minimum Dumped VRAM Write Height DMA Max Slice Ticks DMA Halt Ticks GPU FIFO Size GPU FIFO Grootte GPU Max Run-Ahead Use Debug Host GPU Device Gebruik Debug host GPU-apparaat Increase Timer Resolution Tijdsresolutie verhogen Allow Booting Without SBI File Create Save State Backups Log Level Information Informatie Sets the verbosity of messages logged. Higher levels will log more messages. User Preference Logs messages to the console window. Logs messages to the debug console where supported. Logs messages to the window. Logs messages to duckstation.log in the user directory. Unchecked Uit Shows a debug menu bar with additional statistics and quick settings. AnalogController Controller %u switched to analog mode. Controller %u naar analoge modus omgeschakeld. Controller %u switched to digital mode. Controller %u naar digitale modus omgeschakeld. Controller {} switched to analog mode. Controller {} switched to digital mode. Controller %u is locked to analog mode by the game. Controller %u is in analoge modus vastgezet door het spel. Controller %u is locked to digital mode by the game. Controller %u is in digitale modus vastgezet door het spel. Force Analog Mode on Reset Forces the controller to analog mode when the console is reset/powered on. May cause issues with games, so it is recommended to leave this option off. Use Analog Sticks for D-Pad in Digital Mode Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons. Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. LeftX X-links LeftY Y-links RightX X-rechts RightY Y-rechts Up Omhoog Down Omlaag Left Links Right Rechts Select Select Start Start Triangle Driehoekje Cross Kruisje Circle Rondje Square Vierkantje Analog Analoog Enable Analog Mode on Reset Analoge modus bij opstarten Automatically enables analog mode when the console is reset/powered on. Zet automatisch de analoge modus aan wanneer de console wordt opgestart Analog Axis Scale Analoge assenschaling Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Stelt de analoge assenschalingsfactor in. Een waarde tussen 1.30 en 1.40 is aanbevolen wanneer je nieuwe controllers gebruikt (zoals DualShock 4 of een Xbox One controller) Vibration Bias Vibratie correctie Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value. Stelt de trillings-correctie in. Als de vibratie in spellen te zwak is of niet functioneert, probeer dan deze waarde te verhogen AnalogJoystick Controller %u switched to analog mode. Controller %u naar analoge modus omgeschakeld. Controller %u switched to digital mode. Controller %u naar digitale modus omgeschakeld. Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. AudioBackend Null (No Output) Cubeb XAudio2 AudioSettingsWidget Form Formulier Configuration Configuratie Backend: Buffer Size: Buffer Grootte: Minimal Off (Noisy) Resampling (Pitch Shift) Time Stretch (Tempo Change, Best Sound) Output Latency: Driver: Stretch Mode: Maximum latency: 0 frames (0.00ms) Maximale vertraging Output Volume: Fast Forward Volume: Sync To Output Synchroniseer met output Start Dumping On Boot Begin met dumpen vanaf opstarten Controls Bediening Volume: Volume: Mute All Sound Demp alles Mute CD Audio Demp CD audio 100% Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. De audio backend bepaalt hoe frames van de emulator naar de host worden toegediend. 'Cubeb' geeft de kleinste vertraging. Als je problemen tegenkomt, probeer dan de SDL backend. De 'null' backend schakelt alle host audio uit. Output Latency Output Volume Controls the volume of the audio played on the host. Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Stretch Mode Time Stretching When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance. Maximum Latency: %1 frames / %2 ms (%3ms buffer + %5ms output) Maximum Latency: %1 frames / %2 ms Buffer Size Buffergrootte The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. De buffergrootte bepaald de grootte van de audio 'chunks' die gespeeld worden door de host. Kleinere waardes verkleinen de vertraging, maar kunnen voor storinkjes zorgen als de snelheid van de emulator inconsistent is. Merk op dat de 'Cubeb' backend kleinere chunks gebruikt, ongeacht deze waarde, uds een kleine waarde zal de vertraging niet significant beperken. Checked Aan Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed. Vertraagt de emulators snelheid gebaseerd op de audio backend. Dit helpt met het vermijden van ruis of kraken als de emulator te snel is. Synchronisatie zal automatisch uitschakelen als de snelheid niet 100% is. Unchecked Uit Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option. Begin met audio naar een bestand te dumpen bij opstarten. Vooral handig om te debuggen. Controls the volume of the audio played on the host. Values are in percentage. Bediening van het volume voor de host. Waardes in percentage. Prevents the emulator from producing any audible sound. Zorgt ervoor dat de emulator geen geluid meer produceert. Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. Dempt de CD-DA en XA audio van de CD-ROM. Kan gebruikt worden om achtergrondmuziek uit te schakelen voor sommige spellen. Maximum latency: %1 frames (%2ms) Maximum vertraging: %1 frames (%2ms) %1% AutoUpdaterDialog Automatic Updater Automatische Updater Update Available Update Beschikbaar Current Version: Huidige Verise: New Version: Nieuwe Versie: Download and Install... Downloaden en installeren... Skip This Update Deze Update Overslaan Remind Me Later Herinner Me Later Updater Error Fout bij het updaten No updates are currently available. Please try again later. Geen updates beschikbaar op dit moment. Probeer het later opnieuw. Current Version: %1 (%2) Huidige Versie: %1 (%2) New Version: %1 (%2) Nieuwe Versie: %1 (%2) Loading... Laden... <h2>Changes:</h2> <h2>Aanpassingen:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to memory card before installing this update or you will lose progress.</p> <h2>Save State Waarschuwing</h2><p>Deze updates zal je save states<b>incompatibel</b> maken. Zorg ervoor dat al je save states op je geheugenkaart zijn om geen voortgang te verliezen.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h4>Installing this update will download %1 MB through your internet connection.</h4> <h4>Met het installeren van deze update zal je %1 MB downloaden.</h4> Downloading %1... Downloaden %1... Cancel Annuleren BIOSSettingsWidget Form Formulier BIOS Selection BIOS Selectie PAL (Europe, Australia): I can't add a trema to the last e in Australie... PAL (Europa, Australie): NTSC-J (Japan): NTSC-U/C (US/Canada): NTSC-U/C (VS/Canada): Open in Explorer... Openen in Verkenner... Refresh List Lijst Verversen BIOS Directory BIOS Folder DuckStation will search for BIOS images in this directory. EendStation zal naar BIOS images zoeken in deze folder Browse... Zoeken... Options and Patches Opties en aanpassingen Fast Boot Enable TTY Output TTY Output aanzetten Patches the BIOS to log calls to printf(). Only use when debugging, can break games. Use Global Setting Auto-Detect Automatisch Detecteren Unknown Onbekend Unchecked Uit Patches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enable. Past de BIOS aan zodat hij de opstart-animatie overslaat. Werkt niet met alle spellen, maar over het algemeen veilig om aan te zetten. Select Directory Selecteer Folder CPUExecutionMode Intepreter (Slowest) Interpreter (Langzaamst) Interpreter (Slowest) Cached Interpreter (Faster) Cached Interpreter (Sneller) Recompiler (Fastest) Recompiler (Snelst) CPUFastmemMode Disabled (Slowest) MMap (Hardware, Fastest, 64-Bit Only) LUT (Faster) CheatCodeEditorDialog Cheat Code Editor Description: Group: Type: Activation: Error Fout Description cannot be empty. Instructions are invalid. CheatManagerDialog Cheat Manager Cheat List &Add Group... &Add Code... &Edit Code... &Delete Code Activate Import... Export... Clear Leeg maken Reset Name Type Activation Instructions Memory Scanner Address Value Waarde Previous Value Search Parameters Value: Signed Unsigned Decimal Hex Data Size: Byte (1 byte) Halfword (2 bytes) Word (4 bytes) Operator: Equal to... Not Equal to... Greater Than... Greater or Equal... Less Than... Less or Equal... Increased By... Decreased By... Changed By... Equal to Previous (Unchanged Value) Not Equal to Previous (Changed Value) Greater Than Previous Greater or Equal to Previous Less Than Previous Less or Equal to Previous Any Value Start Address: End Address: Preset Range: RAM Scratchpad BIOS New Search Search Again Clear Results Add Selected Results To Watch List Number of Results (Display limited to first 5000) : 0 Simple Cheat Code or Description Freeze Add Manual Address Remove Selected Entries from Watch List Load Watch Save Watch Byte Halfword Word Signed Byte Signed Halfword Signed Word Toggle Add Group Group Name: Error Fout This group name already exists. Delete Code Are you sure you wish to delete the selected code? This action is not reversible. From File... Uit Bestand... From Text... PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*) Import Cheats Failed to parse cheat file. The log may contain more information. Cheat File Text: PCSXR Cheat Files (*.cht);;All Files (*.