#include "sdl_host_interface.h" #include "common/assert.h" #include "common/byte_stream.h" #include "common/file_system.h" #include "common/log.h" #include "common/string_util.h" #include "core/controller.h" #include "core/gpu.h" #include "core/host_display.h" #include "core/system.h" #include "frontend-common/icon.h" #include "frontend-common/imgui_styles.h" #include "frontend-common/ini_settings_interface.h" #include "frontend-common/opengl_host_display.h" #include "frontend-common/sdl_audio_stream.h" #include "frontend-common/sdl_controller_interface.h" #include "frontend-common/vulkan_host_display.h" #include "imgui_impl_sdl.h" #include "scmversion/scmversion.h" #include "sdl_key_names.h" #include "sdl_util.h" #include #include #include #include #include Log_SetChannel(SDLHostInterface); #ifdef WIN32 #include "frontend-common/d3d11_host_display.h" #endif SDLHostInterface::SDLHostInterface() { m_run_later_event_id = SDL_RegisterEvents(1); } SDLHostInterface::~SDLHostInterface() = default; const char* SDLHostInterface::GetFrontendName() const { return "DuckStation SDL/ImGui Frontend"; } ALWAYS_INLINE static TinyString GetWindowTitle() { return TinyString::FromFormat("DuckStation %s (%s)", g_scm_tag_str, g_scm_branch_str); } float SDLHostInterface::GetDPIScaleFactor(SDL_Window* window) { #ifdef __APPLE__ static constexpr float DEFAULT_DPI = 72.0f; #else static constexpr float DEFAULT_DPI = 96.0f; #endif if (!window) { SDL_Window* dummy_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1, 1, SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN); if (!dummy_window) return 1.0f; const float scale = GetDPIScaleFactor(dummy_window); SDL_DestroyWindow(dummy_window); return scale; } int display_index = SDL_GetWindowDisplayIndex(window); float display_dpi = DEFAULT_DPI; if (SDL_GetDisplayDPI(display_index, &display_dpi, nullptr, nullptr) != 0) return 1.0f; return display_dpi / DEFAULT_DPI; } bool SDLHostInterface::CreateSDLWindow() { static constexpr u32 DEFAULT_WINDOW_WIDTH = 900; static constexpr u32 DEFAULT_WINDOW_HEIGHT = 700; // Create window. const u32 window_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; u32 window_width = DEFAULT_WINDOW_WIDTH; u32 window_height = DEFAULT_WINDOW_HEIGHT; // macOS does DPI scaling differently.. #ifndef __APPLE__ { // scale by default monitor's DPI float scale = GetDPIScaleFactor(nullptr); window_width = static_cast(std::round(static_cast(window_width) * scale)); window_height = static_cast(std::round(static_cast(window_height) * scale)); } #endif m_window = SDL_CreateWindow(GetWindowTitle(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width, window_height, window_flags); if (!m_window) return false; // Set window icon. SDL_Surface* icon_surface = SDL_CreateRGBSurfaceFrom(const_cast(WINDOW_ICON_DATA), WINDOW_ICON_WIDTH, WINDOW_ICON_HEIGHT, 32, WINDOW_ICON_WIDTH * sizeof(u32), UINT32_C(0x000000FF), UINT32_C(0x0000FF00), UINT32_C(0x00FF0000), UINT32_C(0xFF000000)); if (icon_surface) { SDL_SetWindowIcon(m_window, icon_surface); SDL_FreeSurface(icon_surface); } if (m_fullscreen) SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN_DESKTOP); // Process events so that we have everything sorted out before creating a child window for the GL context (X11). SDL_PumpEvents(); return true; } void SDLHostInterface::DestroySDLWindow() { SDL_DestroyWindow(m_window); m_window = nullptr; } bool SDLHostInterface::CreateDisplay() { std::optional wi = SDLUtil::GetWindowInfoForSDLWindow(m_window); if (!wi.has_value()) { ReportError("Failed to get window info from SDL window"); return false; } std::unique_ptr display; switch (m_settings.gpu_renderer) { case GPURenderer::HardwareVulkan: display = std::make_unique(); break; case GPURenderer::HardwareOpenGL: #ifndef WIN32 default: #endif display = std::make_unique(); break; #ifdef WIN32 case GPURenderer::HardwareD3D11: default: display = std::make_unique(); break; #endif } Assert(display); if (!display->CreateRenderDevice(wi.value(), m_settings.gpu_adapter, m_settings.gpu_use_debug_device) || !display->InitializeRenderDevice(GetShaderCacheDirectory(), m_settings.gpu_use_debug_device)) { ReportError("Failed to create/initialize display render device"); return false; } bool imgui_result; switch (display->GetRenderAPI()) { #ifdef WIN32 case HostDisplay::RenderAPI::D3D11: imgui_result = ImGui_ImplSDL2_InitForD3D(m_window); break; #endif case HostDisplay::RenderAPI::Vulkan: imgui_result = ImGui_ImplSDL2_InitForVulkan(m_window); break; case HostDisplay::RenderAPI::OpenGL: case HostDisplay::RenderAPI::OpenGLES: imgui_result = ImGui_ImplSDL2_InitForOpenGL(m_window, nullptr); break; default: imgui_result = true; break; } if (!imgui_result) { ReportError("Failed to initialize ImGui SDL2 wrapper"); return false; } m_app_icon_texture = display->CreateTexture(APP_ICON_WIDTH, APP_ICON_HEIGHT, APP_ICON_DATA, APP_ICON_WIDTH * sizeof(u32)); if (!m_app_icon_texture) return false; display->SetDisplayTopMargin(m_fullscreen ? 