// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #include "mainwindow.h" #include "aboutdialog.h" #include "autoupdaterdialog.h" #include "cheatmanagerdialog.h" #include "common/assert.h" #include "common/file_system.h" #include "common/log.h" #include "core/achievements.h" #include "core/host.h" #include "core/host_display.h" #include "core/memory_card.h" #include "core/settings.h" #include "core/system.h" #include "coverdownloaddialog.h" #include "debuggerwindow.h" #include "displaywidget.h" #include "frontend-common/game_list.h" #include "gamelistsettingswidget.h" #include "gamelistwidget.h" #include "gdbserver.h" #include "memorycardeditordialog.h" #include "qthost.h" #include "qtutils.h" #include "settingsdialog.h" #include "settingwidgetbinder.h" #include "util/cd_image.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef WITH_CHEEVOS #include "frontend-common/achievements.h" #endif #ifdef _WIN32 #include "common/windows_headers.h" #include #endif Log_SetChannel(MainWindow); static constexpr char DISC_IMAGE_FILTER[] = QT_TRANSLATE_NOOP( "MainWindow", "All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf " "*.m3u);;Single-Track " "Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images " "(*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe " "*.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)"); static const char* DEFAULT_THEME_NAME = "darkfusion"; MainWindow* g_main_window = nullptr; static QString s_unthemed_style_name; static bool s_unthemed_style_name_set; #if defined(_WIN32) || defined(__APPLE__) static const bool s_use_central_widget = false; #else // Qt Wayland is broken. Any sort of stacked widget usage fails to update, // leading to broken window resizes, no display rendering, etc. So, we mess // with the central widget instead. Which we can't do on xorg, because it // breaks window resizing there... static bool s_use_central_widget = false; #endif // UI thread VM validity. static bool s_system_valid = false; static bool s_system_paused = false; bool QtHost::IsSystemPaused() { return s_system_paused; } bool QtHost::IsSystemValid() { return s_system_valid; } MainWindow::MainWindow() : QMainWindow(nullptr) { Assert(!g_main_window); g_main_window = this; #if !defined(_WIN32) && !defined(__APPLE__) s_use_central_widget = DisplayContainer::isRunningOnWayland(); #endif } MainWindow::~MainWindow() { Assert(!m_display_widget); Assert(!m_debugger_window); cancelGameListRefresh(); // we compare here, since recreate destroys the window later if (g_main_window == this) g_main_window = nullptr; #ifdef _WIN32 unregisterForDeviceNotifications(); #endif } void MainWindow::updateApplicationTheme() { if (!s_unthemed_style_name_set) { s_unthemed_style_name_set = true; s_unthemed_style_name = QApplication::style()->objectName(); } setStyleFromSettings(); setIconThemeFromSettings(); } void MainWindow::initialize() { m_ui.setupUi(this); setupAdditionalUi(); connectSignals(); restoreGeometryFromConfig(); switchToGameListView(); updateWindowTitle(); #ifdef WITH_RAINTEGRATION if (Achievements::IsUsingRAIntegration()) Achievements::RAIntegration::MainWindowChanged((void*)winId()); #endif #ifdef _WIN32 registerForDeviceNotifications(); #endif } void MainWindow::reportError(const QString& title, const QString& message) { QMessageBox::critical(this, title, message, QMessageBox::Ok); } bool MainWindow::confirmMessage(const QString& title, const QString& message) { SystemLock lock(pauseAndLockSystem()); return (QMessageBox::question(this, title, message) == QMessageBox::Yes); } void MainWindow::registerForDeviceNotifications() { #ifdef _WIN32 // We use these notifications to detect when a controller is connected or disconnected. DEV_BROADCAST_DEVICEINTERFACE_W filter = {sizeof(DEV_BROADCAST_DEVICEINTERFACE_W), DBT_DEVTYP_DEVICEINTERFACE}; m_device_notification_handle = RegisterDeviceNotificationW( (HANDLE)winId(), &filter, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES); #endif } void MainWindow::unregisterForDeviceNotifications() { #ifdef _WIN32 if (!m_device_notification_handle) return; UnregisterDeviceNotification(static_cast(m_device_notification_handle)); m_device_notification_handle = nullptr; #endif } #ifdef _WIN32 bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, qintptr* result) { static constexpr const char win_type[] = "windows_generic_MSG"; if (eventType == QByteArray(win_type, sizeof(win_type) - 1)) { const MSG* msg = static_cast(message); if (msg->message == WM_DEVICECHANGE && msg->wParam == DBT_DEVNODES_CHANGED) { g_emu_thread->reloadInputDevices(); *result = 1; return true; } } return QMainWindow::nativeEvent(eventType, message, result); } #endif bool MainWindow::createDisplay(bool fullscreen, bool render_to_main) { Log_DevPrintf("createDisplay(%u, %u)", static_cast(fullscreen), static_cast(render_to_main)); const std::string fullscreen_mode(Host::GetBaseStringSettingValue("GPU", "FullscreenMode", "")); const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && g_host_display->SupportsFullscreen()); createDisplayWidget(fullscreen, render_to_main, is_exclusive_fullscreen); std::optional wi = m_display_widget->getWindowInfo(); if (!wi.has_value()) { QMessageBox::critical(this, tr("Error"), tr("Failed to get window info from widget")); destroyDisplayWidget(true); return false; } g_emu_thread->connectDisplaySignals(m_display_widget); if (!g_host_display->CreateDevice(wi.value(), System::ShouldUseVSync())) { QMessageBox::critical(this, tr("Error"), tr("Failed to create host display device context.")); destroyDisplayWidget(true); return false; } m_display_created = true; if (is_exclusive_fullscreen) setDisplayFullscreen(fullscreen_mode); updateWindowTitle(); updateWindowState(); m_ui.actionStartFullscreenUI->setEnabled(false); m_ui.actionStartFullscreenUI2->setEnabled(false); updateDisplayWidgetCursor(); updateDisplayRelatedActions(true, render_to_main, fullscreen); m_display_widget->setFocus(); g_host_display->DoneCurrent(); return true; } bool MainWindow::updateDisplay(bool fullscreen, bool render_to_main, bool surfaceless) { Log_DevPrintf("updateDisplay() fullscreen=%s render_to_main=%s surfaceless=%s", fullscreen ? "true" : "false", render_to_main ? "true" : "false", surfaceless ? "true" : "false"); QWidget* container = m_display_container ? static_cast(m_display_container) : static_cast(m_display_widget); const bool is_fullscreen = isRenderingFullscreen(); const bool is_rendering_to_main = isRenderingToMain(); const std::string fullscreen_mode(Host::GetBaseStringSettingValue("GPU", "FullscreenMode", "")); const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && g_host_display->SupportsFullscreen()); const bool changing_surfaceless = (!m_display_widget != surfaceless); if (fullscreen == is_fullscreen && is_rendering_to_main == render_to_main && !changing_surfaceless) return true; // Skip recreating the surface if we're just transitioning between fullscreen and windowed with render-to-main off. // .. except on Wayland, where everything tends to break if you don't recreate. const bool has_container = (m_display_container != nullptr); const bool needs_container = DisplayContainer::isNeeded(fullscreen, render_to_main); if (!is_rendering_to_main && !render_to_main && !is_exclusive_fullscreen && has_container == needs_container && !needs_container && !changing_surfaceless) { Log_DevPrintf("Toggling to %s without recreating surface", (fullscreen ? "fullscreen" : "windowed")); if (g_host_display->IsFullscreen()) g_host_display->SetFullscreen(false, 0, 0, 0.0f); // since we don't destroy the display widget, we need to save it here if (!is_fullscreen && !is_rendering_to_main) saveDisplayWindowGeometryToConfig(); if (fullscreen) { container->showFullScreen(); } else { restoreDisplayWindowGeometryFromConfig(); container->showNormal(); } updateDisplayWidgetCursor(); m_display_widget->setFocus(); QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents); return true; } g_host_display->DestroySurface(); destroyDisplayWidget(surfaceless || fullscreen); // if we're going to surfaceless, we're