#include "game_list.h" #include "common/assert.h" #include "common/byte_stream.h" #include "common/cd_image.h" #include "common/file_system.h" #include "common/iso_reader.h" #include "common/log.h" #include "common/make_array.h" #include "common/path.h" #include "common/progress_callback.h" #include "common/string_util.h" #include "core/bios.h" #include "core/host_interface.h" #include "core/psf_loader.h" #include "core/settings.h" #include "core/system.h" #include #include #include #include #include #include #include Log_SetChannel(GameList); GameList::GameList() = default; GameList::~GameList() = default; const char* GameList::EntryTypeToString(GameListEntryType type) { static std::array(GameListEntryType::Count)> names = { {"Disc", "PSExe", "Playlist", "PSF"}}; return names[static_cast(type)]; } const char* GameList::EntryCompatibilityRatingToString(GameListCompatibilityRating rating) { static std::array(GameListCompatibilityRating::Count)> names = { {"Unknown", "DoesntBoot", "CrashesInIntro", "CrashesInGame", "GraphicalAudioIssues", "NoIssues"}}; return names[static_cast(rating)]; } const char* GameList::GetGameListCompatibilityRatingString(GameListCompatibilityRating rating) { static constexpr std::array(GameListCompatibilityRating::Count)> names = { {TRANSLATABLE("GameListCompatibilityRating", "Unknown"), TRANSLATABLE("GameListCompatibilityRating", "Doesn't Boot"), TRANSLATABLE("GameListCompatibilityRating", "Crashes In Intro"), TRANSLATABLE("GameListCompatibilityRating", "Crashes In-Game"), TRANSLATABLE("GameListCompatibilityRating", "Graphical/Audio Issues"), TRANSLATABLE("GameListCompatibilityRating", "No Issues")}}; return (rating >= GameListCompatibilityRating::Unknown && rating < GameListCompatibilityRating::Count) ? names[static_cast(rating)] : ""; } bool GameList::IsScannableFilename(const std::string& path) { // we don't scan bin files because they'll duplicate std::string::size_type pos = path.rfind('.'); if (pos != std::string::npos && StringUtil::Strcasecmp(path.c_str() + pos, ".bin") == 0) return false; return System::IsLoadableFilename(path.c_str()); } bool GameList::GetExeListEntry(const std::string& path, GameListEntry* entry) { std::FILE* fp = FileSystem::OpenCFile(path.c_str(), "rb"); if (!fp) return false; std::fseek(fp, 0, SEEK_END); const u32 file_size = static_cast(std::ftell(fp)); std::fseek(fp, 0, SEEK_SET); BIOS::PSEXEHeader header; if (std::fread(&header, sizeof(header), 1, fp) != 1) { std::fclose(fp); return false; } std::fclose(fp); if (!BIOS::IsValidPSExeHeader(header, file_size)) { Log_DebugPrintf("%s is not a valid PS-EXE", path.c_str()); return false; } const std::string display_name(FileSystem::GetDisplayNameFromPath(path)); entry->code.clear(); entry->title = Path::StripExtension(display_name); entry->region = BIOS::GetPSExeDiscRegion(header); entry->total_size = ZeroExtend64(file_size); entry->type = GameListEntryType::PSExe; entry->compatibility_rating = GameListCompatibilityRating::Unknown; return true; } bool GameList::GetPsfListEntry(const std::string& path, GameListEntry* entry) { // we don't need to walk the library chain here - the top file is enough PSFLoader::File file; if (!file.Load(path.c_str())) return false; entry->code.clear(); entry->region = file.GetRegion(); entry->total_size = static_cast(file.GetProgramData().size()); entry->type = GameListEntryType::PSF; entry->compatibility_rating = GameListCompatibilityRating::Unknown; // Game - Title std::optional game(file.GetTagString("game")); if (game.has_value()) { entry->title = std::move(game.value()); entry->title += " - "; } else { entry->title.clear(); } std::optional title(file.GetTagString("title")); if (title.has_value()) { entry->title += title.value(); } else { const std::string display_name(FileSystem::GetDisplayNameFromPath(path)); entry->title += Path::StripExtension(display_name); } return true; } bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry) { if (System::IsExeFileName(path.c_str())) return GetExeListEntry(path.c_str(), entry); if (System::IsPsfFileName(path.c_str())) return GetPsfListEntry(path.c_str(), entry); std::unique_ptr cdi = CDImage::Open(path.c_str(), nullptr); if (!cdi) return false; entry->path = path; entry->total_size = static_cast(CDImage::RAW_SECTOR_SIZE) * static_cast(cdi->GetLBACount()); entry->type = GameListEntryType::Disc; entry->compatibility_rating = GameListCompatibilityRating::Unknown; // try the database first LoadDatabase(); GameDatabaseEntry dbentry; if (!m_database.GetEntryForDisc(cdi.get(), &dbentry)) { const std::string display_name(FileSystem::GetDisplayNameFromPath(path)); // no game code, so use the filename title entry->code = System::GetGameCodeForImage(cdi.get(), true); entry->title = Path::GetFileTitle(display_name); entry->compatibility_rating = GameListCompatibilityRating::Unknown; entry->release_date = 0; entry->min_players = 0; entry->max_players = 0; entry->min_blocks = 0; entry->max_blocks = 0; entry->supported_controllers = ~0u; } else { // pull from database entry->code = std::move(dbentry.serial); entry->title = std::move(dbentry.title); entry->genre = std::move(dbentry.genre); entry->publisher = std::move(dbentry.publisher); entry->developer = std::move(dbentry.developer); entry->release_date = dbentry.release_date; entry->min_players = static_cast(dbentry.min_players); entry->max_players = static_cast(dbentry.max_players); entry->min_blocks = static_cast(dbentry.min_blocks); entry->max_blocks = static_cast(dbentry.max_blocks); entry->supported_controllers = dbentry.supported_controllers_mask; } // region detection entry->region = System::GetRegionFromSystemArea(cdi.get()); if (entry->region == DiscRegion::Other) entry->region = System::GetRegionForCode(entry->code); if (!entry->code.empty()) { const GameListCompatibilityEntry* compatibility_entry = GetCompatibilityEntryForCode(entry->code); if (compatibility_entry) entry->compatibility_rating = compatibility_entry->compatibility_rating; else Log_WarningPrintf("'%s' (%s) not found in compatibility list", entry->code.c_str(), entry->title.c_str()); if (!m_game_settings_load_tried) LoadGameSettings(); const GameSettings::Entry* settings = m_game_settings.GetEntry(entry->code); if (settings) entry->settings = *settings; } if (cdi->HasSubImages()) { entry->type = GameListEntryType::Playlist; std::string image_title(cdi->GetMetadata("title")); if (!image_title.empty()) entry->title = std::move(image_title); // get the size of all the subimages const u32 subimage_count = cdi->GetSubImageCount(); for (u32 i = 1; i < subimage_count; i++) { if (!cdi->SwitchSubImage(i, nullptr)) { Log_ErrorPrintf("Failed to switch to subimage %u in '%s'", i, entry->path.c_str()); continue; } entry->total_size += static_cast(CDImage::RAW_SECTOR_SIZE) * static_cast(cdi->GetLBACount()); } } return true; } bool GameList::GetGameListEntryFromCache(const std::string& path, GameListEntry* entry) { auto iter = m_cache_map.find(path); if (iter == m_cache_map.end()) return false; *entry = std::move(iter->second); m_cache_map.erase(iter); return true; } void GameList::LoadCache() { if (m_cache_filename.empty()) return; std::unique_ptr stream = ByteStream::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED); if (!stream) return; if (!LoadEntriesFromCache(stream.get())) { Log_WarningPrintf("Deleting corrupted cache file '%s'", m_cache_filename.c_str()); stream.reset(); m_cache_map.clear(); DeleteCacheFile(); return; } } static bool ReadString(ByteStream* stream, std::string* dest) { u32 size; if (!stream->Read2(&size, sizeof(size))) return false; dest->resize(size); if (!stream->Read2(dest->data(), size)) return false; return true; } static bool ReadU8(ByteStream* stream, u8* dest) { return stream->Read2(dest, sizeof(u8)); } static bool ReadU32(ByteStream* stream, u32* dest) { return stream->Read2(dest, sizeof(u32)); } static