#pragma once #include "common_host_interface.h" #include "core/types.h" #include #include #include #include #include #include #include class HostInterface; class Controller; class ControllerInterface { public: enum class Backend { None, #ifdef WITH_SDL2 SDL, #endif #ifdef WIN32 XInput, DInput, #endif #ifdef ANDROID Android, #endif #ifdef WITH_EVDEV Evdev, #endif Count }; enum : int { MAX_NUM_AXISES = 7, MAX_NUM_BUTTONS = 15, NUM_HAT_DIRECTIONS = 4, HAT_DIRECTION_UP = 0, HAT_DIRECTION_DOWN = 1, HAT_DIRECTION_LEFT = 2, HAT_DIRECTION_RIGHT = 3, }; enum AxisSide { Full, Positive, Negative }; using AxisCallback = CommonHostInterface::InputAxisHandler; using ButtonCallback = CommonHostInterface::InputButtonHandler; ControllerInterface(); virtual ~ControllerInterface(); static std::optional ParseBackendName(const char* name); static const char* GetBackendName(Backend type); static Backend GetDefaultBackend(); static std::unique_ptr Create(Backend type); virtual Backend GetBackend() const = 0; virtual bool Initialize(CommonHostInterface* host_interface); virtual void Shutdown(); // Removes all bindings. Call before setting new bindings. virtual void ClearBindings() = 0; // Binding to events. If a binding for this axis/button already exists, returns false. virtual std::optional GetControllerIndex(const std::string_view& device); virtual bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) = 0; virtual bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) = 0; virtual bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction, ButtonCallback callback) = 0; virtual bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position, ButtonCallback callback) = 0; virtual bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) = 0; virtual void PollEvents() = 0; // Changing rumble strength. virtual u32 GetControllerRumbleMotorCount(int controller_index) = 0; virtual void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) = 0; // Set deadzone that will be applied on axis-to-button mappings virtual bool SetControllerDeadzone(int controller_index, float size) = 0; // Input monitoring for external access. struct Hook { enum class Type { Axis, Button, Hat // Only for joysticks }; enum class CallbackResult { StopMonitoring, ContinueMonitoring }; using Callback = std::function; Type type; int controller_index; int button_or_axis_number; std::variant value; // 0/1 for buttons, -1..1 for axes, hat direction name for hats bool track_history; // Track axis movement to spot inversion/half axes }; void SetHook(Hook::Callback callback); void ClearHook(); bool HasHook(); protected: bool DoEventHook(Hook::Type type, int controller_index, int button_or_axis_number, std::variant value, bool track_history = false); void OnControllerConnected(int host_id); void OnControllerDisconnected(int host_id); CommonHostInterface* m_host_interface = nullptr; std::mutex m_event_intercept_mutex; Hook::Callback m_event_intercept_callback; };