#pragma once #include "core/host_interface.h" #include "opengldisplaywindow.h" #include #include #include #include #include #include #include #include #include class QWidget; class GameList; class QtHostInterface : public QObject, private HostInterface { Q_OBJECT public: explicit QtHostInterface(QObject* parent = nullptr); ~QtHostInterface(); void ReportError(const char* message) override; void ReportMessage(const char* message) override; const QSettings& getQSettings() const { return m_qsettings; } QSettings& getQSettings() { return m_qsettings; } void setDefaultSettings(); void updateQSettings(); void applySettings(); const Settings& GetCoreSettings() const { return m_settings; } Settings& GetCoreSettings() { return m_settings; } // void UpdateCoreSettingsGPU(); const GameList* getGameList() const { return m_game_list.get(); } GameList* getGameList() { return m_game_list.get(); } void updateGameListDatabase(bool refresh_list = true); void refreshGameList(bool invalidate_cache = false); bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; } QWidget* createDisplayWidget(QWidget* parent); void destroyDisplayWidget(); void bootSystem(QString initial_filename, QString initial_save_state_filename); void updateInputMap(); void handleKeyEvent(int key, bool pressed); struct HotkeyInfo { QString name; QString display_name; QString category; }; std::vector getHotkeyList() const; Q_SIGNALS: void emulationStarting(); void emulationStarted(); void emulationStopped(); void emulationPaused(bool paused); void gameListRefreshed(); void toggleFullscreenRequested(); public Q_SLOTS: void powerOffSystem(); void resetSystem(); void pauseSystem(bool paused); void changeDisc(QString new_disc_filename); private Q_SLOTS: void doStopThread(); void doBootSystem(QString initial_filename, QString initial_save_state_filename); void doUpdateInputMap(); void doHandleKeyEvent(int key, bool pressed); void onDisplayWindowResized(int width, int height); private: using InputButtonHandler = std::function; enum : u32 { NUM_SAVE_STATE_HOTKEYS = 8 }; class Thread : public QThread { public: Thread(QtHostInterface* parent); ~Thread(); protected: void run() override; private: QtHostInterface* m_parent; }; void checkSettings(); void createGameList(); void updateControllerInputMap(); void updateHotkeyInputMap(); void addButtonToInputMap(const QString& binding, InputButtonHandler handler); void createAudioStream(); void createThread(); void stopThread(); void threadEntryPoint(); QSettings m_qsettings; std::unique_ptr m_game_list; QtDisplayWindow* m_display_window = nullptr; QThread* m_original_thread = nullptr; Thread* m_worker_thread = nullptr; std::atomic_bool m_shutdown_flag{false}; // input key maps, todo hotkeys std::map m_keyboard_input_handlers; };