#include "gpu.h" #include "YBaseLib/Log.h" #include "common/state_wrapper.h" #include "dma.h" #include "host_interface.h" #include "interrupt_controller.h" #include "stb_image_write.h" #include "system.h" #include "timers.h" #include #include Log_SetChannel(GPU); const GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::GenerateGP0CommandHandlerTable(); GPU::GPU() = default; GPU::~GPU() = default; bool GPU::Initialize(HostDisplay* host_display, System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers) { m_host_display = host_display; m_system = system; m_dma = dma; m_interrupt_controller = interrupt_controller; m_timers = timers; return true; } void GPU::UpdateSettings() {} void GPU::Reset() { SoftReset(); } void GPU::SoftReset() { m_GPUSTAT.bits = 0x14802000; m_drawing_area.Set(0, 0, 0, 0); m_drawing_area_changed = true; m_drawing_offset = {}; m_drawing_offset_changed = true; std::memset(&m_crtc_state, 0, sizeof(m_crtc_state)); m_crtc_state.regs.display_address_start = 0; m_crtc_state.regs.horizontal_display_range = 0xC60260; m_crtc_state.regs.vertical_display_range = 0x3FC10; m_GP0_buffer.clear(); m_GPUREAD_buffer.clear(); m_render_state = {}; m_render_state.texture_page_changed = true; UpdateGPUSTAT(); UpdateCRTCConfig(); } bool GPU::DoState(StateWrapper& sw) { if (sw.IsReading()) { // perform a reset to discard all pending draws/fb state Reset(); } sw.Do(&m_GPUSTAT.bits); sw.Do(&m_render_state.texture_page_x); sw.Do(&m_render_state.texture_page_y); sw.Do(&m_render_state.texture_palette_x); sw.Do(&m_render_state.texture_palette_y); sw.Do(&m_render_state.texture_mode); sw.Do(&m_render_state.transparency_mode); sw.Do(&m_render_state.texture_window_mask_x); sw.Do(&m_render_state.texture_window_mask_y); sw.Do(&m_render_state.texture_window_offset_x); sw.Do(&m_render_state.texture_window_offset_y); sw.Do(&m_render_state.texture_x_flip); sw.Do(&m_render_state.texture_y_flip); sw.Do(&m_render_state.texpage_attribute); sw.Do(&m_render_state.texlut_attribute); sw.Do(&m_render_state.texture_window_value); sw.Do(&m_drawing_area.left); sw.Do(&m_drawing_area.top); sw.Do(&m_drawing_area.right); sw.Do(&m_drawing_area.bottom); sw.Do(&m_drawing_offset.x); sw.Do(&m_drawing_offset.y); sw.Do(&m_drawing_offset.x); sw.Do(&m_crtc_state.regs.display_address_start); sw.Do(&m_crtc_state.regs.horizontal_display_range); sw.Do(&m_crtc_state.regs.vertical_display_range); sw.Do(&m_crtc_state.dot_clock_divider); sw.Do(&m_crtc_state.display_width); sw.Do(&m_crtc_state.display_height); sw.Do(&m_crtc_state.horizontal_total); sw.Do(&m_crtc_state.horizontal_display_start); sw.Do(&m_crtc_state.horizontal_display_end); sw.Do(&m_crtc_state.vertical_total); sw.Do(&m_crtc_state.vertical_display_start); sw.Do(&m_crtc_state.vertical_display_end); sw.Do(&m_crtc_state.fractional_ticks); sw.Do(&m_crtc_state.current_tick_in_scanline); sw.Do(&m_crtc_state.current_scanline); sw.Do(&m_crtc_state.display_aspect_ratio); sw.Do(&m_crtc_state.in_hblank); sw.Do(&m_crtc_state.in_vblank); if (sw.IsReading()) UpdateSliceTicks(); sw.Do(&m_GP0_buffer); sw.Do(&m_GPUREAD_buffer); if (sw.IsReading()) { m_render_state.texture_page_changed = true; m_render_state.texture_window_changed = true; m_drawing_area_changed = true; m_drawing_offset_changed = true; UpdateGPUSTAT(); } if (!sw.DoMarker("GPU-VRAM")) return false; if (sw.IsReading()) { std::vector vram; sw.Do(&vram); UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, vram.data()); UpdateDisplay(); } else { std::vector