done here if (surfaceless) { updateWindowState(); updateDisplayRelatedActions(false, render_to_main, fullscreen); return true; } createDisplayWidget(fullscreen, render_to_main, is_exclusive_fullscreen); std::optional wi = m_display_widget->getWindowInfo(); if (!wi.has_value()) { QMessageBox::critical(this, tr("Error"), tr("Failed to get new window info from widget")); destroyDisplayWidget(true); return false; } g_emu_thread->connectDisplaySignals(m_display_widget); if (!g_host_display->ChangeWindow(wi.value())) Panic("Failed to recreate surface on new widget."); if (is_exclusive_fullscreen) setDisplayFullscreen(fullscreen_mode); updateWindowTitle(); updateWindowState(); updateDisplayWidgetCursor(); updateDisplayRelatedActions(true, render_to_main, fullscreen); m_display_widget->setFocus(); QSignalBlocker blocker(m_ui.actionFullscreen); m_ui.actionFullscreen->setChecked(fullscreen); return true; } void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main, bool is_exclusive_fullscreen) { // If we're rendering to main and were hidden (e.g. coming back from fullscreen), // make sure we're visible before trying to add ourselves. Otherwise Wayland breaks. if (!fullscreen && render_to_main && !isVisible()) { setVisible(true); QGuiApplication::sync(); } QWidget* container; if (DisplayContainer::isNeeded(fullscreen, render_to_main)) { m_display_container = new DisplayContainer(); m_display_widget = new DisplayWidget(m_display_container); m_display_container->setDisplayWidget(m_display_widget); container = m_display_container; } else { m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? getContentParent() : nullptr); container = m_display_widget; } if (fullscreen || !render_to_main) { container->setWindowTitle(windowTitle()); container->setWindowIcon(windowIcon()); } if (fullscreen) { // Don't risk doing this on Wayland, it really doesn't like window state changes, // and positioning has no effect anyway. if (!s_use_central_widget) restoreDisplayWindowGeometryFromConfig(); if (!is_exclusive_fullscreen) container->showFullScreen(); else container->showNormal(); } else if (!render_to_main) { restoreDisplayWindowGeometryFromConfig(); container->showNormal(); } else if (s_use_central_widget) { m_game_list_widget->setVisible(false); takeCentralWidget(); m_game_list_widget->setParent(this); // takeCentralWidget() removes parent setCentralWidget(m_display_widget); m_display_widget->setFocus(); update(); } else { AssertMsg(m_ui.mainContainer->count() == 1, "Has no display widget"); m_ui.mainContainer->addWidget(container); m_ui.mainContainer->setCurrentIndex(1); } // We need the surface visible. QGuiApplication::sync(); } void MainWindow::setDisplayFullscreen(const std::string& fullscreen_mode) { u32 width, height; float refresh_rate; bool result = false; if (HostDisplay::ParseFullscreenMode(fullscreen_mode, &width, &height, &refresh_rate)) { result = g_host_display->SetFullscreen(true, width, height, refresh_rate); if (result) { Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "Acquired exclusive fullscreen."), 10.0f); } else { Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "Failed to acquire exclusive fullscreen."), 10.0f); } } } void MainWindow::displaySizeRequested(qint32 width, qint32 height) { if (!m_display_widget) return; // unapply the pixel scaling factor for hidpi const float dpr = devicePixelRatioF(); width = static_cast(std::max(static_cast(std::lroundf(static_cast(width) / dpr)), 1)); height = static_cast(std::max(static_cast(std::lroundf(static_cast(height) / dpr)), 1)); if (m_display_container || !m_display_widget->parent()) { // no parent - rendering to separate window. easy. QtUtils::ResizePotentiallyFixedSizeWindow(getDisplayContainer(), width, height); return; } // we are rendering to the main window. we have to add in the extra height from the toolbar/status bar. const s32 extra_height = this->height() - m_display_widget->height(); QtUtils::ResizePotentiallyFixedSizeWindow(this, width, height + extra_height); } void MainWindow::destroyDisplay() { // Now we can safely destroy the display window. destroyDisplayWidget(true); m_display_created = false; updateDisplayRelatedActions(false, false, false); m_ui.actionStartFullscreenUI->setEnabled(true); m_ui.actionStartFullscreenUI2->setEnabled(true); } void MainWindow::destroyDisplayWidget(bool show_game_list) { if (!m_display_widget) return; if (!isRenderingFullscreen() && !isRenderingToMain()) saveDisplayWindowGeometryToConfig(); if (m_display_container) m_display_container->removeDisplayWidget(); if (isRenderingToMain()) { if (s_use_central_widget) { AssertMsg(centralWidget() == m_display_widget, "Display widget is currently central"); takeCentralWidget(); if (show_game_list) { m_game_list_widget->setVisible(true); setCentralWidget(m_game_list_widget); m_game_list_widget->resizeTableViewColumnsToFit(); } } else { AssertMsg(m_ui.mainContainer->indexOf(m_display_widget) == 1, "Display widget in stack"); m_ui.mainContainer->removeWidget(m_display_widget); if (show_game_list) { m_ui.mainContainer->setCurrentIndex(0); m_game_list_widget->resizeTableViewColumnsToFit(); } } } if (m_display_widget) { m_display_widget->deleteLater(); m_display_widget = nullptr; } if (m_display_container) { m_display_container->deleteLater(); m_display_container = nullptr; } } void MainWindow::updateDisplayWidgetCursor() { m_display_widget->updateRelativeMode(s_system_valid && !s_system_paused && m_relative_mouse_mode); m_display_widget->updateCursor(s_system_valid && !s_system_paused && shouldHideMouseCursor()); } void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen) { // rendering to main, or switched to gamelist/grid m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && g_host_display)); m_ui.menuWindowSize->setEnabled(has_surface && !fullscreen); m_ui.actionFullscreen->setEnabled(has_surface); { QSignalBlocker blocker(m_ui.actionFullscreen); m_ui.actionFullscreen->setChecked(fullscreen); } } void MainWindow::focusDisplayWidget() { if (!m_display_widget || centralWidget() != m_display_widget) return; m_display_widget->setFocus(); } QWidget* MainWindow::getContentParent() { return s_use_central_widget ? static_cast(this) : static_cast(m_ui.mainContainer); } QWidget* MainWindow::getDisplayContainer() const { return (m_display_container ? static_cast(m_display_container) : static_cast(m_display_widget)); } void MainWindow::onMouseModeRequested(bool relative_mode, bool hide_cursor) { m_relative_mouse_mode = relative_mode; m_hide_mouse_cursor = hide_cursor; if (m_display_widget) updateDisplayWidgetCursor(); } void MainWindow::onSystemStarting() { s_system_valid = false; s_system_paused = false; updateEmulationActions(true, false, Achievements::ChallengeModeActive()); } void MainWindow::onSystemStarted() { m_was_disc_change_request = false; s_system_valid = true; updateEmulationActions(false, true, Achievements::ChallengeModeActive()); updateWindowTitle(); updateStatusBarWidgetVisibility(); } void MainWindow::onSystemPaused() { // update UI { QSignalBlocker sb(m_ui.actionPause); m_ui.actionPause->setChecked(true); } s_system_paused = true; updateStatusBarWidgetVisibility(); m_ui.statusBar->showMessage(tr("Paused")); if (m_display_widget) updateDisplayWidgetCursor(); } void MainWindow::onSystemResumed() { // update UI { QSignalBlocker sb(m_ui.actionPause); m_ui.actionPause->setChecked(false); } s_system_paused = false; m_was_disc_change_request = false; m_ui.statusBar->clearMessage(); updateStatusBarWidgetVisibility(); if (m_display_widget) { updateDisplayWidgetCursor(); m_display_widget->setFocus(); } } void MainWindow::onSystemDestroyed() { // update UI { QSignalBlocker sb(m_ui.actionPause); m_ui.actionPause->setChecked(false); } s_system_valid = false; s_system_paused = false; updateEmulationActions(false, false, Achievements::ChallengeModeActive()); if (m_display_widget) updateDisplayWidgetCursor(); else switchToGameListView(); // reload played time if (m_game_list_widget->isShowingGameList()) m_game_list_widget->refresh(false); if (m_cheat_manager_dialog) { delete