#pragma once #include "common/dimensional_array.h" #include "common/vulkan/staging_texture.h" #include "common/vulkan/stream_buffer.h" #include "common/vulkan/texture.h" #include "gpu_hw.h" #include "texture_replacements.h" #include #include #include class GPU_HW_Vulkan : public GPU_HW { public: GPU_HW_Vulkan(); ~GPU_HW_Vulkan() override; GPURenderer GetRendererType() const override; bool Initialize(HostDisplay* host_display) override; void Reset(bool clear_vram) override; bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override; void ResetGraphicsAPIState() override; void RestoreGraphicsAPIState() override; void UpdateSettings() override; protected: void ClearDisplay() override; void UpdateDisplay() override; void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override; void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override; void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask) override; void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override; void UpdateVRAMReadTexture() override; void UpdateDepthBufferFromMaskBit() override; void ClearDepthBuffer() override; void SetScissorFromDrawingArea() override; void MapBatchVertexPointer(u32 required_vertices) override; void UnmapBatchVertexPointer(u32 used_vertices) override; void UploadUniformBuffer(const void* data, u32 data_size) override; void DrawBatchVertices(BatchRenderMode render_mode, u32 base_vertex, u32 num_vertices) override; private: enum : u32 { MAX_PUSH_CONSTANTS_SIZE = 64, TEXTURE_REPLACEMENT_BUFFER_SIZE = 64 * 1024 * 1024 }; void SetCapabilities(); void DestroyResources(); ALWAYS_INLINE bool InRenderPass() const { return (m_current_render_pass != VK_NULL_HANDLE); } void BeginRenderPass(VkRenderPass render_pass, VkFramebuffer framebuffer, u32 x, u32 y, u32 width, u32 height, const VkClearValue* clear_value = nullptr); void BeginVRAMRenderPass(); void EndRenderPass(); void ExecuteCommandBuffer(bool wait_for_completion, bool restore_state); bool CreatePipelineLayouts(); bool CreateSamplers(); bool CreateFramebuffer(); void ClearFramebuffer(); void DestroyFramebuffer(); bool CreateVertexBuffer(); bool CreateUniformBuffer(); bool CreateTextureBuffer(); bool CompilePipelines(); void DestroyPipelines(); bool CreateTextureReplacementStreamBuffer(); bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height); void DownsampleFramebuffer(Vulkan::Texture& source, u32 left, u32 top, u32 width, u32 height); void DownsampleFramebufferBoxFilter(Vulkan::Texture& source, u32 left, u32 top, u32 width, u32 height); void DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 left, u32 top, u32 width, u32 height); VkRenderPass m_current_render_pass = VK_NULL_HANDLE; VkRenderPass m_vram_render_pass = VK_NULL_HANDLE; VkRenderPass m_vram_update_depth_render_pass = VK_NULL_HANDLE; VkRenderPass m_display_render_pass = VK_NULL_HANDLE; VkRenderPass m_vram_readback_render_pass = VK_NULL_HANDLE; VkDescriptorSetLayout m_batch_descriptor_set_layout = VK_NULL_HANDLE; VkDescriptorSetLayout m_single_sampler_descriptor_set_layout = VK_NULL_HANDLE; VkDescriptorSetLayout m_vram_write_descriptor_set_layout = VK_NULL_HANDLE; VkPipelineLayout m_batch_pipeline_layout = VK_NULL_HANDLE; VkPipelineLayout m_no_samplers_pipeline_layout = VK_NULL_HANDLE; VkPipelineLayout m_single_sampler_pipeline_layout = VK_NULL_HANDLE; VkPipelineLayout m_vram_write_pipeline_layout = VK_NULL_HANDLE; Vulkan::Texture m_vram_texture; Vulkan::Texture m_vram_depth_texture; Vulkan::Texture m_vram_read_texture; Vulkan::Texture m_vram_readback_texture; Vulkan::StagingTexture m_vram_readback_staging_texture; Vulkan::Texture m_display_texture; bool m_use_ssbos_for_vram_writes = false; VkFramebuffer m_vram_framebuffer = VK_NULL_HANDLE; VkFramebuffer m_vram_update_depth_framebuffer = VK_NULL_HANDLE; VkFramebuffer m_vram_readback_framebuffer = VK_NULL_HANDLE; VkFramebuffer m_display_framebuffer = VK_NULL_HANDLE; VkSampler m_point_sampler = VK_NULL_HANDLE; VkSampler m_linear_sampler = VK_NULL_HANDLE; VkSampler m_trilinear_sampler = VK_NULL_HANDLE; VkDescriptorSet m_batch_descriptor_set = VK_NULL_HANDLE; VkDescriptorSet m_vram_copy_descriptor_set = VK_NULL_HANDLE; VkDescriptorSet m_vram_read_descriptor_set = VK_NULL_HANDLE; VkDescriptorSet m_vram_write_descriptor_set = VK_NULL_HANDLE; VkDescriptorSet m_display_descriptor_set = VK_NULL_HANDLE; Vulkan::StreamBuffer m_vertex_stream_buffer; Vulkan::StreamBuffer m_uniform_stream_buffer; Vulkan::StreamBuffer m_texture_stream_buffer; u32 m_current_uniform_buffer_offset = 0; VkBufferView m_texture_stream_buffer_view = VK_NULL_HANDLE; // [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing] DimensionalArray m_batch_pipelines{}; // [interlaced] std::array m_vram_fill_pipelines{}; // [depth_test] std::array m_vram_write_pipelines{}; std::array m_vram_copy_pipelines{}; VkPipeline m_vram_readback_pipeline = VK_NULL_HANDLE; VkPipeline m_vram_update_depth_pipeline = VK_NULL_HANDLE; // [depth_24][interlace_mode] DimensionalArray m_display_pipelines{}; // texture replacements Vulkan::Texture m_vram_write_replacement_texture; Vulkan::StreamBuffer m_texture_replacment_stream_buffer; // downsampling Vulkan::Texture m_downsample_texture; VkRenderPass m_downsample_render_pass = VK_NULL_HANDLE; Vulkan::Texture m_downsample_weight_texture; VkRenderPass m_downsample_weight_render_pass = VK_NULL_HANDLE; VkFramebuffer m_downsample_weight_framebuffer = VK_NULL_HANDLE; struct SmoothMipView { VkImageView image_view = VK_NULL_HANDLE; VkDescriptorSet descriptor_set = VK_NULL_HANDLE; VkFramebuffer framebuffer = VK_NULL_HANDLE; }; std::vector m_downsample_mip_views; VkPipelineLayout m_downsample_pipeline_layout = VK_NULL_HANDLE; VkDescriptorSetLayout m_downsample_composite_descriptor_set_layout = VK_NULL_HANDLE; VkPipelineLayout m_downsample_composite_pipeline_layout = VK_NULL_HANDLE; VkDescriptorSet m_downsample_composite_descriptor_set = VK_NULL_HANDLE; VkPipeline m_downsample_first_pass_pipeline = VK_NULL_HANDLE; VkPipeline m_downsample_mid_pass_pipeline = VK_NULL_HANDLE; VkPipeline m_downsample_blur_pass_pipeline = VK_NULL_HANDLE; VkPipeline m_downsample_composite_pass_pipeline = VK_NULL_HANDLE; };