#pragma once #include "core/types.h" #include "frontend-common/game_list.h" #include #include #include #include #include #include class GameListModel final : public QAbstractTableModel { Q_OBJECT public: enum Column : int { Column_Type, Column_Code, Column_Title, Column_FileTitle, Column_Developer, Column_Publisher, Column_Genre, Column_Year, Column_Players, Column_Size, Column_Region, Column_Compatibility, Column_Cover, Column_Count }; static std::optional getColumnIdForName(std::string_view name); static const char* getColumnName(Column col); GameListModel(GameList* game_list, QObject* parent = nullptr); ~GameListModel(); int rowCount(const QModelIndex& parent = QModelIndex()) const override; int columnCount(const QModelIndex& parent = QModelIndex()) const override; QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; ALWAYS_INLINE const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; } void refresh(); bool titlesLessThan(int left_row, int right_row, bool ascending) const; bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column, bool ascending) const; bool getShowCoverTitles() const { return m_show_titles_for_covers; } void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; } float getCoverScale() const { return m_cover_scale; } void setCoverScale(float scale); int getCoverArtWidth() const; int getCoverArtHeight() const; int getCoverArtSpacing() const; void refreshCovers(); private: void loadCommonImages(); void setColumnDisplayNames(); GameList* m_game_list; float m_cover_scale = 1.0f; bool m_show_titles_for_covers = false; std::array m_column_display_names; QPixmap m_type_disc_pixmap; QPixmap m_type_disc_with_settings_pixmap; QPixmap m_type_exe_pixmap; QPixmap m_type_playlist_pixmap; QPixmap m_type_psf_pixmap; QPixmap m_region_jp_pixmap; QPixmap m_region_eu_pixmap; QPixmap m_region_us_pixmap; QPixmap m_region_other_pixmap; std::array(GameListCompatibilityRating::Count)> m_compatibiliy_pixmaps; mutable std::unordered_map m_cover_pixmap_cache; };