vram(VRAM_WIDTH * VRAM_HEIGHT); ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, vram.data()); sw.Do(&vram); } return !sw.HasError(); } void GPU::ResetGraphicsAPIState() {} void GPU::RestoreGraphicsAPIState() {} void GPU::UpdateGPUSTAT() { m_GPUSTAT.ready_to_send_vram = !m_GPUREAD_buffer.empty(); m_GPUSTAT.ready_to_recieve_cmd = m_GPUREAD_buffer.empty(); m_GPUSTAT.ready_to_recieve_dma = m_GPUREAD_buffer.empty(); bool dma_request; switch (m_GPUSTAT.dma_direction) { case DMADirection::Off: dma_request = false; break; case DMADirection::FIFO: dma_request = true; // FIFO not full/full break; case DMADirection::CPUtoGP0: dma_request = m_GPUSTAT.ready_to_recieve_dma; break; case DMADirection::GPUREADtoCPU: dma_request = m_GPUSTAT.ready_to_send_vram; break; default: dma_request = false; break; } m_GPUSTAT.dma_data_request = dma_request; m_dma->SetRequest(DMA::Channel::GPU, dma_request); } u32 GPU::ReadRegister(u32 offset) { switch (offset) { case 0x00: return ReadGPUREAD(); case 0x04: { // Bit 31 of GPUSTAT is always clear during vblank. u32 bits = m_GPUSTAT.bits; bits &= ~(BoolToUInt32(m_crtc_state.in_vblank) << 31); return bits; } default: Log_ErrorPrintf("Unhandled register read: %02X", offset); return UINT32_C(0xFFFFFFFF); } } void GPU::WriteRegister(u32 offset, u32 value) { switch (offset) { case 0x00: WriteGP0(value); return; case 0x04: WriteGP1(value); return; default: Log_ErrorPrintf("Unhandled register write: %02X <- %08X", offset, value); return; } } void GPU::DMARead(u32* words, u32 word_count) { if (m_GPUSTAT.dma_direction != DMADirection::GPUREADtoCPU) { Log_ErrorPrintf("Invalid DMA direction from GPU DMA read"); std::fill_n(words, word_count, UINT32_C(0xFFFFFFFF)); return; } const u32 words_to_copy = std::min(word_count, static_cast(m_GPUREAD_buffer.size())); if (!m_GPUREAD_buffer.empty()) { auto it = m_GPUREAD_buffer.begin(); for (u32 i = 0; i < word_count; i++) words[i] = *(it++); m_GPUREAD_buffer.erase(m_GPUREAD_buffer.begin(), it); } if (words_to_copy < word_count) { Log_WarningPrintf("Partially-empty GPUREAD buffer on GPU DMA read"); std::fill_n(words + words_to_copy, word_count - words_to_copy, u32(0)); } UpdateGPUSTAT(); } void GPU::DMAWrite(const u32* words, u32 word_count) { switch (m_GPUSTAT.dma_direction) { case DMADirection::CPUtoGP0: { #if 0 // partial command buffered? have to go through the slow path if (!m_GP0_buffer.empty()) { std::copy(words, words + word_count, std::back_inserter(m_GP0_buffer)); const u32* command_ptr = m_GP0_buffer.data(); u32 command_size = static_cast(m_GP0_buffer.size()); do { const u32* prev_command_ptr = command_ptr; const bool result = HandleGP0Command(command_ptr, command_size); command_size -= command_ptr - prev_command_ptr; if (!result) break; } while (command_size > 0); if (command_size > 0 && command_size < m_GP0_buffer.size()) m_GP0_buffer.erase(m_GP0_buffer.begin(), m_GP0_buffer.begin() + (m_GP0_buffer.size() - command_size)); else if (command_size == 0) m_GP0_buffer.clear(); } else { // fast path - read directly from DMA buffer const u32* command_ptr = words; u32 command_size = word_count; do { const u32* prev_command_ptr = command_ptr; const bool result = HandleGP0Command(command_ptr, command_size); command_size -= command_ptr - prev_command_ptr; if (!result) break; } while (command_size > 0); if (command_size > 0) { // partial command left over std::copy(command_ptr, command_ptr + command_size, std::back_inserter(m_GP0_buffer)); } } UpdateGPUSTAT(); #else for (u32 i = 0; i < word_count; i++) WriteGP0(words[i]); #endif } break; default: { Log_ErrorPrintf("Unhandled GPU DMA write mode %u for %u words", static_cast(m_GPUSTAT.dma_direction.GetValue()), word_count); } break; } } void GPU::UpdateCRTCConfig() { static constexpr std::array dot_clock_dividers = {{10, 8, 5, 4, 7, 7, 7, 7}}; CRTCState& cs = m_crtc_state; if (m_GPUSTAT.pal_mode) { cs.vertical_total = 314; cs.horizontal_total = 3406; } else { cs.vertical_total = 263; cs.horizontal_total = 3413; } const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2); cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index]; cs.horizontal_display_start = static_cast(std::min(cs.regs.X1, cs.horizontal_total)); cs.horizontal_display_end = static_cast(std::min(cs.regs.X2, cs.horizontal_total)); cs.vertical_display_start = static_cast(std::min(cs.regs.Y1, cs.vertical_total)); cs.vertical_display_end = static_cast(std::min(cs.regs.Y2, cs.vertical_total)); // check for a change in resolution const u32 old_horizontal_resolution = cs.display_width; const u32 old_vertical_resolution = cs.display_height; cs.display_width = std::max((cs.regs.X2 - cs.regs.X1) / cs.dot_clock_divider, 1); cs.display_height = cs.regs.Y2 - cs.regs.Y1; if (cs.display_width != old_horizontal_resolution || cs.display_height != old_vertical_resolution) Log_InfoPrintf("Visible resolution is now %ux%u", cs.display_width, cs.display_height); // Compute the aspect ratio necessary to display borders in the inactive region of the picture. // Convert total dots/lines to time. const float dot_clock = (static_cast(MASTER_CLOCK) * (11.0f / 7.0f / static_cast(cs.dot_clock_divider))); const float dot_clock_period = 1.0f / dot_clock; const float dots_per_scanline = static_cast(cs.horizontal_total) / static_cast(cs.dot_clock_divider); const float horizontal_period = dots_per_scanline * dot_clock_period; const float vertical_period = horizontal_period * static_cast(cs.vertical_total); // Convert active dots/lines to time. const float visible_dots_per_scanline = static_cast(cs.display_width); const float horizontal_active_time = horizontal_period * visible_dots_per_scanline; const float vertical_active_time = horizontal_active_time * static_cast(cs.display_height); // Use the reference active time/lines for the signal to work out the border area, and thus aspect ratio // transformation for the active area in our framebuffer. For the purposes of these calculations, we're assuming // progressive scan. float display_ratio; if (m_GPUSTAT.pal_mode) { // Wikipedia says PAL is active 51.95us of 64.00us, and 576/625 lines. const float signal_horizontal_active_time = 51.95f; const float signal_horizontal_total_time = 64.0f; const float signal_vertical_active_lines = 576.0f; const float signal_vertical_total_lines = 625.0f; const float h_ratio = (horizontal_active_time / horizontal_period) * (signal_horizontal_total_time / signal_horizontal_active_time); const float v_ratio = (vertical_active_time / vertical_period) * (signal_vertical_total_lines / signal_vertical_active_lines); display_ratio = h_ratio / v_ratio; } else { const float signal_horizontal_active_time = 52.66f; const float signal_horizontal_total_time = 63.56f; const float signal_vertical_active_lines = 486.0f; const float signal_vertical_total_lines = 525.0f; const float h_ratio = (horizontal_active_time / horizontal_period) * (signal_horizontal_total_time / signal_horizontal_active_time); const float v_ratio = (vertical_active_time / vertical_period) * (signal_vertical_total_lines / signal_vertical_active_lines); display_ratio = h_ratio / v_ratio; } // Ensure the numbers are sane, and not due to a misconfigured active display range. cs.display_aspect_ratio = (std::isnormal(display_ratio) && display_ratio != 0.0f) ? display_ratio : (4.0f / 3.0f); UpdateSliceTicks(); } void GPU::UpdateSliceTicks() { // the next event is at the end of the next scanline #if 1 TickCount ticks_until_next_event; if (m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_display_start) ticks_until_next_event = m_crtc_state.horizontal_display_start - m_crtc_state.current_tick_in_scanline; else if (m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_display_end) ticks_until_next_event = m_crtc_state.horizontal_display_end - m_crtc_state.current_tick_in_scanline; else ticks_until_next_event = m_crtc_state.horizontal_total - m_crtc_state.current_tick_in_scanline; #else // or at vblank. this will depend on the timer config.. const TickCount ticks_until_next_event = ((m_crtc_state.vertical_total - m_crtc_state.current_scanline) * m_crtc_state.horizontal_total) - m_crtc_state.current_tick_in_scanline; #endif // convert to master clock, rounding up as we want to overshoot not undershoot const TickCount system_ticks = (ticks_until_next_event * 7 + 10) / 11; m_system->SetDowncount(system_ticks); } void GPU::Execute(TickCount ticks) { // convert cpu/master clock to GPU ticks, accounting for partial cycles because of the non-integer divider { const TickCount temp = (ticks * 11) + m_crtc_state.fractional_ticks; m_crtc_state.current_tick_in_scanline += temp / 7; m_crtc_state.fractional_ticks = temp % 7; } while (m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_total) { m_crtc_state.current_tick_in_scanline -= m_crtc_state.horizontal_total; m_crtc_state.current_scanline++; // past the end of vblank? if (m_crtc_state.current_scanline >= m_crtc_state.vertical_total) { // start the new frame m_crtc_state.current_scanline = 0; if (m_GPUSTAT.vertical_interlace & m_GPUSTAT.vertical_resolution) { // extra line for NTSC m_crtc_state.current_scanline = BoolToUInt32(m_GPUSTAT.drawing_even_line); m_GPUSTAT.drawing_even_line ^= true; } } const bool new_vblank = m_crtc_state.current_scanline < m_crtc_state.vertical_display_start || m_crtc_state.current_scanline >= m_crtc_state.vertical_display_end; if (m_crtc_state.in_vblank != new_vblank) { m_crtc_state.in_vblank = new_vblank; if (new_vblank) { Log_DebugPrintf("Now in v-blank"); m_interrupt_controller->InterruptRequest(InterruptController::IRQ::VBLANK); // flush any pending draws and "scan out" the image FlushRender(); UpdateDisplay(); m_system->IncrementFrameNumber(); } m_timers->SetGate(HBLANK_TIMER_INDEX, new_vblank); } // alternating even line bit in 240-line mode if (!(m_GPUSTAT.vertical_interlace & m_GPUSTAT.vertical_resolution)) m_GPUSTAT.drawing_even_line = ConvertToBoolUnchecked(m_crtc_state.current_scanline & u32(1)); } const bool new_hblank = m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_display_start || m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_display_end; if (m_crtc_state.in_hblank != new_hblank) { m_crtc_state.in_hblank = new_hblank; if (new_hblank && m_timers->IsUsingExternalClock(HBLANK_TIMER_INDEX)) m_timers->AddTicks(HBLANK_TIMER_INDEX, 1); } UpdateSliceTicks(); } u32 GPU::ReadGPUREAD() { if (m_GPUREAD_buffer.empty()) { Log_DevPrintf("GPUREAD read while buffer is empty"); return UINT32_C(0xFFFFFFFF); } const