#include "audiosettingswidget.h" #include "common/audio_stream.h" #include "settingsdialog.h" #include "settingwidgetbinder.h" AudioSettingsWidget::AudioSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog) : QWidget(parent), m_host_interface(host_interface) { m_ui.setupUi(this); for (u32 i = 0; i < static_cast(AudioBackend::Count); i++) m_ui.audioBackend->addItem(tr(Settings::GetAudioBackendDisplayName(static_cast(i)))); SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.audioBackend, "Audio/Backend", &Settings::ParseAudioBackend, &Settings::GetAudioBackendName, Settings::DEFAULT_AUDIO_BACKEND); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.syncToOutput, "Audio/Sync"); SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.bufferSize, "Audio/BufferSize"); SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.volume, "Audio/OutputVolume"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.muted, "Audio/OutputMuted"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startDumpingOnBoot, "Audio/DumpOnBoot"); connect(m_ui.bufferSize, &QSlider::valueChanged, this, &AudioSettingsWidget::updateBufferingLabel); connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::updateVolumeLabel); updateBufferingLabel(); updateVolumeLabel(); dialog->registerWidgetHelp( m_ui.audioBackend, "Audio Backend", "Cubeb", "The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the " "lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output."); dialog->registerWidgetHelp(m_ui.bufferSize, "Buffer Size", "2048", "The buffer size determines the size of the chunks of audio which will be pulled by the " "host. Smaller values reduce the output latency, but may cause hitches if the emulation " "speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of " "this value, so using a low value here may not significantly change latency."); dialog->registerWidgetHelp(m_ui.syncToOutput, "Sync To Output", "Checked", "Throttles the emulation speed based on the audio backend pulling audio frames. Sync will " "automatically be disabled if not running at 100% speed."); dialog->registerWidgetHelp( m_ui.startDumpingOnBoot, "Start Dumping On Boot", "Unchecked", "Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option."); dialog->registerWidgetHelp(m_ui.volume, "Volume", "100", "Controls the volume of the audio played on the host. Values are in percentage."); dialog->registerWidgetHelp(m_ui.muted, "Mute", "Unchecked", "Prevents the emulator from producing any audible sound."); } AudioSettingsWidget::~AudioSettingsWidget() = default; void AudioSettingsWidget::updateBufferingLabel() { const u32 buffer_size = static_cast(m_ui.bufferSize->value()); const float max_latency = AudioStream::GetMaxLatency(HostInterface::AUDIO_SAMPLE_RATE, buffer_size); m_ui.bufferingLabel->setText( tr("Maximum latency: %1 frames (%2ms)").arg(buffer_size).arg(max_latency * 1000.0f, 0, 'f', 2)); } void AudioSettingsWidget::updateVolumeLabel() { m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value())); }