#pragma once #include "controller.h" #include #include #include #include class AnalogController final : public Controller { public: enum class Axis : u8 { LeftX, LeftY, RightX, RightY, Count }; enum class Button : u8 { Select = 0, L3 = 1, R3 = 2, Start = 3, Up = 4, Right = 5, Down = 6, Left = 7, L2 = 8, R2 = 9, L1 = 10, R1 = 11, Triangle = 12, Circle = 13, Cross = 14, Square = 15, Analog = 16, Count }; static constexpr u8 NUM_MOTORS = 2; AnalogController(u32 index); ~AnalogController() override; static std::unique_ptr Create(u32 index); static std::optional StaticGetAxisCodeByName(std::string_view axis_name); static std::optional StaticGetButtonCodeByName(std::string_view button_name); static AxisList StaticGetAxisNames(); static ButtonList StaticGetButtonNames(); static u32 StaticGetVibrationMotorCount(); static SettingList StaticGetSettings(); ControllerType GetType() const override; std::optional GetAxisCodeByName(std::string_view axis_name) const override; std::optional GetButtonCodeByName(std::string_view button_name) const override; void Reset() override; bool DoState(StateWrapper& sw, bool ignore_input_state) override; void SetAxisState(s32 axis_code, float value) override; void SetButtonState(s32 button_code, bool pressed) override; u32 GetButtonStateBits() const override; std::optional GetAnalogInputBytes() const override; void ResetTransferState() override; bool Transfer(const u8 data_in, u8* data_out) override; void SetAxisState(Axis axis, u8 value); void SetButtonState(Button button, bool pressed); u32 GetVibrationMotorCount() const override; float GetVibrationMotorStrength(u32 motor) override; void LoadSettings(const char* section) override; private: using MotorState = std::array; enum class Command : u8 { Idle, ReadPad, // 0x42 ConfigModeSetMode, // 0x43 SetAnalogMode, // 0x44 GetAnalogMode, // 0x45 Command46, // 0x46 Command47, // 0x47 Command4C, // 0x4C GetSetRumble // 0x4D }; Command m_command = Command::Idle; int m_command_step = 0; // Transmit and receive buffers, not including the first Hi-Z/ack response byte static constexpr u32 MAX_RESPONSE_LENGTH = 8; std::array m_rx_buffer; std::array m_tx_buffer; u32 m_response_length = 0; // Get number of response halfwords (excluding the initial controller info halfword) u8 GetResponseNumHalfwords() const; u8 GetModeID() const; u8 GetIDByte() const; // TODO: Return 0x00 on manual toggles constexpr u8 GetStatusByte() const { return 0x5A; }; void SetAnalogMode(bool enabled); void SetMotorState(u8 motor, u8 value); u8 GetExtraButtonMaskLSB() const; void ResetRumbleConfig(); void SetMotorStateForConfigIndex(int index, u8 value); u32 m_index; bool m_force_analog_on_reset = false; bool m_analog_dpad_in_digital_mode = false; float m_axis_scale = 1.00f; u8 m_rumble_bias = 8; bool m_analog_mode = false; bool m_analog_locked = false; bool m_rumble_unlocked = false; bool m_legacy_rumble_unlocked = false; bool m_configuration_mode = false; std::array(Axis::Count)> m_axis_state{}; enum : u8 { LargeMotor = 0, SmallMotor = 1 }; std::array m_rumble_config{}; int m_rumble_config_large_motor_index = -1; int m_rumble_config_small_motor_index = -1; bool m_analog_toggle_queued = false; // TODO: Set this with command 0x4D and increase response length in digital mode accordingly u8 m_digital_mode_extra_halfwords = 0; // buttons are active low u16 m_button_state = UINT16_C(0xFFFF); MotorState m_motor_state{}; // Member variable that is no longer used, but kept and serialized for compatibility with older save states u8 m_command_param = 0; };