#pragma once // GLAD has to come first so that Qt doesn't pull in the system GL headers, which are incompatible with glad. #include // Hack to prevent Apple's glext.h headers from getting included via qopengl.h, since we still want to use glad. #ifdef __APPLE__ #define __glext_h_ #endif #include "common/gl/program.h" #include "common/gl/texture.h" #include "core/host_display.h" #include "qtdisplaywindow.h" #include #include class QtHostInterface; class OpenGLDisplayWindow final : public QtDisplayWindow, public HostDisplay { Q_OBJECT public: OpenGLDisplayWindow(QtHostInterface* host_interface, QWindow* parent); ~OpenGLDisplayWindow(); HostDisplay* getHostDisplayInterface() override; bool hasDeviceContext() const override; bool createDeviceContext(QThread* worker_thread, bool debug_device) override; bool initializeDeviceContext(bool debug_device) override; void destroyDeviceContext() override; RenderAPI GetRenderAPI() const override; void* GetRenderDevice() const override; void* GetRenderContext() const override; void* GetRenderWindow() const override; void ChangeRenderWindow(void* new_window) override; std::unique_ptr CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, bool dynamic) override; void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_stride) override; void SetVSync(bool enabled) override; std::tuple GetWindowSize() const override; void WindowResized() override; void Render() override; private: const char* GetGLSLVersionString() const; std::string GetGLSLVersionHeader() const; bool createImGuiContext() override; void destroyImGuiContext() override; bool createDeviceResources() override; void destroyDeviceResources() override; void renderDisplay(); std::unique_ptr m_gl_context = nullptr; GL::Program m_display_program; GLuint m_display_vao = 0; GLuint m_display_nearest_sampler = 0; GLuint m_display_linear_sampler = 0; };