#pragma once #include "IconsFontAwesome5.h" #include "common/types.h" #include "imgui.h" #include "imgui_internal.h" #include #include #include #include #include class GPUTexture; namespace ImGuiFullscreen { #define HEX_TO_IMVEC4(hex, alpha) \ ImVec4(static_cast((hex >> 16) & 0xFFu) / 255.0f, static_cast((hex >> 8) & 0xFFu) / 255.0f, \ static_cast(hex & 0xFFu) / 255.0f, static_cast(alpha) / 255.0f) static constexpr float LAYOUT_SCREEN_WIDTH = 1280.0f; static constexpr float LAYOUT_SCREEN_HEIGHT = 720.0f; static constexpr float LAYOUT_LARGE_FONT_SIZE = 26.0f; static constexpr float LAYOUT_MEDIUM_FONT_SIZE = 16.0f; static constexpr float LAYOUT_SMALL_FONT_SIZE = 10.0f; static constexpr float LAYOUT_MENU_BUTTON_HEIGHT = 50.0f; static constexpr float LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY = 26.0f; static constexpr float LAYOUT_MENU_BUTTON_X_PADDING = 15.0f; static constexpr float LAYOUT_MENU_BUTTON_Y_PADDING = 10.0f; extern ImFont* g_standard_font; extern ImFont* g_medium_font; extern ImFont* g_large_font; extern float g_layout_scale; extern float g_layout_padding_left; extern float g_layout_padding_top; extern ImVec4 UIBackgroundColor; extern ImVec4 UIBackgroundTextColor; extern ImVec4 UIBackgroundLineColor; extern ImVec4 UIBackgroundHighlightColor; extern ImVec4 UIDisabledColor; extern ImVec4 UIPrimaryColor; extern ImVec4 UIPrimaryLightColor; extern ImVec4 UIPrimaryDarkColor; extern ImVec4 UIPrimaryTextColor; extern ImVec4 UITextHighlightColor; extern ImVec4 UIPrimaryLineColor; extern ImVec4 UISecondaryColor; extern ImVec4 UISecondaryLightColor; extern ImVec4 UISecondaryDarkColor; extern ImVec4 UISecondaryTextColor; static ALWAYS_INLINE float DPIScale(float v) { return ImGui::GetIO().DisplayFramebufferScale.x * v; } static ALWAYS_INLINE float DPIScale(int v) { return ImGui::GetIO().DisplayFramebufferScale.x * static_cast(v); } static ALWAYS_INLINE ImVec2 DPIScale(const ImVec2& v) { const ImVec2& fbs = ImGui::GetIO().DisplayFramebufferScale; return ImVec2(v.x * fbs.x, v.y * fbs.y); } static ALWAYS_INLINE float WindowWidthScale(float v) { return ImGui::GetWindowWidth() * v; } static ALWAYS_INLINE float WindowHeightScale(float v) { return ImGui::GetWindowHeight() * v; } static ALWAYS_INLINE float LayoutScale(float v) { return g_layout_scale * v; } static ALWAYS_INLINE ImVec2 LayoutScale(const ImVec2& v) { return ImVec2(v.x * g_layout_scale, v.y * g_layout_scale); } static ALWAYS_INLINE ImVec2 LayoutScale(float x, float y) { return ImVec2(x * g_layout_scale, y * g_layout_scale); } static ALWAYS_INLINE ImVec2 LayoutScaleAndOffset(float x, float y) { return ImVec2(g_layout_padding_left + x * g_layout_scale, g_layout_padding_top + y * g_layout_scale); } static ALWAYS_INLINE ImVec4 ModAlpha(const ImVec4& v, float a) { return ImVec4(v.x, v.y, v.z, a); } static ALWAYS_INLINE ImVec4 MulAlpha(const ImVec4& v, float a) { return ImVec4(v.x, v.y, v.z, v.w * a); } /// Centers an image within the specified bounds, scaling up or down as needed. ImRect CenterImage(const ImVec2& fit_size, const ImVec2& image_size); ImRect CenterImage(const ImRect& fit_rect, const ImVec2& image_size); /// Initializes, setting up any state. bool Initialize(const char* placeholder_image_path); void SetTheme(bool light); void SetFonts(ImFont* standard_font, ImFont* medium_font, ImFont* large_font); bool UpdateLayoutScale(); /// Shuts down, clearing all state. void Shutdown(); /// Texture cache. const std::shared_ptr& GetPlaceholderTexture(); std::shared_ptr LoadTexture(const std::string_view& path); GPUTexture* GetCachedTexture(const std::string_view& name); GPUTexture* GetCachedTextureAsync(const std::string_view& name); bool InvalidateCachedTexture(const std::string& path); void UploadAsyncTextures(); void BeginLayout(); void EndLayout(); void QueueResetFocus(); bool ResetFocusHere(); bool WantsToCloseMenu(); void ResetCloseMenuIfNeeded(); void PushPrimaryColor(); void PopPrimaryColor(); void PushSecondaryColor(); void PopSecondaryColor(); void DrawWindowTitle(const char* title); bool BeginFullscreenColumns(const char* title = nullptr, float pos_y = 0.0f, bool expand_to_screen_width = false); void EndFullscreenColumns(); bool BeginFullscreenColumnWindow(float start, float end, const char* name, const ImVec4& background = UIBackgroundColor); void EndFullscreenColumnWindow(); bool BeginFullscreenWindow(float left, float top, float width, float height, const char* name, const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f, float padding = 0.0f, ImGuiWindowFlags flags = 0); bool BeginFullscreenWindow(const ImVec2& position, const ImVec2& size, const char* name, const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f, float padding = 0.0f, ImGuiWindowFlags flags = 0); void EndFullscreenWindow(); void BeginMenuButtons(u32 num_items = 0, float y_align = 0.0f, float x_padding = LAYOUT_MENU_BUTTON_X_PADDING, float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING, float item_height = LAYOUT_MENU_BUTTON_HEIGHT); void EndMenuButtons(); bool MenuButtonFrame(const char* str_id, bool enabled, float height, bool* visible, bool* hovered, ImVec2* min, ImVec2* max, ImGuiButtonFlags flags = 0, float hover_alpha = 1.0f); void MenuHeading(const char* title, bool draw_line = true); bool MenuHeadingButton(const char* title, const char* value = nullptr, bool enabled = true, bool draw_line = true); bool ActiveButton(const