bool ReadU64(ByteStream* stream, u64* dest) { return stream->Read2(dest, sizeof(u64)); } static bool WriteString(ByteStream* stream, const std::string& str) { const u32 size = static_cast(str.size()); return (stream->Write2(&size, sizeof(size)) && (size == 0 || stream->Write2(str.data(), size))); } static bool WriteU8(ByteStream* stream, u8 dest) { return stream->Write2(&dest, sizeof(u8)); } static bool WriteU32(ByteStream* stream, u32 dest) { return stream->Write2(&dest, sizeof(u32)); } static bool WriteU64(ByteStream* stream, u64 dest) { return stream->Write2(&dest, sizeof(u64)); } bool GameList::LoadEntriesFromCache(ByteStream* stream) { u32 file_signature, file_version; if (!ReadU32(stream, &file_signature) || !ReadU32(stream, &file_version) || file_signature != GAME_LIST_CACHE_SIGNATURE || file_version != GAME_LIST_CACHE_VERSION) { Log_WarningPrintf("Game list cache is corrupted"); return false; } while (stream->GetPosition() != stream->GetSize()) { std::string path; GameListEntry ge; u8 type; u8 region; u8 compatibility_rating; if (!ReadU8(stream, &type) || !ReadU8(stream, ®ion) || !ReadString(stream, &path) || !ReadString(stream, &ge.code) || !ReadString(stream, &ge.title) || !ReadString(stream, &ge.genre) || !ReadString(stream, &ge.publisher) || !ReadString(stream, &ge.developer) || !ReadU64(stream, &ge.total_size) || !ReadU64(stream, &ge.last_modified_time) || !ReadU64(stream, &ge.release_date) || !ReadU32(stream, &ge.supported_controllers) || !ReadU8(stream, &ge.min_players) || !ReadU8(stream, &ge.max_players) || !ReadU8(stream, &ge.min_blocks) || !ReadU8(stream, &ge.max_blocks) || !ReadU8(stream, &compatibility_rating) || region >= static_cast(DiscRegion::Count) || type >= static_cast(GameListEntryType::Count) || compatibility_rating >= static_cast(GameListCompatibilityRating::Count)) { Log_WarningPrintf("Game list cache entry is corrupted"); return false; } ge.path = path; ge.region = static_cast(region); ge.type = static_cast(type); ge.compatibility_rating = static_cast(compatibility_rating); if (!ge.settings.LoadFromStream(stream)) { Log_WarningPrintf("Game list cache entry is corrupted (settings)"); return false; } auto iter = m_cache_map.find(ge.path); if (iter != m_cache_map.end()) iter->second = std::move(ge); else m_cache_map.emplace(std::move(path), std::move(ge)); } return true; } bool GameList::OpenCacheForWriting() { if (m_cache_filename.empty()) return false; Assert(!m_cache_write_stream); m_cache_write_stream = ByteStream::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_APPEND | BYTESTREAM_OPEN_STREAMED); if (!m_cache_write_stream || !m_cache_write_stream->SeekToEnd()) { m_cache_write_stream.reset(); return false; } if (m_cache_write_stream->GetPosition() == 0) { // new cache file, write header if (!WriteU32(m_cache_write_stream.get(), GAME_LIST_CACHE_SIGNATURE) || !WriteU32(m_cache_write_stream.get(), GAME_LIST_CACHE_VERSION)) { Log_ErrorPrintf("Failed to write game list cache header"); m_cache_write_stream.reset(); FileSystem::DeleteFile(m_cache_filename.c_str()); return false; } } return true; } bool GameList::WriteEntryToCache(const GameListEntry* entry, ByteStream* stream) { bool result = true; result &= WriteU8(stream, static_cast(entry->type)); result &= WriteU8(stream, static_cast(entry->region)); result &= WriteString(stream, entry->path); result &= WriteString(stream, entry->code); result &= WriteString(stream, entry->title); result &= WriteString(stream, entry->genre); result &= WriteString(stream, entry->publisher); result &= WriteString(stream, entry->developer); result &= WriteU64(stream, entry->total_size); result &= WriteU64(stream, entry->last_modified_time); result &= WriteU64(stream, entry->release_date); result &= WriteU32(stream, entry->supported_controllers); result &= WriteU8(stream, entry->min_players); result &= WriteU8(stream, entry->max_players); result &= WriteU8(stream, entry->min_blocks); result &= WriteU8(stream, entry->max_blocks); result &= WriteU8(stream, static_cast(entry->compatibility_rating)); result &= entry->settings.SaveToStream(stream); return result; } void GameList::FlushCacheFileStream() { if (!m_cache_write_stream) return; m_cache_write_stream->Flush(); } void GameList::CloseCacheFileStream() { if (!m_cache_write_stream) return; m_cache_write_stream->Commit(); m_cache_write_stream.reset(); } void GameList::RewriteCacheFile() { CloseCacheFileStream(); DeleteCacheFile(); if (OpenCacheForWriting()) { for (const auto& it : m_entries) { if (!WriteEntryToCache(&it, m_cache_write_stream.get())) { Log_ErrorPrintf("Failed to write '%s' to new cache file", it.title.c_str()); break; } } CloseCacheFileStream(); } } void GameList::DeleteCacheFile() { Assert(!m_cache_write_stream); if (!FileSystem::FileExists(m_cache_filename.c_str())) return; if (FileSystem::DeleteFile(m_cache_filename.c_str())) Log_InfoPrintf("Deleted game list cache '%s'", m_cache_filename.c_str()); else Log_WarningPrintf("Failed to delete game list cache '%s'", m_cache_filename.c_str()); } void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback* progress) { Log_DevPrintf("Scanning %s%s", path, recursive ? " (recursively)" : ""); progress->PushState(); progress->SetFormattedStatusText("Scanning directory '%s'%s...", path, recursive ? " (recursively)" : ""); FileSystem::FindResultsArray files; FileSystem::FindFiles(path, "*", recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) : (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES), &files); progress->SetProgressRange(static_cast(files.size())); progress->SetProgressValue(0); for (FILESYSTEM_FIND_DATA& ffd : files) { progress->IncrementProgressValue(); if (!IsScannableFilename(ffd.FileName) || IsPathExcluded(ffd.FileName) || GetEntryForPath(ffd.FileName.c_str())) continue; if (AddFileFromCache(ffd.FileName, ffd.ModificationTime)) continue; // ownership of fp is transferred progress->SetFormattedStatusText("Scanning '%s'...", FileSystem::GetDisplayNameFromPath(ffd.FileName).c_str()); ScanFile(std::move(ffd.FileName), ffd.ModificationTime); } progress->SetProgressValue(static_cast(files.size())); progress->PopState(); } bool GameList::AddFileFromCache(const std::string& path, std::time_t timestamp) { if (std::any_of(m_entries.begin(), m_entries.end(), [&path](const GameListEntry& other) { return other.path == path; })) { // already exists return true; } GameListEntry entry; if (!GetGameListEntryFromCache(path, &entry) || entry.last_modified_time != static_cast(timestamp)) return false; m_entries.push_back(std::move(entry)); return true; } bool GameList::ScanFile(std::string path, std::time_t timestamp) { Log_DevPrintf("Scanning '%s'...", path.c_str()); GameListEntry entry; if (!GetGameListEntry(path, &entry)) return false; entry.path = std::move(path); entry.last_modified_time = static_cast(timestamp); if (m_cache_write_stream || OpenCacheForWriting()) { if (!WriteEntryToCache(&entry, m_cache_write_stream.get())) Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str()); } m_entries.push_back(std::move(entry)); return true; } void GameList::AddDirectory(std::string path, bool recursive) { auto iter = std::find_if(m_search_directories.begin(), m_search_directories.end(), [&path](const DirectoryEntry& de) { return de.path == path; }); if (iter != m_search_directories.end()) { iter->recursive = recursive; return; } m_search_directories.push_back({path, recursive}); } const GameListEntry* GameList::GetEntryForPath(const char* path) const { const size_t path_length = std::strlen(path); for (const GameListEntry& entry : m_entries) { if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0) return &entry; } return nullptr; } GameListEntry* GameList::GetMutableEntryForPath(const char* path) { const size_t path_length = std::strlen(path); for (GameListEntry& entry : m_entries) { if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0) return &entry; } return nullptr; } const GameListCompatibilityEntry* GameList::GetCompatibilityEntryForCode(const std::string& code) const { if (!m_compatibility_list_load_tried) const_cast(this)->LoadCompatibilityList(); auto iter = m_compatibility_list.find(code); return (iter != m_compatibility_list.end()) ? &iter->second : nullptr; } bool GameList::GetDatabaseEntryForCode(const std::string_view& code, GameDatabaseEntry* entry) { LoadDatabase(); return m_database.GetEntryForCode(code, entry); } bool GameList::GetDatabaseEntryForDisc(CDImage* image, GameDatabaseEntry* entry) { LoadDatabase(); return m_database.GetEntryForDisc(image, entry); } bool GameList::IsPathExcluded(const std::string& path) const { return (std::find(m_excluded_paths.begin(), m_excluded_paths.end(), path) != m_excluded_paths.end()); } void GameList::SetSearchDirectoriesFromSettings(SettingsInterface& si) { m_search_directories.clear(); m_excluded_paths = si.GetStringList("GameList", "ExcludedPaths"); std::vector dirs = si.GetStringList("GameList", "Paths"); for (std::string& dir : dirs) m_search_directories.push_back({std::move(dir), false}); dirs = si.GetStringList("GameList", "RecursivePaths"); for (std::string& dir : dirs) m_search_directories.push_back({std::move(dir), true}); } void GameList::Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress /* = nullptr */) { m_game_list_loaded = true; if (!progress) progress = ProgressCallback::NullProgressCallback; if (invalidate_cache) DeleteCacheFile(); else LoadCache(); if (invalidate_database) ClearDatabase(); m_entries.clear(); if (!m_search_directories.empty()) { progress->SetProgressRange(static_cast(m_search_directories.size())); progress->SetProgressValue(0); for (u32 i = 0; i < static_cast(m_search_directories.size()); i++) { const DirectoryEntry& de = m_search_directories[i]; ScanDirectory(de.path.c_str(), de.recursive, progress); progress->SetProgressValue(i + 1); } } // don't need unused cache entries CloseCacheFileStream(); m_cache_map.clear(); // we don't need to keep the db around anymore, it's quick enough to re-parse if needed anyway ClearDatabase(); } void GameList::UpdateCompatibilityEntry(GameListCompatibilityEntry new_entry, bool save_to_list /*= true*/) { auto iter = m_compatibility_list.find(new_entry.code.c_str()); if (iter != m_compatibility_list.end()) { iter->second = std::move(new_entry); } else { std::string key(new_entry.code); iter = m_compatibility_list.emplace(std::move(key), std::move(new_entry)).first; } auto game_list_it = std::find_if(m_entries.begin(), m_entries.end(), [&iter](const GameListEntry& ge) { return (ge.code == iter->second.code); }); if (game_list_it != m_entries.end() && game_list_it->compatibility_rating != iter->second.compatibility_rating) { game_list_it->compatibility_rating = iter->second.compatibility_rating; RewriteCacheFile(); } if (save_to_list) SaveCompatibilityDatabaseForEntry(&iter->second); } void GameList::LoadDatabase() { if (m_database_load_tried) return; m_database_load_tried = true; m_database.Load(); } void GameList::ClearDatabase() { m_database.Unload(); m_database_load_tried = false; } class GameList::CompatibilityListVisitor final : public tinyxml2::XMLVisitor { public: CompatibilityListVisitor(CompatibilityMap& database) : m_database(database) {} static std::string FixupSerial(const std::string_view str) { std::string ret; ret.reserve(str.length()); for (size_t i = 0; i < str.length(); i++) { if (str[i] == '.' || str[i] == '#') continue; else if (str[i] == ',') break; else if (str[i] == '_' || str[i] == ' ') ret.push_back('-'); else ret.push_back(static_cast(std::toupper(str[i]))); } return ret; } bool VisitEnter(const tinyxml2::XMLElement& element, const tinyxml2::XMLAttribute* firstAttribute) override { // recurse into gamelist if (StringUtil::Strcasecmp(element.Name(), "compatibility-list") == 0) return true; if (StringUtil::Strcasecmp(element.Name(), "entry") != 