#include "pad_device.h" #include "common/state_wrapper.h" PadDevice::PadDevice() = default; PadDevice::~PadDevice() = default; void PadDevice::Reset() {} bool PadDevice::DoState(StateWrapper& sw) { return !sw.HasError(); } void PadDevice::ResetTransferState() {} bool PadDevice::Transfer(const u8 data_in, u8* data_out) { *data_out = 0xFF; return false; }