#include "common/assert.h" #include "common/log.h" #include "core/system.h" #include "sdl_host_interface.h" #include #include static int Run(int argc, char* argv[]) { // init sdl if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0) { Panic("SDL initialization failed"); return -1; } // parameters const char* filename = nullptr; const char* exp1_filename = nullptr; std::string state_filename; for (int i = 1; i < argc; i++) { #define CHECK_ARG(str) !std::strcmp(argv[i], str) #define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc)) if (CHECK_ARG_PARAM("-state")) state_filename = SDLHostInterface::GetSaveStateFilename(std::strtoul(argv[++i], nullptr, 10)); else if (CHECK_ARG_PARAM("-exp1")) exp1_filename = argv[++i]; else filename = argv[i]; #undef CHECK_ARG #undef CHECK_ARG_PARAM } // create display and host interface std::unique_ptr host_interface = SDLHostInterface::Create(filename, exp1_filename, state_filename.empty() ? nullptr : state_filename.c_str()); if (!host_interface) { Panic("Failed to create host interface"); SDL_Quit(); return -1; } // run host_interface->Run(); // done host_interface.reset(); SDL_Quit(); return 0; } // SDL requires the entry point declared without c++ decoration #undef main int main(int argc, char* argv[]) { // set log flags #ifndef _DEBUG const LOGLEVEL level = LOGLEVEL_INFO; // const LOGLEVEL level = LOGLEVEL_DEV; // const LOGLEVEL level = LOGLEVEL_PROFILE; Log::SetConsoleOutputParams(true, nullptr, level); Log::SetFilterLevel(level); #else Log::SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG); // Log::SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController", LOGLEVEL_DEBUG); // Log::SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL Pad DigitalController MemoryCard InterruptController SPU // MDEC", LOGLEVEL_DEBUG); g_pLog->SetFilterLevel(LOGLEVEL_TRACE); Log::SetFilterLevel(LOGLEVEL_DEBUG); // Log::SetFilterLevel(LOGLEVEL_DEV); #endif // return NoGUITest(); return Run(argc, argv); }