#include "mainwindow.h" #include "core/game_list.h" #include "core/settings.h" #include "gamelistwidget.h" #include "qthostinterface.h" #include "qtsettingsinterface.h" #include "settingsdialog.h" #include #include static constexpr char DISC_IMAGE_FILTER[] = "All File Types (*.bin *.img *.cue *.exe *.psexe);;Single-Track Raw Images (*.bin *.img);;Cue Sheets " "(*.cue);;PlayStation Executables (*.exe *.psexe)"; MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr), m_host_interface(host_interface) { m_ui.setupUi(this); setupAdditionalUi(); connectSignals(); resize(750, 690); } MainWindow::~MainWindow() { delete m_display_widget; m_host_interface->displayWidgetDestroyed(); } void MainWindow::onEmulationStarting() { switchToEmulationView(); updateEmulationActions(true, false); // we need the surface visible.. QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents); } void MainWindow::onEmulationStarted() { updateEmulationActions(false, true); m_emulation_running = true; } void MainWindow::onEmulationStopped() { updateEmulationActions(false, false); switchToGameListView(); m_emulation_running = false; } void MainWindow::onEmulationPaused(bool paused) { m_ui.actionPause->setChecked(paused); } void MainWindow::toggleFullscreen() { const bool fullscreen = !m_display_widget->isFullScreen(); if (fullscreen) { m_ui.mainContainer->setCurrentIndex(0); m_ui.mainContainer->removeWidget(m_display_widget); m_display_widget->setParent(nullptr); m_display_widget->showFullScreen(); } else { m_ui.mainContainer->insertWidget(1, m_display_widget); m_ui.mainContainer->setCurrentIndex(1); } m_display_widget->setFocus(); QSignalBlocker blocker(m_ui.actionFullscreen); m_ui.actionFullscreen->setChecked(fullscreen); } void MainWindow::switchRenderer() { const bool was_fullscreen = m_display_widget->isFullScreen(); if (was_fullscreen) toggleFullscreen(); QByteArray state; if (m_emulation_running) { // we need to basically restart the emulator core state = m_host_interface->saveStateToMemory(); if (state.isEmpty()) { m_host_interface->ReportError("Failed to save emulator state to memory"); return; } // stop the emulation m_host_interface->blockingPowerOffSystem(); } // recreate the display widget using the potentially-new renderer m_ui.mainContainer->removeWidget(m_display_widget); m_host_interface->displayWidgetDestroyed(); delete m_display_widget; m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer); m_ui.mainContainer->insertWidget(1, m_display_widget); // we need the surface visible.. QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents); if (!state.isEmpty()) { // restart the system with the new state m_host_interface->bootSystem(QString(), QString()); m_host_interface->loadStateFromMemory(std::move(state)); } // update the menu with the selected renderer QObjectList renderer_menu_items = m_ui.menuRenderer->children(); QString current_renderer_name(Settings::GetRendererDisplayName(m_host_interface->GetCoreSettings().gpu_renderer)); for (QObject* obj : renderer_menu_items) { QAction* action = qobject_cast(obj); if (action) action->setChecked(action->text() == current_renderer_name); } } void MainWindow::onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time, float worst_frame_time) { m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0)); m_status_fps_widget->setText( QStringLiteral("FPS: %1/%2").arg(std::round(fps), 0, 'f', 0).arg(std::round(vps), 0, 'f', 0)); m_status_frame_time_widget->setText( QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2)); } void MainWindow::onStartDiscActionTriggered() { QString filename = QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr); if (filename.isEmpty()) return; m_host_interface->bootSystem(std::move(filename), QString()); } void MainWindow::onChangeDiscActionTriggered() { QMenu menu(tr("Change Disc..."), this); QAction* from_file = menu.addAction(tr("From File...")); QAction* from_game_list = menu.addAction(tr("From Game List")); QAction* selected = menu.exec(QCursor::pos()); if (selected == from_file) { QString filename = QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr); if (filename.isEmpty()) return; m_host_interface->changeDisc(filename); } else if (selected == from_game_list) { m_host_interface->pauseSystem(true); switchToGameListView(); } } void MainWindow::onStartBiosActionTriggered() { m_host_interface->bootSystem(QString(), QString()); } void MainWindow::onOpenDirectoryActionTriggered() {} void MainWindow::onExitActionTriggered() {} void MainWindow::onGitHubRepositoryActionTriggered() {} void MainWindow::onIssueTrackerActionTriggered() {} void MainWindow::onAboutActionTriggered() {} void MainWindow::setupAdditionalUi() { m_game_list_widget = new GameListWidget(m_ui.mainContainer); m_game_list_widget->initialize(m_host_interface); m_ui.mainContainer->insertWidget(0, m_game_list_widget); m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer); m_ui.mainContainer->insertWidget(1, m_display_widget); m_ui.mainContainer->setCurrentIndex(0); m_status_speed_widget = new QLabel(m_ui.statusBar); m_status_speed_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); m_status_speed_widget->setFixedSize(40, 16); m_status_speed_widget->hide(); m_status_fps_widget = new QLabel(m_ui.statusBar); m_status_fps_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); m_status_fps_widget->setFixedSize(80, 