// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "controller.h" #include #include #include class GunCon final : public Controller { public: enum class Button : u8 { Trigger = 0, A = 1, B = 2, ShootOffscreen = 3, Count }; static const Controller::ControllerInfo INFO; GunCon(u32 index); ~GunCon() override; static std::unique_ptr Create(u32 index); ControllerType GetType() const override; void Reset() override; bool DoState(StateWrapper& sw, bool apply_input_state) override; void LoadSettings(SettingsInterface& si, const char* section) override; bool GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode) override; float GetBindState(u32 index) const override; void SetBindState(u32 index, float value) override; void ResetTransferState() override; bool Transfer(const u8 data_in, u8* data_out) override; private: void UpdatePosition(); enum class TransferState : u8 { Idle, Ready, IDMSB, ButtonsLSB, ButtonsMSB, XLSB, XMSB, YLSB, YMSB }; std::string m_crosshair_image_path; float m_crosshair_image_scale = 1.0f; float m_x_scale = 1.0f; // buttons are active low u16 m_button_state = UINT16_C(0xFFFF); u16 m_position_x = 0; u16 m_position_y = 0; bool m_shoot_offscreen = false; TransferState m_transfer_state = TransferState::Idle; };