0) return false; const char* attr = element.Attribute("code"); std::string code(attr ? attr : ""); attr = element.Attribute("title"); std::string title(attr ? attr : ""); attr = element.Attribute("region"); std::optional region = Settings::ParseDiscRegionName(attr ? attr : ""); const int compatibility = element.IntAttribute("compatibility"); const tinyxml2::XMLElement* upscaling_elem = element.FirstChildElement("upscaling-issues"); const tinyxml2::XMLElement* version_tested_elm = element.FirstChildElement("version-tested"); const tinyxml2::XMLElement* comments_elem = element.FirstChildElement("comments"); const char* upscaling = upscaling_elem ? upscaling_elem->GetText() : nullptr; const char* version_tested = version_tested_elm ? version_tested_elm->GetText() : nullptr; const char* comments = comments_elem ? comments_elem->GetText() : nullptr; if (code.empty() || !region.has_value() || compatibility < 0 || compatibility >= static_cast(GameListCompatibilityRating::Count)) { Log_ErrorPrintf("Missing child node at line %d", element.GetLineNum()); return false; } auto iter = m_database.find(code); if (iter != m_database.end()) { Log_WarningPrintf("Duplicate game code in compatibility list: '%s'", code.c_str()); m_database.erase(iter); } GameListCompatibilityEntry entry; entry.code = code; entry.title = title; entry.region = region.value(); entry.compatibility_rating = static_cast(compatibility); if (upscaling) entry.upscaling_issues = upscaling; if (version_tested) entry.version_tested = version_tested; if (comments) entry.comments = comments; m_database.emplace(std::move(code), std::move(entry)); return false; } private: CompatibilityMap& m_database; }; void GameList::LoadCompatibilityList() { if (m_compatibility_list_load_tried) return; m_compatibility_list_load_tried = true; // list we ship with { std::unique_ptr file = g_host_interface->OpenPackageFile("database/compatibility.xml", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED); if (file) { LoadCompatibilityListFromXML(ByteStream::ReadStreamToString(file.get())); } else { Log_ErrorPrintf("Failed to load compatibility.xml from package"); } } // user's list if (!m_user_compatibility_list_filename.empty() && FileSystem::FileExists(m_user_compatibility_list_filename.c_str())) { std::unique_ptr file = ByteStream::OpenFile(m_user_compatibility_list_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED); if (file) LoadCompatibilityListFromXML(ByteStream::ReadStreamToString(file.get())); } } bool GameList::LoadCompatibilityListFromXML(const std::string& xml) { tinyxml2::XMLDocument doc; tinyxml2::XMLError error = doc.Parse(xml.c_str(), xml.size()); if (error != tinyxml2::XML_SUCCESS) { Log_ErrorPrintf("Failed to parse compatibility list: %s", tinyxml2::XMLDocument::ErrorIDToName(error)); return false; } const tinyxml2::XMLElement* datafile_elem = doc.FirstChildElement("compatibility-list"); if (!datafile_elem) { Log_ErrorPrintf("Failed to get compatibility-list element"); return false; } CompatibilityListVisitor visitor(m_compatibility_list); datafile_elem->Accept(&visitor); Log_InfoPrintf("Loaded %zu entries from compatibility list", m_compatibility_list.size()); return true; } static void InitElementForCompatibilityEntry(tinyxml2::XMLDocument* doc, tinyxml2::XMLElement* entry_elem, const GameListCompatibilityEntry* entry) { entry_elem->SetAttribute("code", entry->code.c_str()); entry_elem->SetAttribute("title", entry->title.c_str()); entry_elem->SetAttribute("region", Settings::GetDiscRegionName(entry->region)); entry_elem->SetAttribute("compatibility", static_cast(entry->compatibility_rating)); tinyxml2::XMLElement* elem = entry_elem->FirstChildElement("compatibility"); if (!elem) { elem = doc->NewElement("compatibility"); entry_elem->InsertEndChild(elem); } elem->SetText(GameList::GetGameListCompatibilityRatingString(entry->compatibility_rating)); if (!entry->upscaling_issues.empty()) { elem = entry_elem->FirstChildElement("upscaling-issues"); if (!entry->upscaling_issues.empty()) { if (!elem) { elem = doc->NewElement("upscaling-issues"); entry_elem->InsertEndChild(elem); } elem->SetText(entry->upscaling_issues.c_str()); } else { if (elem) entry_elem->DeleteChild(elem); } } if (!entry->version_tested.empty()) { elem = entry_elem->FirstChildElement("version-tested"); if (!entry->version_tested.empty()) { if (!elem) { elem = doc->NewElement("version-tested"); entry_elem->InsertEndChild(elem); } elem->SetText(entry->version_tested.c_str()); } else { if (elem) entry_elem->DeleteChild(elem); } } if (!entry->comments.empty()) { elem = entry_elem->FirstChildElement("comments"); if (!entry->comments.empty()) { if (!elem) { elem = doc->NewElement("comments"); entry_elem->InsertEndChild(elem); } elem->SetText(entry->comments.c_str()); } else { if (elem) entry_elem->DeleteChild(elem); } } } bool GameList::SaveCompatibilityDatabaseForEntry(const GameListCompatibilityEntry* entry) { if (m_user_compatibility_list_filename.empty()) return false; tinyxml2::XMLDocument doc; tinyxml2::XMLError error; tinyxml2::XMLElement* root_elem; auto fp = FileSystem::OpenManagedCFile(m_user_compatibility_list_filename.c_str(), "rb"); if (fp) { error = doc.LoadFile(fp.get()); if (error != tinyxml2::XML_SUCCESS) { Log_ErrorPrintf("Failed to parse compatibility list '%s': %s", m_user_compatibility_list_filename.c_str(), tinyxml2::XMLDocument::ErrorIDToName(error)); return false; } root_elem = doc.FirstChildElement("compatibility-list"); if (!root_elem) { Log_ErrorPrintf("Failed to get compatibility-list element in '%s'", m_user_compatibility_list_filename.c_str()); return false; } } else { root_elem = doc.NewElement("compatibility-list"); doc.InsertEndChild(root_elem); } tinyxml2::XMLElement* current_entry_elem = root_elem->FirstChildElement(); while (current_entry_elem) { const char* existing_code = current_entry_elem->Attribute("code"); if (existing_code && StringUtil::Strcasecmp(entry->code.c_str(), existing_code) == 0) { // update the existing element InitElementForCompatibilityEntry(&doc, current_entry_elem, entry); break; } current_entry_elem = current_entry_elem->NextSiblingElement(); } if (!current_entry_elem) { // not found, insert tinyxml2::XMLElement* entry_elem = doc.NewElement("entry"); root_elem->InsertEndChild(entry_elem); InitElementForCompatibilityEntry(&doc, entry_elem, entry); } fp.reset(); fp = FileSystem::OpenManagedCFile(m_user_compatibility_list_filename.c_str(), "wb"); if (!fp) { Log_ErrorPrintf("Failed to open file '%s'", m_user_compatibility_list_filename.c_str()); return false; } error = doc.SaveFile(fp.get()); if (error != tinyxml2::XML_SUCCESS) { Log_ErrorPrintf("Failed to update compatibility list '%s': %s", m_user_compatibility_list_filename.c_str(), tinyxml2::XMLDocument::ErrorIDToName(error)); return false; } Log_InfoPrintf("Updated compatibility list '%s'", m_user_compatibility_list_filename.c_str()); return true; } std::string GameList::ExportCompatibilityEntry(const GameListCompatibilityEntry* entry) { tinyxml2::XMLDocument doc; tinyxml2::XMLElement* root_elem = doc.NewElement("compatibility-list"); doc.InsertEndChild(root_elem); tinyxml2::XMLElement* entry_elem = doc.NewElement("entry"); root_elem->InsertEndChild(entry_elem); InitElementForCompatibilityEntry(&doc, entry_elem, entry); tinyxml2::XMLPrinter printer; // doc.Print(&printer); entry_elem->Accept(&printer); return std::string(printer.CStr(), printer.CStrSize()); } void GameList::LoadGameSettings() { if (m_game_settings_load_tried) return; m_game_settings_load_tried = true; // list we ship with { std::unique_ptr file = g_host_interface->OpenPackageFile("database/gamesettings.ini", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED); if (file) { m_game_settings.Load(ByteStream::ReadStreamToString(file.get())); } else { Log_ErrorPrintf("Failed to load compatibility.xml from package"); } } // user's