// Copyright 2016 Dolphin Emulator Project // Copyright 2020 DuckStation Emulator Project // Licensed under GPLv2+ // Refer to the LICENSE file included. #pragma once #include "../types.h" #include "vulkan_loader.h" #include #include namespace Vulkan { class StreamBuffer { public: StreamBuffer(); StreamBuffer(StreamBuffer&& move); StreamBuffer(const StreamBuffer&) = delete; ~StreamBuffer(); StreamBuffer& operator=(StreamBuffer&& move); StreamBuffer& operator=(const StreamBuffer&) = delete; ALWAYS_INLINE bool IsValid() const { return (m_buffer != VK_NULL_HANDLE); } ALWAYS_INLINE VkBuffer GetBuffer() const { return m_buffer; } ALWAYS_INLINE const VkBuffer* GetBufferPointer() const { return &m_buffer; } ALWAYS_INLINE VkDeviceMemory GetDeviceMemory() const { return m_memory; } ALWAYS_INLINE void* GetHostPointer() const { return m_host_pointer; } ALWAYS_INLINE void* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; } ALWAYS_INLINE u32 GetCurrentSize() const { return m_size; } ALWAYS_INLINE u32 GetCurrentSpace() const { return m_current_space; } ALWAYS_INLINE u32 GetCurrentOffset() const { return m_current_offset; } bool Create(VkBufferUsageFlags usage, u32 size); void Destroy(bool defer); bool ReserveMemory(u32 num_bytes, u32 alignment); void CommitMemory(u32 final_num_bytes); private: bool AllocateBuffer(VkBufferUsageFlags usage, u32 size); void UpdateCurrentFencePosition(); void UpdateGPUPosition(); // Waits for as many fences as needed to allocate num_bytes bytes from the buffer. bool WaitForClearSpace(u32 num_bytes); VkBufferUsageFlags m_usage = 0; u32 m_size = 0; u32 m_current_offset = 0; u32 m_current_space = 0; u32 m_current_gpu_position = 0; VkBuffer m_buffer = VK_NULL_HANDLE; VkDeviceMemory m_memory = VK_NULL_HANDLE; u8* m_host_pointer = nullptr; // List of fences and the corresponding positions in the buffer std::deque> m_tracked_fences; bool m_coherent_mapping = false; }; } // namespace Vulkan