m_cheat_manager_dialog; m_cheat_manager_dialog = nullptr; } if (m_debugger_window) { delete m_debugger_window; m_debugger_window = nullptr; } } void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title) { m_current_game_title = game_title.toStdString(); m_current_game_serial = game_serial.toStdString(); updateWindowTitle(); // updateSaveStateMenus(path, serial, crc); } void MainWindow::onApplicationStateChanged(Qt::ApplicationState state) { if (!s_system_valid || !g_settings.pause_on_focus_loss) return; const bool focus_loss = (state != Qt::ApplicationActive); if (focus_loss) { if (!m_was_paused_by_focus_loss && !s_system_paused) { g_emu_thread->setSystemPaused(true); m_was_paused_by_focus_loss = true; } } else { if (m_was_paused_by_focus_loss) { if (s_system_paused) g_emu_thread->setSystemPaused(false); m_was_paused_by_focus_loss = false; } } } void MainWindow::onStartFileActionTriggered() { QString filename = QDir::toNativeSeparators( QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr)); if (filename.isEmpty()) return; startFileOrChangeDisc(filename); } std::string MainWindow::getDeviceDiscPath(const QString& title) { std::string ret; auto devices = CDImage::GetDeviceList(); if (devices.empty()) { QMessageBox::critical(this, title, tr("Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and " "sufficient permissions to access it.")); return ret; } // if there's only one, select it automatically if (devices.size() == 1) { ret = std::move(devices.front().first); return ret; } QStringList input_options; for (const auto& [path, name] : devices) input_options.append(tr("%1 (%2)").arg(QString::fromStdString(name)).arg(QString::fromStdString(path))); QInputDialog input_dialog(this); input_dialog.setWindowTitle(title); input_dialog.setLabelText(tr("Select disc drive:")); input_dialog.setInputMode(QInputDialog::TextInput); input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems); input_dialog.setComboBoxEditable(false); input_dialog.setComboBoxItems(std::move(input_options)); if (input_dialog.exec() == 0) return ret; const int selected_index = input_dialog.comboBoxItems().indexOf(input_dialog.textValue()); if (selected_index < 0 || static_cast(selected_index) >= devices.size()) return ret; ret = std::move(devices[selected_index].first); return ret; } void MainWindow::recreate() { if (s_system_valid) requestShutdown(false, true, true, true); // We need to close input sources, because e.g. DInput uses our window handle. g_emu_thread->closeInputSources(); close(); g_main_window = nullptr; MainWindow* new_main_window = new MainWindow(); new_main_window->initialize(); new_main_window->show(); deleteLater(); // Reload the sources we just closed. g_emu_thread->reloadInputSources(); } void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidget* parent_window, QMenu* menu) { QAction* resume_action = menu->addAction(tr("Resume")); resume_action->setEnabled(false); QMenu* load_state_menu = menu->addMenu(tr("Load State")); load_state_menu->setEnabled(false); if (!entry->serial.empty()) { std::vector available_states(System::GetAvailableSaveStates(entry->serial.c_str())); const QString timestamp_format = QLocale::system().dateTimeFormat(QLocale::ShortFormat); const bool challenge_mode = Achievements::ChallengeModeActive(); for (SaveStateInfo& ssi : available_states) { if (ssi.global) continue; const s32 slot = ssi.slot; const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast(ssi.timestamp))); const QString timestamp_str(timestamp.toString(timestamp_format)); QAction* action; if (slot < 0) { resume_action->setText(tr("Resume (%1)").arg(timestamp_str)); resume_action->setEnabled(!challenge_mode); action = resume_action; } else { load_state_menu->setEnabled(true); action = load_state_menu->addAction(tr("Game Save %1 (%2)").arg(slot).arg(timestamp_str)); } action->setDisabled(challenge_mode); connect(action, &QAction::triggered, [this, entry, path = std::move(ssi.path)]() { startFile(entry->path, std::move(path), std::nullopt); }); } } QAction* open_memory_cards_action = menu->addAction(tr("Edit Memory Cards...")); connect(open_memory_cards_action, &QAction::triggered, [entry]() { QString paths[2]; for (u32 i = 0; i < 2; i++) { MemoryCardType type = g_settings.memory_card_types[i]; if (entry->serial.empty() && type == MemoryCardType::PerGame) type = MemoryCardType::Shared; switch (type) { case MemoryCardType::None: continue; case MemoryCardType::Shared: if (g_settings.memory_card_paths[i].empty()) { paths[i] = QString::fromStdString(g_settings.GetSharedMemoryCardPath(i)); } else { QFileInfo path(QString::fromStdString(g_settings.memory_card_paths[i])); path.makeAbsolute(); paths[i] = QDir::toNativeSeparators(path.canonicalFilePath()); } break; case MemoryCardType::PerGame: paths[i] = QString::fromStdString(g_settings.GetGameMemoryCardPath(entry->serial.c_str(), i)); break; case MemoryCardType::PerGameTitle: paths[i] = QString::fromStdString( g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(entry->title).c_str(), i)); break; case MemoryCardType::PerGameFileTitle: { const std::string display_name(FileSystem::GetDisplayNameFromPath(entry->path)); paths[i] = QString::fromStdString(g_settings.GetGameMemoryCardPath( MemoryCard::SanitizeGameTitleForFileName(Path::GetFileTitle(display_name)).c_str(), i)); } break; default: break; } } g_main_window->openMemoryCardEditor(paths[0], paths[1]); }); const bool has_any_states = resume_action->isEnabled() || load_state_menu->isEnabled(); QAction* delete_save_states_action = menu->addAction(tr("Delete Save States...")); delete_save_states_action->setEnabled(has_any_states); if (has_any_states) { connect(delete_save_states_action, &QAction::triggered, [parent_window, entry] { if (QMessageBox::warning( parent_window, tr("Confirm Save State Deletion"), tr("Are you sure you want to delete all save states for %1?\n\nThe saves will not be recoverable.") .arg(QString::fromStdString(entry->serial)), QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes) { return; } System::DeleteSaveStates(entry->serial.c_str(), true); }); } } static QString FormatTimestampForSaveStateMenu(u64 timestamp) { const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast(timestamp))); return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat)); } void MainWindow::populateLoadStateMenu(const char* game_serial, QMenu* menu) { auto add_slot = [this, game_serial, menu](const QString& title, const QString& empty_title, bool global, s32 slot) { std::optional ssi = System::GetSaveStateInfo(global ? nullptr : game_serial, slot); const QString menu_title = ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot); QAction* load_action = menu->addAction(menu_title); load_action->setEnabled(ssi.has_value()); if (ssi.has_value()) { const QString path(QString::fromStdString(ssi->path)); connect(load_action, &QAction::triggered, this, [path]() { g_emu_thread->loadState(path); }); } }; menu->clear(); connect(menu->addAction(tr("Load From File...")), &QAction::triggered, []() { const QString path( QFileDialog::getOpenFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)"))); if (path.isEmpty()) return; g_emu_thread->loadState(path); }); QAction* load_from_state = menu->addAction(tr("Undo Load State")); load_from_state->setEnabled(System::CanUndoLoadState()); connect(load_from_state, &QAction::triggered, g_emu_thread, &EmuThread::undoLoadState); menu->addSeparator(); if (game_serial && std::strlen(game_serial) > 0) { for (u32 slot = 1; slot <= System::PER_GAME_SAVE_STATE_SLOTS; slot++) add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), false, static_cast(slot)); menu->addSeparator(); } for (u32 slot = 1; slot <= System::GLOBAL_SAVE_STATE_SLOTS; slot++) add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), true, static_cast(slot)); } void MainWindow::populateSaveStateMenu(const char* game_serial, QMenu* menu) { auto add_slot = [game_serial, menu](const QString& title, const QString& empty_title, bool global, s32 slot) { std::optional ssi = System::GetSaveStateInfo(global ? nullptr : game_serial, slot); const QString