# DuckStation - PlayStation (PSX) Emulator ![Main Window Screenshot](https://raw.githubusercontent.com/stenzek/duckstation/md-images/main.png) ## Features - CPU Recompiler/JIT (x86-64 and AArch64) - Hardware (D3D11 and OpenGL) and software rendering - Upscaling and true colour (24-bit) in hardware renderers - "Fast boot" for skipping BIOS splash/intro - Save state support - Windows and Linux support - macOS may work, but not actively maintained - Currently only .bin/.cue disc image formats are supported. Additional formats are planned - Direct booting of homebrew executables - Digital and analog controllers for input (rumble is forwarded to host) ## System Requirements - A CPU faster than a potato. - For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so. - SDL-compatible game controller (e.g. XB360/XBOne) ## Building Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`). ### Windows Requirements: - Visual Studio 2019 1. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build. 2. Build, binaries are located in `bin/x64`. 3. Copy the DLL files from `dep/msvc/bin64` to the binary directory. 4. Run `duckstation-x64-Release.exe` or whichever config you used. ### Linux Requirements: - CMake - SDL2 1. Create a build directory, either in-tree or elsewhere. 2. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`. 3. Compile the source code. For the example above, run `ninja`. 4. Run the binary, located in the build directory under `src/duckstation/duckstation`. ### Android Requirements: - Android Studio with the NDK and CMake installed 1. Open the project in the `android` directory. 2. Select Build -> Build Bundle(s) / APKs(s) -> Build APK(s). 3. Install APK on device, or use Run menu for attached device. ## Running 1. Configure the BIOS path in the settings. 2. Open a disc image file, enjoy. ## Default keyboard bindings Keyboard bindings are currently not customizable. For reference: - **D-Pad:** W/A/S/D or Up/Left/Down/Right - **Triangle/Square/Circle/Cross:** I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2 - **L1/R1:** Q/E - **L2/L2:** 1/3 - **Start:** Enter - **Select:** Backspace Gamepads are automatically detected and supported. Tested with an Xbox One controller. To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select. ## Useful hotkeys - **F1-F8:** Quick load/save (hold shift to save) - **F11:** Toggle fullscreen - **Tab:** Temporarily disable speed limiter - **Pause/Break:** Pause/resume emulation - **Space:** Frame step - **End:** Toggle software renderer - **Page Up/Down:** Increase/decrease resolution scale in hardware renderers ## Tests - Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests ## Screenshots ![Final Fantasy 7](https://raw.githubusercontent.com/stenzek/duckstation/md-images/ff7.jpg) ![Final Fantasy 8](https://raw.githubusercontent.com/stenzek/duckstation/md-images/ff8.jpg) ![Spyro 2](https://raw.githubusercontent.com/stenzek/duckstation/md-images/spyro.jpg) ## Disclaimers Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title "PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.