/* CRT - Guest - HD (Copyright (C) 2018-2024 guest(r) - guest.r@gmail.com) Incorporates many good ideas and suggestions from Dr. Venom. I would also like give thanks to many Libretro forums members for continuous feedbacks, suggestions and caring about the shader. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hopes that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc, 59 Temple Place - STE 330, Boston, MA 02111-1307, USA. Ported to ReShade by DevilSingh with some help from guest(r) */ uniform float internal_res < ui_type = "drag"; ui_min = 1.0; ui_max = 8.0; ui_step = 0.1; ui_label = "Internal Resolution"; > = 1.0; uniform float PR < ui_type = "drag"; ui_min = 0.0; ui_max = 0.5; ui_step = 0.01; ui_label = "Persistence 'R'"; > = 0.32; uniform float PG < ui_type = "drag"; ui_min = 0.0; ui_max = 0.5; ui_step = 0.01; ui_label = "Persistence 'G'"; > = 0.32; uniform float PB < ui_type = "drag"; ui_min = 0.0; ui_max = 0.5; ui_step = 0.01; ui_label = "Persistence 'B'"; > = 0.32; uniform float AS < ui_type = "drag"; ui_min = 0.0; ui_max = 0.6; ui_step = 0.01; ui_label = "Afterglow Strength"; > = 0.2; uniform float sat < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.01; ui_label = "Afterglow Saturation"; > = 0.5; uniform float CS < ui_type = "drag"; ui_min = 0.0; ui_max = 4.0; ui_step = 1.0; ui_label = "Display Gamut: sRGB | Modern | DCI | Adobe | Rec. 2020"; > = 0.0; uniform float CP < ui_type = "drag"; ui_min = -1.0; ui_max = 5.0; ui_step = 1.0; ui_label = "CRT Profile: EBU | P22 | SMPTE-C | Philips | Trinitron"; > = 0.0; uniform float TNTC < ui_type = "drag"; ui_min = 0.0; ui_max = 4.0; ui_step = 1.0; ui_label = "LUT Colors: Trinitron 1 | Trinitron 2 | Nec MultiSync | NTSC"; > = 0.0; uniform float LUTLOW < ui_type = "drag"; ui_min = 0.0; ui_max = 50.0; ui_step = 1.0; ui_label = "Fix LUT Dark Range"; > = 5.0; uniform float LUTBR < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.01; ui_label = "Fix LUT Brightness"; > = 1.0; uniform float WP < ui_type = "drag"; ui_min = -100.0; ui_max = 100.0; ui_step = 5.0; ui_label = "Color Temperature %"; > = 0.0; uniform float wp_saturation < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.05; ui_label = "Saturation Adjustment"; > = 1.0; uniform float pre_bb < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.01; ui_label = "Brightness Adjustment"; > = 1.0; uniform float contr < ui_type = "drag"; ui_min = -2.0; ui_max = 2.0; ui_step = 0.05; ui_label = "Contrast Adjustment"; > = 0.0; uniform float sega_fix < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; ui_label = "Sega Brightness Fix"; > = 0.0; uniform float BP < ui_type = "drag"; ui_min = -100.0; ui_max = 25.0; ui_step = 1.0; ui_label = "Raise Black Level"; > = 0.0; uniform float vigstr < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.05; ui_label = "Vignette Strength"; > = 0.0; uniform float vigdef < ui_type = "drag"; ui_min = 0.5; ui_max = 3.0; ui_step = 0.1; ui_label = "Vignette Size"; > = 1.0; uniform float gamma_i < ui_type = "drag"; ui_min = 1.0; ui_max = 5.0; ui_step = 0.05; ui_label = "Gamma Input"; > = 1.80; uniform float gamma_o < ui_type = "drag"; ui_min = 1.0; ui_max = 5.0; ui_step = 0.05; ui_label = "Gamma Out"; > = 1.75; uniform float interr < ui_type = "drag"; ui_min = 0.0; ui_max = 800.0; ui_step = 25.0; ui_label = "Interlace Trigger Resolution / VGA Trigger"; > = 375.0; uniform float interm < ui_type = "drag"; ui_min = 0.0; ui_max = 4.0; ui_step = 1.0; ui_label = "Interlace Mode: 0:OFF | 1-3:Normal | 4:Interpolation"; > = 4.0; uniform float iscanb < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; ui_label = "Interlacing Scanlines Effect (Interlaced Brightness)"; > = 0.2; uniform float iscans < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; ui_label = "Interlacing Scanlines Saturation"; > = 0.25; uniform float vga_mode < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; ui_label = "VGA Single/Double Scan Mode"; > = 0.0; uniform float hiscan < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; ui_label = "High Resolution Scanlines (Prepend A Scaler)"; > = 0.0; uniform float intres < ui_type = "drag"; ui_min = 0.0; ui_max = 6.0; ui_step = 0.5; ui_label = "Internal Resolution Y: 0.5 | Y-Dowsample"; > = 0.0; uniform float HSHARPNESS < ui_type = "drag"; ui_min = 1.0; ui_max = 8.0; ui_step = 0.05; ui_label = "Horizontal Filter Range"; > = 1.0; uniform float SIGMA_HOR < ui_type = "drag"; ui_min = 0.1; ui_max = 7.0; ui_step = 0.025; ui_label = "Horizontal Blur Sigma"; > = 0.5; uniform float S_SHARPH < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.1; ui_label = "Horizontal Substractive Sharpness"; > = 1.0; uniform float HSHARP < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.1; ui_label = "Horizontal Sharpness Definition"; > = 1.2; uniform float HARNG < ui_type = "drag"; ui_min = 0.0; ui_max = 4.0; ui_step = 0.1; ui_label = "Horizontal Substractive Sharpness Ringing"; > = 0.2; uniform float VSHARPNESS < ui_type = "drag"; ui_min = 1.0; ui_max = 8.0; ui_step = 0.05; ui_label = "Vertical Filter Range"; > = 1.0; uniform float SIGMA_VER < ui_type = "drag"; ui_min = 0.1; ui_max = 7.0; ui_step = 0.025; ui_label = "Vertical Blur Sigma"; > = 0.5; uniform float S_SHARPV < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.1; ui_label = "Vertical Substractive Sharpness"; > = 1.0; uniform float VSHARP < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.1; ui_label = "Vertical Sharpness Definition"; > = 1.2; uniform float VARNG < ui_type = "drag"; ui_min = 0.0; ui_max = 4.0; ui_step = 0.1; ui_label = "Vertical Substractive Sharpness Ringing"; > = 0.2; uniform float MAXS < ui_type = "drag"; ui_min = 0.0; ui_max = 0.3; ui_step = 0.01; ui_label = "Maximum Sharpness"; > = 0.15; uniform float m_glow < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 1.0; ui_label = "Ordinary Glow | Magic Glow"; > = 0.0; uniform float m_glow_cutoff < ui_type = "drag"; ui_min = 0.0; ui_max = 0.4; ui_step = 0.01; ui_label = "Magic Glow Cutoff"; > = 0.12; uniform float m_glow_low < ui_type = "drag"; ui_min = 0.0; ui_max = 7.0; ui_step = 0.05; ui_label = "Magic Glow Low Strength"; > = 0.35; uniform float m_glow_high < ui_type = "drag"; ui_min = 0.0; ui_max = 7.0; ui_step = 0.1; ui_label = "Magic Glow High Strength"; > = 5.0; uniform float m_glow_dist < ui_type = "drag"; ui_min = 0.2; ui_max = 4.0; ui_step = 0.05; ui_label = "Magic Glow Distribution"; > = 1.0; uniform float m_glow_mask < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.025; ui_label = "Magic Glow Mask Strength"; > = 1.0; uniform float FINE_GAUSS < ui_type = "drag"; ui_min = 1.0; ui_max = 5.0; ui_step = 1.0; ui_label = "Fine (Magic) Glow Sampling"; > = 1.0; uniform float SIZEH < ui_type = "drag"; ui_min = 1.0; ui_max = 50.0; ui_step = 1.0; ui_label = "Horizontal Glow Radius"; > = 6.0; uniform float SIGMA_H < ui_type = "drag"; ui_min = 0.2; ui_max = 15.0; ui_step = 0.05; ui_label = "Horizontal Glow Sigma"; > = 1.2; uniform float SIZEV < ui_type = "drag"; ui_min = 1.0; ui_max = 50.0; ui_step = 1.0; ui_label = "Vertical Glow Radius"; > = 6.0; uniform float SIGMA_V < ui_type = "drag"; ui_min = 0.2; ui_max = 15.0; ui_step = 0.05; ui_label = "Vertical Glow Sigma"; > = 1.2; uniform float FINE_BLOOM < ui_type = "drag"; ui_min = 1.0; ui_max = 5.0; ui_step = 1.0; ui_label = "Fine Bloom/Halation Sampling"; > = 1.0; uniform float SIZEX < ui_type = "drag"; ui_min = 1.0; ui_max = 50.0; ui_step = 1.0; ui_label = "Horizontal Bloom/Halation Radius"; > = 3.0; uniform float SIGMA_X < ui_type = "drag"; ui_min = 0.25; ui_max = 15.0; ui_step = 0.025; ui_label = "Horizontal Bloom/Halation Sigma"; > = 0.75; uniform float SIZEY < ui_type = "drag"; ui_min = 1.0; ui_max = 50.0; ui_step = 1.0; ui_label = "Vertical Bloom/Halation Radius"; > = 3.0; uniform float SIGMA_Y < ui_type = "drag"; ui_min = 0.25; ui_max = 15.0; ui_step = 0.025; ui_label = "Vertical Bloom/Halation Sigma"; > = 0.60; uniform float glow < ui_type = "drag"; ui_min = -2.0; ui_max = 2.0; ui_step = 0.01; ui_label = "(Magic) Glow Strength"; > = 0.08; uniform float bloom < ui_type = "drag"; ui_min = -2.0; ui_max = 2.0; ui_step = 0.05; ui_label = "Bloom Strength"; > = 0.0; uniform float b_mask < ui_type = "drag"; ui_min = -1.0; ui_max = 1.0; ui_step = 0.025; ui_label = "Bloom Mask Strength"; > = 0.0; uniform float mask_bloom < ui_type = "drag"; ui_min = -2.0; ui_max = 2.0; ui_step = 0.05; ui_label = "Mask Bloom"; > = 0.0; uniform float bloom_dist < ui_type = "drag"; ui_min = -2.0; ui_max = 3.0; ui_step = 0.05; ui_label = "Bloom Distribution"; > = 0.0; uniform float halation < ui_type = "drag"; ui_min = -2.0; ui_max = 2.0; ui_step = 0.025; ui_label = "Halation Strength"; > = 0.0; uniform float h_mask < ui_type = "drag"; ui_min = -1.0; ui_max = 1.0; ui_step = 0.025; ui_label = "Halation Mask Strength"; > = 0.5; uniform float gamma_c < ui_type = "drag"; ui_min = 0.5; ui_max = 2.0; ui_step = 0.025; ui_label = "Gamma Correct"; > = 1.0; uniform float brightboost1 < ui_type = "drag"; ui_min = 0.25; ui_max = 10.0; ui_step = 0.05; ui_label = "Bright Boost Dark Pixels"; > = 1.4; uniform float brightboost2 < ui_type = "drag"; ui_min = 0.25; ui_max = 3.0; ui_step = 0.025; ui_label = "Bright Boost Bright Pixels"; > = 1.1; uniform float clp < ui_type = "drag"; ui_min = -1.0; ui_max = 1.0; ui_step = 0.05; ui_label = "Clip Saturated Color Beams"; > = 0.0; uniform float gsl < ui_type = "drag"; ui_min = -1.0; ui_max = 2.0; ui_step = 1.0; ui_label = "Scanlines Type"; > = 0.0; uniform float scanline1 < ui_type = "drag"; ui_min = -20.0; ui_max = 40.0; ui_step = 0.5; ui_label = "Scanlines Beam Shape Center"; > = 6.0; uniform float scanline2 < ui_type = "drag"; ui_min = 0.0; ui_max = 70.0; ui_step = 1.0; ui_label = "Scanlines Beam Shape Edges"; > = 8.0; uniform float beam_min < ui_type = "drag"; ui_min = 0.25; ui_max = 10.0; ui_step = 0.05; ui_label = "Scanlines Shape Dark Pixels"; > = 1.2; uniform float beam_max < ui_type = "drag"; ui_min = 0.2; ui_max = 3.5; ui_step = 0.025; ui_label = "Scanlines Shape Bright Pixels"; > = 1.0; uniform float tds < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; ui_label = "Thinner Dark Scanlines"; > = 0.0; uniform float beam_size < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; ui_label = "Increased Bright Scanlines Beam"; > = 0.6; uniform float scans < ui_type = "drag"; ui_min = 0.0; ui_max = 6.0; ui_step = 0.1; ui_label = "Scanlines Saturation / Mask Falloff"; > = 0.5; uniform float scan_falloff < ui_type = "drag"; ui_min = 0.1; ui_max = 2.0; ui_step = 0.025; ui_label = "Scanlines Falloff"; > = 1.0; uniform float spike < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.1; ui_label = "Scanlines Spike Removal"; > = 1.0; uniform float ssharp < ui_type = "drag"; ui_min = 0.0; ui_max = 0.3; ui_step = 0.01; ui_label = "Smart Sharpen Scanlines"; > = 0.0; uniform float scangamma < ui_type = "drag"; ui_min = 0.5; ui_max = 5.0; ui_step = 0.05; ui_label = "Scanlines Gamma"; > = 2.4; uniform float no_scanlines < ui_type = "drag"; ui_min = 0.0; ui_max = 1.5; ui_step = 0.05; ui_label = "No-Scanlines Mode"; > = 0.0; uniform float IOS < ui_type = "drag"; ui_min = 0.0; ui_max = 4.0; ui_step = 1.0; ui_label = "Integer Scaling: Odd:Y | Even:X+Y"; > = 0.0; uniform float csize < ui_type = "drag"; ui_min = 0.0; ui_max = 0.25; ui_step = 0.005; ui_label = "Corner Size"; > = 0.0; uniform float bsize < ui_type = "drag"; ui_min = 0.0; ui_max = 3.0; ui_step = 0.01; ui_label = "Border Size"; > = 0.01; uniform float sborder < ui_type = "drag"; ui_min = 0.25; ui_max = 2.0; ui_step = 0.05; ui_label = "Border Intensity"; > = 0.75; uniform float barspeed < ui_type = "drag"; ui_min = 5.0; ui_max = 200.0; ui_step = 1.0; ui_label = "Hum Bar Speed"; > = 50.0; uniform float barintensity < ui_type = "drag"; ui_min = -1.0; ui_max = 1.0; ui_step = 0.01; ui_label = "Hum Bar Intensity"; > = 0.0; uniform float bardir < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; ui_label = "Hum Bar Direction"; > = 0.0; uniform float warpx < ui_type = "drag"; ui_min = 0.0; ui_max = 0.25; ui_step = 0.01; ui_label = "Curvature X (Default 0.03)"; > = 0.0; uniform float warpy < ui_type = "drag"; ui_min = 0.0; ui_max = 0.25; ui_step = 0.01; ui_label = "Curvature Y (Default 0.04)"; > = 0.0; uniform float c_shape < ui_type = "drag"; ui_min = 0.05; ui_max = 0.6; ui_step = 0.05; ui_label = "Curvature Shape"; > = 0.25; uniform float overscanx < ui_type = "drag"; ui_min = -200.0; ui_max = 200.0; ui_step = 1.0; ui_label = "Overscan X Original Pixels"; > = 0.0; uniform float overscany < ui_type = "drag"; ui_min = -200.0; ui_max = 200.0; ui_step = 1.0; ui_label = "Overscan Y Original Pixels"; > = 0.0; uniform float shadow_msk < ui_type = "drag"; ui_min = 0.0; ui_max = 14.0; ui_step = 1.0; ui_label = "CRT Mask: 1:CGWG | 2-5:Lottes | 6-14:Trinitron"; > = 1.0; uniform float maskstr < ui_type = "drag"; ui_min = -0.5; ui_max = 1.0; ui_step = 0.025; ui_label = "Mask Strength (1, 6-14)"; > = 0.3; uniform float