0 : static_cast(20.0f * ImGui::GetIO().DisplayFramebufferScale.x)); m_display = std::move(display); return true; } void SDLHostInterface::DestroyDisplay() { m_app_icon_texture.reset(); m_display->DestroyRenderDevice(); m_display.reset(); } void SDLHostInterface::CreateImGuiContext() { const float framebuffer_scale = GetDPIScaleFactor(m_window); ImGui::CreateContext(); ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; ImGui::GetIO().DisplayFramebufferScale.x = framebuffer_scale; ImGui::GetIO().DisplayFramebufferScale.y = framebuffer_scale; ImGui::GetStyle().ScaleAllSizes(framebuffer_scale); ImGui::StyleColorsDarker(); ImGui::AddRobotoRegularFont(15.0f * framebuffer_scale); } void SDLHostInterface::UpdateFramebufferScale() { const float framebuffer_scale = GetDPIScaleFactor(m_window); ImGui::GetIO().DisplayFramebufferScale.x = framebuffer_scale; ImGui::GetIO().DisplayFramebufferScale.y = framebuffer_scale; } bool SDLHostInterface::AcquireHostDisplay() { // Handle renderer switch if required. const HostDisplay::RenderAPI render_api = m_display->GetRenderAPI(); bool needs_switch = false; switch (m_settings.gpu_renderer) { #ifdef WIN32 case GPURenderer::HardwareD3D11: needs_switch = (render_api != HostDisplay::RenderAPI::D3D11); break; #endif case GPURenderer::HardwareVulkan: needs_switch = (render_api != HostDisplay::RenderAPI::Vulkan); break; case GPURenderer::HardwareOpenGL: needs_switch = (render_api != HostDisplay::RenderAPI::OpenGL && render_api != HostDisplay::RenderAPI::OpenGLES); break; case GPURenderer::Software: default: needs_switch = false; break; } if (needs_switch) { ImGui::EndFrame(); DestroyDisplay(); // We need to recreate the window, otherwise bad things happen... DestroySDLWindow(); if (!CreateSDLWindow()) Panic("Failed to recreate SDL window on GPU renderer switch"); if (!CreateDisplay()) Panic("Failed to recreate display on GPU renderer switch"); ImGui::NewFrame(); } return true; } void SDLHostInterface::ReleaseHostDisplay() { if (m_fullscreen) SetFullscreen(false); // restore vsync, since we don't want to burn cycles at the menu m_display->SetVSync(true); } std::unique_ptr SDLHostInterface::CreateAudioStream(AudioBackend backend) { switch (backend) { case AudioBackend::Null: return AudioStream::CreateNullAudioStream(); case AudioBackend::Cubeb: return AudioStream::CreateCubebAudioStream(); case AudioBackend::SDL: return SDLAudioStream::Create(); default: return nullptr; } } std::unique_ptr SDLHostInterface::CreateControllerInterface() { return std::make_unique(); } std::optional SDLHostInterface::GetHostKeyCode(const std::string_view key_code) const { const std::optional code = SDLKeyNames::ParseKeyString(key_code); if (!code) return std::nullopt; return static_cast(*code); } void SDLHostInterface::UpdateInputMap() { CommonHostInterface::UpdateInputMap(*m_settings_interface.get()); } void SDLHostInterface::OnSystemCreated() { CommonHostInterface::OnSystemCreated(); ClearImGuiFocus(); } void SDLHostInterface::OnSystemPaused(bool paused) { CommonHostInterface::OnSystemPaused(paused); if (!paused) ClearImGuiFocus(); } void SDLHostInterface::OnSystemDestroyed() { CommonHostInterface::OnSystemDestroyed(); } void SDLHostInterface::OnRunningGameChanged() { CommonHostInterface::OnRunningGameChanged(); if (m_system && !m_system->GetRunningTitle().empty()) SDL_SetWindowTitle(m_window, m_system->GetRunningTitle().c_str()); else SDL_SetWindowTitle(m_window, GetWindowTitle()); } void SDLHostInterface::RequestExit() { m_quit_request = true; } void SDLHostInterface::RunLater(std::function callback) { SDL_Event ev = {}; ev.type = SDL_USEREVENT; ev.user.code = m_run_later_event_id; ev.user.data1 = new std::function(std::move(callback)); SDL_PushEvent(&ev); } void SDLHostInterface::SaveAndUpdateSettings() { m_settings_copy.Save(*m_settings_interface.get()); Settings old_settings(std::move(m_settings)); CommonHostInterface::LoadSettings(*m_settings_interface.get()); CheckForSettingsChanges(old_settings); m_settings_interface->Save(); } bool SDLHostInterface::IsFullscreen() const { return m_fullscreen; } bool SDLHostInterface::SetFullscreen(bool enabled) { if (m_fullscreen == enabled) return true; SDL_SetWindowFullscreen(m_window, enabled ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); // We set the margin only in windowed mode, the menu bar is not drawn fullscreen. m_display->SetDisplayTopMargin(enabled ? 