#pragma once #include "common/log.h" #include "types.h" #include #include #include #include class SettingsInterface { public: virtual ~SettingsInterface(); virtual void Clear() = 0; virtual int GetIntValue(const char* section, const char* key, int default_value = 0) = 0; virtual float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) = 0; virtual bool GetBoolValue(const char* section, const char* key, bool default_value = false) = 0; virtual std::string GetStringValue(const char* section, const char* key, const char* default_value = "") = 0; virtual void SetIntValue(const char* section, const char* key, int value) = 0; virtual void SetFloatValue(const char* section, const char* key, float value) = 0; virtual void SetBoolValue(const char* section, const char* key, bool value) = 0; virtual void SetStringValue(const char* section, const char* key, const char* value) = 0; virtual std::vector GetStringList(const char* section, const char* key) = 0; virtual void SetStringList(const char* section, const char* key, const std::vector& items) = 0; virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0; virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0; virtual void DeleteValue(const char* section, const char* key) = 0; }; struct SettingInfo { enum class Type { Boolean, Integer, Float, String, Path, }; Type type; const char* key; const char* visible_name; const char* description; const char* default_value; const char* min_value; const char* max_value; const char* step_value; const char* StringDefaultValue() const; bool BooleanDefaultValue() const; s32 IntegerDefaultValue() const; s32 IntegerMinValue() const; s32 IntegerMaxValue() const; s32 IntegerStepValue() const; float FloatDefaultValue() const; float FloatMinValue() const; float FloatMaxValue() const; float FloatStepValue() const; }; struct Settings { Settings(); ConsoleRegion region = ConsoleRegion::Auto; CPUExecutionMode cpu_execution_mode = CPUExecutionMode::Interpreter; bool cpu_recompiler_memory_exceptions = false; bool cpu_recompiler_icache = false; float emulation_speed = 1.0f; bool speed_limiter_enabled = true; bool increase_timer_resolution = true; bool start_paused = false; bool start_fullscreen = false; bool save_state_on_exit = true; bool confim_power_off = true; bool load_devices_from_save_states = false; bool apply_game_settings = true; bool auto_load_cheats = false; GPURenderer gpu_renderer = GPURenderer::Software; std::string gpu_adapter; std::string display_post_process_chain; u32 gpu_resolution_scale = 1; bool gpu_use_debug_device = false; bool gpu_true_color = true; bool gpu_scaled_dithering = false; GPUTextureFilter gpu_texture_filter = GPUTextureFilter::Nearest; bool gpu_disable_interlacing = false; bool gpu_force_ntsc_timings = false; bool gpu_widescreen_hack = false; bool gpu_pgxp_enable = false; bool gpu_pgxp_culling = true; bool gpu_pgxp_texture_correction = true; bool gpu_pgxp_vertex_cache = false; bool gpu_pgxp_cpu = false; DisplayCropMode display_crop_mode = DisplayCropMode::None; s16 display_active_start_offset = 0; s16 display_active_end_offset = 0; DisplayAspectRatio display_aspect_ratio = DisplayAspectRatio::R4_3; bool display_linear_filtering = true; bool display_integer_scaling = false; bool display_post_processing = false; bool display_show_osd_messages = false; bool display_show_fps = false; bool display_show_vps = false; bool display_show_speed = false; bool display_show_resolution = false; bool video_sync_enabled = true; bool cdrom_read_thread = true; bool cdrom_region_check = true; bool cdrom_load_image_to_ram = false; AudioBackend audio_backend = AudioBackend::Cubeb; s32 audio_output_volume = 100; u32 audio_buffer_size = 2048; bool audio_output_muted = false; bool audio_sync_enabled = true; bool audio_dump_on_boot = true; // timing hacks section TickCount dma_max_slice_ticks = 1000; TickCount dma_halt_ticks = 100; u32 gpu_fifo_size = 128; TickCount gpu_max_run_ahead = 128; struct DebugSettings { bool show_vram = false; bool dump_cpu_to_vram_copies = false; bool dump_vram_to_cpu_copies = false; // Mutable because the imgui window can close itself. mutable bool show_gpu_state = false; mutable bool show_cdrom_state = false; mutable bool show_spu_state = false; mutable bool show_timers_state = false; mutable bool show_mdec_state = false; } debugging; // TODO: Controllers, memory cards, etc. bool bios_patch_tty_enable = false; bool bios_patch_fast_boot = false; std::array controller_types{}; std::array memory_card_types{}; std::array memory_card_paths{}; bool memory_card_use_playlist_title = true; LOGLEVEL log_level = LOGLEVEL_INFO; std::string log_filter; bool log_to_console = false; bool log_to_debug = false; bool log_to_window = false; bool log_to_file = false; ALWAYS_INLINE bool IsUsingCodeCache() const { return (cpu_execution_mode != CPUExecutionMode::Interpreter); } ALWAYS_INLINE bool IsUsingRecompiler() const { return (cpu_execution_mode == CPUExecutionMode::Recompiler); } ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); } ALWAYS_INLINE PGXPMode GetPGXPMode() { return gpu_pgxp_enable ? (gpu_pgxp_cpu ? PGXPMode::CPU : PGXPMode::Memory) : PGXPMode::Disabled; } bool HasAnyPerGameMemoryCards() const; enum : u32 { DEFAULT_DMA_MAX_SLICE_TICKS = 1000, DEFAULT_DMA_HALT_TICKS = 100, DEFAULT_GPU_FIFO_SIZE = 16, DEFAULT_GPU_MAX_RUN_AHEAD = 128 }; void Load(SettingsInterface& si); void Save(SettingsInterface& si) const; static std::optional ParseLogLevelName(const char* str); static const char* GetLogLevelName(LOGLEVEL level); static const char* GetLogLevelDisplayName(LOGLEVEL level); static std::optional ParseConsoleRegionName(const char* str); static const char* GetConsoleRegionName(ConsoleRegion region); static const char* GetConsoleRegionDisplayName(ConsoleRegion region); static std::optional ParseDiscRegionName(const char* str); static const char* GetDiscRegionName(DiscRegion region); static const char* GetDiscRegionDisplayName(DiscRegion region); static std::optional ParseCPUExecutionMode(const char* str); static const char* GetCPUExecutionModeName(CPUExecutionMode mode); static const char* GetCPUExecutionModeDisplayName(CPUExecutionMode mode); static std::optional ParseRendererName(const char* str); static const char* GetRendererName(GPURenderer renderer); static const char* GetRendererDisplayName(GPURenderer renderer); static std::optional ParseTextureFilterName(const char* str); static const char* GetTextureFilterName(GPUTextureFilter filter); static const char* GetTextureFilterDisplayName(GPUTextureFilter filter); static std::optional ParseDisplayCropMode(const char* str); static const char* GetDisplayCropModeName(DisplayCropMode crop_mode); static const char* GetDisplayCropModeDisplayName(DisplayCropMode crop_mode); static std::optional ParseDisplayAspectRatio(const char* str); static const char* GetDisplayAspectRatioName(DisplayAspectRatio ar); static float GetDisplayAspectRatioValue(DisplayAspectRatio ar); static std::optional ParseAudioBackend(const char* str); static const char* GetAudioBackendName(AudioBackend backend); static const char* GetAudioBackendDisplayName(AudioBackend backend); static std::optional ParseControllerTypeName(const char* str); static const char* GetControllerTypeName(ControllerType type); static const char* GetControllerTypeDisplayName(ControllerType type); static std::optional ParseMemoryCardTypeName(const char* str); static const char* GetMemoryCardTypeName(MemoryCardType type); static const char* GetMemoryCardTypeDisplayName(MemoryCardType type); // Default to D3D11 on Windows as it's more performant and at this point, less buggy. #ifdef WIN32 static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareD3D11; #else static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareOpenGL; #endif static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest; static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto; static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::Recompiler; static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::Cubeb; static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan; static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::R4_3; static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::DigitalController; static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None; static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle; static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None; static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO; }; extern Settings g_settings;