mcut < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.05; ui_label = "Mask 6-14 Low Strength"; > = 1.1; uniform float maskboost < ui_type = "drag"; ui_min = 1.0; ui_max = 3.0; ui_step = 0.05; ui_label = "CRT Mask Boost"; > = 1.0; uniform float masksize < ui_type = "drag"; ui_min = 1.0; ui_max = 4.0; ui_step = 1.0; ui_label = "CRT Mask Size"; > = 1.0; uniform float mask_zoom < ui_type = "drag"; ui_min = -5.0; ui_max = 5.0; ui_step = 1.0; ui_label = "CRT Mask Zoom (+ Mask Width)"; > = 0.0; uniform float zoom_mask < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; ui_label = "CRT Mask Zoom Sharpen"; > = 0.0; uniform float mshift < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.5; ui_label = "(Transform to) Shadow Mask"; > = 0.0; uniform float mask_layout < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; ui_label = "Mask Layout: RGB or BGR (Check LCD Panel)"; > = 0.0; uniform float mask_drk < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.05; ui_label = "Lottes Mask Dark"; > = 0.5; uniform float mask_lgt < ui_type = "drag"; ui_min = 0.0; ui_max = 2.0; ui_step = 0.05; ui_label = "Lottes Mask Bright"; > = 1.5; uniform float mask_gamma < ui_type = "drag"; ui_min = 1.0; ui_max = 5.0; ui_step = 0.05; ui_label = "Mask Gamma"; > = 2.4; uniform float slotmask1 < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; ui_label = "Slot Mask Strength Bright Pixels"; > = 0.0; uniform float slotmask2 < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; ui_label = "Slot Mask Strength Dark Pixels"; > = 0.0; uniform float slotwidth < ui_type = "drag"; ui_min = 0.0; ui_max = 16.0; ui_step = 1.0; ui_label = "Slot Mask Width (0:Auto)"; > = 0.0; uniform float double_slot < ui_type = "drag"; ui_min = 1.0; ui_max = 4.0; ui_step = 1.0; ui_label = "Slot Mask Height: 2x1 or 4x1"; > = 2.0; uniform float slotms < ui_type = "drag"; ui_min = 1.0; ui_max = 4.0; ui_step = 1.0; ui_label = "Slot Mask Thickness"; > = 1.0; uniform float smoothmask < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; ui_label = "Smooth Masks In Bright Scanlines"; > = 0.0; uniform float smask_mit < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.05; ui_label = "Mitigate Slot Mask Interaction"; > = 0.0; uniform float bmask < ui_type = "drag"; ui_min = 0.0; ui_max = 0.25; ui_step = 0.01; ui_label = "Base (Black) Mask Strength"; > = 0.0; uniform float mclip < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 0.025; ui_label = "Preserve Mask Strength"; > = 0.0; uniform float dctypex < ui_type = "drag"; ui_min = 0.0; ui_max = 0.75; ui_step = 0.05; ui_label = "Deconvergence Type X: 0:Static | Other:Dynamic"; > = 0.0; uniform float dctypey < ui_type = "drag"; ui_min = 0.0; ui_max = 0.75; ui_step = 0.05; ui_label = "Deconvergence Type Y: 0:Static | Other:Dynamic"; > = 0.0; uniform float deconrx < ui_type = "drag"; ui_min = -15.0; ui_max = 15.0; ui_step = 0.25; ui_label = "Horizontal Deconvergence 'R' Range"; > = 0.0; uniform float decongx < ui_type = "drag"; ui_min = -15.0; ui_max = 15.0; ui_step = 0.25; ui_label = "Horizontal Deconvergence 'G' Range"; > = 0.0; uniform float deconbx < ui_type = "drag"; ui_min = -15.0; ui_max = 15.0; ui_step = 0.25; ui_label = "Horizontal Deconvergence 'B' Range"; > = 0.0; uniform float deconry < ui_type = "drag"; ui_min = -15.0; ui_max = 15.0; ui_step = 0.25; ui_label = "Vertical Deconvergence 'R' Range"; > = 0.0; uniform float decongy < ui_type = "drag"; ui_min = -15.0; ui_max = 15.0; ui_step = 0.25; ui_label = "Vertical Deconvergence 'G' Range"; > = 0.0; uniform float deconby < ui_type = "drag"; ui_min = -15.0; ui_max = 15.0; ui_step = 0.25; ui_label = "Vertical Deconvergence 'B' Range"; > = 0.0; uniform float decons < ui_type = "drag"; ui_min = 0.0; ui_max = 3.0; ui_step = 0.1; ui_label = "Deconvergence Strength"; > = 1.0; uniform float addnoised < ui_type = "drag"; ui_min = -1.0; ui_max = 1.0; ui_step = 0.02; ui_label = "Add Noise"; > = 0.0; uniform float noiseresd < ui_type = "drag"; ui_min = 1.0; ui_max = 10.0; ui_step = 1.0; ui_label = "Noise Resolution"; > = 2.0; uniform float noisetype < ui_type = "drag"; ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; ui_label = "Noise Type: Colored | Luma"; > = 0.0; uniform float post_br < ui_type = "drag"; ui_min = 0.25; ui_max = 5.0; ui_step = 0.01; ui_label = "Post Brightness"; > = 1.0; #include "ReShade.fxh" #define TexSize float2(Resolution_X,Resolution_Y) #define IptSize float2(800.00000000,600.00000000) #define OptSize float4(BUFFER_SCREEN_SIZE,1.0/BUFFER_SCREEN_SIZE) #define OrgSize float4(TexSize,1.0/TexSize) #define SrcSize float4(IptSize,1.0/IptSize) #define fuxcoord (texcoord*1.00001) #define scans 1.5*scans #define internal_res internal_res*(1.0/(1.0+hiscan)) #define eps 1e-10 #define fracoord (fuxcoord*OptSize.xy) #define COMPAT_TEXTURE(c,d) tex2D(c,d) #define inv_sqr_h 1.0/(2.0*SIGMA_H*SIGMA_H) #define inv_sqr_v 1.0/(2.0*SIGMA_V*SIGMA_V) #define inv_sqr_x 1.0/(2.0*SIGMA_X*SIGMA_X) #define inv_sqr_y 1.0/(2.0*SIGMA_Y*SIGMA_Y) #define invsigmah 1.0/(2.0*SIGMA_HOR*SIGMA_HOR*internal_res*internal_res) #define invsigmav 1.0/(2.0*SIGMA_VER*SIGMA_VER*internal_res*internal_res) #ifndef Resolution_X #define Resolution_X 320 #endif #ifndef Resolution_Y #define Resolution_Y 240 #endif #define CRTHD_S0 ReShade::BackBuffer texture CRTHD_T1{Width=Resolution_X;Height=Resolution_Y ;Format=RGBA32F;}; sampler CRTHD_S1{Texture=CRTHD_T1;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT ;MinFilter=POINT ;MipFilter=POINT ;}; texture CRTHD_T2{Width=Resolution_X;Height=Resolution_Y ;Format=RGBA16F;}; sampler CRTHD_S2{Texture=CRTHD_T2;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT ;MinFilter=POINT ;MipFilter=POINT ;}; texture CRTHD_T3{Width=Resolution_X;Height=Resolution_Y ;Format=RGBA16F;}; sampler CRTHD_S3{Texture=CRTHD_T3;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;}; texture CRTHD_T4{Width=BUFFER_WIDTH;Height=Resolution_Y ;Format=RGBA16F;}; sampler CRTHD_S4{Texture=CRTHD_T4;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;}; texture CRTHD_T5{Width=800.00000000;Height=600.00000000 ;Format=RGBA16F;}; sampler CRTHD_S5{Texture=CRTHD_T5;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;}; texture CRTHD_T6{Width=800.00000000;Height=600.00000000 ;Format=RGBA16F;}; sampler CRTHD_S6{Texture=CRTHD_T6;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;}; texture CRTHD_T7{Width=800.00000000;Height=600.00000000 ;Format=RGBA16F;}; sampler