menu_title = ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot); QAction* save_action = menu->addAction(menu_title); connect(save_action, &QAction::triggered, [global, slot]() { g_emu_thread->saveState(global, slot); }); }; menu->clear(); connect(menu->addAction(tr("Save To File...")), &QAction::triggered, []() { if (!System::IsValid()) return; const QString path( QFileDialog::getSaveFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)"))); if (path.isEmpty()) return; g_emu_thread->saveState(path); }); menu->addSeparator(); if (game_serial && std::strlen(game_serial) > 0) { for (u32 slot = 1; slot <= System::PER_GAME_SAVE_STATE_SLOTS; slot++) add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), false, static_cast(slot)); menu->addSeparator(); } for (u32 slot = 1; slot <= System::GLOBAL_SAVE_STATE_SLOTS; slot++) add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), true, static_cast(slot)); } void MainWindow::populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group) { if (!s_system_valid || !System::HasMediaSubImages()) return; const u32 count = System::GetMediaSubImageCount(); const u32 current = System::GetMediaSubImageIndex(); for (u32 i = 0; i < count; i++) { QAction* action = action_group->addAction(QString::fromStdString(System::GetMediaSubImageTitle(i))); action->setCheckable(true); action->setChecked(i == current); connect(action, &QAction::triggered, [i]() { g_emu_thread->changeDiscFromPlaylist(i); }); menu->addAction(action); } } void MainWindow::populateCheatsMenu(QMenu* menu) { if (!s_system_valid) return; const bool has_cheat_list = System::HasCheatList(); QMenu* enabled_menu = menu->addMenu(tr("&Enabled Cheats")); enabled_menu->setEnabled(false); QMenu* apply_menu = menu->addMenu(tr("&Apply Cheats")); apply_menu->setEnabled(false); if (has_cheat_list) { CheatList* cl = System::GetCheatList(); for (const std::string& group : cl->GetCodeGroups()) { QMenu* enabled_submenu = nullptr; QMenu* apply_submenu = nullptr; for (u32 i = 0; i < cl->GetCodeCount(); i++) { CheatCode& cc = cl->GetCode(i); if (cc.group != group) continue; QString desc(QString::fromStdString(cc.description)); if (cc.IsManuallyActivated()) { if (!apply_submenu) { apply_menu->setEnabled(true); apply_submenu = apply_menu->addMenu(QString::fromStdString(group)); } QAction* action = apply_submenu->addAction(desc); connect(action, &QAction::triggered, [i]() { g_emu_thread->applyCheat(i); }); } else { if (!enabled_submenu) { enabled_menu->setEnabled(true); enabled_submenu = enabled_menu->addMenu(QString::fromStdString(group)); } QAction* action = enabled_submenu->addAction(desc); action->setCheckable(true); action->setChecked(cc.enabled); connect(action, &QAction::toggled, [i](bool enabled) { g_emu_thread->setCheatEnabled(i, enabled); }); } } } } } std::optional MainWindow::promptForResumeState(const std::string& save_state_path) { FILESYSTEM_STAT_DATA sd; if (save_state_path.empty() || !FileSystem::StatFile(save_state_path.c_str(), &sd)) return false; QMessageBox msgbox(this); msgbox.setIcon(QMessageBox::Question); msgbox.setWindowTitle(tr("Load Resume State")); msgbox.setText(tr("A resume save state was found for this game, saved at:\n\n%1.\n\nDo you want to load this state, " "or start from a fresh boot?") .arg(QDateTime::fromSecsSinceEpoch(sd.ModificationTime, Qt::UTC).toLocalTime().toString())); QPushButton* load = msgbox.addButton(tr("Load State"), QMessageBox::AcceptRole); QPushButton* boot = msgbox.addButton(tr("Fresh Boot"), QMessageBox::RejectRole); QPushButton* delboot = msgbox.addButton(tr("Delete And Boot"), QMessageBox::RejectRole); msgbox.addButton(QMessageBox::Cancel); msgbox.setDefaultButton(load); msgbox.exec(); QAbstractButton* clicked = msgbox.clickedButton(); if (load == clicked) { return true; } else if (boot == clicked) { return false; } else if (delboot == clicked) { if (!FileSystem::DeleteFile(save_state_path.c_str())) { QMessageBox::critical(this, tr("Error"), tr("Failed to delete save state file '%1'.").arg(QString::fromStdString(save_state_path))); } return false; } return std::nullopt; } void MainWindow::startFile(std::string path, std::optional save_path, std::optional fast_boot) { std::shared_ptr params = std::make_shared(); params->filename = std::move(path); params->override_fast_boot = fast_boot; if (save_path.has_value()) params->save_state = std::move(save_path.value()); g_emu_thread->bootSystem(std::move(params)); } void MainWindow::startFileOrChangeDisc(const QString& path) { if (s_system_valid) { // this is a disc change promptForDiscChange(path); return; } // try to find the serial for the game std::string path_str(path.toStdString()); std::string serial(GameDatabase::GetSerialForPath(path_str.c_str())); std::optional save_path; if (!serial.empty()) { std::string resume_path(System::GetGameSaveStateFileName(serial.c_str(), -1)); std::optional resume = promptForResumeState(resume_path); if (!resume.has_value()) { // cancelled return; } else if (resume.value()) save_path = std::move(resume_path); } // only resume if the option is enabled, and we have one for this game startFile(std::move(path_str), std::move(save_path), std::nullopt); } void MainWindow::promptForDiscChange(const QString& path) { SystemLock lock(pauseAndLockSystem()); bool reset_system = false; if (!m_was_disc_change_request) { QMessageBox mb(QMessageBox::Question, tr("Confirm Disc Change"), tr("Do you want to swap discs or boot the new image (via system reset)?"), QMessageBox::NoButton, this); /*const QAbstractButton* const swap_button = */ mb.addButton(tr("Swap Disc"), QMessageBox::YesRole); const QAbstractButton* const reset_button = mb.addButton(tr("Reset"), QMessageBox::NoRole); const QAbstractButton* const cancel_button = mb.addButton(tr("Cancel"), QMessageBox::RejectRole); mb.exec(); const QAbstractButton* const clicked_button = mb.clickedButton(); if (!clicked_button || clicked_button == cancel_button) return; reset_system = (clicked_button == reset_button); } switchToEmulationView(); g_emu_thread->changeDisc(path); if (reset_system) g_emu_thread->resetSystem(); } void MainWindow::onStartDiscActionTriggered() { std::string path(getDeviceDiscPath(tr("Start Disc"))); if (path.empty()) return; g_emu_thread->bootSystem(std::make_shared(std::move(path))); } void MainWindow::onStartBIOSActionTriggered() { g_emu_thread->bootSystem(std::make_shared()); } void MainWindow::onChangeDiscFromFileActionTriggered() { QString filename = QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr); if (filename.isEmpty()) return; g_emu_thread->changeDisc(filename); } void MainWindow::onChangeDiscFromGameListActionTriggered() { m_was_disc_change_request = true; switchToGameListView(); } void MainWindow::onChangeDiscFromDeviceActionTriggered() { std::string path(getDeviceDiscPath(tr("Change Disc"))); if (path.empty()) return; g_emu_thread->changeDisc(QString::fromStdString(path)); } void MainWindow::onChangeDiscMenuAboutToShow() { populateChangeDiscSubImageMenu(m_ui.menuChangeDisc, m_ui.actionGroupChangeDiscSubImages); } void MainWindow::onChangeDiscMenuAboutToHide() { for (QAction* action : m_ui.actionGroupChangeDiscSubImages->actions()) { m_ui.actionGroupChangeDiscSubImages->removeAction(action); m_ui.menuChangeDisc->removeAction(action); action->deleteLater(); } } void MainWindow::onLoadStateMenuAboutToShow() { populateLoadStateMenu(m_current_game_serial.c_str(), m_ui.menuLoadState); } void MainWindow::onSaveStateMenuAboutToShow() { populateSaveStateMenu(m_current_game_serial.c_str(), m_ui.menuSaveState); } void MainWindow::onCheatsMenuAboutToShow() { m_ui.menuCheats->clear(); connect(m_ui.menuCheats->addAction(tr("Cheat Manager")), &QAction::triggered, this, &MainWindow::onToolsCheatManagerTriggered); m_ui.menuCheats->addSeparator(); populateCheatsMenu(m_ui.menuCheats); } void MainWindow::onRemoveDiscActionTriggered() { g_emu_thread->changeDisc(QString()); } void MainWindow::onViewToolbarActionToggled(bool checked) { Host::SetBaseBoolSettingValue("UI", "ShowToolbar", checked); Host::CommitBaseSettingChanges(); m_ui.toolBar->setVisible(checked); } void