*) Export Cheats Failed to save cheat file. The log may contain more information. Confirm Clear Are you sure you want to remove all cheats? This is not reversible. Confirm Reset Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST. Enter manual address: Select data size: Cheats Gameshark Manual Automatic (Frame End) CommonHostInterface Are you sure you want to stop emulation? Weet je zeker dat je de emulatie wilt stoppen? The current state will be saved. De huidige staat zal opgeslagen worden. Invalid version %u (%s version %u) ConsoleRegion Auto-Detect Automatisch Detecteren NTSC-J (Japan) NTSC-U/C (US, Canada) NTSC-U/C (VS, Canada) PAL (Europe, Australia) PAL (Europa, Australie) ConsoleSettingsWidget Form Formulier Console Region: Regio: CPU Emulation CPU Emulatie Execution Mode: Uitvoeringsmodus: CPU Clock Speed Control CPU-Kloksnelheids Bediening Enable Clock Speed Control (Overclocking/Underclocking) CPU-Kloksnelheids Bediening aanzetten (Overklokken/Onderklokken) 100% (effective 33.3mhz) 100% (effectief 33.3mhz) CD-ROM Emulation CD-ROM Emulatie Use Read Thread (Asynchronous) Gebruik Lees-Thread (Asynchroon) Enable Region Check Regio Check Aanzetten Preload Image To RAM Vooraf Image Inladen Naar Het Geheugen Read Speedup: Lees-Versnelling: Enable 8MB RAM (Dev Console) Enable Recompiler ICache Recompiler ICache Aanzetten None (Double Speed) Geen (Dubbele Snelheid) 2x (Quad Speed) 2x (Viervoudige Snelheid) 3x (6x Speed) 3x (6x Snelheid) 4x (8x Speed) 4x (8x Snelheid) 5x (10x Speed) 5x (10x Snelheid) 6x (12x Speed) 6x (12x Snelheid) 7x (14x Speed) 7x (14x Snelheid) 8x (16x Speed) 8x (16x Snelheid) 9x (18x Speed) 9x (18x Snelheid) 10x (20x Speed) 10x (20x Snelheid) Seek Speedup: Infinite/Instantaneous None (Normal Speed) 2x 3x 4x 5x 6x 7x 8x 9x 10x Apply Image Patches Async Readahead: Preload Image to RAM Vooraf Image Inladen Naar Het Geheugen Unchecked Uit Disabled (Synchronous) %1 sectors (%2 KB / %3 ms) Region Regio Auto-Detect Automatisch Detecteren Determines the emulated hardware type. Execution Mode Recompiler (Fastest) Recompiler (Snelst) Determines how the emulated CPU executes instructions. When this option is chosen, the clock speed set below will be used. Overclocking Percentage 100% Selects the percentage of the normal clock speed the emulated hardware will run at. Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache. Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods. Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback. Laad de image van het spel in naar het geheugen. Handig voor netwerkpaden die onbetrouwbaar kunnen worden tijdens het spelen. In sommige gevallen beperkt dit ook stotteringen bij het afspelen van geluid. CDROM Read Speedup CDROM Lees Versnelling None (Double Speed Geen (Dubbele Snelheid) Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others. Versnelt CD-ROM lees operaties met de opgegeven factor. Alleen van toepassing op lees operaties met dubbele snelheid, en genegeerd wanneer er geluid afspeelt. Kan laadsnelheden verbeteren in sommige spellen, maar kan andere spellen laten crashen. CD-ROM Seek Speedup Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster. Asynchronous Readahead 8 Sectors Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD. Checked Aan Simulates the region check present in original, unmodified consoles. Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option. Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements. By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled. This warning will only be shown once. De CPU overklokken kan spellen laten crashen, bugs creeren, prestaties verslechteren en significant de systeemvereisten verhogen. Door deze instelling aan te zetten ga je ermee akkoord dat je geen bug-reports maakt, tenzij je zeker weet dat de bug ook gebeurt zonder overklokken. Deze waarschuwing wordt maar een keer getoond. Yes, I will confirm bugs without overclocking before reporting. Ja, ik zal bugs zonder overklokken bevestigen voordat ik ze rapporteer. No, take me back to safety. Nee, neem me terug naar een veilige omgeving. CPU Overclocking Warning CPU overklok waarschuwing CD-ROM Read Speedup %1% (%2MHz) ControllerBindingWidget Form Formulier Controller Type Bindings Settings Macros Automatic Mapping Clear Mapping No devices available Are you sure you want to clear all mappings for this controller? This action cannot be undone. No generic bindings were generated for device '%1' ControllerBindingWidget_AnalogController Form Formulier D-Pad Down Omlaag PushButton Left Links Up Omhoog Right Rechts Left Analog Large Motor Select Select L1 R1 R2 L2 Start Start Face Buttons Cross Kruisje Square Vierkantje Triangle Driehoekje Circle Rondje Right Analog Small Motor R3 Analog Analoog L3 ControllerBindingWidget_AnalogJoystick Form Formulier D-Pad Down Omlaag PushButton Left Links Up Omhoog Right Rechts Left Analog L2 L1 R2 Start Start R1 Select Select Face Buttons Cross Kruisje Square Vierkantje Triangle Driehoekje Circle Rondje Right Analog R3 L3 Mode Modus ControllerBindingWidget_Base %1% ControllerBindingWidget_DigitalController Form Formulier L1 PushButton L2 R2 R1 Face Buttons Cross Kruisje Square Vierkantje Triangle Driehoekje Circle Rondje D-Pad Down Omlaag Left Links Up Omhoog Right Rechts Select Select Start Start ControllerBindingWidget_GunCon Form Formulier Side Buttons B PushButton A Trigger Fire Offscreen Fire ControllerBindingWidget_Mouse Form Formulier Buttons Left Links PushButton Right Rechts ControllerBindingWidget_NeGcon Form Formulier D-Pad Down Omlaag PushButton Left Links Up Omhoog Right Rechts Start Start L R Face Buttons I II B A Steering/Twist %1% ControllerCustomSettingsWidget %1 Settings Restore Default Settings Browse... Zoeken... Select File Bestand Selecteren ControllerGlobalSettingsWidget Form Formulier Controller Multitap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Multitap Mode: Disabled Enable on Port 1 Only Enable on Port 2 Only Enable on Ports 1 and 2 DInput Source The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended. Enable DInput Input Source SDL Input Source The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). Enable SDL Input Source DualShock 4 / DualSense Enhanced Mode Detected Devices Mouse/Pointer Source 10 Invert Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used. Vertical Sensitivity: Horizontal Sensitivity: Enable Mouse Mapping Use Raw Input XInput Source The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol. Enable XInput Input Source Profile Settings When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Use Per-Profile Hotkeys ControllerMacroEditWidget Form Formulier Binds/Buttons Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Trigger Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. PushButton Frequency Macro will toggle every N frames. Set... Not Configured Set Frequency Frequency: Macro will not repeat. Macro will toggle buttons every %1 frames. ControllerMacroWidget Controller Port %1 Macros Macro %1 %2 ControllerSettingsDialog Controller Settings Controller Instellingen Profile: New Profile Load Profile Profiel Laden Delete Profile Restore Defaults Create Input Profile Enter the name for the new input profile: Error Fout A profile with the name '%1' already exists. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Failed to save the new profile to '%1'. Load Input Profile Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Delete Input Profile Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Failed to delete '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Global Settings Controller Port %1%2 %3 Controller Port %1 %2 Hotkeys Shared The input profile named '%1' cannot be found. ControllerSettingsWidget Load Profile Profiel Laden Save Profile Profiel Opslaan Clear All Alles Leegmaken Clear Bindings I don't really know how to translate this Alle bindingen leegmaken Are you sure you want to clear all bound controls? This can not be reversed. Weet je zeker dat je alle gebonden bedieningen wilt leegmaken? Dit kan niet ongedaan worden gamaakt. Rebind All Alles Opnieuw Binden Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation. Weet je zeker dat je alle bedieningen opnieuw wilt binden? Alle huidige huidige gebonden bedieningen worden onherstelbaar verwijderd. Opnieuw binden begint na bevestiging. Port %1 Poort %1 Button Bindings: Knop bindingen: Axis Bindings: As bindingen: Rumble Vibratie Browse... Zoeken... Select File Bestand Selecteren Select path to input profile ini Selecteer een pad naar een input ini bestand New... Nieuw... Enter Input Profile Name Voer een naam in voor het nieuwe profiel Error Fout No name entered, input profile was not saved. Geen naam ingevuld, profiel is niet opgeslagen No path selected, input profile was not saved. Geen pad geselecteerd, profiel is niet opgeslagen ControllerType None Digital Controller Digitale Controller Analog Controller (DualShock) Analoge Controller PlayStation Mouse PlayStation Muis NeGcon Analog Controller Analog Joystick GunCon DebuggerCodeModel <invalid> Address Bytes Instruction Comment DebuggerMessage Added breakpoint at 0x%08X. Removed breakpoint at 0x%08X. 0x%08X is not a call instruction. Can't step over double branch at 0x%08X Stepping over to 0x%08X. Instruction read failed at %08X while searching for function end. Stepping out to 0x%08X. No return instruction found after %u instructions for step-out at %08X. DebuggerRegistersModel Register Value Waarde DebuggerStackModel <invalid> Address Value Waarde DebuggerWindow CPU Debugger &Debug Breakpoints toolBar Disassembly Registers Memory RAM Scratchpad EXP1 BIOS Search # Address Hit Count Stack Pause/Continue &Pause/Continue F5 Step Into &Step Into F11 Step Over Step &Over F10 Toggle Breakpoint Toggle &Breakpoint F9 &Close Step Out Step O&ut Ctrl+F11 Run To Cursor &Run To Cursor Ctrl+F10 Clear Breakpoints &Clear Breakpoints Ctrl+Del Add Breakpoint Add &Breakpoint Ctrl+F9 Go To PC &Go To PC Ctrl+P Go To Address Go To &Address Ctrl+G &Dump Address Ctrl+D Trace &Trace Ctrl+T No address selected. Enter code address: Enter memory address: Trace logging