CRTHD_S7{Texture=CRTHD_T7;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;}; texture CRTHD_T8{Width=800.00000000;Height=600.00000000 ;Format=RGBA16F;}; sampler CRTHD_S8{Texture=CRTHD_T8;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;}; texture CRTHD_T9{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16F;}; sampler CRTHD_S9{Texture=CRTHD_T9;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;}; texture CRTHD_01{Width=1024;Height=32;}; sampler CRTHD_L1{Texture=CRTHD_01;}; texture CRTHD_02{Width=1024;Height=32;}; sampler CRTHD_L2{Texture=CRTHD_02;}; texture CRTHD_03{Width=1024;Height=32;}; sampler CRTHD_L3{Texture=CRTHD_03;}; texture CRTHD_04{Width=1024;Height=32;}; sampler CRTHD_L4{Texture=CRTHD_04;}; uniform int framecount; float3 fix_lut(float3 lut,float3 ref) { float r=length(ref); float l=length(lut); float m=max(max(ref.r,ref.g),ref.b); ref=normalize(lut+0.0000001)*lerp(r,l,pow(m,1.25)); return lerp(lut,ref,LUTBR); } float vignette(float2 pos) { float2 b=vigdef*float2(1.0,OrgSize.x/OrgSize.y)*0.125; pos=clamp(pos,0.0,1.0); pos=abs(2.0*(pos-0.5)); float2 res=lerp(0.0.xx,1.0.xx,smoothstep(1.0.xx,1.0.xx-b,sqrt(pos))); res=pow(res,0.70.xx); return max(lerp(1.0,sqrt(res.x*res.y),vigstr),0.0); } float contrast(float x) { return max(lerp(x,smoothstep(0.0,1.0,x),contr),0.0); } float3 plant(float3 tar,float r) { float t=max(max(tar.r,tar.g),tar.b)+0.00001; return tar*r/t; } float crthd_h(float x) { return exp(-x*x*invsigmah); } float crthd_v(float x) { return exp(-x*x*invsigmav); } float gauss_h(float x) { return exp(-x*x*inv_sqr_h); } float gauss_v(float x) { return exp(-x*x*inv_sqr_v); } float bloom_h(float x) { return exp(-x*x*inv_sqr_x); } float bloom_v(float x) { return exp(-x*x*inv_sqr_y); } float mod(float x,float y) { return x-y* floor(x/y); } float st0(float x) { return exp2(-10.0*x*x); } float st1(float x) { return exp2(- 8.0*x*x); } float3 sw0(float x,float color,float scanline,float3 c) { float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c); float tmp=lerp(beam_min,beam_max,color); float ex=x*tmp; ex=(gsl>-0.5)?ex*ex:lerp(ex*ex,ex*ex*ex,0.4); return exp2(-scanline*ex*xe); } float3 sw1(float x,float color,float scanline,float3 c) { float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c); x=lerp(x,beam_min*x,max(x-0.4*color,0.0)); float tmp=lerp(1.2*beam_min,beam_max,color); float ex=x*tmp; return exp2(-scanline*ex*ex*xe); } float3 sw2(float x,float color,float scanline,float3 c) { float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c); float tmp=lerp((2.5-0.5*color)*beam_min,beam_max,color); tmp=lerp(beam_max,tmp,pow(x,color+0.3)); float ex=x*tmp; return exp2(-scanline*ex*ex*xe); } float2 overscan(float2 pos,float dx,float dy) { pos=pos*2.0-1.0; pos*=float2(dx,dy); return pos*0.5+0.5; } float2 warp(float2 pos) { pos=pos*2.0-1.0; pos=lerp(pos,float2(pos.x*rsqrt(1.0-c_shape*pos.y*pos.y),pos.y*rsqrt(1.0-c_shape*pos.x*pos.x)),float2(warpx,warpy)/c_shape); return pos*0.5+0.5; } float3 gc(float3 c) { float mc=max(max(c.r,c.g),c.b); float mg=pow(mc,1.0/gamma_c); return c*mg/(mc+eps); } float3 v_resample(float2 tex0,float4 size) { float f= frac(size.y*tex0.y); f=0.5-f; float2 tex=tex0; tex.y=floor(size.y*tex.y)*size.w+0.5*size.w; float3 color=0.0.xxx; float2 dy=float2(0.0,size.w); float w=0.0; float wsum=0.0; float3 pixel; float vsharpness=max(VSHARPNESS *internal_res,0.6); float3 cmax=0.0.xxx; float3 cmin=1.0.xxx; float sharp= crthd_v(vsharpness)*S_SHARPV; float maxsharp=MAXS; float FPR=vsharpness; float fpx=0.0; float LOOPSIZE=ceil(2.0*FPR); float CLPSIZE=round(2.0*LOOPSIZE/3.0); float n=-LOOPSIZE; do { pixel=COMPAT_TEXTURE(CRTHD_S4,tex+n*dy).rgb; w=crthd_v(n+f)-sharp; fpx=abs(n+f-sign(n)*FPR)/FPR; if(abs(n)<=CLPSIZE){cmax=max(cmax,pixel); cmin=min(cmin,pixel);} if(w<0.0)w=clamp(w,lerp(-maxsharp,0.0,pow(clamp(fpx,0.0,1.0),VSHARP)),0.0); color=color+w*pixel; wsum=wsum+w; n=n+1.0; }while(n<=LOOPSIZE); color=color/wsum; color=clamp(lerp(clamp(color,cmin,cmax),color,VARNG),0.0,1.0); return color; } float3 crt_mask(float2 pos,float mx,float mb) { float3 mask=mask_drk; float3 one=1.0; if(shadow_msk== 1.0) { float mc=1.0-max(maskstr,0.0); pos.x=frac(pos.x*0.5); if(pos.x<0.49) { mask.r=1.0;mask.g= mc;mask.b=1.0; }else { mask.r= mc;mask.g=1.0;mask.b= mc; } }else if(shadow_msk== 2.0) { float lane=mask_lgt; float odd=0.0; if(frac(pos.x/6.0)<0.49)odd=1.0; if(frac((pos.y+odd)/2.0)<0.49)lane=mask_drk; pos.x=floor(mod(pos.x,3.0)); if(pos.x<0.5)mask.r=mask_lgt;else if(pos.x<1.5)mask.g=mask_lgt;else mask.b= mask_lgt; mask*=lane; }else if(shadow_msk== 3.0) { pos.x=floor(mod(pos.x,3.0)); if(pos.x<0.5)mask.r=mask_lgt;else if(pos.x<1.5)mask.g=mask_lgt;else mask.b= mask_lgt; }else if(shadow_msk== 4.0) { pos.x+=pos.y*3.0; pos.x=frac(pos.x/6.0); if(pos.x<0.3)mask.r=mask_lgt;else if(pos.x<0.6)mask.g=mask_lgt;else mask.b= mask_lgt; }else if(shadow_msk== 5.0) { pos.xy=floor(pos.xy*float2(1.0,0.5)); pos.x+=pos.y*3.0; pos.x=frac(pos.x/6.0); if(pos.x<0.3)mask.r=mask_lgt;else if(pos.x<0.6)mask.g=mask_lgt;else mask.b= mask_lgt; }else if(shadow_msk== 6.0) { mask=0.0; pos.x=frac(pos.x/2.0); if(pos.x<0.49) { mask.r=1.0; mask.b=1.0; }else mask.g=1.0; mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); }else if(shadow_msk== 7.0) { mask=0.0; pos.x=floor(mod(pos.x,3.0)); if(pos.x<0.5)mask.r=1.0;else if(pos.x<1.5)mask.g=1.0;else mask.b=1.0; mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); }else if(shadow_msk== 8.0) { mask=0.0; pos.x=frac(pos.x/2.0); if(pos.x<0.49) { mask=0.0.xxx; }else mask=1.0.xxx; mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); }else if(shadow_msk== 9.0) { mask=0.0; pos.x=frac(pos.x/3.0); if(pos.x<0.3)mask=0.0.xxx;else if(pos.x<0.6)mask=1.0.xxx;else mask=1.0.xxx; mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); }else if(shadow_msk==10.0) { mask=0.0; pos.x=frac(pos.x/3.0); if(pos.x<0.3)mask =0.0.xxx;else if(pos.x<0.6)mask.rb=1.0.xx ;else mask.g=1.0; mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); }else if(shadow_msk==11.0) { mask=0.0; pos.x=frac(pos.x*0.25); if(pos.x<0.2)mask =0.0.xxx;else if(pos.x<0.4)mask.r=1.0 ;else if(pos.x<0.7)mask.g=1.0 ;else mask.b=1.0; mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); }else if(shadow_msk==12.0) { mask=0.0; pos.x=frac(pos.x*0.25); if(pos.x<0.2)mask.r =1.0 ;else if(pos.x<0.4)mask.rg=1.0.xx;else if(pos.x<0.7)mask.gb=1.0.xx;else mask.b=1.0;mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); }else if(shadow_msk==13.0) { mask=0.0; pos.x=floor(mod(pos.x,7.0)); if(pos.x<0.5)mask =0.0.xxx;else