add_library(core bios.cpp bios.h bus.cpp bus.h bus.inl cdrom.cpp cdrom.h cpu_code_cache.cpp cpu_code_cache.h cpu_core.cpp cpu_core.h cpu_core.inl cpu_disasm.cpp cpu_disasm.h cpu_types.cpp cpu_types.h digital_controller.cpp digital_controller.h dma.cpp dma.h game_list.cpp game_list.h gpu.cpp gpu.h gpu_commands.cpp gpu_hw.cpp gpu_hw.h gpu_hw_opengl.cpp gpu_hw_opengl.h gpu_hw_shadergen.cpp gpu_hw_shadergen.h gpu_sw.cpp gpu_sw.h gte.cpp gte.h gte.inl gte_types.h host_interface.cpp host_interface.h interrupt_controller.cpp interrupt_controller.h mdec.cpp mdec.h memory_card.cpp memory_card.h pad.cpp pad.h pad_device.cpp pad_device.h save_state_version.h settings.cpp settings.h spu.cpp spu.h system.cpp system.h timers.cpp timers.h types.h ) set(RECOMPILER_SRCS cpu_recompiler_code_generator.cpp cpu_recompiler_code_generator.h cpu_recompiler_code_generator_generic.cpp cpu_recompiler_register_cache.cpp cpu_recompiler_register_cache.h cpu_recompiler_thunks.cpp cpu_recompiler_thunks.h cpu_recompiler_types.h ) target_include_directories(core PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..") target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..") target_link_libraries(core PUBLIC Threads::Threads YBaseLib common imgui tinyxml2) target_link_libraries(core PRIVATE glad simpleini stb) if(WIN32) target_sources(core PRIVATE gpu_hw_d3d11.cpp gpu_hw_d3d11.h ) endif() if(${CPU_ARCH} STREQUAL "x64") target_include_directories(core PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../../dep/xbyak/xbyak") target_compile_definitions(core PRIVATE "WITH_RECOMPILER=1") target_sources(core PRIVATE ${RECOMPILER_SRCS} cpu_recompiler_code_generator_x64.cpp ) message("Building x64 recompiler") elseif(${CPU_ARCH} STREQUAL "aarch64") target_compile_definitions(core PRIVATE "WITH_RECOMPILER=1") target_sources(core PRIVATE ${RECOMPILER_SRCS} cpu_recompiler_code_generator_aarch64.cpp ) target_link_libraries(core PRIVATE vixl) message("Building AArch64 recompiler") else() message("Not building recompiler") endif()