ControllerBindingWidget_GunCon
0
0
1010
418
0
0
1000
400
Form
-
Trigger
-
Fire Offscreen
6
6
6
6
-
150
0
150
16777215
PushButton
-
Fire
6
6
6
6
-
150
0
150
16777215
PushButton
-
Qt::Vertical
20
40
-
Side Buttons
-
B
6
6
6
6
-
150
0
150
16777215
PushButton
-
A
6
6
6
6
-
150
0
150
16777215
PushButton
-
Relative Aiming
-
Down
6
6
6
6
-
100
0
100
16777215
PushButton
-
Left
6
6
6
6
-
100
0
100
16777215
PushButton
-
Up
6
6
6
6
-
100
0
100
16777215
PushButton
-
Right
6
6
6
6
-
100
0
100
16777215
PushButton
-
-
Qt::Vertical
20
40
-
Qt::Vertical
20
40
-
Qt::Horizontal
40
20
-
0
0
400
266
:/controllers/guncon.svg
true
-
Qt::Horizontal
40
20
-
Pointer Setup
-
<p>By default, GunCon will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
true
InputBindingWidget
QPushButton