#pragma once #include "common/types.h" #include #include "ui_gamesummarywidget.h" enum class DiscRegion : u8; namespace GameDatabase { struct Entry; } class SettingsDialog; class GameSummaryWidget : public QWidget { Q_OBJECT public: GameSummaryWidget(const std::string& path, const std::string& serial, DiscRegion region, const GameDatabase::Entry* entry, SettingsDialog* dialog, QWidget* parent); ~GameSummaryWidget(); private Q_SLOTS: void onInputProfileChanged(int index); void onComputeHashClicked(); private: void populateUi(const std::string& path, const std::string& serial, DiscRegion region, const GameDatabase::Entry* entry); void populateTracksInfo(); Ui::GameSummaryWidget m_ui; SettingsDialog* m_dialog; std::string m_path; std::string m_redump_search_keyword; };