// dear imgui: Renderer Backend for Vulkan // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) #pragma once #include "imgui.h" // IMGUI_IMPL_API #include "common/vulkan/loader.h" // Called by user code bool ImGui_ImplVulkan_Init(VkRenderPass render_pass); void ImGui_ImplVulkan_Shutdown(); void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data); bool ImGui_ImplVulkan_CreateFontsTexture();