#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // Buffer Definitions: // // cbuffer UBOBlock // { // // float4 u_src_rect; // Offset: 0 Size: 16 // // } // // // Resource Bindings: // // Name Type Format Dim HLSL Bind Count // ------------------------------ ---------- ------- ----------- -------------- ------ // UBOBlock cbuffer NA NA cb0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_VertexID 0 x 0 VERTID uint x // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 0 xy 0 NONE float xy // SV_Position 0 xyzw 1 POS float xyzw // vs_4_0 dcl_constantbuffer CB0[1], immediateIndexed dcl_input_sgv v0.x, vertex_id dcl_output o0.xy dcl_output_siv o1.xyzw, position dcl_temps 1 ishl r0.x, v0.x, l(1) and r0.x, r0.x, l(2) and r0.z, v0.x, l(2) utof r0.xy, r0.xzxx mad o0.xy, r0.xyxx, cb0[0].zwzz, cb0[0].xyxx mad o1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000) mov o1.zw, l(0,0,0,1.000000) ret // Approximately 8 instruction slots used #endif const BYTE static s_display_vs_bytecode[] = { 68, 88, 66, 67, 37, 97, 157, 234, 112, 10, 38, 98, 114, 228, 143, 118, 71, 158, 122, 195, 1, 0, 0, 0, 72, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 248, 0, 0, 0, 44, 1, 0, 0, 132, 1, 0, 0, 204, 2, 0, 0, 82, 68, 69, 70, 188, 0, 0, 0, 1, 0, 0, 0, 72, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 129, 0, 0, 148, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 85, 66, 79, 66, 108, 111, 99, 107, 0, 171, 171, 171, 60, 0, 0, 0, 1, 0, 0, 0, 96, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 117, 95, 115, 114, 99, 95, 114, 101, 99, 116, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 86, 101, 114, 116, 101, 120, 73, 68, 0, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 12, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 171, 171, 171, 83, 72, 68, 82, 64, 1, 0, 0, 64, 0, 1, 0, 80, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0, 0, 0, 0, 6, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 1, 0, 0, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 41, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 1, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 2, 0, 0, 0, 1, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 2, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 134, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 11, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 15, 50, 32, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 64, 0, 0, 0, 192, 0, 0, 0, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 1, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };