add_library(core analog_controller.cpp analog_controller.h analog_joystick.cpp analog_joystick.h bios.cpp bios.h bus.cpp bus.h cdrom.cpp cdrom.h cdrom_async_reader.cpp cdrom_async_reader.h cheats.cpp cheats.h controller.cpp controller.h cpu_code_cache.cpp cpu_code_cache.h cpu_core.cpp cpu_core.h cpu_core_private.h cpu_disasm.cpp cpu_disasm.h cpu_types.cpp cpu_types.h digital_controller.cpp digital_controller.h dma.cpp dma.h gdb_protocol.cpp gdb_protocol.h gpu.cpp gpu.h gpu_backend.cpp gpu_backend.h gpu_commands.cpp gpu_hw.cpp gpu_hw.h gpu_hw_opengl.cpp gpu_hw_opengl.h gpu_hw_shadergen.cpp gpu_hw_shadergen.h gpu_hw_vulkan.cpp gpu_hw_vulkan.h gpu_sw.cpp gpu_sw.h gpu_sw_backend.cpp gpu_sw_backend.h gpu_types.h gte.cpp gte.h gte_types.h host_display.cpp host_display.h host_interface.cpp host_interface.h host_interface_progress_callback.cpp host_interface_progress_callback.h interrupt_controller.cpp interrupt_controller.h libcrypt_game_codes.cpp libcrypt_game_codes.h mdec.cpp mdec.h memory_card.cpp memory_card.h memory_card_image.cpp memory_card_image.h multitap.cpp multitap.h namco_guncon.cpp namco_guncon.h negcon.cpp negcon.h pad.cpp pad.h pgxp.cpp pgxp.h playstation_mouse.cpp playstation_mouse.h psf_loader.cpp psf_loader.h resources.cpp resources.h save_state_version.h settings.cpp settings.h shader_cache_version.h shadergen.cpp shadergen.h sio.cpp sio.h spu.cpp spu.h system.cpp system.h texture_replacements.cpp texture_replacements.h timers.cpp timers.h timing_event.cpp timing_event.h types.h ) set(RECOMPILER_SRCS cpu_recompiler_code_generator.cpp cpu_recompiler_code_generator.h cpu_recompiler_code_generator_generic.cpp cpu_recompiler_register_cache.cpp cpu_recompiler_register_cache.h cpu_recompiler_thunks.h cpu_recompiler_types.h ) target_include_directories(core PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..") target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..") target_link_libraries(core PUBLIC Threads::Threads common zlib vulkan-loader) target_link_libraries(core PRIVATE glad stb xxhash imgui) target_compile_definitions(core PUBLIC "-DWITH_IMGUI=1") if(WIN32) target_sources(core PRIVATE gpu_hw_d3d11.cpp gpu_hw_d3d11.h ) target_link_libraries(core PRIVATE winmm.lib) endif() if(${CPU_ARCH} STREQUAL "x64") target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../../dep/xbyak/xbyak") target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1" "WITH_MMAP_FASTMEM=1") target_sources(core PRIVATE ${RECOMPILER_SRCS} cpu_recompiler_code_generator_x64.cpp ) message("Building x64 recompiler") elseif(${CPU_ARCH} STREQUAL "aarch32") target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1") target_sources(core PRIVATE ${RECOMPILER_SRCS} cpu_recompiler_code_generator_aarch32.cpp ) target_link_libraries(core PUBLIC vixl) message("Building AArch32 recompiler") elseif(${CPU_ARCH} STREQUAL "aarch64") target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1" "WITH_MMAP_FASTMEM=1") target_sources(core PRIVATE ${RECOMPILER_SRCS} cpu_recompiler_code_generator_aarch64.cpp ) target_link_libraries(core PUBLIC vixl) message("Building AArch64 recompiler") else() message("Not building recompiler") endif()