MainWindow::onViewLockToolbarActionToggled(bool checked) { Host::SetBaseBoolSettingValue("UI", "LockToolbar", checked); Host::CommitBaseSettingChanges(); m_ui.toolBar->setMovable(!checked); } void MainWindow::onViewStatusBarActionToggled(bool checked) { Host::SetBaseBoolSettingValue("UI", "ShowStatusBar", checked); Host::CommitBaseSettingChanges(); m_ui.statusBar->setVisible(checked); } void MainWindow::onViewGameListActionTriggered() { switchToGameListView(); m_game_list_widget->showGameList(); } void MainWindow::onViewGameGridActionTriggered() { switchToGameListView(); m_game_list_widget->showGameGrid(); } void MainWindow::onViewSystemDisplayTriggered() { if (m_display_created) switchToEmulationView(); } void MainWindow::onViewGamePropertiesActionTriggered() { if (!s_system_valid) return; const std::string& path = System::GetRunningPath(); const std::string& serial = System::GetRunningSerial(); if (path.empty() || serial.empty()) return; SettingsDialog::openGamePropertiesDialog(path, serial, System::GetDiscRegion()); } void MainWindow::onGitHubRepositoryActionTriggered() { QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/"); } void MainWindow::onIssueTrackerActionTriggered() { QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/issues"); } void MainWindow::onDiscordServerActionTriggered() { QtUtils::OpenURL(this, "https://discord.gg/Buktv3t"); } void MainWindow::onAboutActionTriggered() { AboutDialog about(this); about.exec(); } void MainWindow::onGameListRefreshProgress(const QString& status, int current, int total) { m_ui.statusBar->showMessage(status); setProgressBar(current, total); } void MainWindow::onGameListRefreshComplete() { m_ui.statusBar->clearMessage(); clearProgressBar(); } void MainWindow::onGameListSelectionChanged() { auto lock = GameList::GetLock(); const GameList::Entry* entry = m_game_list_widget->getSelectedEntry(); if (!entry) return; m_ui.statusBar->showMessage(QString::fromStdString(entry->path)); } void MainWindow::onGameListEntryActivated() { auto lock = GameList::GetLock(); const GameList::Entry* entry = m_game_list_widget->getSelectedEntry(); if (!entry) return; if (s_system_valid) { // change disc on double click if (!entry->IsDisc()) { QMessageBox::critical(this, tr("Error"), tr("You must select a disc to change discs.")); return; } promptForDiscChange(QString::fromStdString(entry->path)); return; } // we might still be saving a resume state... // System::WaitForSaveStateFlush(); std::optional save_path; if (!entry->serial.empty()) { std::string resume_path(System::GetGameSaveStateFileName(entry->serial.c_str(), -1)); std::optional resume = promptForResumeState(resume_path); if (!resume.has_value()) { // cancelled return; } else if (resume.value()) save_path = std::move(resume_path); } // only resume if the option is enabled, and we have one for this game startFile(entry->path, std::move(save_path), std::nullopt); } void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point) { auto lock = GameList::GetLock(); const GameList::Entry* entry = m_game_list_widget->getSelectedEntry(); QMenu menu; // Hopefully this pointer doesn't disappear... it shouldn't. if (entry) { QAction* action = menu.addAction(tr("Properties...")); connect(action, &QAction::triggered, [entry]() { SettingsDialog::openGamePropertiesDialog(entry->path, entry->serial, entry->region); }); connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() { const QFileInfo fi(QString::fromStdString(entry->path)); QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath())); }); connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered, [this, entry]() { setGameListEntryCoverImage(entry); }); menu.addSeparator(); if (!s_system_valid) { populateGameListContextMenu(entry, this, &menu); menu.addSeparator(); connect(menu.addAction(tr("Default Boot")), &QAction::triggered, [entry]() { g_emu_thread->bootSystem(std::make_shared(entry->path)); }); connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [entry]() { auto boot_params = std::make_shared(entry->path); boot_params->override_fast_boot = true; g_emu_thread->bootSystem(std::move(boot_params)); }); connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [entry]() { auto boot_params = std::make_shared(entry->path); boot_params->override_fast_boot = false; g_emu_thread->bootSystem(std::move(boot_params)); }); if (m_ui.menuDebug->menuAction()->isVisible() && !Achievements::ChallengeModeActive()) { connect(menu.addAction(tr("Boot and Debug")), &QAction::triggered, [this, entry]() { m_open_debugger_on_start = true; auto boot_params = std::make_shared(entry->path); boot_params->override_start_paused = true; g_emu_thread->bootSystem(std::move(boot_params)); }); } } else { connect(menu.addAction(tr("Change Disc")), &QAction::triggered, [this, entry]() { g_emu_thread->changeDisc(QString::fromStdString(entry->path)); g_emu_thread->setSystemPaused(false); switchToEmulationView(); }); } menu.addSeparator(); } connect(menu.addAction(tr("Exclude From List")), &QAction::triggered, [this, entry]() { getSettingsDialog()->getGameListSettingsWidget()->addExcludedPath(entry->path); }); connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered, [this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); }); menu.exec(point); } void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry) { QString filename = QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(), tr("All Cover Image Types (*.jpg *.jpeg *.png)")); if (filename.isEmpty()) return; if (!GameList::GetCoverImagePathForEntry(entry).empty()) { if (QMessageBox::question(this, tr("Cover Already Exists"), tr("A cover image for this game already exists, do you wish to replace it?"), QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes) { return; } } QString new_filename = QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toStdString().c_str(), false)); if (new_filename.isEmpty()) return; if (QFile::exists(new_filename) && !QFile::remove(new_filename)) { QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename)); return; } if (!QFile::copy(filename, new_filename)) { QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename)); return; } m_game_list_widget->refreshGridCovers(); } void MainWindow::setupAdditionalUi() { const bool status_bar_visible = Host::GetBaseBoolSettingValue("UI", "ShowStatusBar", true); m_ui.actionViewStatusBar->setChecked(status_bar_visible); m_ui.statusBar->setVisible(status_bar_visible); const bool toolbar_visible = Host::GetBaseBoolSettingValue("UI", "ShowToolbar", false); m_ui.actionViewToolbar->setChecked(toolbar_visible); m_ui.toolBar->setVisible(toolbar_visible); const bool toolbars_locked = Host::GetBaseBoolSettingValue("UI", "LockToolbar", false); m_ui.actionViewLockToolbar->setChecked(toolbars_locked); m_ui.toolBar->setMovable(!toolbars_locked); m_ui.toolBar->setContextMenuPolicy(Qt::PreventContextMenu); m_game_list_widget = new GameListWidget(getContentParent()); m_game_list_widget->initialize(); m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles()); if (s_use_central_widget) { m_ui.mainContainer = nullptr; // setCentralWidget() will delete this setCentralWidget(m_game_list_widget); } else { m_ui.mainContainer->addWidget(m_game_list_widget); } m_status_progress_widget = new QProgressBar(m_ui.statusBar); m_status_progress_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); m_status_progress_widget->setFixedSize(140, 16); m_status_progress_widget->setMinimum(0); m_status_progress_widget->setMaximum(100); m_status_progress_widget->hide(); m_status_renderer_widget = new QLabel(m_ui.statusBar); m_status_renderer_widget->setFixedHeight(16); m_status_renderer_widget->setFixedSize(65, 16); m_status_renderer_widget->hide(); m_status_resolution_widget = new QLabel(m_ui.statusBar); m_status_resolution_widget->setFixedHeight(16); m_status_resolution_widget->setFixedSize(70, 16); m_status_resolution_widget->hide(); m_status_fps_widget = new QLabel(m_ui.statusBar); m_status_fps_widget->setFixedSize(85, 16); m_status_fps_widget->hide(); m_status_vps_widget = new