#include "sdl_controller_interface.h" #include "common/assert.h" #include "common/log.h" #include "core/controller.h" #include "core/host_interface.h" #include "core/system.h" #include "sdl_initializer.h" #include #include Log_SetChannel(SDLControllerInterface); SDLControllerInterface::SDLControllerInterface() = default; SDLControllerInterface::~SDLControllerInterface() { Assert(m_controllers.empty()); } bool SDLControllerInterface::Initialize(CommonHostInterface* host_interface) { if (!ControllerInterface::Initialize(host_interface)) return false; FrontendCommon::EnsureSDLInitialized(); if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0) { Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed"); return false; } // we should open the controllers as the connected events come in, so no need to do any more here m_sdl_subsystem_initialized = true; return true; } void SDLControllerInterface::Shutdown() { while (!m_controllers.empty()) CloseGameController(m_controllers.begin()->joystick_id, false); if (m_sdl_subsystem_initialized) { SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC); m_sdl_subsystem_initialized = false; } ControllerInterface::Shutdown(); } void SDLControllerInterface::PollEvents() { for (;;) { SDL_Event ev; if (SDL_PollEvent(&ev)) ProcessSDLEvent(&ev); else break; } } bool SDLControllerInterface::ProcessSDLEvent(const SDL_Event* event) { switch (event->type) { case SDL_CONTROLLERDEVICEADDED: { Log_InfoPrintf("Controller %d inserted", event->cdevice.which); OpenGameController(event->cdevice.which); return true; } case SDL_CONTROLLERDEVICEREMOVED: { Log_InfoPrintf("Controller %d removed", event->cdevice.which); CloseGameController(event->cdevice.which, true); return true; } case SDL_CONTROLLERAXISMOTION: return HandleControllerAxisEvent(event); case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: return HandleControllerButtonEvent(event); default: return false; } } SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForController(void* controller) { return std::find_if(m_controllers.begin(), m_controllers.end(), [controller](const ControllerData& cd) { return cd.controller == controller; }); } SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForJoystickId(int id) { return std::find_if(m_controllers.begin(), m_controllers.end(), [id](const ControllerData& cd) { return cd.joystick_id == id; }); } SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForPlayerId(int id) { return std::find_if(m_controllers.begin(), m_controllers.end(), [id](const ControllerData& cd) { return cd.player_id == id; }); } int SDLControllerInterface::GetFreePlayerId() const { for (int player_id = 0;; player_id++) { size_t i; for (i = 0; i < m_controllers.size(); i++) { if (m_controllers[i].player_id == player_id) break; } if (i == m_controllers.size()) return player_id; } return 0; } bool SDLControllerInterface::OpenGameController(int index) { SDL_GameController* gcontroller = SDL_GameControllerOpen(index); SDL_Joystick* joystick = gcontroller ? SDL_GameControllerGetJoystick(gcontroller) : nullptr; if (!gcontroller || !joystick) { Log_WarningPrintf("Failed to open controller %d", index); if (gcontroller) SDL_GameControllerClose(gcontroller); return false; } int joystick_id = SDL_JoystickInstanceID(joystick); #if SDL_VERSION_ATLEAST(2, 0, 9) int player_id = SDL_GameControllerGetPlayerIndex(gcontroller); #else int player_id = -1; #endif if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end()) { const int free_player_id = GetFreePlayerId(); Log_WarningPrintf( "Controller %d (joystick %d) returned player ID %d, which is invalid or in use. Using ID %d instead.", index, joystick_id, player_id, free_player_id); player_id = free_player_id; } Log_InfoPrintf("Opened controller %d (instance id %d, player id %d): %s", index, joystick_id, player_id, SDL_GameControllerName(gcontroller)); ControllerData cd = {}; cd.controller = gcontroller; cd.player_id = player_id; cd.joystick_id = joystick_id; cd.haptic_left_right_effect = -1; SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick); if (haptic) { SDL_HapticEffect ef = {}; ef.leftright.type = SDL_HAPTIC_LEFTRIGHT; ef.leftright.length = 1000; int ef_id = SDL_HapticNewEffect(haptic, &ef); if (ef_id >= 0) { cd.haptic = haptic; cd.haptic_left_right_effect = ef_id; } else { Log_ErrorPrintf("Failed to create haptic left/right effect: %s", SDL_GetError()); if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0) { cd.haptic = haptic; } else { Log_ErrorPrintf("No haptic rumble supported: %s", SDL_GetError()); SDL_HapticClose(haptic); } } } if (cd.haptic) Log_InfoPrintf("Rumble is supported on '%s'", SDL_GameControllerName(gcontroller)); else Log_WarningPrintf("Rumble is not supported on '%s'", SDL_GameControllerName(gcontroller)); m_controllers.push_back(std::move(cd)); OnControllerConnected(player_id); return true; } bool SDLControllerInterface::CloseGameController(int joystick_index, bool notify) { auto it = GetControllerDataForJoystickId(joystick_index); if (it == m_controllers.end()) return false; const int player_id = it->player_id; if (it->haptic) SDL_HapticClose(static_cast(it->haptic)); SDL_GameControllerClose(static_cast(it->controller)); m_controllers.erase(it); if (notify) OnControllerDisconnected(player_id); return