#include "gamelistwidget.h" #include "common/string_util.h" #include "core/game_list.h" #include "core/settings.h" #include "qthostinterface.h" #include "qtutils.h" #include #include #include #include class GameListModel final : public QAbstractTableModel { public: enum Column : int { Column_Type, Column_Code, Column_Title, Column_FileTitle, Column_Region, Column_Size, Column_Count }; static inline constexpr std::array s_column_names = { {"Type", "Code", "Title", "File Title", "Region", "Size"}}; static std::optional getColumnIdForName(std::string_view name) { for (int column = 0; column < Column_Count; column++) { if (name == s_column_names[column]) return static_cast(column); } return std::nullopt; } GameListModel(GameList* game_list, QObject* parent = nullptr) : QAbstractTableModel(parent), m_game_list(game_list) { loadCommonImages(); } ~GameListModel() = default; int rowCount(const QModelIndex& parent = QModelIndex()) const override { if (parent.isValid()) return 0; return static_cast(m_game_list->GetEntryCount()); } int columnCount(const QModelIndex& parent = QModelIndex()) const override { if (parent.isValid()) return 0; return Column_Count; } QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override { if (!index.isValid()) return {}; const int row = index.row(); if (row < 0 || row >= static_cast(m_game_list->GetEntryCount())) return {}; const GameListEntry& ge = m_game_list->GetEntries()[row]; switch (role) { case Qt::DisplayRole: { switch (index.column()) { case Column_Code: return QString::fromStdString(ge.code); case Column_Title: return QString::fromStdString(ge.title); case Column_FileTitle: { const std::string_view file_title(GameList::GetTitleForPath(ge.path.c_str())); return QString::fromUtf8(file_title.data(), static_cast(file_title.length())); } case Column_Size: return QString("%1 MB").arg(static_cast(ge.total_size) / 1048576.0, 0, 'f', 2); default: return {}; } } case Qt::InitialSortOrderRole: { switch (index.column()) { case Column_Type: return static_cast(ge.type); case Column_Code: return QString::fromStdString(ge.code); case Column_Title: return QString::fromStdString(ge.title); case Column_FileTitle: { const std::string_view file_title(GameList::GetTitleForPath(ge.path.c_str())); return QString::fromUtf8(file_title.data(), static_cast(file_title.length())); } case Column_Region: return static_cast(ge.region); case Column_Size: return static_cast(ge.total_size); default: return {}; } } case Qt::DecorationRole: { switch (index.column()) { case Column_Type: { switch (ge.type) { case GameListEntryType::Disc: return m_type_disc_pixmap; case GameListEntryType::PSExe: default: return m_type_exe_pixmap; } } case Column_Region: { switch (ge.region) { case ConsoleRegion::NTSC_J: return m_region_jp_pixmap; case ConsoleRegion::NTSC_U: return m_region_us_pixmap; case ConsoleRegion::PAL: default: return m_region_eu_pixmap; } } default: return {}; } default: return {}; } } } QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override { if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count) return {}; return tr(s_column_names[section]); } void refresh() { beginResetModel(); endResetModel(); } bool titlesLessThan(int left_row, int right_row, bool ascending) const { if (left_row < 0 || left_row >= static_cast(m_game_list->GetEntryCount()) || right_row < 0 || right_row >= static_cast(m_game_list->GetEntryCount())) { return false; } const GameListEntry& left = m_game_list->GetEntries().at(left_row); const GameListEntry& right = m_game_list->GetEntries().at(right_row); return ascending ? (left.title < right.title) : (right.title < left.title); } private: void loadCommonImages() { // TODO: Use svg instead of png m_type_disc_pixmap.load(QStringLiteral(":/icons/media-optical-24.png")); m_type_exe_pixmap.load(QStringLiteral(":/icons/applications-system-24.png")); m_region_eu_pixmap.load(QStringLiteral(":/icons/flag-eu.png")); m_region_jp_pixmap.load(QStringLiteral(":/icons/flag-jp.png")); m_region_us_pixmap.load(QStringLiteral(":/icons/flag-us.png")); m_region_eu_pixmap.load(QStringLiteral(":/icons/flag-eu.png")); } GameList* m_game_list; QPixmap m_type_disc_pixmap; QPixmap m_type_exe_pixmap; QPixmap m_region_jp_pixmap; QPixmap m_region_eu_pixmap; QPixmap m_region_us_pixmap; }; class GameListSortModel final : public QSortFilterProxyModel { public: GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {} bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override { // TODO: Search return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent); } bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override { const bool ascending = sortOrder() == Qt::AscendingOrder; const QVariant left = source_left.data(Qt::InitialSortOrderRole); const QVariant right = source_right.data(Qt::InitialSortOrderRole); if (left != right) return ascending ? (left < right) : (right > left); // fallback to sorting by title for equal items return m_model->titlesLessThan(source_left.row(), source_right.row(), ascending); } private: GameListModel* m_model; }; GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QStackedWidget(parent) {} GameListWidget::~GameListWidget() = default; void GameListWidget::initialize(QtHostInterface* host_interface) { m_host_interface = host_interface; m_game_list = host_interface->getGameList(); connect(m_host_interface, &QtHostInterface::gameListRefreshed, this, &GameListWidget::onGameListRefreshed); m_table_model = new GameListModel(m_game_list, this); m_table_sort_model = new GameListSortModel(m_table_model); m_table_sort_model->setSourceModel(m_table_model); m_table_view = new