#include "d3d11displaywindow.h" #include "common/assert.h" #include "common/d3d11/shader_compiler.h" #include "common/log.h" #include #include #include #include Log_SetChannel(D3D11DisplayWindow); class D3D11DisplayWindowTexture : public HostDisplayTexture { public: template using ComPtr = Microsoft::WRL::ComPtr; D3D11DisplayWindowTexture(ComPtr texture, ComPtr srv, u32 width, u32 height, bool dynamic) : m_texture(std::move(texture)), m_srv(std::move(srv)), m_width(width), m_height(height), m_dynamic(dynamic) { } ~D3D11DisplayWindowTexture() override = default; void* GetHandle() const override { return m_srv.Get(); } u32 GetWidth() const override { return m_width; } u32 GetHeight() const override { return m_height; } ID3D11Texture2D* GetD3DTexture() const { return m_texture.Get(); } ID3D11ShaderResourceView* GetD3DSRV() const { return m_srv.Get(); } bool IsDynamic() const { return m_dynamic; } static std::unique_ptr Create(ID3D11Device* device, u32 width, u32 height, const void* data, u32 data_stride, bool dynamic) { const CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, 1, 1, D3D11_BIND_SHADER_RESOURCE, dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT, dynamic ? D3D11_CPU_ACCESS_WRITE : 0, 1, 0, 0); const D3D11_SUBRESOURCE_DATA srd{data, data_stride, data_stride * height}; ComPtr texture; HRESULT hr = device->CreateTexture2D(&desc, data ? &srd : nullptr, texture.GetAddressOf()); if (FAILED(hr)) return {}; const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(D3D11_SRV_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 1, 0, 1); ComPtr srv; hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf()); if (FAILED(hr)) return {}; return std::make_unique(std::move(texture), std::move(srv), width, height, dynamic); } private: ComPtr m_texture; ComPtr m_srv; u32 m_width; u32 m_height; bool m_dynamic; }; D3D11DisplayWindow::D3D11DisplayWindow(QtHostInterface* host_interface, QWindow* parent) : QtDisplayWindow(host_interface, parent) { } D3D11DisplayWindow::~D3D11DisplayWindow() = default; HostDisplay* D3D11DisplayWindow::getHostDisplayInterface() { return this; } HostDisplay::RenderAPI D3D11DisplayWindow::GetRenderAPI() const { return HostDisplay::RenderAPI::D3D11; } void* D3D11DisplayWindow::GetRenderDevice() const { return m_device.Get(); } void* D3D11DisplayWindow::GetRenderContext() const { return m_context.Get(); } void* D3D11DisplayWindow::GetRenderWindow() const { return const_cast(static_cast(this)); } void D3D11DisplayWindow::ChangeRenderWindow(void* new_window) { Panic("Not supported"); } std::unique_ptr D3D11DisplayWindow::CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, bool dynamic) { return D3D11DisplayWindowTexture::Create(m_device.Get(), width, height, data, data_stride, dynamic); } void D3D11DisplayWindow::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_stride) { D3D11DisplayWindowTexture* d3d11_texture = static_cast(texture); if (!d3d11_texture->IsDynamic()) { const CD3D11_BOX dst_box(x, y, 0, x + width, y + height, 1); m_context->UpdateSubresource(d3d11_texture->GetD3DTexture(), 0, &dst_box, data, data_stride, data_stride * height); } else { D3D11_MAPPED_SUBRESOURCE sr; HRESULT hr = m_context->Map(d3d11_texture->GetD3DTexture(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr); if (FAILED(hr)) Panic("Failed to map dynamic host display texture"); char* dst_ptr = static_cast(sr.pData) + (y * sr.RowPitch) + (x * sizeof(u32)); const char* src_ptr = static_cast(data); if (sr.RowPitch == data_stride) { std::memcpy(dst_ptr, src_ptr, data_stride * height); } else { for (u32 row = 0; row < height; row++) { std::memcpy(dst_ptr, src_ptr, width * sizeof(u32)); src_ptr += data_stride; dst_ptr += sr.RowPitch; } } m_context->Unmap(d3d11_texture->GetD3DTexture(), 0); } } void D3D11DisplayWindow::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width, u32 texture_height, float aspect_ratio) { m_display_srv = static_cast(texture); m_display_offset_x = offset_x; m_display_offset_y = offset_y; m_display_width = width; m_display_height = height; m_display_texture_width = texture_width; m_display_texture_height = texture_height; m_display_aspect_ratio = aspect_ratio; m_display_texture_changed = true; } void D3D11DisplayWindow::SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; } void D3D11DisplayWindow::SetDisplayTopMargin(int height) { m_display_top_margin = height; } void D3D11DisplayWindow::SetVSync(bool enabled) { m_vsync = enabled; } std::tuple