// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #include "gpu_texture.h" #include "gpu_device.h" #include "common/bitutils.h" #include "common/log.h" #include "common/string_util.h" Log_SetChannel(GPUTexture); GPUTexture::GPUTexture() = default; GPUTexture::GPUTexture(u16 width, u16 height, u8 layers, u8 levels, u8 samples, Type type, Format format) : m_width(width), m_height(height), m_layers(layers), m_levels(levels), m_samples(samples), m_type(type), m_format(format) { } GPUTexture::~GPUTexture() = default; const char* GPUTexture::GetFormatName(Format format) { static constexpr const char* format_names[static_cast(Format::MaxCount)] = { "Unknown", // Unknown "RGBA8", // RGBA8 "BGRA8", // BGRA8 "RGB565", // RGB565 "RGB5551", // RGBA5551 "R8", // R8 "D16", // D16 "R16", // R16 "R16F", // R16F "R32I", // R32I "R32U", // R32U "R32F", // R32F "RG8", // RG8 "RG16", // RG16 "RG16F", // RG16F "RG32F", // RG32F "RGBA16", // RGBA16 "RGBA16F", // RGBA16F "RGBA32F", // RGBA32F "RGB10A2", // RGB10A2 }; return format_names[static_cast(format)]; } void GPUTexture::ClearBaseProperties() { m_width = 0; m_height = 0; m_layers = 0; m_levels = 0; m_samples = 0; m_type = GPUTexture::Type::Unknown; m_format = GPUTexture::Format::Unknown; m_state = State::Dirty; } std::array GPUTexture::GetUNormClearColor() const { return GPUDevice::RGBA8ToFloat(m_clear_value.color); } u32 GPUTexture::GetPixelSize(GPUTexture::Format format) { switch (format) { case Format::RGBA8: case Format::BGRA8: return 4; case Format::RGBA5551: case Format::RGB565: case Format::D16: return 2; case Format::R8: return 1; default: return 0; } } bool GPUTexture::IsDepthFormat(Format format) { return (format == Format::D16); } bool GPUTexture::ValidateConfig(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type, Format format) { if (width > MAX_WIDTH || height > MAX_HEIGHT || layers > MAX_LAYERS || levels > MAX_LEVELS || samples > MAX_SAMPLES) { Log_ErrorPrintf("Invalid dimensions: %ux%ux%u %u %u.", width, height, layers, levels, samples); return false; } const u32 max_texture_size = g_gpu_device->GetMaxTextureSize(); if (width > max_texture_size || height > max_texture_size) { Log_ErrorPrintf("Texture width (%u) or height (%u) exceeds max texture size (%u).", width, height, max_texture_size); return false; } const u32 max_samples = g_gpu_device->GetMaxMultisamples(); if (samples > max_samples) { Log_ErrorPrintf("Texture samples (%u) exceeds max samples (%u).", samples, max_samples); return false; } if (samples > 1 && levels > 1) { Log_ErrorPrintf("Multisampled textures can't have mip levels."); return false; } if (layers > 1 && type != Type::Texture) { Log_ErrorPrintf("Texture arrays are not supported on targets."); return false; } if (levels > 1 && type != Type::Texture) { Log_ErrorPrintf("Mipmaps are not supported on targets."); return false; } return true; } bool GPUTexture::ConvertTextureDataToRGBA8(u32 width, u32 height, std::vector& texture_data, u32& texture_data_stride, GPUTexture::Format format) { switch (format) { case Format::BGRA8: { for (u32 y = 0; y < height; y++) { u32* pixels = reinterpret_cast(reinterpret_cast(texture_data.data()) + (y * texture_data_stride)); for (u32 x = 0; x < width; x++) pixels[x] = (pixels[x] & 0xFF00FF00) | ((pixels[x] & 0xFF) << 16) | ((pixels[x] >> 16) & 0xFF); } return true; } case Format::RGBA8: return true; case Format::RGB565: { std::vector temp(width * height); for (u32 y = 0; y < height; y++) { const u8* pixels_in = reinterpret_cast(texture_data.data()) + (y * texture_data_stride); u32* pixels_out = &temp[y * width]; for (u32 x = 0; x < width; x++) { // RGB565 -> RGBA8 u16 pixel_in; std::memcpy(&pixel_in, pixels_in, sizeof(u16)); pixels_in += sizeof(u16); const u8 r5 = Truncate8(pixel_in >> 11); const u8 g6 = Truncate8((pixel_in >> 5) & 0x3F); const u8 b5 = Truncate8(pixel_in & 0x1F); *(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 2) | (g6 & 3)) << 8) | (ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (0xFF000000u); } } texture_data = std::move(temp); texture_data_stride = sizeof(u32) * width; return true; } case Format::RGBA5551: { std::vector temp(width * height); for (u32 y = 0; y < height; y++) { const u8* pixels_in = reinterpret_cast(texture_data.data()) + (y * texture_data_stride); u32* pixels_out = &temp[y * width]; for (u32 x = 0; x < width; x++) { // RGBA5551 -> RGBA8 u16 pixel_in; std::memcpy(&pixel_in, pixels_in, sizeof(u16)); pixels_in += sizeof(u16); const u8 a1 = Truncate8(pixel_in >> 15); const u8 r5 = Truncate8((pixel_in >> 10) & 0x1F); const u8 g6 = Truncate8((pixel_in >> 5) & 0x1F); const u8 b5 = Truncate8(pixel_in & 0x1F); *(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 3) | (g6 & 7)) << 8) | (ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (a1 ? 0xFF000000u : 0u); } } texture_data = std::move(temp); texture_data_stride = sizeof(u32) * width; return true; } default: Log_ErrorPrintf("Unknown pixel format %u", static_cast(format)); return false; } } void GPUTexture::FlipTextureDataRGBA8(u32 width, u32 height, std::vector& texture_data, u32 texture_data_stride) { std::vector temp(width); for (u32 flip_row = 0; flip_row < (height / 2); flip_row++) { u32* top_ptr = &texture_data[flip_row * width]; u32* bottom_ptr = &texture_data[((height - 1) - flip_row) * width]; std::memcpy(temp.data(), top_ptr, texture_data_stride); std::memcpy(top_ptr, bottom_ptr, texture_data_stride); std::memcpy(bottom_ptr, temp.data(), texture_data_stride); } } void GPUTexture::MakeReadyForSampling() { }