char* title, bool is_active, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font); bool MenuButton(const char* title, const char* summary, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); bool MenuButtonWithoutSummary(const char* title, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font, const ImVec2& text_align = ImVec2(0.0f, 0.0f)); bool MenuButtonWithValue(const char* title, const char* summary, const char* value, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); bool MenuImageButton(const char* title, const char* summary, ImTextureID user_texture_id, const ImVec2& image_size, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, const ImVec2& uv0 = ImVec2(0.0f, 0.0f), const ImVec2& uv1 = ImVec2(1.0f, 1.0f), ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); bool FloatingButton(const char* text, float x, float y, float width = -1.0f, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, float anchor_x = 0.0f, float anchor_y = 0.0f, bool enabled = true, ImFont* font = g_large_font, ImVec2* out_position = nullptr); bool ToggleButton(const char* title, const char* summary, bool* v, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); bool ThreeWayToggleButton(const char* title, const char* summary, std::optional* v, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); bool RangeButton(const char* title, const char* summary, s32* value, s32 min, s32 max, s32 increment, const char* format = "%d", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); bool RangeButton(const char* title, const char* summary, float* value, float min, float max, float increment, const char* format = "%f", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); bool EnumChoiceButtonImpl(const char* title, const char* summary, s32* value_pointer, const char* (*to_display_name_function)(s32 value, void* opaque), void* opaque, u32 count, bool enabled, float height, ImFont* font, ImFont* summary_font); template ALWAYS_INLINE static bool EnumChoiceButton(const char* title, const char* summary, DataType* value_pointer, const char* (*to_display_name_function)(DataType value), CountType count, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font) { s32 value = static_cast(*value_pointer); auto to_display_name_wrapper = [](s32 value, void* opaque) -> const char* { return (*static_cast(opaque))(static_cast(value)); }; if (EnumChoiceButtonImpl(title, summary, &value, to_display_name_wrapper, &to_display_name_function, static_cast(count), enabled, height, font, summary_font)) { *value_pointer = static_cast(value); return true; } else { return false; } } void BeginNavBar(float x_padding = LAYOUT_MENU_BUTTON_X_PADDING, float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING); void EndNavBar(); void NavTitle(const char* title, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font); void RightAlignNavButtons(u32 num_items = 0, float item_width = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, float item_height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); bool NavButton(const char* title, bool is_active, bool enabled = true, float width = -1.0f, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font); using FileSelectorCallback = std::function; using FileSelectorFilters = std::vector; bool IsFileSelectorOpen(); void OpenFileSelector(const char* title, bool select_directory, FileSelectorCallback callback, FileSelectorFilters filters = FileSelectorFilters(), std::string initial_directory = std::string()); void CloseFileSelector(); using ChoiceDialogCallback = std::function; using ChoiceDialogOptions = std::vector>; bool IsChoiceDialogOpen(); void OpenChoiceDialog(const char* title, bool checkable, ChoiceDialogOptions options, ChoiceDialogCallback callback); void CloseChoiceDialog(); using InputStringDialogCallback = std::function; bool IsInputDialogOpen(); void OpenInputStringDialog(std::string title, std::string message, std::string caption, std::string ok_button_text, InputStringDialogCallback callback); void CloseInputDialog(); using ConfirmMessageDialogCallback = std::function; using InfoMessageDialogCallback = std::function; using MessageDialogCallback = std::function; bool IsMessageBoxDialogOpen(); void OpenConfirmMessageDialog(std::string title, std::string message, ConfirmMessageDialogCallback callback, std::string yes_button_text = ICON_FA_CHECK " Yes", std::string no_button_text = ICON_FA_TIMES " No"); void OpenInfoMessageDialog(std::string title, std::string message, InfoMessageDialogCallback callback = {}, std::string button_text = ICON_FA_WINDOW_CLOSE " Close"); void OpenMessageDialog(std::string title, std::string message, MessageDialogCallback callback, std::string first_button_text, std::string second_button_text, std::string third_button_text); void CloseMessageDialog(); float GetNotificationVerticalPosition(); float GetNotificationVerticalDirection(); void SetNotificationVerticalPosition(float position, float direction); void OpenBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value); void UpdateBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value); void CloseBackgroundProgressDialog(const char* str_id); void AddNotification(float duration, std::string title, std::string text, std::string image_path); void ClearNotifications(); void ShowToast(std::string title, std::string message, float duration = 10.0f); void ClearToast(); } // namespace ImGuiFullscreen