#include "gl_texture.h" #include "YBaseLib/Log.h" Log_SetChannel(GL); namespace GL { Texture::Texture(u32 width, u32 height, GLenum format, GLenum type, const void* data /* = nullptr */, bool linear_filter /* = false */) : m_width(width), m_height(height) { glGenTextures(1, &m_id); glBindTexture(GL_TEXTURE_2D, m_id); glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); } Texture::~Texture() { glDeleteTextures(1, &m_id); } void Texture::Bind() { glBindTexture(GL_TEXTURE_2D, m_id); } } // namespace GL