if(pos.x<2.5)mask.r=1.0 ;else if(pos.x<4.5)mask.g=1.0 ;else mask.b=1.0; mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); }else { mask=0.0; pos.x=floor(mod(pos.x,6.0)); if(pos.x<0.5)mask =0.0.xxx;else if(pos.x<1.5)mask.r =1.0 ;else if(pos.x<2.5)mask.rg =1.0.xx ;else if(pos.x<3.5)mask.rgb=1.0.xxx;else if(pos.x<4.5)mask.gb =1.0.xx ;else mask.b=1.0; mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0); } if(mask_layout>0.5)mask=mask.rbg; float maskmin=min(min(mask.r,mask.g),mask.b); return (mask-maskmin)*(1.0+(maskboost-1.0)*mb)+maskmin; } float slt_mask(float2 pos,float m,float swidth) { if ((slotmask1+slotmask2)==0.0)return 1.0;else { pos.y=floor(pos.y/slotms); float mlen=swidth*2.0; float px=floor( mod(pos.x, 0.99999*mlen)); float py=floor(frac(pos.y/(2.0*double_slot))*2.0*double_slot); float slot_dark=lerp(1.0-slotmask2,1.0-slotmask1,m); float slot=1.0; if(py==0.0&&px=swidth) slot=slot_dark; return slot; } } float humbars(float pos) { if (barintensity==0.0)return 1.0;else { pos=(barintensity>=0.0)?pos:(1.0-pos); pos=frac(pos+ mod(float(framecount),barspeed)/(barspeed-1.0)); pos=(barintensity< 0.0)?pos:(1.0-pos); return (1.0-barintensity)+barintensity*pos; } } float corner(float2 pos) { float2 bc= bsize*float2(1.0,OptSize.x/OptSize.y)*0.05; pos=clamp(pos,0.0,1.0); pos=abs(2.0*(pos-0.5)); float csz=lerp(400.0,7.0,pow(4.0*csize,0.10)); float crn=dot(pow(pos,csz.xx*float2(1.0,OptSize.y/OptSize.x)),1.0.xx); crn=(csize==0.0)? max(pos.x,pos.y) : pow(crn,1.0/csz); pos=max(pos,crn); float2 rs=(bsize==0.0)? 1.0.xx : lerp(0.0.xx,1.0.xx,smoothstep(1.0.xx,1.0.xx-bc,sqrt(pos))); rs=pow(rs, sborder.xx); return sqrt(rs.x*rs.y); } float3 declip(float3 c,float b) { float m=max(max(c.r,c.g),c.b); if(m>b)c=c*b/m; return c; } float igc(float mc) { return pow(mc,gamma_c); } float3 noise(float3 v) { if(addnoised<0.0)v.z=-addnoised; else v.z= mod(v.z,6001.0)/1753.0; v =frac(v)+frac(v*1e4)+frac(v*1e-4); v+=float3(0.12345,0.6789,0.314159); v =frac(v*dot(v,v)*123.456); v =frac(v*dot(v,v)*123.456); v =frac(v*dot(v,v)*123.456); v =frac(v*dot(v,v)*123.456); return v; } void bring_pixel(inout float3 c,inout float3 b,inout float3 g,float2 coord,float2 boord) { float stepx=OptSize.z; float stepy=OptSize.w; float2 dx=float2(stepx,0.0); float2 dy=float2(0.0,stepy); float posx= 2.0*coord.x-1.0; float posy= 2.0*coord.y-1.0; if(dctypex>0.025) { posx= sign(posx)*pow(abs(posx),1.05-dctypex); dx=posx*dx; } if(dctypey>0.025) { posy= sign(posy)*pow(abs(posy),1.05-dctypey); dy=posy*dy; } float2 rc=deconrx*dx+deconry*dy; float2 gc=decongx*dx+decongy*dy; float2 bc=deconbx*dx+deconby*dy; float r1=COMPAT_TEXTURE(CRTHD_S9,coord+rc).r; float g1=COMPAT_TEXTURE(CRTHD_S9,coord+gc).g; float b1=COMPAT_TEXTURE(CRTHD_S9,coord+bc).b; float ds=decons; float3 d=float3(r1,g1,b1); c=clamp(lerp(c,d,ds),0.0,1.0); r1=COMPAT_TEXTURE(CRTHD_S8,boord+rc).r; g1=COMPAT_TEXTURE(CRTHD_S8,boord+gc).g; b1=COMPAT_TEXTURE(CRTHD_S8,boord+bc).b; d=float3(r1,g1,b1); b=g=lerp(b,d,min(ds,1.0)); r1=COMPAT_TEXTURE(CRTHD_S6,boord+rc).r; g1=COMPAT_TEXTURE(CRTHD_S6,boord+gc).g; b1=COMPAT_TEXTURE(CRTHD_S6,boord+bc).b; d=float3(r1,g1,b1); g=lerp(g,d,min(ds,1.0)); } float4 AfterglowPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float2 dx=float2(OrgSize.z,0.0); float2 dy=float2(0.0,OrgSize.w); float w=1.0; float3 color0=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy ).rgb; float3 color1=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy-dx).rgb; float3 color2=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy+dx).rgb; float3 color3=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy-dy).rgb; float3 color4=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy+dy).rgb; float3 clr=(2.5*color0+color1+color2+color3+color4)/6.5; float3 a=COMPAT_TEXTURE(CRTHD_S1,texcoord.xy).rgb; if((color0.r+color0.g+color0.b<5.0/255.0)){w=0.0;} float3 result=lerp(max(lerp(clr,a,0.49+float3(PR,PG,PB))-1.25/255.0,0.0),clr,w); return float4(result,w); } float4 PreShaderPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { const float3x3 File0=float3x3(0.412391, 0.212639,0.019331, 0.357584,0.715169, 0.119195, 0.180481,0.072192,0.950532); const float3x3 File1=float3x3(0.430554, 0.222004,0.020182, 0.341550,0.706655, 0.129553, 0.178352,0.071341,0.939322); const float3x3 File2=float3x3(0.396686, 0.210299,0.006131, 0.372504,0.713766, 0.115356, 0.181266,0.075936,0.967571); const float3x3 File3=float3x3(0.393521, 0.212376,0.018739, 0.365258,0.701060, 0.111934, 0.191677,0.086564,0.958385); const float3x3 File4=float3x3(0.392258, 0.209410,0.016061, 0.351135,0.725680, 0.093636, 0.166603,0.064910,0.850324); const float3x3 File5=float3x3(0.377923, 0.195679,0.010514, 0.317366,0.722319, 0.097826, 0.207738,0.082002,1.076960); const float3x3 ToRGB=float3x3(3.240970,-0.969244,0.055630,-1.537383,1.875968,-0.203977,-0.498611,0.041555,1.056972); const float3x3 ToMDN=float3x3(2.791723,-0.894766,0.041678,-1.173165,1.815586,-0.130886,-0.440973,0.032000,1.002034); const float3x3 ToDCI=float3x3(2.493497,-0.829489,0.035846,-0.931384,1.762664,-0.076172,-0.402711,0.023625,0.956885); const float3x3 ToADB=float3x3(2.041588,-0.969244,0.013444,-0.565007,1.875968,-0.118360,-0.344731,0.041555,1.015175); const float3x3 ToREC=float3x3(1.716651,-0.666684,0.017640,-0.355671,1.616481,-0.042771,-0.253366,0.015769,0.942103); const float3x3 D65_to_D55=float3x3(0.4850339153,0.2500956126,0.0227359648,0.3488957224,0.6977914447,0.1162985741,0.1302823568,0.0521129427,0.6861537456); const float3x3 D65_to_D93=float3x3(0.3412754080,0.1759701322,0.0159972847,0.3646170520,0.7292341040,0.1215390173,0.2369894093,0.0947957637,1.2481442225); float4 imgColor=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy); float4 aftrglow=COMPAT_TEXTURE(CRTHD_S1,texcoord.xy); float w=1.0-aftrglow.w; float l=length(aftrglow.rgb); aftrglow.rgb=AS*w*normalize(pow(aftrglow.rgb+0.01,sat))*l; float bp=w*BP/255.0; if(sega_fix>0.5)imgColor.rgb=imgColor.rgb*(255.0/239.0); imgColor.rgb=min(imgColor.rgb,1.0); float3 color=imgColor.rgb; if(int(TNTC)==0) { color.rgb=imgColor.rgb; }else { float lutlow=LUTLOW/255.0;float invLS=1.0/32.0; float3 lut_ref=imgColor.rgb+lutlow*(1.0-pow(imgColor.rgb,0.333.xxx)); float lutb=lut_ref.b*(1.0-0.5*invLS); lut_ref.rg=lut_ref.rg*(1.0-invLS)+0.5*invLS; float tile1=ceil(lutb*(32.0-1.0)); float tile0=max(tile1-1.0,0.0); float f=frac(lutb*(32.0-1.0));if(f==0.0)f=1.0; float2 coord0=float2(tile0+lut_ref.r,lut_ref.g)*float2(invLS,1.0); float2 coord1=float2(tile1+lut_ref.r,lut_ref.g)*float2(invLS,1.0); float4 