u32 value = m_GPUREAD_buffer.front(); m_GPUREAD_buffer.pop_front(); UpdateGPUSTAT(); return value; } void GPU::WriteGP0(u32 value) { m_GP0_buffer.push_back(value); Assert(m_GP0_buffer.size() <= 1048576); const u32* command_ptr = m_GP0_buffer.data(); const u32 command = m_GP0_buffer[0] >> 24; if ((this->*s_GP0_command_handler_table[command])(command_ptr, static_cast(m_GP0_buffer.size()))) { DebugAssert(static_cast(command_ptr - m_GP0_buffer.data()) == m_GP0_buffer.size()); m_GP0_buffer.clear(); } UpdateGPUSTAT(); } void GPU::WriteGP1(u32 value) { const u8 command = Truncate8(value >> 24); const u32 param = value & UINT32_C(0x00FFFFFF); switch (command) { case 0x00: // Reset GPU { Log_DebugPrintf("GP1 reset GPU"); SoftReset(); } break; case 0x01: // Clear FIFO { Log_DebugPrintf("GP1 clear FIFO"); m_GP0_buffer.clear(); UpdateGPUSTAT(); } break; case 0x02: // Acknowledge Interrupt { Log_DebugPrintf("Acknowledge interrupt"); m_GPUSTAT.interrupt_request = false; } break; case 0x03: // Display on/off { const bool disable = ConvertToBoolUnchecked(value & 0x01); Log_DebugPrintf("Display %s", disable ? "disabled" : "enabled"); m_GPUSTAT.display_disable = disable; } break; case 0x04: // DMA Direction { m_GPUSTAT.dma_direction = static_cast(param); Log_DebugPrintf("DMA direction <- 0x%02X", static_cast(m_GPUSTAT.dma_direction.GetValue())); UpdateGPUSTAT(); } break; case 0x05: // Set display start address { m_crtc_state.regs.display_address_start = param & CRTCState::Regs::DISPLAY_ADDRESS_START_MASK; Log_DebugPrintf("Display address start <- 0x%08X", m_crtc_state.regs.display_address_start); m_system->IncrementInternalFrameNumber(); } break; case 0x06: // Set horizontal display range { m_crtc_state.regs.horizontal_display_range = param & CRTCState::Regs::HORIZONTAL_DISPLAY_RANGE_MASK; Log_DebugPrintf("Horizontal display range <- 0x%08X", m_crtc_state.regs.horizontal_display_range); UpdateCRTCConfig(); } break; case 0x07: // Set display start address { m_crtc_state.regs.vertical_display_range = param & CRTCState::Regs::VERTICAL_DISPLAY_RANGE_MASK; Log_DebugPrintf("Vertical display range <- 0x%08X", m_crtc_state.regs.vertical_display_range); UpdateCRTCConfig(); } break; case 0x08: // Set display mode { union GP1_08h { u32 bits; BitField horizontal_resolution_1; BitField vertical_resolution; BitField pal_mode; BitField display_area_color_depth; BitField vertical_interlace; BitField horizontal_resolution_2; BitField reverse_flag; }; const GP1_08h dm{param}; m_GPUSTAT.horizontal_resolution_1 = dm.horizontal_resolution_1; m_GPUSTAT.vertical_resolution = dm.vertical_resolution; m_GPUSTAT.pal_mode = dm.pal_mode; m_GPUSTAT.display_area_color_depth_24 = dm.display_area_color_depth; m_GPUSTAT.vertical_interlace = dm.vertical_interlace; m_GPUSTAT.horizontal_resolution_2 = dm.horizontal_resolution_2; m_GPUSTAT.reverse_flag = dm.reverse_flag; Log_DebugPrintf("Set display mode <- 0x%08X", dm.bits); UpdateCRTCConfig(); } break; case 0x10: case 0x11: case 0x12: case 0x13: case 0x14: case 0x15: case 0x16: case 0x17: case 0x18: case 0x19: case 0x1A: case 0x1B: case 0x1C: case 0x1D: case 0x1E: case 0x1F: { HandleGetGPUInfoCommand(value); } break; default: Log_ErrorPrintf("Unimplemented GP1 command 0x%02X", command); break; } } void GPU::HandleGetGPUInfoCommand(u32 value) { const u8 subcommand = Truncate8(value & 0x07); switch (subcommand) { case 0x00: case 0x01: case 0x06: case 0x07: // leave GPUREAD intact break; case 0x02: // Get Texture Window { Log_DebugPrintf("Get texture window"); m_GPUREAD_buffer.push_back(m_render_state.texture_window_value); } break; case 0x03: // Get Draw Area Top Left { Log_DebugPrintf("Get drawing area top left"); m_GPUREAD_buffer.push_back((m_drawing_area.left & UINT32_C(0b1111111111)) | ((m_drawing_area.top & UINT32_C(0b1111111111)) << 10)); } break; case 0x04: // Get Draw Area Bottom Right { Log_DebugPrintf("Get drawing area bottom right"); m_GPUREAD_buffer.push_back((m_drawing_area.right & UINT32_C(0b1111111111)) | ((m_drawing_area.bottom & UINT32_C(0b1111111111)) << 10)); } break; case 0x05: // Get Drawing Offset { Log_DebugPrintf("Get drawing offset"); m_GPUREAD_buffer.push_back((m_drawing_offset.x & INT32_C(0b11111111111)) | ((m_drawing_offset.y & INT32_C(0b11111111111)) << 11)); } break; default: Log_WarningPrintf("Unhandled GetGPUInfo(0x%02X)", ZeroExtend32(subcommand)); break; } } void GPU::UpdateDisplay() {} void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) {} void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) {} void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {} void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) {} void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr) {} void GPU::FlushRender() {} void GPU::RenderState::SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1) { SetFromPaletteAttribute(Truncate16(texcoord0 >> 16)); SetFromPageAttribute(Truncate16(texcoord1 >> 16)); } void GPU::RenderState::SetFromRectangleTexcoord(u32 texcoord) { SetFromPaletteAttribute(Truncate16(texcoord >> 16)); } void GPU::RenderState::SetFromPageAttribute(u16 value) { const u16 old_page_attribute = texpage_attribute; value &= PAGE_ATTRIBUTE_MASK; if (texpage_attribute == value) return; texpage_attribute = value; texture_page_x = static_cast(ZeroExtend32(value & UINT16_C(0x0F)) * UINT32_C(64)); texture_page_y = static_cast(ZeroExtend32((value >> 4) & UINT16_C(1)) * UINT32_C(256)); texture_page_changed |= (old_page_attribute & PAGE_ATTRIBUTE_TEXTURE_PAGE_MASK) != (value & PAGE_ATTRIBUTE_TEXTURE_PAGE_MASK); texture_mode = (static_cast((value >> 7) & UINT16_C(0x03))); transparency_mode = (static_cast((value >> 5) & UINT16_C(0x03))); } void GPU::RenderState::SetFromPaletteAttribute(u16 value) { value &= PALETTE_ATTRIBUTE_MASK; if (texlut_attribute == value) return; texture_palette_x = static_cast(ZeroExtend32(value & UINT16_C(0x3F)) * UINT32_C(16)); texture_palette_y = static_cast(ZeroExtend32((value >> 6) & UINT16_C(0x1FF))); texlut_attribute = value; texture_page_changed = true; } void GPU::RenderState::SetTextureWindow(u32 value) { value &= TEXTURE_WINDOW_MASK; if (texture_window_value == value) return; texture_window_mask_x = value & UINT32_C(0x1F); texture_window_mask_y = (value >> 5) & UINT32_C(0x1F); texture_window_offset_x = (value >> 10) & UINT32_C(0x1F); texture_window_offset_y = (value >> 15) & UINT32_C(0x1F); texture_window_value = value; texture_window_changed = true; } bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer, bool remove_alpha) { std::vector rgba8_buf(width * height); const char* ptr_in = static_cast(buffer); u32* ptr_out = rgba8_buf.data(); for (u32 row = 0; row < height; row++) { const char* row_ptr_in = ptr_in; for (u32 col = 0; col < width; col++) { u16 src_col; std::memcpy(&src_col, row_ptr_in, sizeof(u16)); row_ptr_in += sizeof(u16); *(ptr_out++) = RGBA5551ToRGBA8888(remove_alpha ? (src_col | u16(0x8000)) : src_col); } ptr_in += stride; } return (stbi_write_png(filename, width, height, 