#include "gamelistwidget.h" #include "common/string_util.h" #include "core/settings.h" #include "frontend-common/game_list.h" #include "gamelistmodel.h" #include "qthostinterface.h" #include "qtutils.h" #include #include #include #include #include class GameListSortModel final : public QSortFilterProxyModel { public: GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {} bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override { // TODO: Search return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent); } bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override { const bool ascending = sortOrder() == Qt::AscendingOrder; return m_model->lessThan(source_left, source_right, source_left.column(), ascending); } private: GameListModel* m_model; }; GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QStackedWidget(parent) {} GameListWidget::~GameListWidget() = default; void GameListWidget::initialize(QtHostInterface* host_interface) { m_host_interface = host_interface; m_game_list = host_interface->getGameList(); connect(m_host_interface, &QtHostInterface::gameListRefreshed, this, &GameListWidget::onGameListRefreshed); m_model = new GameListModel(m_game_list, this); m_model->setCoverScale(host_interface->GetFloatSettingValue("UI", "GameListCoverArtScale", 0.45f)); m_model->setShowCoverTitles(host_interface->GetBoolSettingValue("UI", "GameListShowCoverTitles", true)); m_sort_model = new GameListSortModel(m_model); m_sort_model->setSourceModel(m_model); m_table_view = new QTableView(this); m_table_view->setModel(m_sort_model); m_table_view->setSortingEnabled(true); m_table_view->setSelectionMode(QAbstractItemView::SingleSelection); m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows); m_table_view->setContextMenuPolicy(Qt::CustomContextMenu); m_table_view->setAlternatingRowColors(true); m_table_view->setShowGrid(false); m_table_view->setCurrentIndex({}); m_table_view->horizontalHeader()->setHighlightSections(false); m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu); m_table_view->verticalHeader()->hide(); m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn); loadTableViewColumnVisibilitySettings(); loadTableViewColumnSortSettings(); connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this, &GameListWidget::onSelectionModelCurrentChanged); connect(m_table_view, &QTableView::doubleClicked, this, &GameListWidget::onTableViewItemDoubleClicked); connect(m_table_view, &QTableView::customContextMenuRequested, this, &GameListWidget::onTableViewContextMenuRequested); connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this, &GameListWidget::onTableViewHeaderContextMenuRequested); connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this, &GameListWidget::onTableViewHeaderSortIndicatorChanged); insertWidget(0, m_table_view); m_list_view = new GameListGridListView(this); m_list_view->setModel(m_sort_model); m_list_view->setModelColumn(GameListModel::Column_Cover); m_list_view->setSelectionMode(QAbstractItemView::ExtendedSelection); m_list_view->setViewMode(QListView::IconMode); m_list_view->setResizeMode(QListView::Adjust); m_list_view->setUniformItemSizes(true); m_list_view->setContextMenuPolicy(Qt::CustomContextMenu); m_list_view->setFrameStyle(QFrame::NoFrame); m_list_view->setSpacing(m_model->getCoverArtSpacing()); updateListFont(); connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this, &GameListWidget::onSelectionModelCurrentChanged); connect(m_list_view, &GameListGridListView::zoomIn, this, &GameListWidget::gridZoomIn); connect(m_list_view, &GameListGridListView::zoomOut, this, &GameListWidget::gridZoomOut); connect(m_list_view, &QListView::doubleClicked, this, &GameListWidget::onListViewItemDoubleClicked); connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested); insertWidget(1, m_list_view); if (m_host_interface->GetBoolSettingValue("UI", "GameListGridView", false)) setCurrentIndex(1); else setCurrentIndex(0); resizeTableViewColumnsToFit(); } bool GameListWidget::isShowingGameList() const { return currentIndex() == 0; } bool GameListWidget::isShowingGameGrid() const { return currentIndex() == 1; } bool GameListWidget::getShowGridCoverTitles() const { return m_model->getShowCoverTitles(); } void GameListWidget::onGameListRefreshed() { m_model->refresh(); } void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous) { const QModelIndex source_index = m_sort_model->mapToSource(current); if (!source_index.isValid() || source_index.row() >= static_cast(m_game_list->GetEntryCount())) { emit entrySelected(nullptr); return; } const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row()); emit entrySelected(&entry); } void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index) { const QModelIndex source_index = m_sort_model->mapToSource(index); if (!source_index.isValid() || source_index.row() >= static_cast(m_game_list->GetEntryCount())) return; const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row()); emit entryDoubleClicked(&entry); } void GameListWidget::onTableViewContextMenuRequested(const QPoint& point) { const GameListEntry* entry = getSelectedEntry(); if (!entry) return; emit entryContextMenuRequested(m_table_view->mapToGlobal(point), entry); } void GameListWidget::onListViewItemDoubleClicked(const QModelIndex& index) { const QModelIndex source_index = m_sort_model->mapToSource(index); if (!source_index.isValid() || source_index.row() >= static_cast(m_game_list->GetEntryCount())) return; const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row()); emit entryDoubleClicked(&entry); } void GameListWidget::onListViewContextMenuRequested(const QPoint& point) { const GameListEntry* entry = getSelectedEntry(); if (!entry) return; emit