started to cpu_log.txt. This file can be several gigabytes, so be aware of SSD wear. Trace logging to cpu_log.txt stopped. A breakpoint already exists at this address. Debugger Failed to add step-out breakpoint, are you in a valid function? Invalid search pattern. It should contain hex digits or question marks. Pattern not found. Pattern found at 0x%1 (passed the end of memory). Pattern found at 0x%1. Invalid address. It should be in hex (0x12345678 or 12345678) DigitalController Up Omhoog Down Omlaag Left Links Right Rechts Triangle Driehoekje Cross Kruisje Circle Rondje Square Vierkantje Force Pop'n Controller Mode Forces the Digital Controller to act as a Pop'n Controller. DiscRegion NTSC-J (Japan) NTSC-U/C (US, Canada) NTSC-U/C (VS, Canada) PAL (Europe, Australia) PAL (Europa, Australie) Other Anders DisplayAspectRatio Auto (Game Native) Auto (Match Window) Custom DisplayCropMode None Only Overscan Area No idea what this is supposed to mean Alleen Gebied Overscannen All Borders Alle Grenzen DisplaySettingsWidget Form Formulier Basic Basis Renderer: Adapter: Fullscreen Mode: Threaded Rendering Threaded Presentation VSync Sync To Host Refresh Rate Optimal Frame Pacing Screen Display Schermweergave Aspect Ratio: Schermverhouding: : Crop: Knippen: Downsampling: Stretch To Fill Linear Upscaling Lineaire Opschaling Show CPU Usage Show Controller Input Integer Upscaling Geheelwaardige Opschaling Internal Resolution Screenshots On-Screen Display Weergave Op Het Scherm Show Messages Berichten Tonen Show FPS FPS Tonen Show Emulation Speed Emulatorsnelheid Tonen Show VPS VPS Tonen Show Resolution Resolutie Tonen Renderer Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. Kiest de backend voor het renderen van de console/het spel <br>Afhankelijk van je systeem zijn Direct3D 11 en OpenGL backends misschien beschikbaar. <br>De software-renderer geeft de beste compatibiliteit, maar is het langzaamst en biedt geen verbeteringen. Adapter (Default) (Standaard) If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device. Als je systeem meerdere GPUs of adapters bevat, kan je selecteren welke je wilt gebruiken voor de hardware renderers. <br> Deze optie is alleen ondersteund in Direct3D en Vulkan. OpenGL zal altijd het standaardapparaat gebruiken. Fullscreen Mode Borderless Fullscreen Chooses the fullscreen resolution and frequency. Aspect Ratio Schermverhouding Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is 4:3 which matches a typical TV of the era. Verandert de schermverhouding gebruikt om de consoles output naar het scherm te weergeven. De standaardwaarde is 4:3, wat overeenkomt met een typische TV uit die tijd. Crop Mode Knipmodus Only Overscan Area ??? Alleen Gebied Overscannen Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>Some games display content in the overscan area, or use it for screen effects. <br>May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. Bepaalt hoe veel van het gedeelte dat typisch niet zichtbaar is op een consumenten TV weggeknipt/verborgen wordt.<br>Sommige spellen weergeven hier iets, of gebruiken het voor effecten.<br>Kan niet goed samenwerken met de "alle grenzen" optie. "Alleen Overcannen" biedt een goede tussenweg. Downsampling Disabled Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers. Checked Aan Uses bilinear texture filtering when displaying the console's framebuffer to the screen. <br>Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. <br>The option will be less noticable the higher the resolution scale. Gebruikt bilineaire texture filtering wanneer de console zijn framebuffer wordt weergeven op het scherm.<br>Dit uitschakelen produceert een scherper, meer geblokt/gepixeleerd beeld. Dit inschakelen zal dit scherper maken.<br>De optie is minder merkbaar hoe hoger de resolutieschaal. Unchecked Uit Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. <br>May result in a sharper image in some 2D games. Voegt vulling toe aan het schermgebied om er zeker van te zijn dat de verhouding tussen pixels op de host en in de console een geheel getal zijn. <br>Kan in een scherper beeld resulteren voor sommige 2D spellen. Fills the window with the active display area, regardless of the aspect ratio. Saves screenshots at internal render resolution and without postprocessing. If this option is disabled, the screenshots will be taken at the window's resolution. Internal resolution screenshots can be very large at high rendering scales. Enable this option to match DuckStation's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). Zet deze optie aan om de ververssnelheid van EendStation te synchroniseren met die van je eigen scherm. VSync is automatisch uitgeschakeld wanneer het niet mogelijk is (bijvoorbeeld wanneer je niet op 100% snelheid speelt). Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option. Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer. Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Shows the resolution of the game in the top-right corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Use Blit Swap Chain Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Show OSD Messages Toon OSD Berichten Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Toont berichten op het scherm wanneer gebeurtenissen zoals save states maken/laden, schermafbeeldingen maken, etc. gebeuren. Shows the internal frame rate of the game in the top-right corner of the display. Toont de interne verversingssnelheid van het spel in de rechter bovenhoek van het scherm. Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Toont het aantal frames (of v-syncs) per seconde in de rechter bovenhoek van het scherm. Show Speed Toon Snelheid Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Toont de huidige emulatie-snelheid in de rechter bovenhoek van het scherm als percentage. EmptyGameListWidget Form Formulier <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> TextLabel Add Game Directory... Voeg Game Folder Toe... Scan For New Games EmuThread Error Fout No resume save state found. Geen save state gevonden om te hervatten. Game ID: %1 Game Title: %2 Achievements: %5 (%6) %n points Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. %1x%2 Game: %1 FPS Video: %1 FPS (%2%) EmulationSettingsWidget Form Formulier Speed Control Emulation Speed: Fast Forward Speed: Turbo Speed: Rewind/Runahead Enable Rewinding Rewind Save Frequency: Seconds Rewind Buffer Size: Frames Runahead: Disabled 1 Frame 2 Frames 3 Frames 4 Frames 5 Frames 6 Frames 7 Frames 8 Frames 9 Frames 10 Frames TextLabel Emulation Speed Snelheid Emulatie Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Stelt de doelsnelheid in voor de emulator. Het is niet gegarandeerd dat deze snelheid bereikt wordt, en als dat niet zo is, dan loopt de emulator zo snel als mogelijk. Fast Forward Speed User Preference Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled. Turbo Speed Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled. Rewinding Unchecked Uit <b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> <b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> <b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements. Runahead Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. Use Global Setting [Unlimited] Use Global Setting [%1%] Unlimited %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM. Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. EnhancementSettingsWidget Form Formulier Rendering Enhancements Rendering Verbeteringen Internal Resolution Scale: Interne Resolutieschaal: Texture Filtering: True Color Rendering (24-bit, disables dithering) True Color Rendering (24-bit, schakelt dithering uit) Scaled Dithering (scale dither pattern to resolution) Geschaalde Dithering (schaal dither patroon naar resolutie) Widescreen Hack (render 3D in 16:9) Breedbeeld Hack (render 3D in 16:9) Widescreen Hack (render 3D in display aspect ratio) Software Renderer Readbacks (run in parallel for VRAM->CPU transfers) Display Enhancements Schermverbeteringen Disable Interlacing (force progressive render/scan) Schakel Interlacing uit (forceer progressieve render/scan) Force NTSC Timings (60hz-on-PAL) Forceer NTSC Timing (60hz op PAL) Force 4:3 For 24-Bit Display (disable widescreen for FMVs) Forceer 4:3 voor 24-Bit scherm (schakel breedbeeld uit voor FMVs) Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness) PGXP (Precision Geometry Transform Pipeline) Geometry Correction Geometrie Correctie Culling Correction Culling Correctie Texture Correction Texture Correctie Preserve Projection Precision Depth Buffer (Low Compatibility) CPU Mode (Very Slow) Unchecked Uit Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br> <b><u>May not be compatible with all games.</u></b> Dwingt het renderen en weergave in progressieve modus te gebeuren.<br>Dit haalt het "kam" effect weg, gezien op 480i spellen door ze te renderen in 480p. Over het algemeen veilig om aan te zetten. <br><b><u>Kan incompatibel zijn met sommige spellen<u><b> Resolution Scale Resolutieschaling Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. Als je dit boven 1x zet verbetert het de resolutie van 3D figuren en lijnen. Alleen van toepassing op hardware backends.<br>Deze optie is over het algemeen veilig, omdat veel spellen er goed uit zien op hogere resoluties. Hogere resoluties vereisen een krachtigere videokaart. Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers. Dwingt de precisie van kleuren in de framebuffer van de console om de volledige 8 bits van precisie te gebruiken per kanaal. Dit produceert mooiere gradienten, maar kan sommige kleuren er anders uit doen zien. Dit uitschakelen schakelt ook dithering uit, wat de transitie tussen kleuren er minder scherp uit kan laten zien door patronen om die pixels toe te passen. Veel spellen zijn compatibel met deze optie, maar er zijn er een aantal die dat niet zijn. Bij deze spellen zullen sommige effecten niet werken. Alleen van toepassing op hardware renderers. Checked Aan Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers. Schaalt het dither patroon naar de resolutieschaal van de ge-emuleerde GPU. Dit maakt het dither patroon minder duidelijk bij hogere resoluties.<br>Over het algemeen veilig om aan te zetten, alleen ondersteund door hardware renderers. Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. Gebruikt NTSC timings wanneer de console in PAL modus is. Dwingt PAL spellen om op 60fps af te spelen.<br>Spellen die een snelheid gebaseerd op de framerate hebben, zullen waarschijnlijk 17% sneller spelen.<br>Voor spellen met een variabele framerate zal dit de snelheid niet altijd beinvloeden. Force 4:3 For 24-bit Display Forceer 4:3 voor 24-Bit scherm Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. Schakelt terug naar 4:3 schermverhouding wanneer er 24-bit inhoud weergeven wordt, meestal FMVs. Chroma Smoothing For 24-Bit Display Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. Texture Filtering Smooths out the blockyness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> Use Software Renderer For Readbacks Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. Adds additional precision to PGXP data post-projection. May improve visuals in some games. Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost. Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. Maakt de blokkerigheid van vergrootte textures op 3D objecten gladder door bilieneaire filtering toe te passen.<br>Zal een groter effect hebben op hogere resolutieschalingen. Alleen van toepassing op hardware renderers. Widescreen Hack Breedbeeld hack Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> Schaalt de posities van punten in de scherm-ruimte naar een breedbeeldverhouding, wat in essentie de "field of view" van 4:3 naar 16:9 verhoogt in 3D spellen.<br>Voor 2D spellen, of spellen met een vooraf gerenderde achtergrond, zal deze verbetering niet werken zoals verwacht.<br><br><b><u>Kan incompatibel zijn met sommige spellen<u><b> Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <br>Only works with the hardware renderers. <b><u>May not be compatible with all games.</u></b> Vermindert "wiebelige" figuren en "vervormde" textures die vaak voorkomen in PS1 spellen.<br>Werkt alleen met hardware renderers.<b><u>Kan incompatibel zijn met sommige spellen</u></b> Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. Verhoogt de precisie van 'polygon culling', en vermindert het aantal gaten in geometrie. Vereist dat geometrie correctie is ingeschakeld. Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled. Gebruikt perspectief-correcte interpolatie voor texture coordinaten en kleuren, en trekt vervormde textures recht. Vereist dat geometrie correcite is ingeschakeld. FolderSettingsWidget Form Formulier Cache Directory Browse... Zoeken... Open... Openen... Reset Used for storing shaders and game list data. Covers Directory Used for storing covers in the game grid/Big Picture UIs. Screenshots Directory Used for screenshots. Save States Directory Used for storing save states. GPUDownsampleMode Disabled Box (Downsample 3D/Smooth All) Adaptive (Preserve 3D/Smooth 2D) GPURenderer Hardware (D3D11) Hardware (D3D12) Hardware (Vulkan) Hardware (OpenGL) Software GPUSettingsWidget Automatic based on window size Automatisch, gebaseerd op venstergrootte 1x 2x 3x (for 720p) 3x (voor 720p) 4x 5x (for 1080p) 5x (voor 1080p) 6x (for 1440p) 6x (voor 1440p) 7x 8x 9x (for 4K) 6x (voor 1440p) {9x?} {4K?} Disabled %1x MSAA %1x SSAA 10x 11x 12x 13x 14x 15x 16x GPUTextureFilter Nearest-Neighbor Bilinear JINC2 Bilinear (No Edge Blending) xBR JINC2 (No Edge Blending) xBR (No Edge Blending) GameList Disc PS-EXE Playlist PSF GameListCompatibilityRating Unknown Onbekend Doesn't Boot Start niet op Crashes In Intro Crasht bij de intro Crashes In-Game Crasht in het spel Graphical/Audio Issues Audiovisuele problemen No Issues Geen problemen GameListModel Type Code Title Titel File Title Bestandsnaam Developer Ontwikkelaar Publisher Genre Year Players Size Grootte Region Regio Compatibility Compatibiliteit GameListSearchDirectoriesModel Path Pad Recursive Recursief GameListSettingsWidget Form Formulier Search Directories Doorzoek Folders Search Directories (will be scanned for games) Add Toevoegen Remove Verwijderen Excluded Paths (will not be scanned) Scan For New Games Rescan All Games Scan New Scan Nieuw Rescan All Alles Opnieuw Scannen Update Redump Database Redump Database Updaten Open Directory... Open Folder... Select Search Directory Selecteer Folder Om Te Doorzoeken Scan Recursively? Recursief Scannen? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Wil je de folder "%1" recursief doorzoeken? Recursief doorzoeken kost meer tijd, maar zal bestanden in subfolders vinden. Select Path Download database from redump.org? Download database van redump.org? Do you wish to download the disc database from redump.org? This will download approximately 4 megabytes over your current internet connection. Wil je de disc database van redump.org downloaden? Dit zal ongeveer 4 megabytes over je huidige internetverbinden downloaden. Downloading %1... Downloaden %1... Cancel Annuleren Download failed Download mislukt Extracting... Uitpakken... Extract failed Uitpakken mislukt Extracting game database failed. Speldatabase uitpakken mislukt. GameListWidget Form Formulier Game List Game Grid Show Titles All Types All Regions Search... GamePropertiesDialog Dialog Dialoogvenster Properties Eigenschappen Image Path: Pad van de afbeelding: Game Code: Code van het spel: Title: Titel: Region: Regio: Compatibility: Compatibiliteit: Upscaling Issues: Opschaalproblemen: Comments: Opmerkingen: Version Tested: Versie getest: Set to Current Zet naar huidig Tracks: Nummers: Mode Modus Start Start Length Lengte User Settings (Console) Gebruikersinstellingen (Console) CPU Clock Speed Control CPU Kloksnelheids beheer Enable Clock Speed Control (Overclocking/Underclocking) CPU-Kloksnelheids Bediening aanzetten (Overklokken/Onderklokken) 100% (effective 33.3mhz) 100% (effectief 33.3mhz) GPU Screen Display GPU Schermweergave Aspect Ratio: Schermverhouding: Crop Mode: Knipmodus: Linear Upscaling Lineaire opschaling Integer Upscaling Geheelwaardige Opschaling GPU Enhancements GPU verbeteringen Resolution Scale: Resolutieschaal: True Color Rendering (24-bit, disables dithering) True Color Rendering (24-bit, schakelt dithering uit) Scaled Dithering (scale dither pattern to resolution) Geschaalde Dithering (schaal dither patroon naar resolutie) Widescreen Hack Breedbeeld hack Force NTSC Timings (60hz-on-PAL) Forceer NTSC Timing (60hz op PAL) Force 4:3 For 24-Bit Display (disable widescreen for FMVs) Forceer 4:3 voor 24-Bit scherm (schakel breedbeeld uit voor FMVs) PGXP Geometry Correction PGXP Geometrie Correctie Other Settings Andere Instellingen CD-ROM Read Speedup: CDROM Lees Versnelling (unchanged) (onveranderd) None (Double Speed) Geen (Dubbele Snelheid) 2x (Quad Speed) 2x (Viervoudige Snelheid) 3x (6x Speed) 3x (6x Snelheid) 4x (8x Speed) 4x (8x Snelheid) 5x (10x Speed) 5x (10x Snelheid) 6x (12x Speed) 6x (12x Snelheid) 7x (14x Speed) 7x (14x Snelheid) 8x (16x Speed) 8x (16x Snelheid) 9x (18x Speed) 9x (18x Snelheid) 10x (20x Speed) 10x (20x Snelheid) User Settings (Input) Gebruikersinstellingen (Invoer) Controller Settings Controller Instellingen Input Profile For Bindings: Input Profiel voor bindingen: Memory Card Settings Geheugenkaart Instellingen Memory Card 1 Type: Geheugenkaart 1 Type: Memory Card 1 Shared Path: Geheugenkaart 1 Gedeeld Pad: Browse... Zoeken... Memory Card 2 Type: Geheugenkaart 2 Type: Memory Card 2 Shared Path: Geheugenkaart 2 Gedeeld Pad: Compatibility Settings Compatibiliteit Instellingen Traits Eigenschappen Overrides Overschrijvingen Display Active Offset: Actieve Verschuiving Weergave: Compute Hashes Bereken Hashes Verify Dump Verifieer Dump Export Compatibility Info Exporteer Compatibiliteitsinformatie Close Sluiten Game Properties - %1 Speleigenschappen - %1 <not computed> <niet berekend> Select path to memory card image Selecteer pad naar geheugenkaart image Not yet implemented Nog niet geimplementeerd Compatibility Info Export Exporteer Compatibiliteitsinformatie Press OK to copy to clipboard. Druk op OK om te kopieren naar het klembord GameSettingsTrait Force Interpreter Forceer Interpreter Force Software Renderer Forceer Software Renderer Force Software Renderer For Readbacks Force Interlacing Forceer Interlacing Disable True Color True Color Uitschakelen Disable Upscaling Opschaling Uitschakelen Disable Scaled Dithering Geschaalde Dithering Uitschakelen Disallow Forcing NTSC Timings NTSC Timings Forceren niet toestaan Disable Widescreen Breedbeeld Uitschakelen Disable PGXP PGXP Uitschakelen Disable PGXP Culling PGXP Culling Uitschakelen Disable PGXP Texture Correction PGXP Texture Correctie Uitschakelen Disable PGXP Depth Buffer Force PGXP Vertex Cache PGXP Vertex Cache Forceren Force PGXP CPU Mode PGXP CPU Modus Forceren Force Recompiler LUT Fastmem Force Digital Controller Digitale Controller Forceren Force Recompiler Memory Exceptions Recompiler Geheugen Excepties Forceren Force Recompiler ICache Recompiler ICache Forceren GameSummaryWidget Dialog Dialoogvenster Image Path: Pad van de afbeelding: Serial: # Mode Modus Start Start Length Lengte Hash Status Region: Regio: Developer: Controllers: Tracks: Nummers: Release Info: Input Profile: Genre: Compute Hashes... Type: Title: Titel: Compatibility: Compatibiliteit: Edit... Unknown Onbekend %1 (Published by %2) Published by %1 Released %1 %1-%2 players %1 players %1-%2 memory card blocks %1 memory card blocks Use Global Settings Track %1 <not computed> <niet berekend> Error Fout Failed to open CD image for hashing. Revision: %1 N/A Search on Redump.org GeneralSettingsWidget Form Formulier Behaviour Gedrag Confirm Power Off Bevestig uitschakelen Save State On Shutdown Pause On Focus Loss Create Save State Backups Inhibit Screensaver Double-Click Toggles Fullscreen Render To Separate Window Hide Main Window When Running Disable Window Resizing Hide Cursor In Fullscreen Automatic Updater Automatische Updater Update Channel: Current Version: Check for Updates... Render To Main Window Render naar hoofdscherm Pause On Start Pause bij opstarten Compress Save States Game Display Start Fullscreen Starten in volledig scherm Save State On Exit Save State bij sluiten Load Devices From Save States Laad apparaten van save states Apply Per-Game Settings Per-spel instellingen toepassen Automatically Load Cheats Automatisch cheats inladen Emulation Speed Snelheid Emulatie Enable Speed Limiter Snelheidsbegrenzing aanzetten Increase Timer Resolution Tijdsresolutie verhogen Miscellaneous Overig Controller Backend: Controller backend Checked Aan Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Bepaald of een prompt weergeven wordt wanneer het spel uitgeschakeld wordt met de sneltoets. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Slaat automatisch de staat van de emulator op wanneer hij uitgeschakeld of gesloten wordt. Je kan dan de volgende keer direct verder van waar je bent gestopt. Unchecked Uit Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar volledig scherm wanneer een spel wordt gestart. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Prevents the screen saver from activating and the host from sleeping while emulation is running. Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window. Automatically loads and applies cheats on game start. %1 (%2) Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window. Rendert het scherm van de geemuleerde console naar het hoofdscherm van de applicatie, over de spellenlijst. Als dit is uitgeschakelt zal het gerendert worden naar een apart scherm. Pauses the emulator when a game is started. Pauseert de emulator wanneer een spel wordt gestart. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled. Wanneer dit aan staat, zal de staat van geheugenkaarten en controllers overschreven worden wanneer save states geladen worden. Dit kan resulteren in een verlies van saves, en verkeerde controller types. Voor deterministische save states, schakel dit in, laat het anders uitgeschakeld. When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games. Wanneer dit ingeschakeld is, zullen per-spel instellingen worden toegepast, en incompatibele verbeteringen worden uitgeschakeld. Je kan deze optie het best aan laten, behalve als je verbeteringen wilt testen met incompatiebele spellen. Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable. Vertraagt de snelheid van de emulator naar de hierboven gekozen snelheid. Als dit niet aangevinkt is, zal de emulator zo snel mogelijk spelen, en kan niet speelbaar zijn. Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops. Verhoogt de tijdsresolutie wanneer de emulatie is gestart voor een preciezer frame tempo. Kan batterijverbruik verhogen op laptops. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Stelt de doelsnelheid in voor de emulator. Het is niet gegarandeerd dat deze snelheid bereikt wordt, en als dat niet zo is, dan loopt de emulator zo snel als mogelijk. Determines the backend which is used for controller input. Windows users may prefer to use XInput over SDL2 for compatibility. Bepaald de backend die gebruikt wordt voor controller invoer. Windows gebruikers kunnen XInput boven SDL2 verkiezen voor compatibiliteit. Enable Discord Presence Schakel Discord Aanzwezigheid In Shows the game you are currently playing as part of your profile in Discord. Toont het spel dat je nu aan het spelen bent als deel van je profiel op Discord. Enable Automatic Update Check Schakel Automatisch Updates Checken In Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controleert automatisch of er nieuwe updates zijn bij het opstarten. Opdates kunnen naar later uitgesteld worden, of volledig genegeerd worden. GunCon Crosshair Image Path Path to an image to use as a crosshair/cursor. Crosshair Image Scale Scale of crosshair image on screen. X Scale Scales X coordinates relative to the center of the screen. HostInterface Failed to load configured BIOS file '%s' Fout bij het laden van een geconfigureerd BIOS bestand: '%s' No BIOS image found for %s region Geen BIOS image gevonden voor %s-regio Hotkeys General Algemeen Fast Forward Doorspoelen Toggle Fast Forward Doorspoelen aan/uitzetten Toggle Fullscreen Volledig scherm aan/uitzetten Toggle Pause Pauze aan/uitzetten Power Off System Systeem Uitzetten Reset System Systeem Resetten Save Screenshot Schermafbeelding Opslaan Open Pause Menu Turbo Toggle Turbo Open Achievement List Open Leaderboard List System Change Disc Wissel Disc Swap Memory Card Slots Frame Step Frame Stap Rewind Toggle Cheats Toggle Patch Codes Toggle Clock Speed Control (Overclocking) Increase Emulation Speed Decrease Emulation Speed Reset Emulation Speed Graphics Video Toggle Software Rendering Software rendering aan/uitzetten Toggle PGXP PGXP aan/uitzetten Increase Resolution Scale Resolutieschaal verhogen Decrease Resolution Scale Resolutieschaal verlagen Toggle Post-Processing Post-Processing aan/uitzetten Reload Post Processing Shaders Post-Processing shaders herladen Reload Texture Replacements Toggle Widescreen Toggle PGXP Depth Buffer Toggle PGXP CPU Mode Save States Save States Load From Selected Slot Laden vanaf geselecteerde positie Save To Selected Slot Opslaan naar geselecteerde positie Select Previous Save Slot Selecteer vorige save state positie Select Next Save Slot Selecteer volgende save state positite Undo Load State Load Game State 1 Laad Game State 1 Load Game State 2 Laad Game State 2 Load Game State 3 Laad Game State 3 Load Game State 4 Laad Game State 4 Load Game State 5 Laad Game State 5 Load Game State 6 Laad Game State 6 Load Game State 7 Laad Game State 7 Load Game State 8 Laad Game State 8 Load Game State 9 Laad Game State 9 Load Game State 10 Laad Game State 10 Save Game State 1 Sla Game State 1 Op Save Game State 2 Sla Game State 2 Op Save Game State 3 Sla Game State 3 Op Save Game State 4 Sla Game State 4 Op Save Game State 5 Sla Game State 5 Op Save Game State 6 Sla Game State 6 Op Save Game State 7 Sla Game State 7 Op Save Game State 8 Sla Game State 8 Op Save Game State 9 Sla Game State 9 Op Save Game State 10 Sla Game State 10 Op Load Global State 1 Laad Globale Staat 1 Load Global State 2 Laad Globale Staat 2 Load Global State 3 Laad Globale Staat 3 Load Global State 4 Laad Globale Staat 4 Load Global State 5 Laad Globale Staat 5 Load Global State 6 Laad Globale Staat 6 Load Global State 7 Laad Globale Staat 7 Load Global State 8 Laad Globale Staat 8 Load Global State 9 Laad Globale Staat 9 Load Global State 10 Laad Globale Staat 10 Save Global State 1 Sla Globale Staat 1 Op Save Global State 2 Sla Globale Staat 2 Op Save Global State 3 Sla Globale Staat 3 Op Save Global State 4 Sla Globale Staat 4 Op Save Global State 5 Sla Globale Staat 5 Op Save Global State 6 Sla Globale Staat 6 Op Save Global State 7 Sla Globale Staat 7 Op Save Global State 8 Sla Globale Staat 8 Op Save Global State 9 Sla Globale Staat 9 Op Save Global State 10 Sla Globale Staat 10 Op Audio Toggle Mute Dempen aan/uitzetten Toggle CD Audio Mute CD Audio dempen aan/uitzetten Volume Up Volume omhoog Volume Down Volume omlaag InputBindingDialog Edit Bindings Bindingen Bewerken Bindings for Controller0/ButtonCircle Bindingen voor Controller 0/ButtonCircle Add Binding Binding Toevoegen Remove Binding Binding Verwijderen Clear Bindings Bindigen Leeg Maken Bindings for %1 %2 Bindingen voor %1 %2 Close Sluiten Push Button/Axis... [%1] Druk Knop/As in... [%1] InputBindingWidget %1 bindings %1 bindingen %n bindings Push Button/Axis... [%1] Druk Knop/As in... [%1] InputVibrationBindingWidget Error Fout No devices with vibration motors were detected. Select vibration motor for %1. LogLevel None Geen Error Fout Warning Waarschuwing Performance Prestaties Success Succes Information Informatie Developer Ontwikkelaar Profile Profiel Verbose Debug Trace MainWindow DuckStation EendStation &System &Systeem Change Disc Wissel Disc From Playlist... Uit Afspeellijst... Cheats Cheats Load State Laad Staat Save State Sla Staat Op S&ettings Inst&ellingen Theme Thema Language Taal &Help &Debug Switch GPU Renderer Wissel GPU Renderer Switch CPU Emulation Mode Wissel CPU Emulatie Modus Switch Crop Mode &View Beeld (&V) &Window Size &Tools Hulpmiddelen (&T) toolBar Start &File... Start &Disc... Start &BIOS &Scan For New Games &Scan Voor Nieuwe Spellen &Rescan All Games He&rscan Alle Spellen Power &Off Uitschakelen (&O) &Reset &Pause &Pauze &Load State &Laad Staat &Save State &Sla Staat Op E&xit Sluiten (&X) B&IOS C&onsole E&mulation &Controllers &Hotkeys &Display &Enhancements &Post-Processing Audio Achievements Folders Game List General Algemeen Advanced Show CD-ROM State &Memory Cards Power Off &Without Saving Start Big Picture Mode Big Picture B&IOS Settings... B&IOS Instellingen C&onsole Settings... C&onsole Instellingen &Controller Settings... &Controller Instellingen &Hotkey Settings... Sneltoets Instellingen (&H) &Display Settings... Beeldscherm Instellingen (&D) &Enhancement Settings... V&erbetering Instellingen &Post-Processing Settings... &Post-Processing Instellingen Fullscreen Voledig Scherm Resolution Scale Resolutieschaling &GitHub Repository... &Issue Tracker... Probleem Tracker (&I)... &Discord Server... Check for &Updates... Controleer op &Updates... About &Qt... Over &Qt... &About DuckStation... Over EendStation (&A)... Change Disc... Wissel Disc... Cheats... Audio Settings... Audio Instellingen... Game List Settings... Game Lijst Instellingen... General Settings... Algemene Instellingen... Advanced Settings... Geavanceerde Instellingen... Add Game Directory... Voeg Game Folder Toe... &Settings... In&stellingen... From File... Uit Bestand... From Device... From Game List... Uit Game Lijst... Remove Disc Verwijder Disc Resume State Hervat Staat Global State Globale Staat Show VRAM Toon VRAM Dump CPU to VRAM Copies Dump CPU naar VRAM Kopien Dump VRAM to CPU Copies Dump VRAM naar CPU kopien Disable All Enhancements Disable Interlacing Force NTSC Timings Dump Audio Dump RAM... Dump VRAM... Dump SPU RAM... Show GPU State Toon GPU Staat Show CDROM State Toon CDROM Staat Show SPU State Toon SPU Staat Show Timers State Toon Timers Staat Show MDEC State Toon MDEC Staat Show DMA State &Screenshot &Schermafbeelding &Memory Card Settings... Geheugenkaart Instellingen (&M) Resume Hervatten Resumes the last save state created. Hervat van de laatst gemaakte save state. &Toolbar Gereedschappen (&T) Lock Toolbar &Status Bar &Statusbalk Game &List Game &Lijst System &Display Systeemweergave (&D) Game &Properties Memory &Card Editor Geheugenkaart Bewerker (&C) C&heat Manager CPU D&ebugger Game &Grid Spel Rooster (&G) Show Titles (Grid View) Toon Titels (Roosterweergave) Zoom &In (Grid View) Zoom &In (Roosterweergave) Ctrl++ Zoom &Out (Grid View) Zoom Uit (Roosterweergave) (&O) Ctrl+- Refresh &Covers (Grid View) Ververs &Covers (Roosterweergave) Open Memory Card Directory... Open Geheugenkaart Folder... Open Data Directory... Open Data Folder... All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u) Alle Bestanden (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u) All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u) Error Fout Failed to get window info from widget Failed to create host display device context. Host weergavecontext maken mislukt. Failed to get new window info from widget Paused Select Disc Image Selecteer Disc Image Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it. %1 (%2) Select disc drive: Resume (%1) Hervatten (%1) Game Save %1 (%2) Edit Memory Cards... Delete Save States... Save States Verwijderen... Confirm Save State Deletion Bevestig Save State Verwijdering Are you sure you want to delete all save states for %1? The saves will not be recoverable. Weet je zeker dat je alle save states voor %1 wilt verwijderen? De saves zullen niet te herstellen zijn. Load From File... Select Save State File Save States (*.sav) Undo Load State Game Save %1 (Empty) Game Save %1 (Leeg) Global Save %1 (%2) Globale Save %1 (%2) Global Save %1 (Empty) Globale Save %1 (Leeg) Save To File... &Enabled Cheats Cheats Ing&eschakeld &Apply Cheats Cheats Toep&assen Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Delete And Boot Failed to delete save state file '%1'. Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Swap Disc Reset Cancel Annuleren Start Disc Cheat Manager You must select a disc to change discs. Properties... Eigenschappen... Open Containing Directory... Open Bestandslocatie... Set Cover Image... Stel Cover Afbeelding In... Default Boot Standaard Opstarten Fast Boot Snel Opstarten Full Boot Volledig Opstarten Boot and Debug Exclude From List Add Search Directory... Voeg Zoekfolder Toe... Select Cover Image Selecteer Cover Afbeelding All Cover Image Types (*.jpg *.jpeg *.png) Alle Cover Afbeeldingtypes (*.jpg *.jpeg *.png) Cover Already Exists Cover Bestaat Al A cover image for this game already exists, do you wish to replace it? Er is al een coverafbeelding voor dit spel, wil je deze vervangen? Copy Error Fout bij het kopieren Failed to remove existing cover '%1' Kon de huidige cover niet verwijderen '%1' Failed to copy '%1' to '%2' Kon niet kopieren van '%1' naar '%2' %1x Scale Language changed. Please restart the application to apply. Taal veranderd, herstart de applicatie om het toe te passen. Destination File Doelbestand Binary Files (*.bin) Binary Files (*.bin);;PNG Images (*.png) Default Standaard Fusion Dark Fusion (Gray) Dark Fusion (Grijs) Dark Fusion (Blue) Dark Fusion (Blauw) QDarkStyle Confirm Shutdown Save State For Resume Memory Card Not Found Memory card '%1' does not exist. Do you want to create an empty memory card? Failed to create memory card '%1' Memory card '%1' could not be found. Try starting the game and saving to create it. Do not show again Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break. Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes. Are you sure you want to continue? Updater Error Updater Fout <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please follow the instructions under "Downloading and Running" at the link below:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> <p>Excuus, u probeert een EendStation versie te updaten die niet een offciele GitHub release is. Om incompatibiliteit te voorkomen, is de automatische updater alleen ingeschakeld voor officiele releases.</p><p>Om een officiele release te verkrijgen, volg a.u.b. de instructies onder het kopje "Downloading and Running" in de onderstaande link:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> Automatic updating is not supported on the current platform. Automatisch updaten is niet ondersteund op het huidige platform. MemoryCardEditorDialog Memory Card Editor Geheugenkaart Bewerken Title Titel File Name Bestandsnaam Blocks Blokken Memory Card: Geheugenkaart: New... Nieuw... Open... Openen... 0 blocks used 0 blokken gebruikt Import File... Importeer Bestand... Import Card... Importeer Kaart... Save Opslaan Delete File Bestand Verwijderen Single Save Files (*.mcs);;All Files (*.*) Undelete File Export File Bestand Exporteren << >> All Memory Card Types (*.mcd *.mcr *.mc) Alle Geheugenkaarten (*.mcd *.mcr *.mc) All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme) Alle Importeerbare Geheugenkaarten (*.mcd *.mcr *.mc *.gme) Browse... Zoeken... Select Memory Card Selecteer Geheugenkaart Error Fout New Card... Open Card... Format Card Failed to load memory card image. Geheugenkaart image inladen mislukt. %1 blocks free%2 %1 blokken vrij%2 (Deleted) %n block(s) free%1 Failed to write card to '%1' Mislukt om de kaart naar '%1' te schrijven Save memory card? Geheugenkaart opslaan? Memory card '%1' is not saved, do you want to save before closing? Geheugenkaart '%1' is niet opgeslagen. Wilt u upslaan voor het sluiten? Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying. Insufficient blocks, this file needs %1 but only %2 are available. Onvoldoende blokken, dit bestand heeft er %1 nodig, maar er zijn er maar %2 beschikbaar. Failed to read file %1 Bestand %1 lezen mislukt Failed to write file %1 Bestand %1 schrijven mislukt Failed to delete file %1 Bestand %1 verwijderen mislukt Failed to undelete file %1. The file may have been partially overwritten by another save. Select Single Savefile Failed to export save file %1. Check the log for more details. Select Import File Selecteer Importbestand Failed to import memory card. The log may contain more information. Geheugenkaart importeren mislukt, de log kan meer informatie bevatten. Format memory card? Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at '%1'. Select Import Save File Failed to import save. Check if there is enough room on the memory card or if an existing save with the same name already exists. MemoryCardSettingsWidget All Memory Card Types (*.mcd *.mcr *.mc) Alle Geheugenkaarten (*.mcd *.mcr *.mc) Shared Settings Gedeelde Instellingen Use Single Card For Playlist Enkele Kaart Voor Afspeellijst Gebruiken Checked Aan When using a playlist (m3u) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc. Wanneer een afspeellijst (m3u) en per-spel (titel) geheugenkaarten gebruikt worden, wordt een enkele geheugenkaart gebruikt voor meerdere discs. Als dit niet geselecteerd is, wordt een afzonderlijke kaart gebruikt voor iedere disc. If one of the "separate card per game" memory card modes is chosen, these memory cards will be saved to the memcards directory. Als een van de "aparte kaart per spel" geheugenkaart-modi is gekozen, worden deze opgeslagen in de geheugenkaarten folder Open... Openen... Memory Card %1 Geheugenkaart %1 Memory Card Type: Geheugenkaart Type: Browse... Zoeken... Reset Open Directory... Open Folder... Memory Card Directory: Use Single Card For Sub-Images When using a multi-disc format (m3u/pbp) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc. If one of the "separate card per game" memory card types is chosen, these memory cards will be saved to the memory cards directory. The memory card editor enables you to move saves between cards, as well as import cards of other formats. Memory Card Editor... Shared Memory Card Path: Gedeeld Geheugenkaart Pad: Select path to memory card image Selecteer pad naar geheugenkaart image MemoryCardType No Memory Card Geen Geheugenkaart Shared Between All Games Delen Tussen Alle Spellen Separate Card Per Game (Game Code) Aparte Kaarten Per Spel (Spelcode) Separate Card Per Game (Game Title) Aparte Kaarten Per Spel (Spelnaam) Separate Card Per Game (File Title) Non-Persistent Card (Do Not Save) MultitapMode Disabled Enable on Port 1 Only Enable on Port 2 Only Enable on Ports 1 and 2 NeGcon Steering Axis Deadzone Sets deadzone size for steering axis. OSDMessage System reset. Systeem resetten. Loading state from '%s'... Staat uit '%s' laden... Loading state from '%s' failed. Resetting. Staat uit '%s' laden mislukt. Resetten. Saving state to '%s' failed. Staat opslaan naar '%s' mislukt. State saved to '%s'. Staat opgeslagen naar '%s' PGXP is incompatible with the software renderer, disabling PGXP. PGXP is incompatibel met de software renderen, PGXP wordt uitgeschakeld. Rewind is not supported on 32-bit ARM for Android. PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead. PGXP CPU modus is incompatibel met de recompiler, Cached Interpreter wordt gebruikt. Switching to %s%s GPU renderer. Gewisseld naar %s%s GPU renderer. Switching to %s audio backend. Gewisseld naar %s audio backend Switching to %s CPU execution mode. Gewisseld naar %s CPU uitvoeringsmodus. CPU memory exceptions enabled, flushing all blocks. CPU geheugen excepties ingeschakeld, alle blokken flushen. CPU memory exceptions disabled, flushing all blocks. CPU geheugen excepties uitgeschakeld, alle blokken flushen CPU ICache enabled, flushing all blocks. CPU ICache ingeschakeld, alle blokken flushen. CPU ICache disabled, flushing all blocks. CPU ICache uitgeschakeld, alle blokken flushen. PGXP enabled, recompiling all blocks. PGXP ingeschakeld, ale blokken recompilen. PGXP disabled, recompiling all blocks. PGXP uitgeschakeld, alle blokken recompilen. Memory card %u from save state does match current card data. Simulating replugging. Geheugenkaart %u uit save state matcht niet met huidige kaart data. Opnieuw invoegen wordt gesimuleerd... Memory card %u present in save state but not in system. Ignoring card. Geheugenkaart %u aanwezig in save state, maar niet in systeem. Kaart wordt genegeerd. Memory card %u present in save state but not in system. Creating temporary card. Geheugenkaart %u aanwezig in save maar niet in systeem. Tijdelijke kaart wordt gemaakt. Save state contains controller type %s in port %u, but %s is used. Switching. Ignoring mismatched controller type %s in port %u. Memory card %u present in system but not in save state. Removing card. Geheugenkaart %u aanwezig in systeem, maar niet in save state. Kaart wordt verwijderd. Memory card %u present in system but not in save state. Replugging card. CPU clock speed is set to %u%% (%u / %u). This may result in instability. CPU kloksnelheid ingesteld op %u%% (%u / %u). Dit kan voor instabiliteit zorgen. WARNING: CPU overclock (%u%%) was different in save state (%u%%). WAARSCHUWING: CPU overklok (%u%%) was anders in save state (%u%%). Failed to load post processing shader chain. Post processing shader chain laden mislukt. Speed limiter enabled. Snelheidsbegrenzer ingeschakeld. Speed limiter disabled. Snelheidsbegrenzer uitgeschakeld. Cannot load state for game without serial. No save state found in slot {}. Cannot save state for game without serial. Achievements are disabled or unavailable for game. Leaderboards are disabled or unavailable for game. CPU clock speed control enabled (%u%% / %.3f MHz). CPU clock speed control disabled (%.3f MHz). Emulation speed set to %u%%. PGXP is now enabled. PGXP is nu ingeschakeld. PGXP is now disabled. PGXP is nu uitgeschakeld. Texture replacements reloaded. PGXP Depth Buffer is now enabled. PGXP Depth Buffer is now disabled. PGXP CPU mode is now enabled. PGXP CPU mode is now disabled. Volume: Muted Volume: Gedempt Volume: {}% CD Audio Muted. CD Audio Gedempt. CD Audio Unmuted. CD Audio Dempen Opgeheven. Loaded input profile from '%s' Input profiel geladen uit '%s' Failed to save screenshot to '%s' Schermafbeelding opslaan naar '%s' mislukt Screenshot saved to '%s'. Schermafbeelding opgeslagen in als '%s'. Input profile '%s' cannot be found. Inputprofiel '%s' kan niet gevonden worden. Using input profile '%s'. Inputprofiel '%s' gebruikt. Failed to load cheats from '%s'. Cheats inladen uit '%s' mislukt. Loaded %u cheats from list. %u cheats are enabled. %u cheats geladen uit lijst. %u cheats zijn ingeschakeld. Saved %u cheats to '%s'. %u cheats opgeslagen naar '%s'. Cheat '%s' enabled. Cheat '%s' ingeschakeld. Cheat '%s' disabled. Cheat '%s' uitgeschakeld. Failed to save cheat list to '%s' Cheat lijst opslaan naar '%s' mislukt Loading state from '{}'... Save State Sla Staat Op State saved to '{}'. CD-ROM read speedup set to %ux (effective speed %ux). This may result in instability. CD-ROM seek speedup set to instant. This may result in instability. CD-ROM seek speedup set to %ux. This may result in instability. Failed to initialize %s renderer, falling back to software renderer. Failed to open CD image from save state '%s': %s. Using existing image '%s', this may result in instability. Rewinding is not enabled. No cheats are loaded. %n cheats are now active. %n cheats are now inactive. Swapped memory card ports. Both ports have a memory card. Swapped memory card ports. Port 2 has a memory card, Port 1 is empty. Swapped memory card ports. Port 1 has a memory card, Port 2 is empty. Swapped memory card ports. Neither port has a memory card. Failed to open disc image '%s': %s. Inserted disc '%s' (%s). Failed to switch to subimage %u in '%s': %s. Switched to sub-image %s (%u) in '%s'. Recompiler options changed, flushing all blocks. Failed to save undo load state. Started dumping audio to '%s'. Failed to start dumping audio to '%s'. Stopped dumping audio. Screenshot file '%s' already exists. %n cheats are enabled. This may result in instability. Saved %n cheats to '%s'. Deleted cheat list '%s'. Applied cheat '%s'. Cheat '%s' toegepast. Cheat '%s' is already enabled. Cheat '%s' is al ingeschakeld. Post-processing is now enabled. Post-processing is nu ingeschakeld. Post-processing is now disabled. Post-processing is nu uitgeschakeld. Failed to load post-processing shader chain. Post-processing shader chain inladen mislukt. Post-processing shaders reloaded. Post-processing shaders herladen. Widescreen hack is now enabled, and aspect ratio is set to %s. Widescreen hack is now disabled, and aspect ratio is set to %s. Switching to %s renderer... CPU interpreter forced by game settings. CPU interpreter geforceerd door spelinstellingen. Software renderer forced by game settings. Software renderer geforceerd door spelinstellingen. Interlacing forced by game settings. Interlacing geforceerd door spelinstellingen. True color disabled by game settings. True color uitgeschakeld door spelinstellingen. Upscaling disabled by game settings. Opschaling uitgeschakeld door spelinstellingen. Scaled dithering disabled by game settings. Geschaalde dithering uitgeschakeld door spelinstellingen. Widescreen disabled by game settings. Breedbeeld uitgeschakeld door spelinstellingen. Forcing NTSC Timings disallowed by game settings. NTSC timings gedwongen uitgeschakeld door spelinstellingen. PGXP geometry correction disabled by game settings. PGXP geometrie correctie uitgeschakeld door spelinstellingen. PGXP culling disabled by game settings. PGXP culling uitgeschakeld door spelinstellingen. PGXP texture correction disabled by game settings. PGXP texture correctie uitgeschakeld door spelinstellingen. PGXP vertex cache forced by game settings. PGXP vertex cache geforceerd door spelinstellingen. PGXP CPU mode forced by game settings. PGXP CPU modus geforceerd door spelinstellingen. PGXP Depth Buffer disabled by game settings. Controller in port %u (%s) is not supported for %s. Supported controllers: %s Please configure a supported controller from the list above. Controller %u changed to digital by game settings. Controller %u veranderd naar digitaal door spelinstellingen. Recompiler memory exceptions forced by game settings. Recompiler geheugen excepties geforceerd door spelinstellingen. Recompiler ICache forced by game settings. Recompiler ICache geforceerd door spelinstellingen. Acquired exclusive fullscreen. Failed to acquire exclusive fullscreen. Lost exclusive fullscreen. Analog mode forcing is disabled by game settings. Controller will start in digital mode. CD image preloading not available for multi-disc image '%s' Precaching CD image failed, it may be unreliable. %ux MSAA is not supported, using %ux instead. SSAA is not supported, using MSAA instead. Texture filter '%s' is not supported with the current renderer. Adaptive downsampling is not supported with the current renderer, using box filter instead. Resolution scale set to %ux (display %ux%u, VRAM %ux%u) Multisample anti-aliasing set to %ux (SSAA). Multisample anti-aliasing set to %ux. Resolution scale %ux not supported for adaptive smoothing, using %ux. OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.0 is required. Memory card at '%s' could not be read, formatting. Failed to save memory card to '{}'. Saved memory card to '{}'. PlayStationMouse Relative Mouse Mode Locks the mouse cursor to the window, use for FPS games. PostProcessingChainConfigWidget Form Formulier Add Toevoegen Remove Verwijderen Clear Leeg maken Move Up Verplaats Omhoog Move Down Verplaats Omlaag Options... Opties... No Shaders Available Geen Shaders Beschikbaar Error Fout Failed to add shader. The log may contain more information. Shader toevoegen mislukt. De log kan meer informatie bevatten. Question Vraag Are you sure you want to clear all shader stages? Weet je zeker dat je alle shader opslag leeg wilt maken? PostProcessingSettingsWidget Form Formulier Enable Post Processing Post-Processing Inschakelen &Reload