0 : static_cast(20.0f * ImGui::GetIO().DisplayFramebufferScale.x)); int window_width, window_height; SDL_GetWindowSize(m_window, &window_width, &window_height); m_display->ResizeRenderWindow(window_width, window_height); m_fullscreen = enabled; return true; } std::unique_ptr SDLHostInterface::Create() { return std::make_unique(); } bool SDLHostInterface::Initialize() { if (!CommonHostInterface::Initialize()) return false; // Change to the user directory so that all default/relative paths in the config are after this. if (!FileSystem::SetWorkingDirectory(m_user_directory.c_str())) Log_ErrorPrintf("Failed to set working directory to '%s'", m_user_directory.c_str()); if (!CreateSDLWindow()) { Log_ErrorPrintf("Failed to create SDL window"); return false; } CreateImGuiContext(); if (!CreateDisplay()) { Log_ErrorPrintf("Failed to create host display"); return false; } ImGui::NewFrame(); RegisterHotkeys(); // process events to pick up controllers before updating input map ProcessEvents(); UpdateInputMap(); return true; } void SDLHostInterface::Shutdown() { DestroySystem(); if (m_display) { DestroyDisplay(); ImGui::DestroyContext(); } if (m_window) DestroySDLWindow(); CommonHostInterface::Shutdown(); } std::string SDLHostInterface::GetSettingValue(const char* section, const char* key, const char* default_value /*= ""*/) { return m_settings_interface->GetStringValue(section, key, default_value); } void SDLHostInterface::LoadSettings() { // Settings need to be loaded prior to creating the window for OpenGL bits. m_settings_interface = std::make_unique(GetSettingsFileName()); CommonHostInterface::LoadSettings(*m_settings_interface.get()); m_settings_copy = m_settings; } void SDLHostInterface::ReportError(const char* message) { const bool was_fullscreen = IsFullscreen(); if (was_fullscreen) SetFullscreen(false); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "DuckStation", message, m_window); if (was_fullscreen) SetFullscreen(true); } void SDLHostInterface::ReportMessage(const char* message) { AddOSDMessage(message, 2.0f); } bool SDLHostInterface::ConfirmMessage(const char* message) { const bool was_fullscreen = IsFullscreen(); if (was_fullscreen) SetFullscreen(false); SDL_MessageBoxData mbd = {}; mbd.flags = SDL_MESSAGEBOX_INFORMATION; mbd.window = m_window; mbd.title = "DuckStation"; mbd.message = message; mbd.numbuttons = 2; // Why the heck these are reversed I have no idea... SDL_MessageBoxButtonData buttons[2] = {}; buttons[1].flags = SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT; buttons[1].buttonid = 0; buttons[1].text = "Yes"; buttons[0].flags = SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT; buttons[0].buttonid = 1; buttons[0].text = "No"; mbd.buttons = buttons; mbd.numbuttons = countof(buttons); int button_id = 0; SDL_ShowMessageBox(&mbd, &button_id); const bool result = (button_id == 0); if (was_fullscreen) SetFullscreen(true); return result; } void SDLHostInterface::HandleSDLEvent(const SDL_Event* event) { ImGui_ImplSDL2_ProcessEvent(event); if (m_controller_interface && static_cast(m_controller_interface.get())->ProcessSDLEvent(event)) { return; } switch (event->type) { case SDL_WINDOWEVENT: { if (event->window.event == SDL_WINDOWEVENT_RESIZED) { m_display->ResizeRenderWindow(event->window.data1, event->window.data2); UpdateFramebufferScale(); } else if (event->window.event == SDL_WINDOWEVENT_MOVED) { UpdateFramebufferScale(); } } break; case SDL_QUIT: m_quit_request = true; break; case SDL_KEYDOWN: case SDL_KEYUP: { if (!ImGui::GetIO().WantCaptureKeyboard && event->key.repeat == 0) { const HostKeyCode code = static_cast(SDLKeyNames::KeyEventToInt(event)); const bool pressed = (event->type == SDL_KEYDOWN); HandleHostKeyEvent(code, pressed); } } break; case SDL_MOUSEMOTION: { m_display->SetMousePosition(event->motion.x, event->motion.y); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { if (!ImGui::GetIO().WantCaptureMouse) { const s32 button = static_cast(ZeroExtend32(event->button.button)); const bool pressed = (event->type == SDL_MOUSEBUTTONDOWN); HandleHostMouseEvent(button, pressed); } } break; case SDL_USEREVENT: { if (static_cast(event->user.code) == m_run_later_event_id) { std::function* callback = static_cast*>(event->user.data1); Assert(callback); (*callback)(); delete callback; } } break; } } void SDLHostInterface::PollAndUpdate() { CommonHostInterface::PollAndUpdate(); ProcessEvents(); } void SDLHostInterface::ProcessEvents() { for (;;) { SDL_Event ev; if (SDL_PollEvent(&ev)) HandleSDLEvent(&ev); else break; } } void SDLHostInterface::DrawImGuiWindows() { if (!m_fullscreen) DrawMainMenuBar(); CommonHostInterface::DrawImGuiWindows(); if (!m_system) DrawPoweredOffWindow(); if (m_settings_window_open) DrawSettingsWindow(); if (m_about_window_open) DrawAboutWindow(); ImGui::Render(); } void SDLHostInterface::DrawMainMenuBar() { if (!ImGui::BeginMainMenuBar()) return; const bool system_enabled = static_cast(m_system); if (ImGui::BeginMenu("System")) { if (ImGui::MenuItem("Start Disc", nullptr, false, !system_enabled)) { RunLater([this]() { DoStartDisc(); }); ClearImGuiFocus(); } if (ImGui::MenuItem("Start BIOS", nullptr, false, !system_enabled)) { RunLater([this]() { SystemBootParameters boot_params; BootSystem(boot_params); }); ClearImGuiFocus(); } ImGui::Separator(); if (ImGui::MenuItem("Power Off", nullptr, false, system_enabled)) { RunLater([this]() { DestroySystem(); }); ClearImGuiFocus(); } if (ImGui::MenuItem("Reset", nullptr, false, system_enabled)) { RunLater([this]() { ResetSystem(); }); ClearImGuiFocus(); } if (ImGui::MenuItem("Pause", nullptr, m_paused, system_enabled)) { RunLater([this]() { PauseSystem(!m_paused); }); ClearImGuiFocus(); } ImGui::Separator(); if (ImGui::MenuItem("Change Disc", nullptr, false, system_enabled)) { RunLater([this]() { DoChangeDisc(); }); ClearImGuiFocus(); } if (ImGui::MenuItem("Remove Disc", nullptr, false, system_enabled)) { RunLater([this]() { m_system->RemoveMedia(); }); ClearImGuiFocus(); } if (ImGui::MenuItem("Frame Step", nullptr, false, system_enabled)) { RunLater([this]() { DoFrameStep(); }); ClearImGuiFocus(); } ImGui::Separator(); if (ImGui::BeginMenu("Load State")) { for (u32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++) { char buf[16]; std::snprintf(buf, sizeof(buf), "State %u", i); if (ImGui::MenuItem(buf)) { RunLater([this, i]() { LoadState(true, i); }); ClearImGuiFocus(); } } ImGui::EndMenu(); } if (ImGui::BeginMenu("Save State", system_enabled)) { for (u32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++) { char buf[16]; std::snprintf(buf, sizeof(buf), "State %u", i); if (ImGui::MenuItem(buf)) { RunLater([this, i]() { SaveState(true, i); }); ClearImGuiFocus(); } } ImGui::EndMenu(); } ImGui::Separator(); if (ImGui::MenuItem("Exit")) m_quit_request = true; ImGui::EndMenu(); } if (ImGui::BeginMenu("Settings")) { if (ImGui::MenuItem("Change Settings...")) m_settings_window_open = true; ImGui::Separator(); DrawQuickSettingsMenu(); ImGui::EndMenu(); } if (ImGui::BeginMenu("Debug")) { DrawDebugMenu(); ImGui::EndMenu(); } if (ImGui::BeginMenu("Help")) { if (ImGui::MenuItem("GitHub Repository")) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Add URL Opener", "https://github.com/stenzek/duckstation", m_window); } ImGui::Separator(); if (ImGui::MenuItem("About")) m_about_window_open = true; ImGui::EndMenu(); } if (m_system) { const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x; if (!m_paused) { ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (420.0f * framebuffer_scale)); ImGui::Text("Average: %.2fms", m_system->GetAverageFrameTime()); ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (310.0f * framebuffer_scale)); ImGui::Text("Worst: %.2fms", m_system->GetWorstFrameTime()); ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (210.0f * framebuffer_scale)); const float speed = m_system->GetEmulationSpeed(); const u32 rounded_speed = static_cast(std::round(speed)); if (speed < 90.0f) ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed); else if (speed < 110.0f) ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed); else ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed); ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (165.0f * framebuffer_scale)); ImGui::Text("FPS: %.2f", m_system->GetFPS()); ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (80.0f * framebuffer_scale)); ImGui::Text("VPS: %.2f", m_system->GetVPS()); } else { ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (50.0f * framebuffer_scale)); ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Paused"); } } ImGui::EndMainMenuBar(); } void SDLHostInterface::DrawQuickSettingsMenu() { bool settings_changed = false; settings_changed |= ImGui::MenuItem("Enable Speed Limiter", nullptr, &m_settings_copy.speed_limiter_enabled); ImGui::Separator(); if (ImGui::BeginMenu("CPU Execution Mode")) { const CPUExecutionMode current = m_settings.cpu_execution_mode; for (u32 i = 0; i < static_cast(CPUExecutionMode::Count); i++) { if (ImGui::MenuItem(Settings::GetCPUExecutionModeDisplayName(static_cast(i)), nullptr, i == static_cast(current))) { m_settings_copy.cpu_execution_mode = static_cast(i); settings_changed = true; } } ImGui::EndMenu(); } ImGui::Separator(); if (ImGui::BeginMenu("Renderer")) { const GPURenderer current = m_settings_copy.gpu_renderer; for (u32 i = 0; i < static_cast(GPURenderer::Count); i++) { if (ImGui::MenuItem(Settings::GetRendererDisplayName(static_cast(i)), nullptr, i == static_cast(current))) { m_settings_copy.gpu_renderer = static_cast(i); settings_changed = true; } } ImGui::EndMenu(); } bool fullscreen = m_fullscreen; if (ImGui::MenuItem("Fullscreen", nullptr, &fullscreen)) RunLater([this, fullscreen] { SetFullscreen(fullscreen); }); settings_changed |= ImGui::MenuItem("VSync", nullptr, &m_settings_copy.video_sync_enabled); ImGui::Separator(); if (ImGui::BeginMenu("Resolution Scale")) { const u32 current_internal_resolution = m_settings_copy.gpu_resolution_scale; for (u32 scale = 1; scale <= GPU::MAX_RESOLUTION_SCALE; scale++) { char buf[32]; std::snprintf(buf, sizeof(buf), "%ux (%ux%u)", scale, scale * GPU::VRAM_WIDTH, scale * GPU::VRAM_HEIGHT); if (ImGui::MenuItem(buf, nullptr, current_internal_resolution == scale)) { m_settings_copy.gpu_resolution_scale = scale; settings_changed = true; } } ImGui::EndMenu(); } settings_changed |= ImGui::MenuItem("True (24-Bit) Color", nullptr, &m_settings_copy.gpu_true_color); settings_changed |= ImGui::MenuItem("Scaled Dithering", nullptr, &m_settings_copy.gpu_scaled_dithering); settings_changed |= ImGui::MenuItem("Texture Filtering", nullptr, &m_settings_copy.gpu_texture_filtering); settings_changed |= ImGui::MenuItem("Disable Interlacing", nullptr, &m_settings_copy.gpu_disable_interlacing); settings_changed |= ImGui::MenuItem("Display Linear Filtering", nullptr, &m_settings_copy.display_linear_filtering); settings_changed |= ImGui::MenuItem("Display Integer Scaling", nullptr, &m_settings_copy.display_integer_scaling); ImGui::Separator(); if (ImGui::MenuItem("Dump Audio", nullptr, IsDumpingAudio(), HasSystem())) { if (!IsDumpingAudio()) StartDumpingAudio(); else StopDumpingAudio(); } if (ImGui::MenuItem("Save Screenshot")) RunLater([this]() { SaveScreenshot(); }); if (settings_changed) RunLater([this]() { SaveAndUpdateSettings(); }); } void SDLHostInterface::DrawDebugMenu() { Settings::DebugSettings& debug_settings = m_settings.debugging; bool settings_changed = false; if (ImGui::BeginMenu("Log Level")) { for (u32 i = LOGLEVEL_NONE; i < LOGLEVEL_COUNT; i++) { if (ImGui::MenuItem(Settings::GetLogLevelDisplayName(static_cast(i)), nullptr, m_settings.log_level == static_cast(i))) { m_settings_copy.log_level = static_cast(i); settings_changed = true; } } ImGui::EndMenu(); } settings_changed |= ImGui::MenuItem("Log To Console", nullptr, &m_settings_copy.log_to_console); settings_changed |= ImGui::MenuItem("Log To Debug", nullptr, &m_settings_copy.log_to_debug); settings_changed |= ImGui::MenuItem("Log To File", nullptr, &m_settings_copy.log_to_file); ImGui::Separator(); settings_changed |= ImGui::MenuItem("Dump CPU to VRAM Copies", nullptr, &debug_settings.dump_cpu_to_vram_copies); settings_changed |= ImGui::MenuItem("Dump VRAM to CPU Copies", nullptr, &debug_settings.dump_vram_to_cpu_copies); ImGui::Separator(); settings_changed |= ImGui::MenuItem("Show VRAM", nullptr, &debug_settings.show_vram); settings_changed |= ImGui::MenuItem("Show GPU State", nullptr, &debug_settings.show_gpu_state); settings_changed |= ImGui::MenuItem("Show CDROM State", nullptr, &debug_settings.show_cdrom_state); settings_changed |= ImGui::MenuItem("Show SPU State", nullptr, &debug_settings.show_spu_state); settings_changed |= ImGui::MenuItem("Show Timers State", nullptr, &debug_settings.show_timers_state); settings_changed |= ImGui::MenuItem("Show MDEC State", nullptr, &debug_settings.show_mdec_state); if (settings_changed) { // have to apply it to the copy too, otherwise it won't save Settings::DebugSettings& debug_settings_copy = m_settings_copy.debugging; debug_settings_copy.show_gpu_state = debug_settings.show_gpu_state; debug_settings_copy.show_vram = debug_settings.show_vram; debug_settings_copy.dump_cpu_to_vram_copies = debug_settings.dump_cpu_to_vram_copies; debug_settings_copy.dump_vram_to_cpu_copies = debug_settings.dump_vram_to_cpu_copies; debug_settings_copy.show_cdrom_state = debug_settings.show_cdrom_state; debug_settings_copy.show_spu_state = debug_settings.show_spu_state; debug_settings_copy.show_timers_state = debug_settings.show_timers_state; debug_settings_copy.show_mdec_state = debug_settings.show_mdec_state; SaveAndUpdateSettings(); } } void SDLHostInterface::DrawPoweredOffWindow() { static constexpr int WINDOW_WIDTH = 400; static constexpr int WINDOW_HEIGHT = 650; static constexpr int BUTTON_WIDTH = 200; static constexpr int BUTTON_HEIGHT = 40; const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SetNextWindowSize(ImVec2(static_cast(WINDOW_WIDTH) * framebuffer_scale, static_cast(WINDOW_HEIGHT) * framebuffer_scale)); ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); if (!ImGui::Begin("Powered Off", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBringToFrontOnFocus)) { ImGui::End(); } ImGui::SetCursorPosX(static_cast((WINDOW_WIDTH - APP_ICON_WIDTH) / 2) * framebuffer_scale); ImGui::Image(m_app_icon_texture->GetHandle(), ImVec2(static_cast(APP_ICON_WIDTH) * framebuffer_scale, static_cast(APP_ICON_HEIGHT) * framebuffer_scale)); ImGui::SetCursorPosY(static_cast(APP_ICON_HEIGHT + 32) * framebuffer_scale); const ImVec2 button_size(static_cast(BUTTON_WIDTH) * framebuffer_scale, static_cast(BUTTON_HEIGHT) * framebuffer_scale); const float button_left = static_cast((WINDOW_WIDTH - BUTTON_WIDTH) / 2) * framebuffer_scale; ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f * framebuffer_scale); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * framebuffer_scale); ImGui::PushStyleColor(ImGuiCol_Button, 0xFF202020); ImGui::PushStyleColor(ImGuiCol_ButtonActive, 0xFF808080); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, 0xFF575757); ImGui::SetCursorPosX(button_left); if (ImGui::Button("Resume", button_size)) { RunLater([this]() { ResumeSystemFromMostRecentState(); }); ClearImGuiFocus(); } ImGui::NewLine(); ImGui::SetCursorPosX(button_left); if (ImGui::Button("Start