#include "libretro_game_settings.h" std::unique_ptr GetSettingsForGame(const std::string& game_code) { std::unique_ptr gs = std::make_unique(); if (game_code == "SLUS-00530") { gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SLUS-00634") { gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SLUS-00077") { gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLPM-87089") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLPS-03336") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-01260") { gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer); gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLES-01211") { gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer); gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-01261") { gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer); gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLES-02466") { gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer); gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLES-00259") { gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer); gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLES-00606") { gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer); gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-00639") { gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer); gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-90039") { gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer); gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-00337") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-00606") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLPS-03553") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLPS-01211") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-00656") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-00952") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-01222") { gs->display_active_start_offset = 64; gs->display_active_end_offset = 68; return gs; } if (game_code == "SLUS-00297") { gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::DisablePGXP); gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SCUS-94350") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SCUS-94900") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "PCPX-96085") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00590") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00403") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SCUS-94300") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00214") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00204") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00006") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00213") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SCES-00344") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00355") { gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00331") { gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00106") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00005") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-01265") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00601") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLPS-00435") { gs->AddTrait(GameSettings::Trait::ForceRecompilerICache); return gs; } if (game_code == "SLUS-00388") { gs->AddTrait(GameSettings::Trait::ForceRecompilerICache); return gs; } if (game_code == "SCES-02834") { gs->AddTrait(GameSettings::Trait::ForceRecompilerICache); return gs; } if (game_code == "SLUS-00870") { gs->AddTrait(GameSettings::Trait::ForceInterpreter); return gs; } if (game_code == "SLUS-00183") { gs->AddTrait(GameSettings::Trait::ForceRecompilerICache); return gs; } if (game_code == "SLES-00483") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLPS-02361") { gs->AddTrait(GameSettings::Trait::ForcePGXPVertexCache); return gs; } if (game_code == "SLPM-86023") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00067") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLES-00524") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLPS-00712") { gs->AddTrait(GameSettings::Trait::ForceRecompilerICache); return gs; } if (game_code == "SLPS-01434") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-00684") { gs->AddTrait(GameSettings::Trait::ForceInterpreter); return gs; } if (game_code == "SLPS-02459") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLPM-86750") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLPS-02120") { gs->AddTrait(GameSettings::Trait::ForceInterlacing); return gs; } if (game_code == "SLUS-00102") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00152") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00603") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00348") { gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00042") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00561") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00035") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00057") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00014") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SCUS-94403") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00549") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00240") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00027") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00119") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00224") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00453") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00753") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00811") { gs->AddTrait(GameSettings::Trait::ForceDigitalController); return gs; } if (game_code == "SLUS-00208") { gs->display_active_start_offset = -62; gs->display_active_end_offset = 72; return gs; } if (game_code == "SLPS-01762") { gs->AddTrait(GameSettings::Trait::DisablePGXPCulling); return gs; } if (game_code == "SLPS-01567") { gs->display_active_start_offset = -62; gs->display_active_end_offset = 51; return gs; } if (game_code == "SLPS-00360") { gs->display_active_start_offset = -62; gs->display_active_end_offset = 72; return gs; } if (game_code == "SCES-02835") { gs->AddTrait(GameSettings::Trait::ForceInterpreter); gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SCES-02104") { gs->AddTrait(GameSettings::Trait::ForceInterpreter); gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SCES-01438") { gs->AddTrait(GameSettings::Trait::DisablePGXPCulling); gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SCUS-94467") { gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SCUS-94425") { gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SCPS-10085") { gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SCUS-94228") { gs->AddTrait(GameSettings::Trait::DisablePGXPCulling); gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SCUS-94290") { gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode); return gs; } if (game_code == "SLUS-01138") { gs->dma_max_slice_ticks = 200; gs->gpu_max_run_ahead = 1; return gs; } if (game_code == "SLPS-02376") { gs->dma_max_slice_ticks = 100; gs->gpu_max_run_ahead = 1; return gs; } if (game_code == "SLUS-00282") { gs->dma_max_slice_ticks = 200; gs->gpu_max_run_ahead = 1; return gs; } if (game_code == "SLUS-00022") { gs->AddTrait(GameSettings::Trait::DisableUpscaling); return gs; } return {}; }