Shaders Shaders He&rladen Load Preset Preset Laden Save Preset Preset Opslaan Post Processing Chain Error Fout The current post-processing chain is invalid, it has been reset. The current post-processing chain is invalid, it has been reset. Any changes made will overwrite the existing config. De huidige post-processing chain is ongeldig, hij is gereset. Enige gemaakte veranderingen zullen de bestaande configuratie overschrijven. PostProcessingShaderConfigDialog %1 Shader Options %1 Shader Opties Close Sluiten PostProcessingShaderConfigWidget Red Rood Green Groen Blue Blauw Alpha Transparantie %1 (%2) Reset to Defaults Terugzetten naar Standaard QObject DuckStation Error EendStation Fout Failed to initialize host interface. Cannot continue. Interface initializeren mislukt. Kan niet verder gaan. Failed to open URL URL openen mislukt Failed to open URL. The URL was: %1 URL openen mislukt. De URL was: %1 QtHost Error Fout File '%1' does not exist. The specified save state does not exist. Cannot use no-gui mode, because no boot filename was specified. Cannot use batch mode, because no boot filename was specified. QtHostInterface No resume save state found. Geen save state gevonden om te hervatten. Game Save %1 (Empty) Game Save %1 (Leeg) Global Save %1 (%2) Globale Save %1 (%2) Global Save %1 (Empty) Globale Save %1 (Leeg) Resume Hervatten Load State Staat Laden Resume (%1) Hervatten (%1) Delete Save States... Save States Verwijderen... Confirm Save State Deletion Bevestig Save State Verwijdering Are you sure you want to delete all save states for %1? The saves will not be recoverable. Weet je zeker dat je alle save states voor %1 wilt verwijderen? De saves zullen niet te herstellen zijn. &Load Cheats... Cheats &Laden... Select Cheat File Selecteer Cheatbestand PCSXR/Libretro Cheat Files (*.cht);;All Files (*.*) PCSXR/Libretro Cheatbestanden (*.cht);;Alle Bestanden (*.*) &Save Cheats... Cheats Op&slaan... &Enabled Cheats Cheats Ing&eschakeld &Apply Cheats Cheats Toep&assen QtProgressCallback DuckStation EendStation Cancel Annuleren Error Fout Question Vraag Information Informatie SaveStateSelectorUI Load Save Opslaan Select Previous Select Next No Save State Global Slot %d Game Slot %d %s Slot %d SettingWidgetBinder Default: Reset Select folder for %1 SettingsDialog DuckStation Settings EendStation Instellingen General Settings Algemene Instellingen BIOS Settings BIOS Instellingen Console Settings Console Instellingen Game List Settings Game Lijst Instellingen Hotkey Settings Sneltoets Instellingen Controller Settings Controller Instellingen Memory Card Settings Geheugenkaart Instellingen Display Settings Weergave Instellingen Enhancement Settings Verbetering Instellingen Post-Processing Settings Post-Processing Instellingen Audio Settings Audio Instellingen Advanced Settings Geavanceerde Instellingen Close Sluiten <strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information. <strong>Algemene Instellingen</strong><hr>Deze opties geven aan hoe de emulator eruit ziet en zich gedraagt.<br><br>Sleep de muis over een optie voor meer informatie. <strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Console Instellingen</strong><hr>Deze opties bepalen de configuratie voor de gesimuleerde console.<br><br>Sleep de muis over een optie voor meer informatie. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs themselves do not provide title information. <strong>Game Lijst Instellingen</strong><hr>De hierboven gegeven lijst weergeeft de folders die doorzocht worden door EendStation om de game lijst te vullen. Folders om te doorzoeken kunnen toegevoegd, verwijderd en van recursief naar niet recursief en terug gewijzigd worden. Daarbij kan ook nog de redump.org database gedownload worden om titels voor discs te verschaffen, omdat de discs zelf deze informatie niet bevatten. <strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button. <strong>Sneltoets Instellingen</strong><hr>Een sneltoets binden geeft je een manier om acties als resetten of een schermafbeelding maken met de knop van een toets of een controllerknop te doen. Een binding aanklikken activeert een timer, wanneer je de toets of knop/as op je controller moet indrukken, die je met de aangegeven actie wilt verbinden. Als er geen knop wordt ingedrukt, en de timer loopt af, dan blijft de binding onveranderd. Om een binding leeg te maken, klik je op de rechtermuisknop. Om meerdere knoppen te binden, houd je shift ingedrukt en klik je op de knop. <strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button. <strong>Controller Instellingen</strong><hr>Deze pagina laat je een type controller kiezen dat je in de console wilt simuleren, en de toetsen of controller knoppen in de host die je daarvoor wilt gebruiken. Op een binding klikken activeert een timer, wanneer je de toets of controller knop moet indrukken die je wilt binden. (Voor vibreren, klik een willekeurige knop/as in op de controller waar je de vibratie op wilt laten afspelen.) Als er geen toets/knop wordt ingedrukt, en de timer verloopt, dan blijft de binding onveranderd. Om een binding te verwijderen, klik op de rechtermuisknop. Om meerdere knoppen te binden, houd shift ingedrukt, en klik op de knop. Summary <strong>Summary</strong><hr>This page shows information about the selected game, and allows you to validate your disc was dumped correctly. General Algemeen Game List <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS <strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be patched.<br><br>Mouse over an option for additional information. Console Emulation <strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the system.<br><br>Mouse over an option for additional information. Memory Cards <strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk. <strong>Geheugenkaart Instellignen</strong><hr>Deze pagina laat je beheren in welke modus de geheugenkaart emulatie zal functioneren, en waar de images voor deze kaarten opgeslagen worden op de schijf. Display <strong>Display Settings</strong><hr>These options control the how the frames generated by the console are displayed on the screen. <strong>Weergave Instellingen</strong><hr>Deze opties beheren hoe de frames gegenereerd door de console weergeven worden op het scherm. Enhancements <strong>Enhancement Settings</strong><hr>These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information. <strong>Verbetering Instellingen</strong><hr>Deze opties geven aan welke verbeteringen, die visuele effecten vergeleken met de originele console kunnen verbeteren, aan staan. Sleep de muis over een optie voor meer informatie. Post-Processing <strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. <strong>Post-Processing Instellingen</strong><hr>Post processing stelt je in staat de weergave van het beeld met verschillende filters aan te passen. Shaders zullen in achtereenvolgens uitgevoerd worden. Audio <strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information. <strong>Audio Instellingen</strong><hr>Deze opties bedienen de audio output van de console. Sleep de muis over een optie voor meer informatie. Achievements <strong>Achievement Settings</strong><hr>These options control RetroAchievements. Mouse over an option for additional information. This DuckStation build was not compiled with RetroAchievements support. Folders <strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files. Advanced <strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information. <strong>Geavanceerde Instellingen</strong><hr>Deze opties beheren logging en intern gedrag van de emulator. Sleep de muis over een optie voor meer informatie. Confirm Restore Defaults Are you sure you want to restore the default settings? Any preferences will be lost. Recommended Value Aanbevolen Waarde %1 [%2] Use Global Setting [Enabled] Use Global Setting [Disabled] Use Global Setting [%1] System Save state is incompatible: expecting version %u but state is version %u. Save State is niet compatiebel: verwacht versie %u, maar state is van verise %u. Failed to open CD image from save state: '%s'. CD image openen uit save state mislukt: '%s'. Failed to load %s BIOS. Error Fout Failed to load save state file '{}' for booting. Save state is incompatible: minimum version is %u but state is version %u. Save state is incompatible: maximum version is %u but state is version %u. Failed to open CD image '%s' used by save state: %s. Failed to switch to subimage %u in CD image '%s' used by save state: %s. Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead. Per-spel geheugenkaart kan niet gebruikt worden voor positie %u, omdat het huidige spel geen code heeft. Gebruik in plaats daarvan een gedeelde kaart. Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead. Per-spel geheugenkaart kan niet gebruikt worden voor positie %u, omdat het huidige spel geen titel heeft. Gebruik in plaats daarvan een gedeelde kaart. Per-game memory card cannot be used for slot %u as the running game has no path. Using shared card instead. You are attempting to run a libcrypt protected game without an SBI file: %s: %s The game will likely not run properly. Please check the README for instructions on how to add an SBI file. Do you wish to continue? You are attempting to run a libcrypt protected game without an SBI file: %s: %s Your dump is incomplete, you must add the SBI file to run this game. The name of the SBI file must match the name of the disc image. Memory card path for slot %u is missing, using default. Geheugenkaart voor positie %u ontbreekt, standaardkaart wordt gebruikt. Game changed, reloading memory cards. Spel veranderd, geheugenkaarten worden herladen.