Disc", button_size)) { RunLater([this]() { DoStartDisc(); }); ClearImGuiFocus(); } ImGui::NewLine(); ImGui::SetCursorPosX(button_left); if (ImGui::Button("Start BIOS", button_size)) { RunLater([this]() { SystemBootParameters boot_params; BootSystem(boot_params); }); ClearImGuiFocus(); } ImGui::NewLine(); ImGui::SetCursorPosX(button_left); if (ImGui::Button("Load State", button_size)) ImGui::OpenPopup("PowerOffWindow_LoadStateMenu"); if (ImGui::BeginPopup("PowerOffWindow_LoadStateMenu")) { for (u32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++) { char buf[16]; std::snprintf(buf, sizeof(buf), "State %u", i); if (ImGui::MenuItem(buf)) { RunLater([this, i]() { LoadState(true, i); }); ClearImGuiFocus(); } } ImGui::EndPopup(); } ImGui::NewLine(); ImGui::SetCursorPosX(button_left); if (ImGui::Button("Settings", button_size)) m_settings_window_open = true; ImGui::NewLine(); ImGui::SetCursorPosX(button_left); if (ImGui::Button("Exit", button_size)) m_quit_request = true; ImGui::NewLine(); ImGui::PopStyleColor(3); ImGui::PopStyleVar(2); ImGui::End(); } static bool DrawSettingsSectionHeader(const char* title) { return ImGui::CollapsingHeader(title, ImGuiTreeNodeFlags_DefaultOpen /* | ImGuiTreeNodeFlags_Leaf*/); } void SDLHostInterface::DrawSettingsWindow() { const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); ImGui::SetNextWindowSize(ImVec2(500 * framebuffer_scale, 400.0f * framebuffer_scale), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Settings", &m_settings_window_open, ImGuiWindowFlags_NoResize)) { ImGui::End(); return; } bool settings_changed = false; if (ImGui::BeginTabBar("SettingsTabBar", 0)) { const float indent = 150.0f * framebuffer_scale; if (ImGui::BeginTabItem("General")) { if (DrawSettingsSectionHeader("Console")) { ImGui::Text("Region:"); ImGui::SameLine(indent); int region = static_cast(m_settings_copy.region); if (ImGui::Combo( "##region", ®ion, [](void*, int index, const char** out_text) { *out_text = Settings::GetConsoleRegionDisplayName(static_cast(index)); return true; }, nullptr, static_cast(ConsoleRegion::Count))) { m_settings_copy.region = static_cast(region); settings_changed = true; } ImGui::Text("BIOS Path:"); ImGui::SameLine(indent); settings_changed |= DrawFileChooser("##bios_path", &m_settings_copy.bios_path); settings_changed |= ImGui::Checkbox("Enable TTY Output", &m_settings_copy.bios_patch_tty_enable); settings_changed |= ImGui::Checkbox("Fast Boot", &m_settings_copy.bios_patch_fast_boot); } ImGui::NewLine(); if (DrawSettingsSectionHeader("Behavior")) { ImGui::Text("Emulation Speed:"); ImGui::SameLine(indent); settings_changed |= ImGui::SliderFloat("##speed", &m_settings_copy.emulation_speed, 0.25f, 5.0f); settings_changed |= ImGui::Checkbox("Enable Speed Limiter", &m_settings_copy.speed_limiter_enabled); settings_changed |= ImGui::Checkbox("Increase Timer Resolution", &m_settings_copy.increase_timer_resolution); settings_changed |= ImGui::Checkbox("Pause On Start", &m_settings_copy.start_paused); settings_changed |= ImGui::Checkbox("Start Fullscreen", &m_settings_copy.start_fullscreen); settings_changed |= ImGui::Checkbox("Save State On Exit", &m_settings_copy.save_state_on_exit); settings_changed |= ImGui::Checkbox("Load Memory Cards From Save States", &m_settings_copy.load_memory_cards_from_save_states); } ImGui::NewLine(); if (DrawSettingsSectionHeader("CDROM Emulation")) { settings_changed |= ImGui::Checkbox("Use Read Thread (Asynchronous)", &m_settings_copy.cdrom_read_thread); settings_changed |= ImGui::Checkbox("Enable Region Check", &m_settings_copy.cdrom_region_check); } ImGui::NewLine(); if (DrawSettingsSectionHeader("Audio")) { ImGui::Text("Backend:"); ImGui::SameLine(indent); int backend = static_cast(m_settings_copy.audio_backend); if (ImGui::Combo( "##backend", &backend, [](void*, int index, const char** out_text) { *out_text = Settings::GetAudioBackendDisplayName(static_cast(index)); return true; }, nullptr, static_cast(AudioBackend::Count))) { m_settings_copy.audio_backend = static_cast(backend); settings_changed = true; } settings_changed |= ImGui::Checkbox("Output Sync", &m_settings_copy.audio_sync_enabled); settings_changed |= ImGui::Checkbox("Start Dumping On Boot", &m_settings_copy.audio_dump_on_boot); } ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Ports")) { for (int i = 0; i < 2; i++) { char buf[32]; std::snprintf(buf, sizeof(buf), "Front Port %d", 1 + i); if (DrawSettingsSectionHeader(buf)) { ImGui::Text("Controller:"); ImGui::SameLine(indent); int controller_type = static_cast(m_settings_copy.controller_types[i]); if (ImGui::Combo( TinyString::FromFormat("##controller_type%d", i), &controller_type, [](void*, int index, const char** out_text) { *out_text = Settings::GetControllerTypeDisplayName(static_cast(index)); return true; }, nullptr, static_cast(ControllerType::Count))) { m_settings_copy.controller_types[i] = static_cast(controller_type); settings_changed = true; } ImGui::Text("Memory