4, rgba8_buf.data(), sizeof(u32) * width) != 0); } void GPU::DrawDebugStateWindow() { ImGui::SetNextWindowSize(ImVec2(450, 550), ImGuiCond_FirstUseEver); if (!ImGui::Begin("GPU", &m_system->GetSettings().debugging.show_gpu_state)) { ImGui::End(); return; } const bool is_idle_frame = m_stats.num_polygons == 0; if (!is_idle_frame) { m_last_stats = m_stats; m_stats = {}; } if (ImGui::CollapsingHeader("Statistics", ImGuiTreeNodeFlags_DefaultOpen)) { const Stats& stats = m_last_stats; ImGui::Columns(2); ImGui::SetColumnWidth(0, 200.0f); ImGui::TextUnformatted("Idle Frame: "); ImGui::NextColumn(); ImGui::Text("%s", is_idle_frame ? "Yes" : "No"); ImGui::NextColumn(); ImGui::TextUnformatted("VRAM Reads: "); ImGui::NextColumn(); ImGui::Text("%u", stats.num_vram_reads); ImGui::NextColumn(); ImGui::TextUnformatted("VRAM Fills: "); ImGui::NextColumn(); ImGui::Text("%u", stats.num_vram_fills); ImGui::NextColumn(); ImGui::TextUnformatted("VRAM Writes: "); ImGui::NextColumn(); ImGui::Text("%u", stats.num_vram_writes); ImGui::NextColumn(); ImGui::TextUnformatted("VRAM Copies: "); ImGui::NextColumn(); ImGui::Text("%u", stats.num_vram_copies); ImGui::NextColumn(); ImGui::TextUnformatted("Vertices Processed: "); ImGui::NextColumn(); ImGui::Text("%u", stats.num_vertices); ImGui::NextColumn(); ImGui::TextUnformatted("Polygons Drawn: "); ImGui::NextColumn(); ImGui::Text("%u", stats.num_polygons); ImGui::NextColumn(); ImGui::Columns(1); } DrawRendererStats(is_idle_frame); if (ImGui::CollapsingHeader("CRTC", ImGuiTreeNodeFlags_DefaultOpen)) { const auto& cs = m_crtc_state; ImGui::Text("Dot Clock Divider: %u", cs.dot_clock_divider); ImGui::Text("Vertical Interlace: %s (%s field)", m_GPUSTAT.vertical_interlace ? "Yes" : "No", m_GPUSTAT.interlaced_field ? "odd" : "even"); ImGui::Text("Display Disable: %s", m_GPUSTAT.display_disable ? "Yes" : "No"); ImGui::Text("Drawing Even Line: %s", m_GPUSTAT.drawing_even_line ? "Yes" : "No"); ImGui::Text("Display Resolution: %ux%u", cs.display_width, cs.display_height); ImGui::Text("Color Depth: %u-bit", m_GPUSTAT.display_area_color_depth_24 ? 24 : 15); ImGui::Text("Start Offset: (%u, %u)", cs.regs.X.GetValue(), cs.regs.Y.GetValue()); ImGui::Text("Display Total: %u (%u) horizontal, %u vertical", cs.horizontal_total, cs.horizontal_total / cs.dot_clock_divider, cs.vertical_total); ImGui::Text("Display Range: %u-%u (%u-%u), %u-%u", cs.regs.X1.GetValue(), cs.regs.X2.GetValue(), cs.regs.X1.GetValue() / cs.dot_clock_divider, cs.regs.X2.GetValue() / cs.dot_clock_divider, cs.regs.Y1.GetValue(), cs.regs.Y2.GetValue()); ImGui::Text("Current Scanline: %u (tick %u)", cs.current_scanline, cs.current_tick_in_scanline); } if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("Dither: %s", m_GPUSTAT.dither_enable ? "Enabled" : "Disabled"); ImGui::Text("Draw To Display Area: %s", m_GPUSTAT.dither_enable ? "Yes" : "No"); ImGui::Text("Draw Set Mask Bit: %s", m_GPUSTAT.draw_set_mask_bit ? "Yes" : "No"); ImGui::Text("Draw To Masked Pixels: %s", m_GPUSTAT.draw_to_masked_pixels ? "Yes" : "No"); ImGui::Text("Reverse Flag: %s", m_GPUSTAT.reverse_flag ? "Yes" : "No"); ImGui::Text("Texture Disable: %s", m_GPUSTAT.texture_disable ? "Yes" : "No"); ImGui::Text("PAL Mode: %s", m_GPUSTAT.pal_mode ? "Yes" : "No"); ImGui::Text("Interrupt Request: %s", m_GPUSTAT.interrupt_request ? "Yes" : "No"); ImGui::Text("DMA Request: %s", m_GPUSTAT.dma_data_request ? "Yes" : "No"); } ImGui::End(); } void GPU::DrawRendererStats(bool is_idle_frame) {}