#pragma once #include "common/audio_stream.h" #include class SDLAudioStream final : public AudioStream { public: SDLAudioStream(); ~SDLAudioStream(); protected: bool OpenDevice() override; void PauseDevice(bool paused) override; void CloseDevice() override; void BufferAvailable() override; static void AudioCallback(void* userdata, uint8_t* stream, int len); bool m_is_open = false; };