QLabel(m_ui.statusBar); m_status_vps_widget->setFixedSize(125, 16); m_status_vps_widget->hide(); m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles()); updateDebugMenuVisibility(); for (u32 i = 0; i < static_cast(CPUExecutionMode::Count); i++) { const CPUExecutionMode mode = static_cast(i); QAction* action = m_ui.menuCPUExecutionMode->addAction( qApp->translate("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(mode))); action->setCheckable(true); connect(action, &QAction::triggered, [this, mode]() { Host::SetBaseStringSettingValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(mode)); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); updateDebugMenuCPUExecutionMode(); }); } updateDebugMenuCPUExecutionMode(); for (u32 i = 0; i < static_cast(GPURenderer::Count); i++) { const GPURenderer renderer = static_cast(i); QAction* action = m_ui.menuRenderer->addAction(qApp->translate("GPURenderer", Settings::GetRendererDisplayName(renderer))); action->setCheckable(true); connect(action, &QAction::triggered, [this, renderer]() { Host::SetBaseStringSettingValue("GPU", "Renderer", Settings::GetRendererName(renderer)); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); updateDebugMenuGPURenderer(); }); } updateDebugMenuGPURenderer(); for (u32 i = 0; i < static_cast(DisplayCropMode::Count); i++) { const DisplayCropMode crop_mode = static_cast(i); QAction* action = m_ui.menuCropMode->addAction( qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(crop_mode))); action->setCheckable(true); connect(action, &QAction::triggered, [this, crop_mode]() { Host::SetBaseStringSettingValue("Display", "CropMode", Settings::GetDisplayCropModeName(crop_mode)); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); updateDebugMenuCropMode(); }); } updateDebugMenuCropMode(); const QString current_language(QString::fromStdString(Host::GetBaseStringSettingValue("Main", "Language", ""))); QActionGroup* language_group = new QActionGroup(m_ui.menuSettingsLanguage); for (const std::pair& it : QtHost::GetAvailableLanguageList()) { QAction* action = language_group->addAction(it.first); action->setCheckable(true); action->setChecked(current_language == it.second); QString icon_filename(QStringLiteral(":/icons/flags/%1.png").arg(it.second)); if (!QFile::exists(icon_filename)) { // try without the suffix (e.g. es-es -> es) const int pos = it.second.lastIndexOf('-'); if (pos >= 0) icon_filename = QStringLiteral(":/icons/flags/%1.png").arg(it.second.left(pos)); } action->setIcon(QIcon(icon_filename)); m_ui.menuSettingsLanguage->addAction(action); action->setData(it.second); connect(action, &QAction::triggered, [this, action]() { const QString new_language = action->data().toString(); Host::SetBaseStringSettingValue("Main", "Language", new_language.toUtf8().constData()); Host::CommitBaseSettingChanges(); QtHost::InstallTranslator(); recreate(); }); } for (u32 scale = 1; scale <= 10; scale++) { QAction* action = m_ui.menuWindowSize->addAction(tr("%1x Scale").arg(scale)); connect(action, &QAction::triggered, [scale]() { g_emu_thread->requestDisplaySize(scale); }); } #ifdef WITH_RAINTEGRATION if (Achievements::IsUsingRAIntegration()) { QMenu* raMenu = new QMenu(QStringLiteral("RAIntegration"), m_ui.menu_Tools); connect(raMenu, &QMenu::aboutToShow, this, [this, raMenu]() { raMenu->clear(); const auto items = Achievements::RAIntegration::GetMenuItems(); for (const auto& [id, title, checked] : items) { if (id == 0) { raMenu->addSeparator(); continue; } QAction* raAction = raMenu->addAction(QString::fromUtf8(title)); if (checked) { raAction->setCheckable(true); raAction->setChecked(checked); } connect(raAction, &QAction::triggered, this, [id = id]() { Host::RunOnCPUThread([id]() { Achievements::RAIntegration::ActivateMenuItem(id); }); }); } }); m_ui.menu_Tools->insertMenu(m_ui.actionOpenDataDirectory, raMenu); } #endif } void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevos_challenge_mode) { m_ui.actionStartFile->setDisabled(starting || running); m_ui.actionStartDisc->setDisabled(starting || running); m_ui.actionStartBios->setDisabled(starting || running); m_ui.actionResumeLastState->setDisabled(starting || running || cheevos_challenge_mode); m_ui.actionPowerOff->setDisabled(starting || !running); m_ui.actionPowerOffWithoutSaving->setDisabled(starting || !running); m_ui.actionReset->setDisabled(starting || !running); m_ui.actionPause->setDisabled(starting || !running); m_ui.actionChangeDisc->setDisabled(starting || !running); m_ui.actionCheats->setDisabled(starting || !running || cheevos_challenge_mode); m_ui.actionScreenshot->setDisabled(starting || !running); m_ui.menuChangeDisc->setDisabled(starting || !running); m_ui.menuCheats->setDisabled(starting || !running || cheevos_challenge_mode); m_ui.actionCheatManager->setDisabled(starting || !running || cheevos_challenge_mode); m_ui.actionCPUDebugger->setDisabled(starting || !running || cheevos_challenge_mode); m_ui.actionDumpRAM->setDisabled(starting || !running || cheevos_challenge_mode); m_ui.actionDumpVRAM->setDisabled(starting || !running || cheevos_challenge_mode); m_ui.actionDumpSPURAM->setDisabled(starting || !running || cheevos_challenge_mode); m_ui.actionSaveState->setDisabled(starting || !running); m_ui.menuSaveState->setDisabled(starting || !running); m_ui.menuWindowSize->setDisabled(starting || !running); m_ui.actionViewGameProperties->setDisabled(starting || !running); if (starting || running) { if (!m_ui.toolBar->actions().contains(m_ui.actionPowerOff)) { m_ui.toolBar->insertAction(m_ui.actionResumeLastState, m_ui.actionPowerOff); m_ui.toolBar->removeAction(m_ui.actionResumeLastState); } } else { if (!m_ui.toolBar->actions().contains(m_ui.actionResumeLastState)) { m_ui.toolBar->insertAction(m_ui.actionPowerOff, m_ui.actionResumeLastState); m_ui.toolBar->removeAction(m_ui.actionPowerOff); } m_ui.actionViewGameProperties->setEnabled(false); } if (m_open_debugger_on_start && running) openCPUDebugger(); if ((!starting && !running) || running) m_open_debugger_on_start = false; if (g_settings.debugging.enable_gdb_server) { if (starting && !m_gdb_server) { m_gdb_server = new GDBServer(this, g_settings.debugging.gdb_server_port); } else if (!running && m_gdb_server) { delete m_gdb_server; m_gdb_server = nullptr; } } m_ui.statusBar->clearMessage(); } void MainWindow::updateStatusBarWidgetVisibility() { auto Update = [this](QWidget* widget, bool visible, int stretch) { if (widget->isVisible()) { m_ui.statusBar->removeWidget(widget); widget->hide(); } if (visible) { m_ui.statusBar->addPermanentWidget(widget, stretch); widget->show(); } }; Update(m_status_renderer_widget, s_system_valid && !s_system_paused, 0); Update(m_status_resolution_widget, s_system_valid && !s_system_paused, 0); Update(m_status_fps_widget, s_system_valid && !s_system_paused, 0); Update(m_status_vps_widget, s_system_valid && !s_system_paused, 0); } void MainWindow::updateWindowTitle() { QString suffix(QtHost::GetAppConfigSuffix()); QString main_title(QtHost::GetAppNameAndVersion() + suffix); QString display_title(QString::fromStdString(m_current_game_title) + suffix); if (!s_system_valid || m_current_game_title.empty()) display_title = main_title; else if (isRenderingToMain()) main_title = display_title; if (windowTitle() != main_title) setWindowTitle(main_title); if (m_display_widget && !isRenderingToMain()) { QWidget* container = m_display_container ? static_cast(m_display_container) : static_cast(m_display_widget); if (container->windowTitle() != display_title) container->setWindowTitle(display_title); } } void MainWindow::updateWindowState(bool force_visible) { // Skip all of this when we're closing, since we don't want to make ourselves visible and cancel it. if (m_is_closing) return; const bool hide_window = !isRenderingToMain() && shouldHideMainWindow(); const bool disable_resize = Host::GetBoolSettingValue("Main", "DisableWindowResize", false); const bool has_window = s_system_valid || m_display_widget; // Need to test both valid and display widget because of startup (vm invalid while window is created). const bool