true; } void SDLControllerInterface::ClearBindings() { for (auto& it : m_controllers) { for (AxisCallback& ac : it.axis_mapping) ac = {}; for (ButtonCallback& bc : it.button_mapping) bc = {}; } } bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisCallback callback) { auto it = GetControllerDataForPlayerId(controller_index); if (it == m_controllers.end()) return false; if (axis_number < 0 || axis_number >= MAX_NUM_AXISES) return false; it->axis_mapping[axis_number] = std::move(callback); return true; } bool SDLControllerInterface::BindControllerButton(int controller_index, int button_number, ButtonCallback callback) { auto it = GetControllerDataForPlayerId(controller_index); if (it == m_controllers.end()) return false; if (button_number < 0 || button_number >= MAX_NUM_BUTTONS) return false; it->button_mapping[button_number] = std::move(callback); return true; } bool SDLControllerInterface::BindControllerAxisToButton(int controller_index, int axis_number, bool direction, ButtonCallback callback) { auto it = GetControllerDataForPlayerId(controller_index); if (it == m_controllers.end()) return false; if (axis_number < 0 || axis_number >= MAX_NUM_AXISES) return false; it->axis_button_mapping[axis_number][BoolToUInt8(direction)] = std::move(callback); return true; } bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev) { const float value = static_cast(ev->caxis.value) / (ev->caxis.value < 0 ? 32768.0f : 32767.0f); Log_DebugPrintf("controller %d axis %d %d %f", ev->caxis.which, ev->caxis.axis, ev->caxis.value, value); auto it = GetControllerDataForJoystickId(ev->caxis.which); if (it == m_controllers.end()) return false; if (DoEventHook(Hook::Type::Axis, it->player_id, ev->caxis.axis, value)) return true; const AxisCallback& cb = it->axis_mapping[ev->caxis.axis]; if (cb) { // Apply axis scaling only when controller axis is mapped to an axis cb(std::clamp(it->axis_scale * value, -1.0f, 1.0f)); return true; } // set the other direction to false so large movements don't leave the opposite on const bool outside_deadzone = (std::abs(value) >= it->deadzone); const bool positive = (value >= 0.0f); const ButtonCallback& other_button_cb = it->axis_button_mapping[ev->caxis.axis][BoolToUInt8(!positive)]; const ButtonCallback& button_cb = it->axis_button_mapping[ev->caxis.axis][BoolToUInt8(positive)]; if (button_cb) { button_cb(outside_deadzone); if (other_button_cb) other_button_cb(false); return true; } else if (other_button_cb) { other_button_cb(false); return true; } else { return false; } } bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_Event* ev) { Log_DebugPrintf("controller %d button %d %s", ev->cbutton.which, ev->cbutton.button, ev->cbutton.state == SDL_PRESSED ? "pressed" : "released"); auto it = GetControllerDataForJoystickId(ev->cbutton.which); if (it == m_controllers.end()) return false; const bool pressed = (ev->cbutton.state == SDL_PRESSED); if (DoEventHook(Hook::Type::Button, it->player_id, ev->cbutton.button, pressed ? 1.0f : 0.0f)) return true; const ButtonCallback& cb = it->button_mapping[ev->cbutton.button]; if (!cb) return false; cb(pressed); return true; } u32 SDLControllerInterface::GetControllerRumbleMotorCount(int controller_index) { auto it = GetControllerDataForPlayerId(controller_index); if (it == m_controllers.end()) return 0; return (it->haptic_left_right_effect >= 0) ? 2 : (it->haptic ? 1 : 0); } void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) { auto it = GetControllerDataForPlayerId(controller_index); if (it == m_controllers.end()) return; // we'll update before this duration is elapsed static constexpr float MIN_STRENGTH = 0.01f; static constexpr u32 DURATION = 100000; SDL_Haptic* haptic = static_cast(it->haptic); if (it->haptic_left_right_effect >= 0 && num_motors > 1) { if (strengths[0] >= MIN_STRENGTH || strengths[1] >= MIN_STRENGTH) { SDL_HapticEffect ef; ef.type = SDL_HAPTIC_LEFTRIGHT; ef.leftright.large_magnitude = static_cast(strengths[0] * 65535.0f); ef.leftright.small_magnitude = static_cast(strengths[1] * 65535.0f); ef.leftright.length = DURATION; SDL_HapticUpdateEffect(haptic, it->haptic_left_right_effect, &ef); SDL_HapticRunEffect(haptic, it->haptic_left_right_effect, SDL_HAPTIC_INFINITY); } else { SDL_HapticStopEffect(haptic, it->haptic_left_right_effect); } } else { float max_strength = 0.0f; for (u32 i = 0; i < num_motors; i++) max_strength = std::max(max_strength, strengths[i]); if (max_strength >= MIN_STRENGTH) SDL_HapticRumblePlay(haptic, max_strength, DURATION); else SDL_HapticRumbleStop(haptic); } } bool SDLControllerInterface::SetControllerAxisScale(int controller_index, float scale /* = 1.00f */) { auto it = GetControllerDataForPlayerId(controller_index); if (it == m_controllers.end()) return false; it->axis_scale = std::clamp(std::abs(scale), 0.01f, 1.50f); Log_InfoPrintf("Controller %d axis scale set to %f", controller_index, it->axis_scale); return true; } bool SDLControllerInterface::SetControllerDeadzone(int controller_index, float size /* = 0.25f */) { auto it = GetControllerDataForPlayerId(controller_index); if (it == m_controllers.end()) return false; it->deadzone = std::clamp(std::abs(size), 0.01f, 0.99f); Log_InfoPrintf("Controller %d deadzone size set to %f", controller_index, it->deadzone); return true; }