#pragma once #include "../types.h" #include "loader.h" #include <algorithm> #include <memory> namespace Vulkan { class Texture { public: Texture(); Texture(Texture&& move); Texture(const Texture&) = delete; ~Texture(); Texture& operator=(Texture&& move); Texture& operator=(const Texture&) = delete; ALWAYS_INLINE bool IsValid() const { return (m_image != VK_NULL_HANDLE); } /// An image is considered owned/managed if we control the memory. ALWAYS_INLINE bool IsOwned() const { return (m_allocation != VK_NULL_HANDLE); } ALWAYS_INLINE u32 GetWidth() const { return m_width; } ALWAYS_INLINE u32 GetHeight() const { return m_height; } ALWAYS_INLINE u32 GetLevels() const { return m_levels; } ALWAYS_INLINE u32 GetLayers() const { return m_layers; } ALWAYS_INLINE u32 GetMipWidth(u32 level) const { return std::max<u32>(m_width >> level, 1u); } ALWAYS_INLINE u32 GetMipHeight(u32 level) const { return std::max<u32>(m_height >> level, 1u); } ALWAYS_INLINE VkFormat GetFormat() const { return m_format; } ALWAYS_INLINE VkSampleCountFlagBits GetSamples() const { return m_samples; } ALWAYS_INLINE VkImageLayout GetLayout() const { return m_layout; } ALWAYS_INLINE VkImageViewType GetViewType() const { return m_view_type; } ALWAYS_INLINE VkImage GetImage() const { return m_image; } ALWAYS_INLINE VmaAllocation GetAllocation() const { return m_allocation; } ALWAYS_INLINE VkImageView GetView() const { return m_view; } bool Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples, VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage, bool dedicated_memory = false, const VkComponentMapping* swizzle = nullptr); bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples, const VkComponentMapping* swizzle = nullptr); void Destroy(bool defer = true); // Used when the render pass is changing the image layout, or to force it to // VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is // irrelevant and will not be loaded. void OverrideImageLayout(VkImageLayout new_layout); void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout); void TransitionSubresourcesToLayout(VkCommandBuffer command_buffer, u32 start_level, u32 num_levels, u32 start_layer, u32 num_layers, VkImageLayout old_layout, VkImageLayout new_layout); VkFramebuffer CreateFramebuffer(VkRenderPass render_pass); void UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, u32 height, VkBuffer buffer, u32 buffer_offset, u32 row_length); u32 CalcUpdatePitch(u32 width) const; u32 CalcUpdateRowLength(u32 pitch) const; bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch); void EndUpdate(u32 x, u32 y, u32 width, u32 height); bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_pitch); private: u32 m_width = 0; u32 m_height = 0; u32 m_levels = 0; u32 m_layers = 0; VkFormat m_format = VK_FORMAT_UNDEFINED; VkSampleCountFlagBits m_samples = VK_SAMPLE_COUNT_1_BIT; VkImageViewType m_view_type = VK_IMAGE_VIEW_TYPE_2D; VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImage m_image = VK_NULL_HANDLE; VmaAllocation m_allocation = VK_NULL_HANDLE; VkImageView m_view = VK_NULL_HANDLE; }; } // namespace Vulkan