// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #include "playstation_mouse.h" #include "gpu.h" #include "host.h" #include "system.h" #include "util/state_wrapper.h" #include "common/assert.h" #include "common/log.h" #include Log_SetChannel(PlayStationMouse); static constexpr std::array(PlayStationMouse::Binding::ButtonCount)> s_button_indices = { {11, 10}}; PlayStationMouse::PlayStationMouse(u32 index) : Controller(index) { } PlayStationMouse::~PlayStationMouse() = default; ControllerType PlayStationMouse::GetType() const { return ControllerType::PlayStationMouse; } void PlayStationMouse::Reset() { m_transfer_state = TransferState::Idle; } bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state) { if (!Controller::DoState(sw, apply_input_state)) return false; u16 button_state = m_button_state; float delta_x = m_delta_x; float delta_y = m_delta_y; sw.Do(&button_state); if (sw.GetVersion() >= 60) { sw.Do(&delta_x); sw.Do(&delta_y); } else { u8 dummy = 0; sw.Do(&dummy); sw.Do(&dummy); } if (apply_input_state) { m_button_state = button_state; m_delta_x = delta_x; m_delta_y = delta_y; } sw.Do(&m_transfer_state); return true; } float PlayStationMouse::GetBindState(u32 index) const { if (index >= s_button_indices.size()) return 0.0f; const u32 bit = s_button_indices[index]; return static_cast(((m_button_state >> bit) & 1u) ^ 1u); } void PlayStationMouse::SetBindState(u32 index, float value) { if (index >= s_button_indices.size()) { if (index == static_cast(Binding::PointerX)) m_delta_x += value; else if (index == static_cast(Binding::PointerY)) m_delta_y += value; return; } if (value >= 0.5f) m_button_state &= ~(u16(1) << s_button_indices[index]); else m_button_state |= u16(1) << s_button_indices[index]; } void PlayStationMouse::ResetTransferState() { m_transfer_state = TransferState::Idle; } bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out) { static constexpr u16 ID = 0x5A12; switch (m_transfer_state) { case TransferState::Idle: { *data_out = 0xFF; if (data_in == 0x01) { m_transfer_state = TransferState::Ready; return true; } return false; } case TransferState::Ready: { if (data_in == 0x42) { *data_out = Truncate8(ID); m_transfer_state = TransferState::IDMSB; return true; } *data_out = 0xFF; return false; } case TransferState::IDMSB: { *data_out = Truncate8(ID >> 8); m_transfer_state = TransferState::ButtonsLSB; return true; } case TransferState::ButtonsLSB: { *data_out = Truncate8(m_button_state); m_transfer_state = TransferState::ButtonsMSB; return true; } case TransferState::ButtonsMSB: { *data_out = Truncate8(m_button_state >> 8); m_transfer_state = TransferState::DeltaX; return true; } case TransferState::DeltaX: { const float delta_x = std::clamp(std::floor(m_delta_x * m_sensitivity_x), static_cast(std::numeric_limits::min()), static_cast(std::numeric_limits::max())); m_delta_x -= delta_x / m_sensitivity_x; *data_out = static_cast(delta_x); m_transfer_state = TransferState::DeltaY; return true; } case TransferState::DeltaY: { const float delta_y = std::clamp(std::floor(m_delta_y * m_sensitivity_y), static_cast(std::numeric_limits::min()), static_cast(std::numeric_limits::max())); m_delta_y -= delta_y / m_sensitivity_x; *data_out = static_cast(delta_y); m_transfer_state = TransferState::Idle; return false; } default: { UnreachableCode(); } } } void PlayStationMouse::LoadSettings(SettingsInterface& si, const char* section) { Controller::LoadSettings(si, section); m_sensitivity_x = si.GetFloatValue(section, "SensitivityX", 1.0f); m_sensitivity_y = si.GetFloatValue(section, "SensitivityY", 1.0f); } std::unique_ptr PlayStationMouse::Create(u32 index) { return std::make_unique(index); } static const Controller::ControllerBindingInfo s_binding_info[] = { #define BUTTON(name, display_name, button, genb) \ { \ name, display_name, static_cast(button), InputBindingInfo::Type::Button, genb \ } // clang-format off { "Pointer", TRANSLATE_NOOP("PlaystationMouse", "Pointer"), static_cast(PlayStationMouse::Binding::PointerX), InputBindingInfo::Type::Pointer, GenericInputBinding::Unknown }, BUTTON("Left", TRANSLATE_NOOP("PlayStationMouse", "Left Button"), PlayStationMouse::Binding::Left, GenericInputBinding::Cross), BUTTON("Right", TRANSLATE_NOOP("PlayStationMouse", "Right Button"), PlayStationMouse::Binding::Right, GenericInputBinding::Circle), // clang-format on #undef BUTTON }; static const SettingInfo s_settings[] = { {SettingInfo::Type::Float, "SensitivityX", TRANSLATE_NOOP("PlayStationMouse", "Horizontal Sensitivity"), TRANSLATE_NOOP("PlayStationMouse", "Adjusts the correspondance between physical and virtual mouse movement."), "1.0", "0.01", "2.0", "0.01", "%.0f", nullptr, 100.0f}, {SettingInfo::Type::Float, "SensitivityY", TRANSLATE_NOOP("PlayStationMouse", "Vertical Sensitivity"), TRANSLATE_NOOP("PlayStationMouse", "Adjusts the correspondance between physical and virtual mouse movement."), "1.0", "0.01", "2.0", "0.01", "%.0f", nullptr, 100.0f}, }; const Controller::ControllerInfo PlayStationMouse::INFO = {ControllerType::PlayStationMouse, "PlayStationMouse", TRANSLATE_NOOP("ControllerType", "PlayStation Mouse"), s_binding_info, s_settings, Controller::VibrationCapabilities::NoVibration};