// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "controller.h" #include #include #include class PlayStationMouse final : public Controller { public: enum class Binding : u8 { Left = 0, Right = 1, ButtonCount = 2, PointerX = 2, PointerY = 3, BindingCount = 4, }; static const Controller::ControllerInfo INFO; PlayStationMouse(u32 index); ~PlayStationMouse() override; static std::unique_ptr Create(u32 index); ControllerType GetType() const override; void Reset() override; bool DoState(StateWrapper& sw, bool apply_input_state) override; float GetBindState(u32 index) const override; void SetBindState(u32 index, float value) override; void ResetTransferState() override; bool Transfer(const u8 data_in, u8* data_out) override; void LoadSettings(SettingsInterface& si, const char* section) override; private: enum class TransferState : u8 { Idle, Ready, IDMSB, ButtonsLSB, ButtonsMSB, DeltaX, DeltaY }; float m_sensitivity_x = 1.0f; float m_sensitivity_y = 1.0f; // buttons are active low u16 m_button_state = UINT16_C(0xFFFF); float m_delta_x = 0; float m_delta_y = 0; TransferState m_transfer_state = TransferState::Idle; };