#pragma once #include "common/d3d11/staging_texture.h" #include "common/d3d11/stream_buffer.h" #include "common/d3d11/texture.h" #include "common/window_info.h" #include "common/windows_headers.h" #include "core/host_display.h" #include #include #include #include #include #include #include namespace FrontendCommon { class D3D11HostDisplay : public HostDisplay { public: template using ComPtr = Microsoft::WRL::ComPtr; D3D11HostDisplay(); ~D3D11HostDisplay(); virtual RenderAPI GetRenderAPI() const override; virtual void* GetRenderDevice() const override; virtual void* GetRenderContext() const override; virtual bool HasRenderDevice() const override; virtual bool HasRenderSurface() const override; virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override; virtual void DestroyRenderDevice() override; virtual bool MakeRenderContextCurrent() override; virtual bool DoneRenderContextCurrent() override; virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override; virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; virtual void DestroyRenderSurface() override; std::unique_ptr CreateTexture(u32 width, u32 height, const void* initial_data, u32 initial_data_stride, bool dynamic) override; void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, u32 texture_data_stride) override; bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) override; virtual void SetVSync(bool enabled) override; virtual bool Render() override; #ifndef LIBRETRO static std::vector EnumerateAdapterNames(); #endif protected: static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16; static std::vector EnumerateAdapterNames(IDXGIFactory* dxgi_factory); virtual bool CreateResources(); virtual void DestroyResources(); #ifndef LIBRETRO virtual bool CreateImGuiContext(); virtual void DestroyImGuiContext(); bool CreateSwapChain(); bool CreateSwapChainRTV(); #endif void RenderDisplay(); void RenderSoftwareCursor(); #ifndef LIBRETRO void RenderImGui(); #endif void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, bool linear_filter); void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle); ComPtr m_device; ComPtr m_context; #ifndef LIBRETRO ComPtr m_dxgi_factory; ComPtr m_swap_chain; ComPtr m_swap_chain_rtv; #endif ComPtr m_display_rasterizer_state; ComPtr m_display_depth_stencil_state; ComPtr m_display_blend_state; ComPtr m_software_cursor_blend_state; ComPtr m_display_vertex_shader; ComPtr m_display_pixel_shader; ComPtr m_point_sampler; ComPtr m_linear_sampler; D3D11::Texture m_display_pixels_texture; D3D11::StreamBuffer m_display_uniform_buffer; D3D11::AutoStagingTexture m_readback_staging_texture; #ifdef LIBRETRO bool m_allow_tearing_supported = false; bool m_using_flip_model_swap_chain = true; bool m_using_allow_tearing = false; bool m_vsync = true; #endif }; } // namespace FrontendCommon