D3D11DisplayWindow::GetWindowSize() const { const QSize s = size(); return std::make_tuple(static_cast(s.width()), static_cast(s.height())); } void D3D11DisplayWindow::WindowResized() {} void D3D11DisplayWindow::onWindowResized(int width, int height) { QtDisplayWindow::onWindowResized(width, height); if (!m_swap_chain) return; m_swap_chain_rtv.Reset(); HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0); if (FAILED(hr)) Log_ErrorPrintf("ResizeBuffers() failed: 0x%08X", hr); if (!createSwapChainRTV()) Panic("Failed to recreate swap chain RTV after resize"); } bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread, bool debug_device) { ComPtr dxgi_factory; HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf())); if (FAILED(hr)) { Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr); return false; } m_allow_tearing_supported = false; ComPtr dxgi_factory5; hr = dxgi_factory.As(&dxgi_factory5); if (SUCCEEDED(hr)) { BOOL allow_tearing_supported = false; hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported, sizeof(allow_tearing_supported)); if (SUCCEEDED(hr)) m_allow_tearing_supported = (allow_tearing_supported == TRUE); } UINT create_flags = 0; if (debug_device) create_flags |= D3D11_CREATE_DEVICE_DEBUG; hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0, D3D11_SDK_VERSION, m_device.GetAddressOf(), nullptr, m_context.GetAddressOf()); if (FAILED(hr)) { Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr); return false; } DXGI_SWAP_CHAIN_DESC swap_chain_desc = {}; swap_chain_desc.BufferDesc.Width = m_window_width; swap_chain_desc.BufferDesc.Height = m_window_height; swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swap_chain_desc.SampleDesc.Count = 1; swap_chain_desc.BufferCount = 3; swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swap_chain_desc.OutputWindow = reinterpret_cast(winId()); swap_chain_desc.Windowed = TRUE; swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; if (m_allow_tearing_supported) swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING; hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf()); if (FAILED(hr)) { Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard."); swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; swap_chain_desc.Flags = 0; m_allow_tearing_supported = false; hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf()); if (FAILED(hr)) { Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr); return false; } } if (debug_device) { ComPtr info; hr = m_device.As(&info); if (SUCCEEDED(hr)) { info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE); info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE); } } if (!QtDisplayWindow::createDeviceContext(worker_thread, debug_device)) { m_swap_chain.Reset(); m_context.Reset(); m_device.Reset(); } return true; } bool D3D11DisplayWindow::initializeDeviceContext(bool debug_device) { if (!createSwapChainRTV()) return false; if (!QtDisplayWindow::initializeDeviceContext(debug_device)) return false; return true; } void D3D11DisplayWindow::destroyDeviceContext() { QtDisplayWindow::destroyDeviceContext(); m_swap_chain.Reset(); m_context.Reset(); m_device.Reset(); } bool D3D11DisplayWindow::createSwapChainRTV() { ComPtr backbuffer; HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(backbuffer.GetAddressOf())); if (FAILED(hr)) { Log_ErrorPrintf("GetBuffer for RTV failed: 0x%08X", hr); return false; } D3D11_TEXTURE2D_DESC backbuffer_desc; backbuffer->GetDesc(&backbuffer_desc); CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, backbuffer_desc.Format, 0, 0, backbuffer_desc.ArraySize); hr = m_device->CreateRenderTargetView(backbuffer.Get(), &rtv_desc, m_swap_chain_rtv.GetAddressOf()); if (FAILED(hr)) { Log_ErrorPrintf("CreateRenderTargetView for swap chain failed: 0x%08X", hr); return false; } return true; } bool D3D11DisplayWindow::createDeviceResources() { static constexpr char fullscreen_quad_vertex_shader[] = R"( cbuffer UBOBlock : register(b0) { float4 u_src_rect; }; void main(in uint vertex_id : SV_VertexID, out float2 v_tex0 : TEXCOORD0, out float4 o_pos : SV_Position) { float2 pos = float2(float((vertex_id << 1) & 2u), float(vertex_id & 2u)); v_tex0 = u_src_rect.xy + pos * u_src_rect.zw; o_pos = float4(pos * float2(2.0f, -2.0f) + float2(-1.0f, 1.0f), 0.0f, 1.0f); } )"; static constexpr char display_pixel_shader[] = R"( Texture2D samp0 : register(t0); SamplerState samp0_ss : register(s0); void main(in float2 v_tex0 : TEXCOORD0, out float4 o_col0 : SV_Target) { o_col0 = samp0.Sample(samp0_ss, v_tex0); } )"; HRESULT hr; m_display_vertex_shader = D3D11::ShaderCompiler::CompileAndCreateVertexShader(m_device.Get(), fullscreen_quad_vertex_shader, false); m_display_pixel_shader = D3D11::ShaderCompiler::CompileAndCreatePixelShader(m_device.Get(), display_pixel_shader, false); if (!m_display_vertex_shader || !m_display_pixel_shader) return false; if (!m_display_uniform_buffer.Create(m_device.Get(), D3D11_BIND_CONSTANT_BUFFER, DISPLAY_UNIFORM_BUFFER_SIZE)) return false; CD3D11_RASTERIZER_DESC rasterizer_desc = CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT()); rasterizer_desc.CullMode = D3D11_CULL_NONE; hr = m_device->CreateRasterizerState(&rasterizer_desc, m_display_rasterizer_state.GetAddressOf()); if (FAILED(hr)) return false; CD3D11_DEPTH_STENCIL_DESC depth_stencil_desc = CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT()); depth_stencil_desc.DepthEnable = FALSE; depth_stencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO; hr = m_device->CreateDepthStencilState(&depth_stencil_desc, m_display_depth_stencil_state.GetAddressOf()); if (FAILED(hr)) return false; CD3D11_BLEND_DESC blend_desc = CD3D11_BLEND_DESC(CD3D11_DEFAULT()); hr = m_device->CreateBlendState(&blend_desc, m_display_blend_state.GetAddressOf()); if (FAILED(hr)) return false; CD3D11_SAMPLER_DESC sampler_desc = CD3D11_SAMPLER_DESC(CD3D11_DEFAULT()); sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; hr = m_device->CreateSamplerState(&sampler_desc, m_point_sampler.GetAddressOf()); if (FAILED(hr)) return false; sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; hr = m_device->CreateSamplerState(&sampler_desc, m_linear_sampler.GetAddressOf()); if (FAILED(hr)) return false; return true; } void D3D11DisplayWindow::destroyDeviceResources() { QtDisplayWindow::destroyDeviceResources(); m_display_uniform_buffer.Release(); m_swap_chain_rtv.Reset(); m_linear_sampler.Reset(); m_point_sampler.Reset(); m_display_pixel_shader.Reset(); m_display_vertex_shader.Reset(); m_display_blend_state.Reset(); m_display_depth_stencil_state.Reset(); m_display_rasterizer_state.Reset(); } bool D3D11DisplayWindow::createImGuiContext() { if (!QtDisplayWindow::createImGuiContext()) return false; if (!ImGui_ImplDX11_Init(m_device.Get(), m_context.Get())) return false; ImGui_ImplDX11_NewFrame(); ImGui::NewFrame(); return true; } void D3D11DisplayWindow::destroyImGuiContext() { ImGui_ImplDX11_Shutdown(); QtDisplayWindow::destroyImGuiContext(); } void D3D11DisplayWindow::Render() { static constexpr std::array clear_color = {}; m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data()); m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr); renderDisplay(); ImGui::Render(); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); if (!m_vsync && m_allow_tearing_supported) m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING); else m_swap_chain->Present(BoolToUInt32(m_vsync), 0); ImGui::NewFrame(); ImGui_ImplDX11_NewFrame(); } void D3D11DisplayWindow::renderDisplay() { if (!m_display_srv) return; // - 20 for main menu padding auto [vp_left, vp_top, vp_width, vp_height] = CalculateDrawRect(m_window_width, std::max(m_window_height - m_display_top_margin, 1), m_display_aspect_ratio); vp_top += m_display_top_margin; m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0); m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0); m_context->PSSetShaderResources(0, 1, &m_display_srv); m_context->PSSetSamplers( 0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf()); const float uniforms[4] = {static_cast(m_display_offset_x) / static_cast(m_display_texture_width), static_cast(m_display_offset_y) / static_cast(m_display_texture_height), static_cast(m_display_width) / static_cast(m_display_texture_width), static_cast(m_display_height) / static_cast(m_display_texture_height)}; const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms)); std::memcpy(map.pointer, uniforms, sizeof(uniforms)); m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms)); m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray()); const CD3D11_VIEWPORT vp(static_cast(vp_left), static_cast(vp_top), static_cast(vp_width), static_cast(vp_height)); m_context->RSSetViewports(1, &vp); m_context->RSSetState(m_display_rasterizer_state.Get()); m_context->OMSetDepthStencilState(m_display_depth_stencil_state.Get(), 0); m_context->OMSetBlendState(m_display_blend_state.Get(), nullptr, 0xFFFFFFFFu); m_context->Draw(3, 0); }