16); m_status_fps_widget->hide(); m_status_frame_time_widget = new QLabel(m_ui.statusBar); m_status_frame_time_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); m_status_frame_time_widget->setFixedSize(190, 16); m_status_frame_time_widget->hide(); for (u32 i = 0; i < static_cast(GPURenderer::Count); i++) { const GPURenderer renderer = static_cast(i); QAction* action = m_ui.menuRenderer->addAction(tr(Settings::GetRendererDisplayName(renderer))); action->setCheckable(true); action->setChecked(m_host_interface->GetCoreSettings().gpu_renderer == renderer); connect(action, &QAction::triggered, [this, action, renderer]() { m_host_interface->getQSettings().setValue(QStringLiteral("GPU/Renderer"), QString(Settings::GetRendererName(renderer))); m_host_interface->GetCoreSettings().gpu_renderer = renderer; action->setChecked(true); switchRenderer(); }); } } void MainWindow::updateEmulationActions(bool starting, bool running) { m_ui.actionStartDisc->setDisabled(starting || running); m_ui.actionStartBios->setDisabled(starting || running); m_ui.actionOpenDirectory->setDisabled(starting || running); m_ui.actionPowerOff->setDisabled(starting || running); m_ui.actionPowerOff->setDisabled(starting || !running); m_ui.actionReset->setDisabled(starting || !running); m_ui.actionPause->setDisabled(starting || !running); m_ui.actionChangeDisc->setDisabled(starting || !running); m_ui.actionLoadState->setDisabled(starting); m_ui.actionSaveState->setDisabled(starting); m_ui.actionFullscreen->setDisabled(starting || !running); if (running && m_status_speed_widget->isHidden()) { m_status_speed_widget->show(); m_status_fps_widget->show(); m_status_frame_time_widget->show(); m_ui.statusBar->addPermanentWidget(m_status_speed_widget); m_ui.statusBar->addPermanentWidget(m_status_fps_widget); m_ui.statusBar->addPermanentWidget(m_status_frame_time_widget); } else if (!running && m_status_speed_widget->isVisible()) { m_ui.statusBar->removeWidget(m_status_speed_widget); m_ui.statusBar->removeWidget(m_status_fps_widget); m_ui.statusBar->removeWidget(m_status_frame_time_widget); m_status_speed_widget->hide(); m_status_fps_widget->hide(); m_status_frame_time_widget->hide(); } m_ui.statusBar->clearMessage(); } void MainWindow::switchToGameListView() { m_ui.mainContainer->setCurrentIndex(0); } void MainWindow::switchToEmulationView() { m_ui.mainContainer->setCurrentIndex(1); m_display_widget->setFocus(); } void MainWindow::connectSignals() { updateEmulationActions(false, false); onEmulationPaused(false); connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered); connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBiosActionTriggered); connect(m_ui.actionChangeDisc, &QAction::triggered, this, &MainWindow::onChangeDiscActionTriggered); connect(m_ui.actionOpenDirectory, &QAction::triggered, this, &MainWindow::onOpenDirectoryActionTriggered); connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem); connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem); connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem); connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::onExitActionTriggered); connect(m_ui.actionFullscreen, &QAction::triggered, this, &MainWindow::toggleFullscreen); connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); }); connect(m_ui.actionGameListSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::GameListSettings); }); connect(m_ui.actionPortSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::PortSettings); }); connect(m_ui.actionGPUSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::GPUSettings); }); connect(m_ui.actionAudioSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::AudioSettings); }); connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered); connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered); connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered); connect(m_host_interface, &QtHostInterface::emulationStarting, this, &MainWindow::onEmulationStarting); connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted); connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped); connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused); connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen); connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this, &MainWindow::onPerformanceCountersUpdated); connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameList::GameListEntry* entry) { // if we're not running, boot the system, otherwise swap discs QString path = QString::fromStdString(entry->path); if (!m_emulation_running) { m_host_interface->bootSystem(path, QString()); } else { m_host_interface->changeDisc(path); m_host_interface->pauseSystem(false); switchToEmulationView(); } }); connect(m_game_list_widget, &GameListWidget::entrySelected, [this](const GameList::GameListEntry* entry) { if (!entry) { m_ui.statusBar->clearMessage(); return; } m_ui.statusBar->showMessage(QString::fromStdString(entry->path)); }); } void MainWindow::doSettings(SettingsDialog::Category category) { if (!m_settings_dialog) m_settings_dialog = new SettingsDialog(m_host_interface, this); if (!m_settings_dialog->isVisible()) { m_settings_dialog->setModal(false); m_settings_dialog->show(); } if (category != SettingsDialog::Category::Count) m_settings_dialog->setCategory(category); }