color1,color2,res; if(int(TNTC)==1) { color1=COMPAT_TEXTURE(CRTHD_L1,coord0); color2=COMPAT_TEXTURE(CRTHD_L1,coord1); res=lerp(color1,color2,f); }else if(int(TNTC)==2) { color1=COMPAT_TEXTURE(CRTHD_L2,coord0); color2=COMPAT_TEXTURE(CRTHD_L2,coord1); res=lerp(color1,color2,f); }else if(int(TNTC)==3) { color1=COMPAT_TEXTURE(CRTHD_L3,coord0); color2=COMPAT_TEXTURE(CRTHD_L3,coord1); res=lerp(color1,color2,f); }else if(int(TNTC)==4) { color1=COMPAT_TEXTURE(CRTHD_L4,coord0); color2=COMPAT_TEXTURE(CRTHD_L4,coord1); res=lerp(color1,color2,f); } res.rgb=fix_lut(res.rgb,imgColor.rgb); color=lerp(imgColor.rgb,res.rgb,min(TNTC,1.0)); } float3 c=clamp(color,0.0,1.0); float3x3 m_o; float p; if(CS==0.0){p=2.2;m_o=ToRGB;}else if(CS==1.0){p=2.2;m_o=ToMDN;}else if(CS==2.0){p=2.6;m_o=ToDCI;}else if(CS==3.0){p=2.2;m_o=ToADB;}else if(CS==4.0){p=2.4;m_o=ToREC;} color=pow(c,p); float3x3 m_i; if(CP==0.0){m_i=File0;}else if(CP==1.0){m_i=File1;}else if(CP==2.0){m_i=File2;}else if(CP==3.0){m_i=File3;}else if(CP==4.0){m_i=File4;}else if(CP==5.0){m_i=File5;} color=mul(color,m_i); color=mul(color,m_o); color=clamp(color,0.0,1.0); color=pow(color,1.0/p); if(CP==-1.0)color=c; float3 scolor1=plant(pow(color,wp_saturation),max(max(color.r,color.g),color.b)); float luma=dot(color,float3(0.299,0.587,0.114)); float3 scolor2=lerp(luma,color,wp_saturation); color=(wp_saturation>1.0)?scolor1:scolor2; color=plant(color,contrast(max(max(color.r,color.g),color.b))); p=2.2; color=clamp(color,0.0,1.0); color=pow(color,p); float3 warmer=mul(color,D65_to_D55); warmer=mul(warmer,ToRGB); float3 cooler=mul(color,D65_to_D93); cooler=mul(cooler,ToRGB); float m=abs(WP)/100.0; float3 comp=(WP<0.0)?cooler:warmer; color=lerp(color,comp,m); color=pow(max(color,0.0),1.0/p); if(BP>-0.5)color=color+aftrglow.rgb+bp;else { color=max(color+BP/255.0,0.0)/(1.0+BP/255.0*step(-BP/255.0,max(max(color.r,color.g),color.b)))+aftrglow.rgb; } color=min(color*pre_bb,1.0); return float4(color,vignette(texcoord.xy)); } float4 LinearizePS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float3 c1=COMPAT_TEXTURE(CRTHD_S2,fuxcoord).rgb; float3 c2=COMPAT_TEXTURE(CRTHD_S2,fuxcoord+float2(0.0,OrgSize.w)).rgb; float3 c=c1; float intera=1.0; float gamma_in=clamp(gamma_i,1.0,5.0); float m1=max(max(c1.r,c1.g),c1.b); float m2=max(max(c2.r,c2.g),c2.b); float3 df=abs(c1-c2); float d=max(max(df.r,df.g),df.b); if(interm==2.0)d=lerp(0.1*d,10.0*d,step(m1/(m2+0.0001),m2/(m1+0.0001))); float r=m1; float yres_div=1.0;if(intres>1.25)yres_div=intres; bool hscans =(hiscan>0.5); if(interr<=OrgSize.y/yres_div&&interm>0.5&&intres!=1.0&&intres!=0.5&&vga_mode<0.5||hscans) { intera=0.25; float liine_no=clamp(floor( mod(OrgSize.y*fuxcoord.y,2.0)),0.0,1.0); float frame_no=clamp(floor( mod(float(framecount),2.0)),0.0,1.0); float ii=abs(liine_no-frame_no); if(interm< 3.5) { c2=plant(lerp(c2,c2*c2,iscans),max(max(c2.r,c2.g),c2.b)); r=clamp(max(m1*ii,(1.0-iscanb)*min(m1,m2)),0.0,1.0); c=plant(lerp(lerp(c1,c2,min(lerp(m1,1.0-m2,min(m1,1.0-m1))/(d+0.00001),1.0)),c1,ii),r); if(interm==3.0)c=(1.0-0.5*iscanb)*lerp(c2,c1,ii); } if(interm==4.0){c=plant(lerp(c,c*c,0.5*iscans),max(max(c.r,c.g),c.b))*(1.0-0.5*iscanb); } if(hscans)c=c1; } if(vga_mode>0.5) { c=c1; if(interr<=OrgSize.y)intera=0.75;else intera=0.5; } c=pow(c,gamma_in); if(fuxcoord.x>0.5)gamma_in=intera;else gamma_in=1.0/gamma_in; return float4(c,gamma_in); } float4 HGaussianPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float4 GaussSize=float4(OrgSize.x,OrgSize.y,OrgSize.z,OrgSize.w)*lerp(1.0.xxxx,float4(FINE_GAUSS,FINE_GAUSS,1.0/FINE_GAUSS,1.0/FINE_GAUSS),min(FINE_GAUSS-1.0,1.0)); float f=frac(GaussSize.x*texcoord.x); f=0.5-f; float2 tex=floor(GaussSize.xy*texcoord)*GaussSize.zw+0.5*GaussSize.zw; float3 color=0.0; float2 dx=float2(GaussSize.z ,0.0); float3 pixel; float w; float wsum=0.0; float n=-SIZEH; do { pixel=COMPAT_TEXTURE(CRTHD_S3,tex+n*dx).rgb; if(m_glow>0.5) { pixel=max(pixel-m_glow_cutoff,0.0); pixel=plant(pixel,max(max(max(pixel.r,pixel.g),pixel.b)-m_glow_cutoff,0.0)); } w=gauss_h(n+f); color=color+w*pixel; wsum=wsum+w; n=n+1.0; }while(n<=SIZEH); color=color/wsum; return float4(color,1.0); } float4 VGaussianPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float4 GaussSize=float4(SrcSize.x,OrgSize.y,SrcSize.z,OrgSize.w)*lerp(1.0.xxxx,float4(FINE_GAUSS,FINE_GAUSS,1.0/FINE_GAUSS,1.0/FINE_GAUSS),min(FINE_GAUSS-1.0,1.0)); float f=frac(GaussSize.y*texcoord.y); f=0.5-f; float2 tex=floor(GaussSize.xy*texcoord)*GaussSize.zw+0.5*GaussSize.zw; float3 color=0.0; float2 dy=float2(0.0,GaussSize.w ); float3 pixel; float w; float wsum=0.0; float n=-SIZEV; do { pixel=COMPAT_TEXTURE(CRTHD_S5,tex+n*dy).rgb; w=gauss_v(n+f); color=color+w*pixel; wsum=wsum+w; n=n+1.0; }while(n<=SIZEV); color=color/wsum; return float4(color,1.0); } float4 BloomHorzPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float4 BloomSize=float4(OrgSize.x,OrgSize.y,OrgSize.z,OrgSize.w)*lerp(1.0.xxxx,float4(FINE_BLOOM,FINE_BLOOM,1.0/FINE_BLOOM,1.0/FINE_BLOOM),min(FINE_BLOOM-1.0,1.0)); float f=frac(BloomSize.x*texcoord.x); f=0.5-f; float2 tex=floor(BloomSize.xy*texcoord)*BloomSize.zw+0.5*BloomSize.zw; float4 color=0.0; float2 dx=float2(BloomSize.z ,0.0); float4 pixel; float w; float wsum=0.0; float n=-SIZEX; do { pixel=COMPAT_TEXTURE(CRTHD_S3,tex+n*dx); w=bloom_h(n+f); pixel.a =max(max(pixel.r,pixel.g),pixel.b); pixel.a*=pixel.a*pixel.a; color=color+w*pixel; wsum=wsum+w; n=n+1.0; }while(n<=SIZEX); color=color/wsum; return float4(color.rgb,pow(color.a,0.333333)); } float4 BloomVertPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float4 BloomSize=float4(SrcSize.x,OrgSize.y,SrcSize.z,OrgSize.w)*lerp(1.0.xxxx,float4(FINE_BLOOM,FINE_BLOOM,1.0/FINE_BLOOM,1.0/FINE_BLOOM),min(FINE_BLOOM-1.0,1.0)); float f=frac(BloomSize.y*texcoord.y); f=0.5-f; float2 tex=floor(BloomSize.xy*texcoord)*BloomSize.zw+0.5*BloomSize.zw; float4 color=0.0; float2 dy=float2(0.0,BloomSize.w ); float4 pixel; float w; float wsum=0.0; float n=-SIZEY; do { pixel=COMPAT_TEXTURE(CRTHD_S7,tex+n*dy); w=bloom_v(n+f); pixel.a*=pixel.a*pixel.a; color=color+w*pixel; wsum=wsum+w; n=n+1.0; }while(n<=SIZEY); color=color/wsum; return float4(color.rgb,pow(color.a,0.175000)); } float4 HD_Pass1_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float2 prescalex=float2(tex2Dsize(CRTHD_S3,0))/OrgSize.xy; float4 PALSize=OrgSize*float4(prescalex.x,prescalex.y,1.0/prescalex.x,1.0/prescalex.y); float f=frac(PALSize.x*fuxcoord.x); f=0.5-f; float2 