// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "common/d3d12/descriptor_heap_manager.h" #include "common/d3d12/staging_texture.h" #include "common/d3d12/stream_buffer.h" #include "common/d3d12/texture.h" #include "common/timer.h" #include "common/window_info.h" #include "common/windows_headers.h" #include "core/host_display.h" #include "postprocessing_chain.h" #include #include #include #include #include #include #include class D3D12HostDisplay final : public HostDisplay { public: template using ComPtr = Microsoft::WRL::ComPtr; D3D12HostDisplay(); ~D3D12HostDisplay(); RenderAPI GetRenderAPI() const override; void* GetDevice() const override; void* GetContext() const override; bool HasDevice() const override; bool HasSurface() const override; bool CreateDevice(const WindowInfo& wi, bool vsync) override; bool SetupDevice() override; bool MakeCurrent() override; bool DoneCurrent() override; bool ChangeWindow(const WindowInfo& new_wi) override; void ResizeWindow(s32 new_window_width, s32 new_window_height) override; bool SupportsFullscreen() const override; bool IsFullscreen() override; bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override; AdapterAndModeList GetAdapterAndModeList() override; void DestroySurface() override; bool SetPostProcessingChain(const std::string_view& config) override; std::unique_ptr CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GPUTexture::Format format, const void* data, u32 data_stride, bool dynamic = false) override; bool BeginTextureUpdate(GPUTexture* texture, u32 width, u32 height, void** out_buffer, u32* out_pitch) override; void EndTextureUpdate(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height) override; bool UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch) override; bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) override; bool SupportsTextureFormat(GPUTexture::Format format) const override; bool GetHostRefreshRate(float* refresh_rate) override; void SetVSync(bool enabled) override; bool Render(bool skip_present) override; bool RenderScreenshot(u32 width, u32 height, std::vector* out_pixels, u32* out_stride, GPUTexture::Format* out_format) override; bool SetGPUTimingEnabled(bool enabled) override; float GetAndResetAccumulatedGPUTime() override; static AdapterAndModeList StaticGetAdapterAndModeList(); protected: struct PostProcessingStage { PostProcessingStage() = default; PostProcessingStage(PostProcessingStage&& move); ~PostProcessingStage(); ComPtr pipeline; D3D12::Texture output_texture; u32 uniforms_size = 0; }; static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory); virtual bool CreateResources() override; virtual void DestroyResources() override; virtual bool CreateImGuiContext() override; virtual void DestroyImGuiContext() override; virtual bool UpdateImGuiFontTexture() override; bool CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode); bool CreateSwapChainRTV(); void DestroySwapChainRTVs(); void RenderDisplay(ID3D12GraphicsCommandList* cmdlist, D3D12::Texture* swap_chain_buf); void RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist); void RenderImGui(ID3D12GraphicsCommandList* cmdlist); void RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height, D3D12::Texture* texture, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, bool linear_filter); void RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height, GPUTexture* texture_handle); bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height); void ApplyPostProcessingChain(ID3D12GraphicsCommandList* cmdlist, D3D12::Texture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, D3D12::Texture* texture, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, u32 target_width, u32 target_height); ComPtr m_dxgi_factory; ComPtr m_swap_chain; std::vector m_swap_chain_buffers; u32 m_current_swap_chain_buffer = 0; ComPtr m_display_root_signature; ComPtr m_display_pipeline; ComPtr m_software_cursor_pipeline; D3D12::DescriptorHandle m_point_sampler; D3D12::DescriptorHandle m_linear_sampler; D3D12::DescriptorHandle m_border_sampler; D3D12::Texture m_display_pixels_texture; D3D12::StagingTexture m_readback_staging_texture; ComPtr m_post_processing_root_signature; ComPtr m_post_processing_cb_root_signature; FrontendCommon::PostProcessingChain m_post_processing_chain; D3D12::StreamBuffer m_post_processing_cbuffer; D3D12::Texture m_post_processing_input_texture; std::vector m_post_processing_stages; Common::Timer m_post_processing_timer; bool m_allow_tearing_supported = false; bool m_using_allow_tearing = false; };