#pragma once #include "controller.h" #include #include #include class DigitalController final : public Controller { public: enum class Button : u8 { Select = 0, L3 = 1, R3 = 2, Start = 3, Up = 4, Right = 5, Down = 6, Left = 7, L2 = 8, R2 = 9, L1 = 10, R1 = 11, Triangle = 12, Circle = 13, Cross = 14, Square = 15, Count }; DigitalController(); ~DigitalController() override; static std::unique_ptr Create(); static std::optional StaticGetAxisCodeByName(std::string_view button_name); static std::optional StaticGetButtonCodeByName(std::string_view button_name); static AxisList StaticGetAxisNames(); static ButtonList StaticGetButtonNames(); static u32 StaticGetVibrationMotorCount(); static SettingList StaticGetSettings(); ControllerType GetType() const override; std::optional GetAxisCodeByName(std::string_view axis_name) const override; std::optional GetButtonCodeByName(std::string_view button_name) const override; void Reset() override; bool DoState(StateWrapper& sw) override; void SetAxisState(s32 axis_code, float value) override; void SetButtonState(s32 button_code, bool pressed) override; u32 GetButtonStateBits() const override; void ResetTransferState() override; bool Transfer(const u8 data_in, u8* data_out) override; void SetButtonState(Button button, bool pressed); void LoadSettings(const char* section) override; private: enum class TransferState : u8 { Idle, IDMSB, ButtonsLSB, ButtonsMSB }; // buttons are active low u16 m_button_state = UINT16_C(0xFFFF); TransferState m_transfer_state = TransferState::Idle; bool m_popn_controller_mode = false; u8 GetButtonsLSBMask() const; };