tex=floor(PALSize.xy*fuxcoord)*PALSize.zw+0.5*PALSize.zw; float3 color=0.0.xxx; float scolor=0.0; float2 dx=float2(PALSize.z ,0.0); float3 pixel; float w=0.0; float swsum=0.0; float wsum=0.0; float hsharpness=HSHARPNESS*internal_res; float3 cmax=0.0.xxx; float3 cmin=1.0.xxx; float sharp=crthd_h(hsharpness)*S_SHARPH; float maxsharp=MAXS; float FPR=hsharpness; float fpx=0.0; float sp=0.0; float sw=0.0; float ts=0.025; float3 luma=float3(0.2126,0.7152,0.0722); float LOOPSIZE=ceil(2.0*FPR); float CLPSIZE=round(2.0*LOOPSIZE/3.0); float n=-LOOPSIZE; do { pixel=COMPAT_TEXTURE(CRTHD_S3,tex+n*dx).rgb; sp=max(max(pixel.r,pixel.g),pixel.b); w=crthd_h(n+f)-sharp; fpx=abs(n+f-sign(n)*FPR)/FPR; if(abs(n)<=CLPSIZE){cmax=max(cmax,pixel); cmin=min(cmin,pixel);} if(w<0.0)w=clamp(w,lerp(-maxsharp,0.0,pow(clamp(fpx,0.0,1.0),HSHARP)),0.0); color=color+w*pixel; wsum=wsum+w; sw=max(w,0.0)*(dot(pixel,luma)+ts); scolor=scolor+sw*sp; swsum=swsum+sw; n=n+1.0; }while(n<=LOOPSIZE); color =color/wsum; scolor=scolor/swsum; color =clamp(lerp(clamp(color,cmin,cmax),color,HARNG),0.0,1.0); scolor=clamp(lerp(max(max(color.r,color.g),color.b),scolor,spike),0.0,1.0); return float4(color,scolor); } float4 HD_Pass2_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float2 prescalex=float2(tex2Dsize(CRTHD_S3,0))/OrgSize.xy; float4 PALSize=float4(OrgSize.x,OrgSize.y,OrgSize.z,OrgSize.w); float gamma_in=1.0/COMPAT_TEXTURE(CRTHD_S3,0.25).a; float intera=COMPAT_TEXTURE(CRTHD_S3,float2(0.75,0.25)).a; bool hscans=(hiscan>0.5); bool interb=(((intera<0.35)||(no_scanlines>0.025))&&!hscans); bool vgascan=((abs(intera-0.5)<0.05)&&(no_scanlines==0.0)); float SourceY=PALSize.y; float sy=1.0; if( intres==1.0)sy=max(floor(SourceY/199.0),1.0); if( intres>0.25&&intres!=1.0)sy=intres; if(vgascan)sy=0.5; else if(abs(intera-0.75)<0.05)sy=1.0; PALSize*=float4(1.0,1.0/sy,1.0,sy); float2 lexcoord = fuxcoord.xy; if(IOS> 0.0&&!interb) { float2 ofactor= OptSize.xy/OrgSize.xy; float2 intfactor=(IOS<2.5)?floor(ofactor):ceil(ofactor); float2 diff=ofactor/intfactor; float scan=diff.y; lexcoord=overscan(lexcoord,scan,scan); if(IOS==1.0||IOS==3.0)lexcoord=float2(fuxcoord.x,lexcoord.y); } lexcoord=overscan(lexcoord,(OrgSize.x-overscanx)/OrgSize.x,(OrgSize.y-overscany)/OrgSize.y); float2 pos=warp(lexcoord); float coffset=0.5; float2 ps=PALSize.zw; float OGL2Pos=pos.y*PALSize.y-coffset; float f=frac(OGL2Pos); float2 dx=float2(ps.x,0.0); float2 dy=float2(0.0,ps.y); float2 pC4; pC4.y=floor(OGL2Pos)*ps.y+0.5*ps.y; pC4.x=pos.x; if((intres==0.5&&prescalex.y<1.5)||vgascan)pC4.y=floor(pC4.y*OrgSize.y)*OrgSize.w+0.5*OrgSize.w; if( interb&&no_scanlines>0.025)pC4.y=pC4.y+smoothstep(0.40-0.5*no_scanlines,0.60+0.5*no_scanlines,f)*PALSize.w; float3 color1=COMPAT_TEXTURE(CRTHD_S4,pC4).rgb; float3 scolor1=COMPAT_TEXTURE(CRTHD_S4,pC4).aaa; float prescaley=float(tex2Dsize(CRTHD_S3,0).y)/OrgSize.y; if( interb&&no_scanlines<0.05||hscans&&vgascan||hscans)color1=v_resample(pos,PALSize*float4(1.0,prescaley,1.0,1.0/prescaley)); color1=pow(color1,scangamma/gamma_in); pC4+=dy; if((intres==0.5&&prescalex.y<1.5)||vgascan)pC4.y=floor((pos.y+0.33*dy.y)*OrgSize.y)*OrgSize.w+0.5*OrgSize.w; float3 color2=COMPAT_TEXTURE(CRTHD_S4,pC4).rgb; float3 scolor2=COMPAT_TEXTURE(CRTHD_S4,pC4).aaa; color2=pow(color2,scangamma/gamma_in); float3 ctmp=color1;float w3=1.0;float3 color=color1; float3 one=1.0; if( hscans){color2=color1;scolor2=scolor1;} if(!interb||hscans) { float3 luma=float3(0.2126,0.7152,0.0722); float ssub=ssharp*max(abs(scolor1.x-scolor2.x),abs(dot(color1,luma)-dot(color2,luma))); float shape1=lerp(scanline1,scanline2+ssub*scolor1.x*35.0, f); float shape2=lerp(scanline1,scanline2+ssub*scolor2.x*35.0,1.0-f); float wt1=st0( f); float wt2=st0(1.0- f); float3 color0= color1*wt1+ color2*wt2; float3 scolor0=scolor1*wt1+scolor2*wt2; ctmp=color0/(wt1+wt2); float3 sctmp=max(scolor0/(wt1+wt2),ctmp); float3 w1,w2; float3 cref1=lerp(sctmp,scolor1,beam_size);float creff1=pow(max(max(cref1.r,cref1.g),cref1.b),scan_falloff); float3 cref2=lerp(sctmp,scolor2,beam_size);float creff2=pow(max(max(cref2.r,cref2.g),cref2.b),scan_falloff); if(tds>0.5){shape1=lerp(scanline2,shape1,creff1);shape2=lerp(scanline2,shape2,creff2);} float f1= f; float f2=1.0- f; float m1=max(max(color1.r,color1.g),color1.b)+eps; float m2=max(max(color2.r,color2.g),color2.b)+eps; cref1=color1/m1; cref2=color2/m2; if(gsl< 0.5) {w1=sw0(f1,creff1,shape1,cref1);w2=sw0(f2,creff2,shape2,cref2);}else if(gsl==1.0) {w1=sw1(f1,creff1,shape1,cref1);w2=sw1(f2,creff2,shape2,cref2);}else {w1=sw2(f1,creff1,shape1,cref1);w2=sw2(f2,creff2,shape2,cref2);} float3 w3=w1+w2; float wf1=max(max(w3.r,w3.g),w3.b); if(wf1> 1.0) {wf1=1.0/wf1; w1*=wf1, w2*=wf1;} if(abs(clp)>0.005) { sy=m1; one=(clp>0.0)?w1:1.0.xxx; float sat=1.0001-min(min(cref1.r,cref1.g),cref1.b); color1=lerp(color1,plant(pow(color1,0.70.xxx-0.325*sat),sy),pow(sat,0.3333)*one*abs(clp)); sy=m2; one=(clp>0.0)?w2:1.0.xxx; sat=1.0001-min(min(cref2.r,cref2.g),cref2.b); color2=lerp(color2,plant(pow(color2,0.70.xxx-0.325*sat),sy),pow(sat,0.3333)*one*abs(clp)); } color=(gc(color1)*w1+gc(color2)*w2); color=min(color,1.0); } if( interb) { color=gc(color1); } float colmx=max(max(ctmp.r,ctmp.g),ctmp.b); color=pow(color,gamma_in/scangamma); return float4(color,colmx); } float4 ChromaticPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target { float gamma_in=1.0/COMPAT_TEXTURE(CRTHD_S3,0.25).a; float intera=COMPAT_TEXTURE(CRTHD_S3,float2(0.75,0.25)).a; bool interb=((intera<0.35||no_scanlines>0.025)&&(hiscan<0.5)); float2 lexcoord = fuxcoord.xy; if(IOS> 0.0&&!interb) { float2 ofactor= OptSize.xy/OrgSize.xy; float2 intfactor=(IOS<2.5)?floor(ofactor):ceil(ofactor); float2 diff=ofactor/intfactor; float scan=diff.y; lexcoord=overscan(lexcoord,scan,scan); if(IOS==1.0||IOS==3.0)lexcoord=float2(fuxcoord.x,lexcoord.y); } lexcoord=overscan(lexcoord,(OrgSize.x-overscanx)/OrgSize.x,(OrgSize.y-overscany)/OrgSize.y); float2 pos0=warp(fuxcoord.xy); float2 pos1=fuxcoord.xy; float2 pos=warp(lexcoord); float3 color=COMPAT_TEXTURE(CRTHD_S9,pos1).rgb; float3 Bloom=COMPAT_TEXTURE(CRTHD_S8,pos).rgb; float3 Glow=COMPAT_TEXTURE(CRTHD_S6,pos).rgb; if((abs(deconrx)+abs(deconry)+abs(decongx)+abs(decongy)+abs(deconbx)+abs(deconby))>0.2) bring_pixel(color,Bloom,Glow,pos1,pos); float cm=igc(max(max(color.r,color.g),color.b)); float mx1=COMPAT_TEXTURE(CRTHD_S9,pos1 ).a; float colmx=max(mx1,cm); float w3=min((cm+0.0001)/(colmx+0.0005),1.0);if(interb)w3=1.00; float2 dx=float2(0.001,0.0); float