entryContextMenuRequested(m_list_view->mapToGlobal(point), entry); } void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point) { QMenu menu; for (int column = 0; column < GameListModel::Column_Count; column++) { if (column == GameListModel::Column_Cover) continue; QAction* action = menu.addAction(m_model->getColumnDisplayName(column)); action->setCheckable(true); action->setChecked(!m_table_view->isColumnHidden(column)); connect(action, &QAction::toggled, [this, column](bool enabled) { m_table_view->setColumnHidden(column, !enabled); saveTableViewColumnVisibilitySettings(column); resizeTableViewColumnsToFit(); }); } menu.exec(m_table_view->mapToGlobal(point)); } void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder) { saveTableViewColumnSortSettings(); } void GameListWidget::listZoom(float delta) { static constexpr float MIN_SCALE = 0.1f; static constexpr float MAX_SCALE = 2.0f; const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE); m_host_interface->SetFloatSettingValue("UI", "GameListCoverArtScale", new_scale); m_model->setCoverScale(new_scale); updateListFont(); m_model->refresh(); } void GameListWidget::gridZoomIn() { listZoom(0.05f); } void GameListWidget::gridZoomOut() { listZoom(-0.05f); } void GameListWidget::refreshGridCovers() { m_model->refreshCovers(); } void GameListWidget::showGameList() { if (currentIndex() == 0) return; m_host_interface->SetBoolSettingValue("UI", "GameListGridView", false); setCurrentIndex(0); resizeTableViewColumnsToFit(); } void GameListWidget::showGameGrid() { if (currentIndex() == 1) return; m_host_interface->SetBoolSettingValue("UI", "GameListGridView", true); setCurrentIndex(1); } void GameListWidget::setShowCoverTitles(bool enabled) { if (m_model->getShowCoverTitles() == enabled) return; m_host_interface->SetBoolSettingValue("UI", "GameListShowCoverTitles", enabled); m_model->setShowCoverTitles(enabled); if (isShowingGameGrid()) m_model->refresh(); } void GameListWidget::updateListFont() { QFont font; font.setPointSizeF(16.0f * m_model->getCoverScale()); m_list_view->setFont(font); } void GameListWidget::resizeEvent(QResizeEvent* event) { QStackedWidget::resizeEvent(event); resizeTableViewColumnsToFit(); } void GameListWidget::resizeTableViewColumnsToFit() { QtUtils::ResizeColumnsForTableView(m_table_view, {32, 80, -1, -1, 100, 50, 100}); } static TinyString getColumnVisibilitySettingsKeyName(int column) { return TinyString::FromFormat("Show%s", GameListModel::getColumnName(static_cast(column))); } void GameListWidget::loadTableViewColumnVisibilitySettings() { static constexpr std::array DEFAULT_VISIBILITY = { {true, true, true, false, true, true, true}}; for (int column = 0; column < GameListModel::Column_Count; column++) { const bool visible = m_host_interface->GetBoolSettingValue( "GameListTableView", getColumnVisibilitySettingsKeyName(column), DEFAULT_VISIBILITY[column]); m_table_view->setColumnHidden(column, !visible); } } void GameListWidget::saveTableViewColumnVisibilitySettings() { for (int column = 0; column < GameListModel::Column_Count; column++) { const bool visible = !m_table_view->isColumnHidden(column); m_host_interface->SetBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible); } } void GameListWidget::saveTableViewColumnVisibilitySettings(int column) { const bool visible = !m_table_view->isColumnHidden(column); m_host_interface->SetBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible); } void GameListWidget::loadTableViewColumnSortSettings() { const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type; const bool DEFAULT_SORT_DESCENDING = false; const GameListModel::Column sort_column = GameListModel::getColumnIdForName(m_host_interface->GetStringSettingValue("GameListTableView", "SortColumn")) .value_or(DEFAULT_SORT_COLUMN); const bool sort_descending = m_host_interface->GetBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING); m_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder); } void GameListWidget::saveTableViewColumnSortSettings() { const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection(); const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder); if (sort_column >= 0 && sort_column < GameListModel::Column_Count) { m_host_interface->SetStringSettingValue( "GameListTableView", "SortColumn", GameListModel::getColumnName(static_cast(sort_column))); } m_host_interface->SetBoolSettingValue("GameListTableView", "SortDescending", sort_descending); } const GameListEntry* GameListWidget::getSelectedEntry() const { if (currentIndex() == 0) { const QItemSelectionModel* selection_model = m_table_view->selectionModel(); if (!selection_model->hasSelection()) return nullptr; const QModelIndexList selected_rows = selection_model->selectedRows(); if (selected_rows.empty()) return nullptr; const QModelIndex source_index = m_sort_model->mapToSource(selected_rows[0]); if (!source_index.isValid() || source_index.row() >= static_cast(m_game_list->GetEntryCount())) return nullptr; return &m_game_list->GetEntries().at(source_index.row()); } else { const QItemSelectionModel* selection_model = m_list_view->selectionModel(); if (!selection_model->hasSelection()) return nullptr; const QModelIndex source_index = m_sort_model->mapToSource(selection_model->currentIndex()); if (!source_index.isValid() || source_index.row() >= static_cast(m_game_list->GetEntryCount())) return nullptr; return &m_game_list->GetEntries().at(source_index.row()); } } GameListGridListView::GameListGridListView(QWidget* parent /*= nullptr*/) : QListView(parent) {} void GameListGridListView::wheelEvent(QWheelEvent* e) { if (e->modifiers() & Qt::ControlModifier) { int dy = e->angleDelta().y(); if (dy != 0) { if (dy < 0) zoomOut(); else zoomIn(); return; } } QListView::wheelEvent(e); }