QTableView(this); m_table_view->setModel(m_table_sort_model); m_table_view->setSortingEnabled(true); m_table_view->setSelectionMode(QAbstractItemView::SingleSelection); m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows); m_table_view->setContextMenuPolicy(Qt::CustomContextMenu); m_table_view->setAlternatingRowColors(true); m_table_view->setShowGrid(false); m_table_view->setCurrentIndex({}); m_table_view->horizontalHeader()->setHighlightSections(false); m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu); m_table_view->verticalHeader()->hide(); m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn); loadTableViewColumnVisibilitySettings(); loadTableViewColumnSortSettings(); connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this, &GameListWidget::onSelectionModelCurrentChanged); connect(m_table_view, &QTableView::doubleClicked, this, &GameListWidget::onTableViewItemDoubleClicked); connect(m_table_view, &QTableView::customContextMenuRequested, this, &GameListWidget::onTableViewContextMenuRequested); connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this, &GameListWidget::onTableViewHeaderContextMenuRequested); connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this, &GameListWidget::onTableViewHeaderSortIndicatorChanged); insertWidget(0, m_table_view); setCurrentIndex(0); resizeTableViewColumnsToFit(); } void GameListWidget::onGameListRefreshed() { m_table_model->refresh(); } void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous) { const QModelIndex source_index = m_table_sort_model->mapToSource(current); if (!source_index.isValid() || source_index.row() >= static_cast(m_game_list->GetEntryCount())) { emit entrySelected(nullptr); return; } const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row()); emit entrySelected(&entry); } void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index) { const QModelIndex source_index = m_table_sort_model->mapToSource(index); if (!source_index.isValid() || source_index.row() >= static_cast(m_game_list->GetEntryCount())) return; const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row()); emit entryDoubleClicked(&entry); } void GameListWidget::onTableViewContextMenuRequested(const QPoint& point) { const GameListEntry* entry = getSelectedEntry(); if (!entry) return; emit entryContextMenuRequested(m_table_view->mapToGlobal(point), entry); } void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point) { QMenu menu; for (int column = 0; column < GameListModel::Column_Count; column++) { QAction* action = menu.addAction(tr(GameListModel::s_column_names[column])); action->setCheckable(true); action->setChecked(!m_table_view->isColumnHidden(column)); connect(action, &QAction::toggled, [this, column](bool enabled) { m_table_view->setColumnHidden(column, !enabled); saveTableViewColumnVisibilitySettings(column); resizeTableViewColumnsToFit(); }); } menu.exec(m_table_view->mapToGlobal(point)); } void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder) { saveTableViewColumnSortSettings(); } void GameListWidget::resizeEvent(QResizeEvent* event) { QStackedWidget::resizeEvent(event); resizeTableViewColumnsToFit(); } void GameListWidget::resizeTableViewColumnsToFit() { QtUtils::ResizeColumnsForTableView(m_table_view, {32, 80, -1, -1, 60, 100}); } static QString getColumnVisibilitySettingsKeyName(int column) { return QStringLiteral("GameListTableView/Show%1").arg(GameListModel::s_column_names[column]); } void GameListWidget::loadTableViewColumnVisibilitySettings() { static constexpr std::array DEFAULT_VISIBILITY = { {true, true, true, false, true, true}}; for (int column = 0; column < GameListModel::Column_Count; column++) { const bool visible = m_host_interface->getSettingValue(getColumnVisibilitySettingsKeyName(column), DEFAULT_VISIBILITY[column]) .toBool(); m_table_view->setColumnHidden(column, !visible); } } void GameListWidget::saveTableViewColumnVisibilitySettings() { for (int column = 0; column < GameListModel::Column_Count; column++) { const bool visible = !m_table_view->isColumnHidden(column); m_host_interface->putSettingValue(getColumnVisibilitySettingsKeyName(column), visible); } } void GameListWidget::saveTableViewColumnVisibilitySettings(int column) { const bool visible = !m_table_view->isColumnHidden(column); m_host_interface->putSettingValue(getColumnVisibilitySettingsKeyName(column), visible); } void GameListWidget::loadTableViewColumnSortSettings() { const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type; const bool DEFAULT_SORT_DESCENDING = false; const GameListModel::Column sort_column = GameListModel::getColumnIdForName( m_host_interface->getSettingValue(QStringLiteral("GameListTableView/SortColumn")).toString().toStdString()) .value_or(DEFAULT_SORT_COLUMN); const bool sort_descending = m_host_interface->getSettingValue(QStringLiteral("GameListTableView/SortDescending"), DEFAULT_SORT_DESCENDING) .toBool(); m_table_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder); } void GameListWidget::saveTableViewColumnSortSettings() { const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection(); const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder); if (sort_column >= 0 && sort_column < GameListModel::Column_Count) { m_host_interface->putSettingValue(QStringLiteral("GameListTableView/SortColumn"), QString::fromUtf8(GameListModel::s_column_names[sort_column])); } m_host_interface->putSettingValue(QStringLiteral("GameListTableView/SortDescending"), sort_descending); } const GameListEntry* GameListWidget::getSelectedEntry() const { const QItemSelectionModel* selection_model = m_table_view->selectionModel(); if (!selection_model->hasSelection()) return nullptr; const QModelIndexList selected_rows = selection_model->selectedRows(); if (selected_rows.empty()) return nullptr; const QModelIndex source_index = m_table_sort_model->mapToSource(selected_rows[0]); if (!source_index.isValid() || source_index.row() >= static_cast(m_game_list->GetEntryCount())) return nullptr; return &m_game_list->GetEntries().at(source_index.row()); }