Card Type:"); ImGui::SameLine(indent); int memory_card_type = static_cast(m_settings_copy.memory_card_types[i]); if (ImGui::Combo( TinyString::FromFormat("##memory_card_type%d", i), &memory_card_type, [](void*, int index, const char** out_text) { *out_text = Settings::GetMemoryCardTypeDisplayName(static_cast(index)); return true; }, nullptr, static_cast(MemoryCardType::Count))) { m_settings_copy.memory_card_types[i] = static_cast(memory_card_type); settings_changed = true; } ImGui::Text("Shared Card Path:"); ImGui::SameLine(indent); std::string* path_ptr = &m_settings_copy.memory_card_paths[i]; std::snprintf(buf, sizeof(buf), "##memcard_%c_path", 'a' + i); settings_changed |= DrawFileChooser(buf, path_ptr); } ImGui::NewLine(); } ImGui::EndTabItem(); } if (ImGui::BeginTabItem("CPU")) { ImGui::Text("Execution Mode:"); ImGui::SameLine(indent); int execution_mode = static_cast(m_settings_copy.cpu_execution_mode); if (ImGui::Combo( "##execution_mode", &execution_mode, [](void*, int index, const char** out_text) { *out_text = Settings::GetCPUExecutionModeDisplayName(static_cast(index)); return true; }, nullptr, static_cast(CPUExecutionMode::Count))) { m_settings_copy.cpu_execution_mode = static_cast(execution_mode); settings_changed = true; } ImGui::EndTabItem(); } if (ImGui::BeginTabItem("GPU")) { if (DrawSettingsSectionHeader("Basic")) { ImGui::Text("Renderer:"); ImGui::SameLine(indent); int gpu_renderer = static_cast(m_settings_copy.gpu_renderer); if (ImGui::Combo( "##gpu_renderer", &gpu_renderer, [](void*, int index, const char** out_text) { *out_text = Settings::GetRendererDisplayName(static_cast(index)); return true; }, nullptr, static_cast(GPURenderer::Count))) { m_settings_copy.gpu_renderer = static_cast(gpu_renderer); settings_changed = true; } } ImGui::NewLine(); if (DrawSettingsSectionHeader("Display Output")) { ImGui::Text("Aspect Ratio:"); ImGui::SameLine(indent); int display_aspect_ratio = static_cast(m_settings_copy.display_aspect_ratio); if (ImGui::Combo( "##display_pixel_aspect_ratio", &display_aspect_ratio, [](void*, int index, const char** out_text) { *out_text = Settings::GetDisplayAspectRatioName(static_cast(index)); return true; }, nullptr, static_cast(DisplayAspectRatio::Count))) { m_settings_copy.display_aspect_ratio = static_cast(display_aspect_ratio); settings_changed = true; } ImGui::Text("Crop:"); ImGui::SameLine(indent); int display_crop_mode = static_cast(m_settings_copy.display_crop_mode); if (ImGui::Combo( "##display_crop_mode", &display_crop_mode, [](void*, int index, const char** out_text) { *out_text = Settings::GetDisplayCropModeDisplayName(static_cast(index)); return true; }, nullptr, static_cast(DisplayCropMode::Count))) { m_settings_copy.display_crop_mode = static_cast(display_crop_mode); settings_changed = true; } settings_changed |= ImGui::Checkbox("Use Debug Device", &m_settings_copy.gpu_use_debug_device); settings_changed |= ImGui::Checkbox("Linear Filtering", &m_settings_copy.display_linear_filtering); settings_changed |= ImGui::Checkbox("Integer Scaling", &m_settings_copy.display_integer_scaling); settings_changed |= ImGui::Checkbox("VSync", &m_settings_copy.video_sync_enabled); } ImGui::NewLine(); if (DrawSettingsSectionHeader("Enhancements")) { ImGui::Text("Resolution Scale:"); ImGui::SameLine(indent); static constexpr std::array resolutions = {{ "1x (1024x512)", "2x (2048x1024)", "3x (3072x1536)", "4x (4096x2048)", "5x (5120x2560)", "6x (6144x3072)", "7x (7168x3584)", "8x (8192x4096)", "9x (9216x4608)", "10x (10240x5120)", "11x (11264x5632)", "12x (12288x6144)", "13x (13312x6656)", "14x (14336x7168)", "15x (15360x7680)", "16x (16384x8192)", }}; int current_resolution_index = static_cast(m_settings_copy.gpu_resolution_scale) - 1; if (ImGui::Combo("##gpu_resolution_scale", ¤t_resolution_index, resolutions.data(), static_cast(resolutions.size()))) { m_settings_copy.gpu_resolution_scale = static_cast(current_resolution_index + 1); settings_changed = true; } settings_changed |= ImGui::Checkbox("True 24-bit Color (disables dithering)", &m_settings_copy.gpu_true_color); settings_changed |= ImGui::Checkbox("Texture Filtering", &m_settings_copy.gpu_texture_filtering); settings_changed |= ImGui::Checkbox("Disable Interlacing", &m_settings_copy.gpu_disable_interlacing); settings_changed |= ImGui::Checkbox("Force NTSC Timings", &m_settings_copy.gpu_force_ntsc_timings); } ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Advanced")) { ImGui::Text("These options are tweakable to improve performance/game compatibility."); ImGui::Text("Use at your own risk, modified values will not be supported."); ImGui::NewLine(); ImGui::Text("DMA Max Slice Ticks:"); ImGui::SameLine(indent); int dma_max_slice_ticks = static_cast(m_settings_copy.dma_max_slice_ticks); if (ImGui::SliderInt("##dma_max_slice_ticks", &dma_max_slice_ticks, 100, 10000)) { m_settings_copy.dma_max_slice_ticks = dma_max_slice_ticks; settings_changed = true; } ImGui::Text("DMA Halt Ticks:"); ImGui::SameLine(indent); int dma_halt_ticks = static_cast(m_settings_copy.dma_halt_ticks); if (ImGui::SliderInt("##dma_halt_ticks", &dma_halt_ticks, 100, 10000)) { m_settings_copy.dma_halt_ticks = dma_halt_ticks; settings_changed = true; } ImGui::Text("FIFO Size:"); ImGui::SameLine(indent); int gpu_fifo_size = static_cast(m_settings_copy.gpu_fifo_size); if (ImGui::SliderInt("##gpu_fifo_size", &gpu_fifo_size, 16, GPU::MAX_FIFO_SIZE)) { m_settings_copy.gpu_fifo_size = gpu_fifo_size; settings_changed = true; } ImGui::Text("Max Run-Ahead:"); ImGui::SameLine(indent); int gpu_max_run_ahead = static_cast(m_settings_copy.gpu_max_run_ahead); if (ImGui::SliderInt("##gpu_max_run_ahead", &gpu_max_run_ahead, 0, 1000)) { m_settings_copy.gpu_max_run_ahead = gpu_max_run_ahead; settings_changed = true; } if (ImGui::Button("Reset")) { m_settings_copy.dma_max_slice_ticks = static_cast(Settings::DEFAULT_DMA_MAX_SLICE_TICKS); m_settings_copy.dma_halt_ticks = static_cast(Settings::DEFAULT_DMA_HALT_TICKS); m_settings_copy.gpu_fifo_size = Settings::DEFAULT_GPU_FIFO_SIZE; m_settings_copy.gpu_max_run_ahead = static_cast(Settings::DEFAULT_GPU_MAX_RUN_AHEAD); settings_changed = true; } ImGui::EndTabItem(); } ImGui::EndTabBar(); } ImGui::End(); if (settings_changed) RunLater([this]() { SaveAndUpdateSettings(); }); } void SDLHostInterface::DrawAboutWindow() { const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f), ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); ImGui::OpenPopup("About DuckStation"); if (!ImGui::BeginPopupModal("About DuckStation", &m_about_window_open, ImGuiWindowFlags_NoResize)) return; ImGui::Text("DuckStation"); ImGui::NewLine(); ImGui::Text("Authors:"); ImGui::Text(" Connor McLaughlin "); ImGui::NewLine(); ImGui::Text("Uses Dear ImGui (https://github.com/ocornut/imgui)"); ImGui::Text("Uses libcue (https://github.com/lipnitsk/libcue)"); ImGui::Text("Uses stb_image_write (https://github.com/nothings/stb)"); ImGui::Text("Uses simpleini (https://github.com/brofield/simpleini)"); ImGui::NewLine(); ImGui::Text("Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)"); ImGui::NewLine(); ImGui::SetCursorPosX((ImGui::GetWindowSize().x - (60.0f * framebuffer_scale)) / 2.0f); if (ImGui::Button("Close", ImVec2(60.0f * framebuffer_scale, 20.0f * framebuffer_scale))) m_about_window_open = false; ImGui::EndPopup(); } bool SDLHostInterface::DrawFileChooser(const char* label, std::string* path, const char* filter /* = nullptr */) { const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SetNextItemWidth(ImGui::CalcItemWidth() - (50.0f * framebuffer_scale)); bool result = ImGui::InputText(label, path); ImGui::SameLine(); ImGui::SetNextItemWidth(50.0f * framebuffer_scale); if (ImGui::Button("...")) { nfdchar_t* out_path = nullptr; nfdresult_t nfd_result = NFD_OpenDialog(filter, path->c_str(), &out_path); if (nfd_result == NFD_ERROR) { // try without the path - it might not be valid nfd_result = NFD_OpenDialog(filter, nullptr, &out_path); } if (nfd_result == NFD_OKAY) { path->assign(out_path); result = true; } } return result; } void SDLHostInterface::ClearImGuiFocus() { ImGui::SetWindowFocus(nullptr); } void SDLHostInterface::RegisterHotkeys() { RegisterHotkey(StaticString("General"), StaticString("FrameStep"), StaticString("Frame Step"), [this](bool pressed) { if (!pressed) { DoFrameStep(); } }); } void SDLHostInterface::DoStartDisc() { Assert(!m_system); nfdchar_t* path = nullptr; if (!NFD_OpenDialog("bin,img,cue,chd,exe,psexe,psf", nullptr, &path) || !path || std::strlen(path) == 0) return; AddFormattedOSDMessage(2.0f, "Starting disc from '%s'...", path); SystemBootParameters boot_params; boot_params.filename = path; BootSystem(boot_params); } void SDLHostInterface::DoChangeDisc() { Assert(m_system); nfdchar_t* path = nullptr; if (!NFD_OpenDialog("bin,img,cue,chd", nullptr, &path) || !path || std::strlen(path) == 0) return; if (m_system->InsertMedia(path)) AddFormattedOSDMessage(2.0f, "Switched CD to '%s'", path); else AddOSDMessage("Failed to switch CD. The log may contain further information."); m_system->ResetPerformanceCounters(); } void SDLHostInterface::DoFrameStep() { if (!m_system) return; m_frame_step_request = true; m_paused = false; } void SDLHostInterface::Run() { while (!m_quit_request) { PollAndUpdate(); if (m_system && !m_paused) { m_system->RunFrame(); UpdateControllerRumble(); if (m_frame_step_request) { m_frame_step_request = false; PauseSystem(true); } } // rendering { DrawImGuiWindows(); if (m_system) m_system->GetGPU()->ResetGraphicsAPIState(); m_display->Render(); ImGui_ImplSDL2_NewFrame(m_window); ImGui::NewFrame(); if (m_system) { m_system->GetGPU()->RestoreGraphicsAPIState(); m_system->UpdatePerformanceCounters(); if (m_speed_limiter_enabled) m_system->Throttle(); } } } // Save state on exit so it can be resumed if (m_system) { if (m_settings.save_state_on_exit) SaveResumeSaveState(); DestroySystem(); } }