#pragma once #pragma once #include "common/d3d12/descriptor_heap_manager.h" #include "common/d3d12/staging_texture.h" #include "common/d3d12/stream_buffer.h" #include "common/d3d12/texture.h" #include "common/window_info.h" #include "common/windows_headers.h" #include "core/host_display.h" #include #include #include #include #include #include #include namespace FrontendCommon { class D3D12HostDisplay : public HostDisplay { public: template using ComPtr = Microsoft::WRL::ComPtr; D3D12HostDisplay(); ~D3D12HostDisplay(); virtual RenderAPI GetRenderAPI() const override; virtual void* GetRenderDevice() const override; virtual void* GetRenderContext() const override; virtual bool HasRenderDevice() const override; virtual bool HasRenderSurface() const override; virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool threaded_presentation) override; virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool threaded_presentation) override; virtual void DestroyRenderDevice() override; virtual bool MakeRenderContextCurrent() override; virtual bool DoneRenderContextCurrent() override; virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override; virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; virtual bool SupportsFullscreen() const override; virtual bool IsFullscreen() override; virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override; virtual AdapterAndModeList GetAdapterAndModeList() override; virtual void DestroyRenderSurface() override; virtual bool SetPostProcessingChain(const std::string_view& config) override; std::unique_ptr CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, HostDisplayPixelFormat format, const void* data, u32 data_stride, bool dynamic = false) override; void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, u32 texture_data_stride) override; bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) override; bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override; bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer, u32* out_pitch) override; void EndSetDisplayPixels() override; bool GetHostRefreshRate(float* refresh_rate) override; virtual void SetVSync(bool enabled) override; virtual bool Render() override; virtual bool RenderScreenshot(u32 width, u32 height, std::vector* out_pixels, u32* out_stride, HostDisplayPixelFormat* out_format) override; static AdapterAndModeList StaticGetAdapterAndModeList(); protected: enum : u32 { DISPLAY_UNIFORM_BUFFER_SIZE = 65536, TEXTURE_STREAMING_BUFFER_SIZE = 4 * 1024 * 1024 }; static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory); virtual bool CreateResources() override; virtual void DestroyResources() override; virtual bool CreateImGuiContext(); virtual void DestroyImGuiContext(); virtual bool UpdateImGuiFontTexture() override; bool CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode); bool CreateSwapChainRTV(); void DestroySwapChainRTVs(); void RenderDisplay(ID3D12GraphicsCommandList* cmdlist); void RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist); void RenderImGui(ID3D12GraphicsCommandList* cmdlist); void RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, bool linear_filter); void RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle); ComPtr m_dxgi_factory; ComPtr m_swap_chain; std::vector m_swap_chain_buffers; u32 m_current_swap_chain_buffer = 0; ComPtr m_display_root_signature; ComPtr m_display_pipeline; ComPtr m_software_cursor_pipeline; D3D12::DescriptorHandle m_point_sampler; D3D12::DescriptorHandle m_linear_sampler; D3D12::Texture m_display_pixels_texture; D3D12::StreamBuffer m_display_uniform_buffer; D3D12::StagingTexture m_readback_staging_texture; bool m_allow_tearing_supported = false; bool m_using_allow_tearing = false; bool m_vsync = true; }; } // namespace FrontendCommon