#pragma once #include "../hash_combine.h" #include "../types.h" #include "shader_compiler.h" #include "vulkan_loader.h" #include #include #include #include #include #include namespace Vulkan { class ShaderCache { public: ~ShaderCache(); static void Create(std::string_view base_path, bool debug); static void Destroy(); /// Returns a handle to the pipeline cache. Set set_dirty to true if you are planning on writing to it externally. VkPipelineCache GetPipelineCache(bool set_dirty = true); /// Writes pipeline cache to file, saving all newly compiled pipelines. bool FlushPipelineCache(); std::optional GetShaderSPV(ShaderCompiler::Type type, std::string_view shader_code); VkShaderModule GetShaderModule(ShaderCompiler::Type type, std::string_view shader_code); VkShaderModule GetVertexShader(std::string_view shader_code); VkShaderModule GetGeometryShader(std::string_view shader_code); VkShaderModule GetFragmentShader(std::string_view shader_code); VkShaderModule GetComputeShader(std::string_view shader_code); private: static constexpr u32 FILE_VERSION = 1; struct CacheIndexKey { u64 source_hash_low; u64 source_hash_high; u32 source_length; ShaderCompiler::Type shader_type; bool operator==(const CacheIndexKey& key) const; bool operator!=(const CacheIndexKey& key) const; }; struct CacheIndexEntryHasher { std::size_t operator()(const CacheIndexKey& e) const noexcept { std::size_t h = 0; hash_combine(h, e.source_hash_low, e.source_hash_high, e.source_length, e.shader_type); return h; } }; struct CacheIndexData { u32 file_offset; u32 blob_size; }; using CacheIndex = std::unordered_map; ShaderCache(); static std::string GetShaderCacheBaseFileName(const std::string_view& base_path, bool debug); static std::string GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug); static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code); void Open(std::string_view base_path, bool debug); bool CreateNewShaderCache(const std::string& index_filename, const std::string& blob_filename); bool ReadExistingShaderCache(const std::string& index_filename, const std::string& blob_filename); void CloseShaderCache(); bool CreateNewPipelineCache(); bool ReadExistingPipelineCache(); void ClosePipelineCache(); std::optional CompileAndAddShaderSPV(const CacheIndexKey& key, std::string_view shader_code); std::FILE* m_index_file = nullptr; std::FILE* m_blob_file = nullptr; std::string m_pipeline_cache_filename; CacheIndex m_index; VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE; bool m_debug = false; bool m_pipeline_cache_dirty = false; }; } // namespace Vulkan extern std::unique_ptr g_vulkan_shader_cache;