mx0=COMPAT_TEXTURE(CRTHD_S9,pos1-dx).a; float mx2=COMPAT_TEXTURE(CRTHD_S9,pos1+dx).a; float mxg=max(max(mx0,mx1),max(mx2,cm)); float mx=pow(mxg,1.40/gamma_in); dx=float2(OrgSize.z,0.0)*0.25; mx0=COMPAT_TEXTURE(CRTHD_S9,pos1-dx).a; mx2=COMPAT_TEXTURE(CRTHD_S9,pos1+dx).a; float mb=(1.0-min(abs(mx0-mx2)/(0.5+mx1),1.0)); float3 orig1=color; float3 one=1.0; float3 cmask=one; float3 dmask=one; float3 emask=one; float mwidths[15]={0.0,2.0,3.0,3.0,6.0,6.0,2.4,3.5,2.4,3.25,3.5,4.5,4.25,7.5,6.25}; float mwidth=mwidths[int(shadow_msk)]; float mask_compensate=frac(mwidth); if(shadow_msk> 0.5) { float2 maskcoord=fracoord.xy* 1.00001; float2 scoord=maskcoord; mwidth=floor(mwidth)*masksize; float swidth=mwidth; bool zoomed=(abs(mask_zoom)>0.75); float mscale=1.0; float2 maskcoord0=maskcoord; maskcoord.y=floor(maskcoord.y/masksize); float mwidth1=max(mwidth+mask_zoom,2.0); if( mshift> 0.25) { float stagg_lvl=1.0; if(frac(mshift)>0.25)stagg_lvl=2.0; float next_line=float(floor(mod(maskcoord.y,2.0*stagg_lvl))0.025 )mlerp=clamp((1.0+zoom_mask)*mlerp-0.5*zoom_mask,0.0,1.0); float mcoord=floor(maskcoord.x/mscale); if(shadow_msk==13.0&&mask_zoom==-2.0)mcoord=ceil(maskcoord.x/mscale); cmask*=lerp(crt_mask(float2(mcoord,maskcoord.y),mx,mb),crt_mask(float2(mcoord+1.0,maskcoord.y),mx,mb),mlerp); } if(slotwidth>0.5)swidth=slotwidth;float smask=1.0; float sm_offset=0.0;bool bsm_offset=(shadow_msk==1.0||shadow_msk==3.0||shadow_msk==6.0||shadow_msk==7.0||shadow_msk==9.0||shadow_msk==12.0); if( zoomed) { if(mask_layout<0.5&&bsm_offset)sm_offset=1.0;else if(bsm_offset)sm_offset=-1.0; } swidth=round(swidth*mscale); smask=slt_mask(scoord+float2(sm_offset,0.0),mx,swidth); smask=clamp(smask+lerp(smask_mit,0.0,min(w3,pow(w3*max(max(orig1.r,orig1.g),orig1.b),0.33333))),0.0,1.0); emask =cmask; cmask*=smask; dmask =cmask; if(abs(mask_bloom)>0.025) { float maxbl=max(max(max(Bloom.r,Bloom.g),Bloom.b),mxg); maxbl=maxbl*max(lerp(1.0,2.0-colmx,bloom_dist),0.0); if(mask_bloom>0.025)cmask=max(min(cmask+maxbl*mask_bloom,1.0),cmask);else cmask=max(lerp(cmask,cmask*(1.0-0.5*maxbl)+plant(pow(Bloom,0.35.xxx),maxbl),-mask_bloom),cmask); } color=pow(color,mask_gamma/gamma_in); color=color*cmask; color=min(color,1.0); color=pow(color,gamma_in/mask_gamma); cmask=min(cmask,1.0); dmask=min(dmask,1.0); } float dark_compensate=lerp(max(clamp(lerp(mcut,maskstr,mx),0.0,1.0)-1.0+mask_compensate,0.0)+1.0,1.0,mx); if(shadow_msk< 0.5) dark_compensate=1.0; float bb=lerp(brightboost1,brightboost2,mx)* dark_compensate; color*=bb; float3 Ref=COMPAT_TEXTURE(CRTHD_S3,pos).rgb; float maxb=COMPAT_TEXTURE(CRTHD_S8,pos).a; float vig=COMPAT_TEXTURE(CRTHD_S2,clamp(pos,0.0+0.5*OrgSize.zw,1.0 -0.5*OrgSize.zw)).a; float3 bcmask=lerp(one,cmask,b_mask); float3 hcmask=lerp(one,cmask,h_mask); float3 Bloom1=Bloom; if(abs(bloom)>0.025) { if(bloom<-0.01)Bloom1=plant(Bloom,maxb); Bloom1= min(Bloom1*(orig1+color), max(0.5*(colmx+orig1-color),0.001*Bloom1)); Bloom1=0.5*(Bloom1+lerp(Bloom1,lerp(colmx*orig1,Bloom1,0.5),1.0-color)); Bloom1= bcmask*Bloom1*max(lerp(1.0,2.0-colmx,bloom_dist),0.0); color=pow(pow(color,mask_gamma/gamma_in)+abs(bloom)*pow(Bloom1,mask_gamma/gamma_in),gamma_in/mask_gamma); } if(!interb)color=declip(min(color,1.0),lerp(1.0,w3,0.6)); if(halation> 0.01) { Bloom=0.5*(Bloom+Bloom*Bloom); float mbl=max(max(Bloom.r,Bloom.g),Bloom.b); float mxh=colmx+colmx*colmx; Bloom=plant(Bloom,max(1.25*(mbl-0.1375),0.165*mxh*(1.0+w3))); Bloom=max((2.0*lerp(maxb*maxb,maxb,colmx)-0.5*max(max(Ref.r,Ref.g),Ref.b)),0.25)*Bloom; Bloom=min((2.5-colmx+0.5*color)*plant(0.375+orig1,lerp(0.5*(1.0+w3),(0.50+w3)/1.5,colmx))*hcmask*Bloom,1.0-color); color=pow(pow(color,mask_gamma/gamma_in)+halation*pow(Bloom,mask_gamma/gamma_in),gamma_in/mask_gamma); }else if(halation<-0.01) { float mbl=max(max(Bloom.r,Bloom.g),Bloom.b); Bloom=plant(Bloom+Ref+orig1+Bloom*Bloom*Bloom,min(mbl*mbl,0.75)); color=color+2.0*lerp(1.0,w3,0.5*colmx)*hcmask*Bloom*(-halation); } float w=0.25+0.60*lerp(w3,1.0,sqrt(colmx)); if(smoothmask>0.5) { color=min(color,1.0); color=max(min(color/w3,1.0)*w3, min(orig1*bb,color*(1.0-w3))); } if(m_glow<0.5)Glow=lerp(Glow,0.25*color,colmx);else { float3 orig2=plant(orig1+0.001*Ref,1.0); maxb=max(max(Glow.r,Glow.g),Glow.b); Bloom=plant(Glow,1.0);Ref=abs(orig2-Bloom); mx0=max(max(orig2.r,orig2.g),orig2.b)-min(min(orig2.r,orig2.g),orig2.b); mx2=max(max(Bloom.r,Bloom.g),Bloom.b)-min(min(Bloom.r,Bloom.g),Bloom.b); Bloom=lerp(maxb*min(Bloom,orig2),w*lerp(lerp(Glow,max(max(Ref.r,Ref.g),Ref.b)*Glow,max(mx,mx0)),lerp(color,Glow,mx2),max(mx0,mx2)*Ref),min(sqrt((1.10-mx0)*(0.10+mx2)),1.0)); if(m_glow>1.5)Glow=lerp(0.5*Glow*Glow,Bloom,Bloom); Glow=lerp(m_glow_low*Glow,m_glow_high*Bloom,pow(colmx,m_glow_dist/gamma_in)); } if(m_glow<0.5) { if(glow >=0.0)color=color+0.5*Glow*glow;else color=color+abs(glow)*min(emask*emask,1.0)*Glow;}else { float3 fmask= clamp(lerp(one,dmask,m_glow_mask),0.0,1.0); color=color+abs(glow)*fmask*Glow; } color=min(color,1.0); color=min(color,max(orig1,color)* lerp(one,dmask,mclip)); color=pow(color,1.0/gamma_o); float rc=0.6*sqrt(max(max(color.r,color.g),color.b))+0.4; if(abs(addnoised)>0.01) { float3 noise0=noise(float3(floor(OptSize.xy*fuxcoord/noiseresd),float(framecount))); if(noisetype<0.5)color=lerp(color,noise0,0.25*abs(addnoised)*rc);else color=min(color*lerp(1.0,1.5*noise0.x,0.5*abs(addnoised)),1.0); } colmx=max(max(orig1.r,orig1.g),orig1.b); color=color+bmask*lerp(emask,0.125*(1.0-colmx)*color,min(20.0*colmx,1.0)); return float4(color*vig*humbars(lerp(pos.y,pos.x,bardir))*post_br*corner(pos0),1.0); } technique CRT_Guest_HD { pass Afterglow { VertexShader=PostProcessVS; PixelShader=AfterglowPS; RenderTarget=CRTHD_T1; } pass PreShader { VertexShader=PostProcessVS; PixelShader=PreShaderPS; RenderTarget=CRTHD_T2; } pass Linearize { VertexShader=PostProcessVS; PixelShader=LinearizePS; RenderTarget=CRTHD_T3; } pass CRT_Pass1 { VertexShader=PostProcessVS; PixelShader=HD_Pass1_PS; RenderTarget=CRTHD_T4; } pass GaussianX { VertexShader=PostProcessVS; PixelShader=HGaussianPS; RenderTarget=CRTHD_T5; } pass GaussianY { VertexShader=PostProcessVS; PixelShader=VGaussianPS; RenderTarget=CRTHD_T6; } pass BloomHorz { VertexShader=PostProcessVS; PixelShader=BloomHorzPS; RenderTarget=CRTHD_T7; } pass BloomVert { VertexShader=PostProcessVS; PixelShader=BloomVertPS; RenderTarget=CRTHD_T8; } pass CRT_Pass2 { VertexShader=PostProcessVS; PixelShader=HD_Pass2_PS; RenderTarget=CRTHD_T9; } pass Chromatic { VertexShader=PostProcessVS; PixelShader=ChromaticPS; } }