list if (!m_user_game_settings_filename.empty() && FileSystem::FileExists(m_user_game_settings_filename.c_str())) { std::unique_ptr file = ByteStream::OpenFile(m_user_game_settings_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED); if (file) m_game_settings.Load(ByteStream::ReadStreamToString(file.get())); } } const GameSettings::Entry* GameList::GetGameSettings(const std::string& filename, const std::string& game_code) { const GameListEntry* entry = GetMutableEntryForPath(filename.c_str()); if (entry) return &entry->settings; if (!m_game_settings_load_tried) LoadGameSettings(); return m_game_settings.GetEntry(game_code); } const GameSettings::Entry* GameList::GetGameSettingsForCode(const std::string& game_code) { if (!m_game_settings_load_tried) LoadGameSettings(); return m_game_settings.GetEntry(game_code); } void GameList::UpdateGameSettings(const std::string& filename, const std::string& game_code, const std::string& game_title, const GameSettings::Entry& new_entry, bool save_to_list /* = true */) { GameListEntry* entry = GetMutableEntryForPath(filename.c_str()); if (entry) { entry->settings = new_entry; RewriteCacheFile(); } if (save_to_list) m_game_settings.SetEntry(game_code, game_title, new_entry, m_user_game_settings_filename.c_str()); } std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) const { return GetCoverImagePath(entry->path, entry->code, entry->title); } std::string GameList::GetCoverImagePath(const std::string& path, const std::string& code, const std::string& title) const { static constexpr auto extensions = make_array("jpg", "jpeg", "png", "webp"); PathString cover_path; for (const char* extension : extensions) { // use the file title if it differs (e.g. modded games) const std::string display_name(FileSystem::GetDisplayNameFromPath(path)); const std::string_view file_title(Path::GetFileTitle(display_name)); if (!file_title.empty() && title != file_title) { cover_path.Clear(); cover_path.AppendString(g_host_interface->GetUserDirectory().c_str()); cover_path.AppendCharacter(FS_OSPATH_SEPARATOR_CHARACTER); cover_path.AppendString("covers"); cover_path.AppendCharacter(FS_OSPATH_SEPARATOR_CHARACTER); cover_path.AppendString(file_title); cover_path.AppendCharacter('.'); cover_path.AppendString(extension); if (FileSystem::FileExists(cover_path)) return std::string(cover_path.GetCharArray()); } // try the title if (!title.empty()) { cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s", g_host_interface->GetUserDirectory().c_str(), title.c_str(), extension); if (FileSystem::FileExists(cover_path)) return std::string(cover_path.GetCharArray()); } // then the code if (!code.empty()) { cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s", g_host_interface->GetUserDirectory().c_str(), code.c_str(), extension); if (FileSystem::FileExists(cover_path)) return std::string(cover_path.GetCharArray()); } } return std::string(); } std::string GameList::GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename) const { const char* extension = std::strrchr(new_filename, '.'); if (!extension) return {}; std::string existing_filename = GetCoverImagePathForEntry(entry); if (!existing_filename.empty()) { std::string::size_type pos = existing_filename.rfind('.'); if (pos != std::string::npos && existing_filename.compare(pos, std::strlen(extension), extension) == 0) return existing_filename; } return g_host_interface->GetUserDirectoryRelativePath("covers" FS_OSPATH_SEPARATOR_STR "%s%s", entry->title.c_str(), extension); } size_t GameListEntry::GetReleaseDateString(char* buffer, size_t buffer_size) const { if (release_date == 0) return StringUtil::Strlcpy(buffer, "Unknown", buffer_size); std::time_t date_as_time = static_cast(release_date); #ifdef _WIN32 tm date_tm = {}; gmtime_s(&date_tm, &date_as_time); #else tm date_tm = {}; gmtime_r(&date_as_time, &date_tm); #endif return std::strftime(buffer, buffer_size, "%d %B %Y", &date_tm); }