// Copyright 2016 Dolphin Emulator Project // Copyright 2020 DuckStation Emulator Project // Licensed under GPLv2+ // Refer to the LICENSE file included. #pragma once #include "../types.h" #include "vulkan_loader.h" #include namespace Vulkan { class Texture { public: Texture(); Texture(Texture&& move); Texture(const Texture&) = delete; ~Texture(); Texture& operator=(Texture&& move); Texture& operator=(const Texture&) = delete; ALWAYS_INLINE bool IsValid() const { return (m_image != VK_NULL_HANDLE); } /// An image is considered owned/managed if we control the memory. ALWAYS_INLINE bool IsOwned() const { return (m_device_memory != VK_NULL_HANDLE); } ALWAYS_INLINE u32 GetWidth() const { return m_width; } ALWAYS_INLINE u32 GetHeight() const { return m_height; } ALWAYS_INLINE u32 GetLevels() const { return m_levels; } ALWAYS_INLINE u32 GetLayers() const { return m_layers; } ALWAYS_INLINE VkFormat GetFormat() const { return m_format; } ALWAYS_INLINE VkSampleCountFlagBits GetSamples() const { return m_samples; } ALWAYS_INLINE VkImageLayout GetLayout() const { return m_layout; } ALWAYS_INLINE VkImageViewType GetViewType() const { return m_view_type; } ALWAYS_INLINE VkImage GetImage() const { return m_image; } ALWAYS_INLINE VkDeviceMemory GetDeviceMemory() const { return m_device_memory; } ALWAYS_INLINE VkImageView GetView() const { return m_view; } bool Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples, VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage); bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples); void Destroy(bool defer = true); // Used when the render pass is changing the image layout, or to force it to // VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is // irrelevant and will not be loaded. void OverrideImageLayout(VkImageLayout new_layout); void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout); VkFramebuffer CreateFramebuffer(VkRenderPass render_pass); private: u32 m_width = 0; u32 m_height = 0; u32 m_levels = 0; u32 m_layers = 0; VkFormat m_format = VK_FORMAT_UNDEFINED; VkSampleCountFlagBits m_samples = VK_SAMPLE_COUNT_1_BIT; VkImageViewType m_view_type = VK_IMAGE_VIEW_TYPE_2D; VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImage m_image = VK_NULL_HANDLE; VkDeviceMemory m_device_memory = VK_NULL_HANDLE; VkImageView m_view = VK_NULL_HANDLE; }; } // namespace Vulkan