// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #include "d3d12_pipeline.h" #include "d3d12_builders.h" #include "d3d12_device.h" #include "d3d_common.h" #include "common/assert.h" #include "common/log.h" #include "common/sha1_digest.h" #include "common/string_util.h" #include Log_SetChannel(D3D12Device); D3D12Shader::D3D12Shader(GPUShaderStage stage, Bytecode bytecode) : GPUShader(stage), m_bytecode(std::move(bytecode)) { } D3D12Shader::~D3D12Shader() = default; void D3D12Shader::SetDebugName(const std::string_view& name) { } std::unique_ptr D3D12Device::CreateShaderFromBinary(GPUShaderStage stage, std::span data) { // Can't do much at this point. std::vector bytecode(data.begin(), data.end()); return std::unique_ptr(new D3D12Shader(stage, std::move(bytecode))); } std::unique_ptr D3D12Device::CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source, const char* entry_point, DynamicHeapArray* out_binary) { std::optional> bytecode = D3DCommon::CompileShader(m_feature_level, m_debug_device, stage, source, entry_point); if (!bytecode.has_value()) return {}; std::unique_ptr ret = CreateShaderFromBinary(stage, bytecode.value()); if (ret && out_binary) *out_binary = std::move(bytecode.value()); return ret; } ////////////////////////////////////////////////////////////////////////// D3D12Pipeline::D3D12Pipeline(Microsoft::WRL::ComPtr pipeline, Layout layout, D3D12_PRIMITIVE_TOPOLOGY topology, u32 vertex_stride, u32 blend_constants) : GPUPipeline(), m_pipeline(std::move(pipeline)), m_layout(layout), m_topology(topology), m_vertex_stride(vertex_stride), m_blend_constants(blend_constants), m_blend_constants_f(GPUDevice::RGBA8ToFloat(blend_constants)) { } D3D12Pipeline::~D3D12Pipeline() { D3D12Device::GetInstance().DeferObjectDestruction(std::move(m_pipeline)); } void D3D12Pipeline::SetDebugName(const std::string_view& name) { D3D12::SetObjectName(m_pipeline.Get(), name); } std::string D3D12Pipeline::GetPipelineName(const GraphicsConfig& config) { SHA1Digest hash; hash.Update(&config.layout, sizeof(config.layout)); hash.Update(&config.primitive, sizeof(config.primitive)); if (!config.input_layout.vertex_attributes.empty()) { hash.Update(config.input_layout.vertex_attributes.data(), sizeof(VertexAttribute) * static_cast(config.input_layout.vertex_attributes.size())); hash.Update(&config.input_layout.vertex_stride, sizeof(config.input_layout.vertex_stride)); } hash.Update(&config.rasterization.key, sizeof(config.rasterization.key)); hash.Update(&config.depth.key, sizeof(config.depth.key)); hash.Update(&config.blend.key, sizeof(config.blend.key)); if (const D3D12Shader* shader = static_cast(config.vertex_shader)) hash.Update(shader->GetBytecodeData(), shader->GetBytecodeSize()); if (const D3D12Shader* shader = static_cast(config.fragment_shader)) hash.Update(shader->GetBytecodeData(), shader->GetBytecodeSize()); if (const D3D12Shader* shader = static_cast(config.geometry_shader)) hash.Update(shader->GetBytecodeData(), shader->GetBytecodeSize()); hash.Update(&config.color_format, sizeof(config.color_format)); hash.Update(&config.depth_format, sizeof(config.depth_format)); hash.Update(&config.samples, sizeof(config.samples)); hash.Update(&config.per_sample_shading, sizeof(config.per_sample_shading)); u8 digest[SHA1Digest::DIGEST_SIZE]; hash.Final(digest); return SHA1Digest::DigestToString(digest); } std::unique_ptr D3D12Device::CreatePipeline(const GPUPipeline::GraphicsConfig& config) { static constexpr std::array(GPUPipeline::Primitive::MaxCount)> primitives = {{ D3D_PRIMITIVE_TOPOLOGY_POINTLIST, // Points D3D_PRIMITIVE_TOPOLOGY_LINELIST, // Lines D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, // Triangles D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, // TriangleStrips }}; static constexpr std::array(GPUPipeline::Primitive::MaxCount)> primitive_types = {{ D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, // Points D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, // Lines D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, // Triangles D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, // TriangleStrips }}; static constexpr u32 MAX_COMPONENTS = 4; static constexpr const DXGI_FORMAT format_mapping[static_cast(GPUPipeline::VertexAttribute::Type::MaxCount)][MAX_COMPONENTS] = { {DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT}, // Float {DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UINT}, // UInt8 {DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_SINT}, // SInt8 {DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM}, // UNorm8 {DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R16G16B16A16_UINT}, // UInt16 {DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R16G16B16A16_SINT}, // SInt16 {DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R16G16B16A16_UNORM}, // UNorm16 {DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32A32_UINT}, // UInt32 {DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32A32_SINT}, // SInt32 }; static constexpr std::array(GPUPipeline::CullMode::MaxCount)> cull_mapping = {{ D3D12_CULL_MODE_NONE, // None D3D12_CULL_MODE_FRONT, // Front D3D12_CULL_MODE_BACK, // Back }}; static constexpr std::array(GPUPipeline::DepthFunc::MaxCount)> compare_mapping = {{ D3D12_COMPARISON_FUNC_NEVER, // Never D3D12_COMPARISON_FUNC_ALWAYS, // Always D3D12_COMPARISON_FUNC_LESS, // Less D3D12_COMPARISON_FUNC_LESS_EQUAL, // LessEqual D3D12_COMPARISON_FUNC_GREATER, // Greater D3D12_COMPARISON_FUNC_GREATER_EQUAL, // GreaterEqual D3D12_COMPARISON_FUNC_EQUAL, // Equal }}; static constexpr std::array(GPUPipeline::BlendFunc::MaxCount)> blend_mapping = {{ D3D12_BLEND_ZERO, // Zero D3D12_BLEND_ONE, // One D3D12_BLEND_SRC_COLOR, // SrcColor D3D12_BLEND_INV_SRC_COLOR, // InvSrcColor D3D12_BLEND_DEST_COLOR, // DstColor D3D12_BLEND_INV_DEST_COLOR, // InvDstColor D3D12_BLEND_SRC_ALPHA, // SrcAlpha D3D12_BLEND_INV_SRC_ALPHA, // InvSrcAlpha D3D12_BLEND_SRC1_ALPHA, // SrcAlpha1 D3D12_BLEND_INV_SRC1_ALPHA, // InvSrcAlpha1 D3D12_BLEND_DEST_ALPHA, // DstAlpha D3D12_BLEND_INV_DEST_ALPHA, // InvDstAlpha D3D12_BLEND_BLEND_FACTOR, // ConstantColor D3D12_BLEND_INV_BLEND_FACTOR, // InvConstantColor }}; static constexpr std::array(GPUPipeline::BlendOp::MaxCount)> op_mapping = {{ D3D12_BLEND_OP_ADD, // Add D3D12_BLEND_OP_SUBTRACT, // Subtract D3D12_BLEND_OP_REV_SUBTRACT, // ReverseSubtract D3D12_BLEND_OP_MIN, // Min D3D12_BLEND_OP_MAX, // Max }}; D3D12::GraphicsPipelineBuilder gpb; gpb.SetRootSignature(m_root_signatures[static_cast(config.layout)].Get()); gpb.SetVertexShader(static_cast(config.vertex_shader)->GetBytecodeData(), static_cast(config.vertex_shader)->GetBytecodeSize()); gpb.SetPixelShader(static_cast(config.fragment_shader)->GetBytecodeData(), static_cast(config.fragment_shader)->GetBytecodeSize()); if (config.geometry_shader) { gpb.SetGeometryShader(static_cast(config.geometry_shader)->GetBytecodeData(), static_cast(config.geometry_shader)->GetBytecodeSize()); } gpb.SetPrimitiveTopologyType(primitive_types[static_cast(config.primitive)]); if (!config.input_layout.vertex_attributes.empty()) { for (u32 i = 0; i < static_cast(config.input_layout.vertex_attributes.size()); i++) { const GPUPipeline::VertexAttribute& va = config.input_layout.vertex_attributes[i]; DebugAssert(va.components > 0 && va.components <= MAX_COMPONENTS); gpb.AddVertexAttribute( "ATTR", i, format_mapping[static_cast(va.type.GetValue())][static_cast(va.components.GetValue() - 1)], 0, va.offset); } } gpb.SetRasterizationState(D3D12_FILL_MODE_SOLID, cull_mapping[static_cast(config.rasterization.cull_mode.GetValue())], false); if (config.samples > 1) gpb.SetMultisamples(config.samples); gpb.SetDepthState(config.depth.depth_test != GPUPipeline::DepthFunc::Always || config.depth.depth_write, config.depth.depth_write, compare_mapping[static_cast(config.depth.depth_test.GetValue())]); gpb.SetNoStencilState(); gpb.SetBlendState(0, config.blend.enable, blend_mapping[static_cast(config.blend.src_blend.GetValue())], blend_mapping[static_cast(config.blend.dst_blend.GetValue())], op_mapping[static_cast(config.blend.blend_op.GetValue())], blend_mapping[static_cast(config.blend.src_alpha_blend.GetValue())], blend_mapping[static_cast(config.blend.dst_alpha_blend.GetValue())], op_mapping[static_cast(config.blend.alpha_blend_op.GetValue())], config.blend.write_mask); if (config.color_format != GPUTexture::Format::Unknown) gpb.SetRenderTarget(0, D3DCommon::GetFormatMapping(config.color_format).rtv_format); if (config.depth_format != GPUTexture::Format::Unknown) gpb.SetDepthStencilFormat(D3DCommon::GetFormatMapping(config.depth_format).dsv_format); ComPtr pipeline; if (m_pipeline_library) { const std::wstring name = StringUtil::UTF8StringToWideString(D3D12Pipeline::GetPipelineName(config)); HRESULT hr = m_pipeline_library->LoadGraphicsPipeline(name.c_str(), gpb.GetDesc(), IID_PPV_ARGS(pipeline.GetAddressOf())); if (FAILED(hr)) { // E_INVALIDARG = not found. if (hr != E_INVALIDARG) Log_ErrorPrintf("LoadGraphicsPipeline() failed with HRESULT %08X", hr); // Need to create it normally. pipeline = gpb.Create(m_device.Get(), false); // Store if it wasn't an OOM or something else. if (pipeline && hr == E_INVALIDARG) { hr = m_pipeline_library->StorePipeline(name.c_str(), pipeline.Get()); if (FAILED(hr)) Log_ErrorPrintf("StorePipeline() failed with HRESULT %08X", hr); } } } else { pipeline = gpb.Create(m_device.Get(), false); } if (!pipeline) return {}; return std::unique_ptr(new D3D12Pipeline( pipeline, config.layout, primitives[static_cast(config.primitive)], config.input_layout.vertex_attributes.empty() ? 0 : config.input_layout.vertex_stride, config.blend.constant)); }