visible = force_visible || !hide_window || !has_window; if (isVisible() != visible) setVisible(visible); // No point changing realizability if we're not visible. const bool resizeable = force_visible || !disable_resize || !has_window; if (visible) QtUtils::SetWindowResizeable(this, resizeable); // Update the display widget too if rendering separately. if (m_display_widget && !isRenderingToMain()) QtUtils::SetWindowResizeable(getDisplayContainer(), resizeable); } void MainWindow::setProgressBar(int current, int total) { const int value = (total != 0) ? ((current * 100) / total) : 0; if (m_status_progress_widget->value() != value) m_status_progress_widget->setValue(value); if (m_status_progress_widget->isVisible()) return; m_status_progress_widget->show(); m_ui.statusBar->addPermanentWidget(m_status_progress_widget); } void MainWindow::clearProgressBar() { if (!m_status_progress_widget->isVisible()) return; m_status_progress_widget->hide(); m_ui.statusBar->removeWidget(m_status_progress_widget); } bool MainWindow::isShowingGameList() const { if (s_use_central_widget) return (centralWidget() == m_game_list_widget); else return (m_ui.mainContainer->currentIndex() == 0); } bool MainWindow::isRenderingFullscreen() const { if (!g_host_display || !m_display_widget) return false; return getDisplayContainer()->isFullScreen() || g_host_display->IsFullscreen(); } bool MainWindow::isRenderingToMain() const { if (s_use_central_widget) return (m_display_widget && centralWidget() == m_display_widget); else return (m_display_widget && m_ui.mainContainer->indexOf(m_display_widget) == 1); } bool MainWindow::shouldHideMouseCursor() const { return m_hide_mouse_cursor || (isRenderingFullscreen() && Host::GetBoolSettingValue("Main", "HideCursorInFullscreen", true)); } bool MainWindow::shouldHideMainWindow() const { return Host::GetBaseBoolSettingValue("Main", "HideMainWindowWhenRunning", false) || (g_emu_thread->shouldRenderToMain() && isRenderingFullscreen()) || QtHost::InNoGUIMode(); } void MainWindow::switchToGameListView() { if (isShowingGameList()) { m_game_list_widget->setFocus(); return; } if (m_display_created) { m_was_paused_on_surface_loss = s_system_paused; if (!s_system_paused) g_emu_thread->setSystemPaused(true); // switch to surfaceless. we have to wait until the display widget is gone before we swap over. g_emu_thread->setSurfaceless(true); while (m_display_widget) QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1); } } void MainWindow::switchToEmulationView() { if (!m_display_created || !isShowingGameList()) return; // we're no longer surfaceless! this will call back to UpdateDisplay(), which will swap the widget out. g_emu_thread->setSurfaceless(false); // resume if we weren't paused at switch time if (s_system_paused && !m_was_paused_on_surface_loss) g_emu_thread->setSystemPaused(false); if (m_display_widget) m_display_widget->setFocus(); } void MainWindow::connectSignals() { updateEmulationActions(false, false, Achievements::ChallengeModeActive()); connect(qApp, &QGuiApplication::applicationStateChanged, this, &MainWindow::onApplicationStateChanged); connect(m_ui.actionStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered); connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered); connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered); connect(m_ui.actionResumeLastState, &QAction::triggered, g_emu_thread, &EmuThread::resumeSystemFromMostRecentState); connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); }); connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered); connect(m_ui.actionChangeDiscFromDevice, &QAction::triggered, this, &MainWindow::onChangeDiscFromDeviceActionTriggered); connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this, &MainWindow::onChangeDiscFromGameListActionTriggered); connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow); connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide); connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow); connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow); connect(m_ui.menuCheats, &QMenu::aboutToShow, this, &MainWindow::onCheatsMenuAboutToShow); connect(m_ui.actionCheats, &QAction::triggered, [this] { m_ui.menuCheats->exec(QCursor::pos()); }); connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered); connect(m_ui.actionAddGameDirectory, &QAction::triggered, [this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); }); connect(m_ui.actionPowerOff, &QAction::triggered, this, [this]() { requestShutdown(true, true, g_settings.save_state_on_exit); }); connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this, [this]() { requestShutdown(false, false, false); }); connect(m_ui.actionReset, &QAction::triggered, g_emu_thread, &EmuThread::resetSystem); connect(m_ui.actionPause, &QAction::toggled, [](bool active) { g_emu_thread->setSystemPaused(active); }); connect(m_ui.actionScreenshot, &QAction::triggered, g_emu_thread, &EmuThread::saveScreenshot); connect(m_ui.actionScanForNewGames, &QAction::triggered, this, [this]() { refreshGameList(false); }); connect(m_ui.actionRescanAllGames, &QAction::triggered, this, [this]() { refreshGameList(true); }); connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); }); connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); }); connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close); connect(m_ui.actionFullscreen, &QAction::triggered, g_emu_thread, &EmuThread::toggleFullscreen); connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(); }); connect(m_ui.actionGeneralSettings, &QAction::triggered, [this]() { doSettings("General"); }); connect(m_ui.actionBIOSSettings, &QAction::triggered, [this]() { doSettings("BIOS"); }); connect(m_ui.actionConsoleSettings, &QAction::triggered, [this]() { doSettings("Console"); }); connect(m_ui.actionEmulationSettings, &QAction::triggered, [this]() { doSettings("Emulation"); }); connect(m_ui.actionGameListSettings, &QAction::triggered, [this]() { doSettings("Game List"); }); connect(m_ui.actionHotkeySettings, &QAction::triggered, [this]() { doControllerSettings(ControllerSettingsDialog::Category::HotkeySettings); }); connect(m_ui.actionControllerSettings, &QAction::triggered, [this]() { doControllerSettings(ControllerSettingsDialog::Category::GlobalSettings); }); connect(m_ui.actionMemoryCardSettings, &QAction::triggered, [this]() { doSettings("Memory Cards"); }); connect(m_ui.actionDisplaySettings, &QAction::triggered, [this]() { doSettings("Display"); }); connect(m_ui.actionEnhancementSettings, &QAction::triggered, [this]() { doSettings("Enhancements"); }); connect(m_ui.actionPostProcessingSettings, &QAction::triggered, [this]() { doSettings("Post-Processing"); }); connect(m_ui.actionAudioSettings, &QAction::triggered, [this]() { doSettings("Audio"); }); connect(m_ui.actionAchievementSettings, &QAction::triggered, [this]() { doSettings("Achievements"); }); connect(m_ui.actionFolderSettings, &QAction::triggered, [this]() { doSettings("Folders"); }); connect(m_ui.actionAdvancedSettings, &QAction::triggered, [this]() { doSettings("Advanced"); }); connect(m_ui.actionViewToolbar, &QAction::toggled, this, &MainWindow::onViewToolbarActionToggled); connect(m_ui.actionViewLockToolbar, &QAction::toggled, this, &MainWindow::onViewLockToolbarActionToggled); connect(m_ui.actionViewStatusBar, &QAction::toggled, this, &MainWindow::onViewStatusBarActionToggled); connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered); connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered); connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered); connect(m_ui.actionViewGameProperties, &QAction::triggered, this, &MainWindow::onViewGamePropertiesActionTriggered); connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered); connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered); connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered); connect(m_ui.actionAboutQt, &QAction::triggered, qApp, &QApplication::aboutQt); connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered); connect(m_ui.actionCheckForUpdates, &QAction::triggered, this, &MainWindow::onCheckForUpdatesActionTriggered); connect(m_ui.actionMemory_Card_Editor, &QAction::triggered, this, &MainWindow::onToolsMemoryCardEditorTriggered); connect(m_ui.actionCoverDownloader, &QAction::triggered, this, &MainWindow::onToolsCoverDownloaderTriggered); connect(m_ui.actionCheatManager, &QAction::triggered, this, &MainWindow::onToolsCheatManagerTriggered); connect(m_ui.actionCPUDebugger, &QAction::triggered, this, &MainWindow::openCPUDebugger); connect(m_ui.actionOpenDataDirectory, &QAction::triggered, this, &MainWindow::onToolsOpenDataDirectoryTriggered); connect(m_ui.actionGridViewShowTitles, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowCoverTitles); connect(m_ui.actionGridViewZoomIn, &QAction::triggered, m_game_list_widget, [this]() { if (isShowingGameList()) m_game_list_widget->gridZoomIn(); }); connect(m_ui.actionGridViewZoomOut, &QAction::triggered, m_game_list_widget, [this]() { if (isShowingGameList()) m_game_list_widget->gridZoomOut(); }); connect(m_ui.actionGridViewRefreshCovers, &QAction::triggered, m_game_list_widget, &GameListWidget::refreshGridCovers); connect(m_ui.actionStartFullscreenUI, &QAction::triggered, g_emu_thread, &EmuThread::startFullscreenUI); connect(m_ui.actionStartFullscreenUI2, &QAction::triggered, g_emu_thread, &EmuThread::startFullscreenUI); connect(g_emu_thread, &EmuThread::settingsResetToDefault, this, &MainWindow::onSettingsResetToDefault, Qt::QueuedConnection); connect(g_emu_thread, &EmuThread::errorReported, this, &MainWindow::reportError, Qt::BlockingQueuedConnection); connect(g_emu_thread, &EmuThread::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection); connect(g_emu_thread, &EmuThread::createDisplayRequested, this, &MainWindow::createDisplay, Qt::BlockingQueuedConnection); connect(g_emu_thread, &EmuThread::destroyDisplayRequested, this, &MainWindow::destroyDisplay); connect(g_emu_thread, &EmuThread::updateDisplayRequested, this, &MainWindow::updateDisplay, Qt::BlockingQueuedConnection); connect(g_emu_thread, &EmuThread::displaySizeRequested, this, &MainWindow::displaySizeRequested); connect(g_emu_thread, &EmuThread::focusDisplayWidgetRequested, this, &MainWindow::focusDisplayWidget); connect(g_emu_thread, &EmuThread::systemStarting, this, &MainWindow::onSystemStarting); connect(g_emu_thread, &EmuThread::systemStarted, this, &MainWindow::onSystemStarted); connect(g_emu_thread, &EmuThread::systemDestroyed, this, &MainWindow::onSystemDestroyed); connect(g_emu_thread, &EmuThread::systemPaused, this, &MainWindow::onSystemPaused); connect(g_emu_thread, &EmuThread::systemResumed, this, &MainWindow::onSystemResumed); connect(g_emu_thread, &EmuThread::runningGameChanged, this, &MainWindow::onRunningGameChanged); connect(g_emu_thread, &EmuThread::mouseModeRequested, this, &MainWindow::onMouseModeRequested); #ifdef WITH_CHEEVOS connect(g_emu_thread, &EmuThread::achievementsChallengeModeChanged, this, &MainWindow::onAchievementsChallengeModeChanged); #endif // These need to be queued connections to stop crashing due to menus opening/closing and switching focus. connect(m_game_list_widget, &GameListWidget::refreshProgress, this, &MainWindow::onGameListRefreshProgress); connect(m_game_list_widget, &GameListWidget::refreshComplete, this, &MainWindow::onGameListRefreshComplete); connect(m_game_list_widget, &GameListWidget::selectionChanged, this, &MainWindow::onGameListSelectionChanged, Qt::QueuedConnection); connect(m_game_list_widget, &GameListWidget::entryActivated, this, &MainWindow::onGameListEntryActivated, Qt::QueuedConnection); connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this, &MainWindow::onGameListEntryContextMenuRequested, Qt::QueuedConnection); connect(m_game_list_widget, &GameListWidget::addGameDirectoryRequested, this, [this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); }); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDisableAllEnhancements, "Main", "DisableAllEnhancements", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDisableInterlacing, "GPU", "DisableInterlacing", true); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionForceNTSCTimings, "GPU", "ForceNTSCTimings", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpCPUtoVRAMCopies, "Debug", "DumpCPUToVRAMCopies", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpVRAMtoCPUCopies, "Debug", "DumpVRAMToCPUCopies", false); connect(m_ui.actionDumpAudio, &QAction::toggled, [](bool checked) { if (checked) g_emu_thread->startDumpingAudio(); else g_emu_thread->stopDumpingAudio(); }); connect(m_ui.actionDumpRAM, &QAction::triggered, [this]() { const QString filename = QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin)")); if (filename.isEmpty()) return; g_emu_thread->dumpRAM(filename); }); connect(m_ui.actionDumpVRAM, &QAction::triggered, [this]() { const QString filename = QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin);;PNG Images (*.png)")); if (filename.isEmpty()) return; g_emu_thread->dumpVRAM(filename); }); connect(m_ui.actionDumpSPURAM, &QAction::triggered, [this]() { const QString filename = QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin)")); if (filename.isEmpty()) return; g_emu_thread->dumpSPURAM(filename); }); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowVRAM, "Debug", "ShowVRAM", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowGPUState, "Debug", "ShowGPUState", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowCDROMState, "Debug", "ShowCDROMState", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowSPUState, "Debug", "ShowSPUState", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowTimersState, "Debug", "ShowTimersState", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowMDECState, "Debug", "ShowMDECState", false); SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowDMAState, "Debug", "ShowDMAState", false); addThemeToMenu(tr("Default"), QStringLiteral("default")); addThemeToMenu(tr("Fusion"), QStringLiteral("fusion")); addThemeToMenu(tr("Dark Fusion (Gray)"), QStringLiteral("darkfusion")); addThemeToMenu(tr("Dark Fusion (Blue)"), QStringLiteral("darkfusionblue")); addThemeToMenu(tr("QDarkStyle"), QStringLiteral("qdarkstyle")); updateMenuSelectedTheme(); } void MainWindow::addThemeToMenu(const QString& name, const QString& key) { QAction* action = m_ui.menuSettingsTheme->addAction(name); action->setCheckable(true); action->setData(key); connect(action, &QAction::toggled, [this, key](bool) { setTheme(key); }); } void MainWindow::setTheme(const QString& theme) { Host::SetBaseStringSettingValue("UI", "Theme", theme.toUtf8().constData()); Host::CommitBaseSettingChanges(); updateApplicationTheme(); updateMenuSelectedTheme(); m_game_list_widget->reloadCommonImages(); } void MainWindow::setStyleFromSettings() { const std::string theme(Host::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME)); if (theme == "qdarkstyle") { qApp->setStyle(s_unthemed_style_name); qApp->setPalette(QApplication::style()->standardPalette()); QFile f(QStringLiteral(":qdarkstyle/style.qss")); if (f.open(QFile::ReadOnly | QFile::Text)) qApp->setStyleSheet(f.readAll()); } else if (theme == "fusion") { qApp->setPalette(QApplication::style()->standardPalette()); qApp->setStyleSheet(QString()); qApp->setStyle(QStyleFactory::create("Fusion")); } else if (theme == "darkfusion") { // adapted from https://gist.github.com/QuantumCD/6245215 qApp->setStyle(QStyleFactory::create("Fusion")); const QColor lighterGray(75, 75, 75); const QColor darkGray(53, 53, 53); const QColor gray(128, 128, 128); const QColor black(25, 25, 25); const QColor blue(198, 238, 255); QPalette darkPalette; darkPalette.setColor(QPalette::Window, darkGray); darkPalette.setColor(QPalette::WindowText, Qt::white); darkPalette.setColor(QPalette::Base, black); darkPalette.setColor(QPalette::AlternateBase, darkGray); darkPalette.setColor(QPalette::ToolTipBase, darkGray); darkPalette.setColor(QPalette::ToolTipText, Qt::white); darkPalette.setColor(QPalette::Text, Qt::white); darkPalette.setColor(QPalette::Button, darkGray); darkPalette.setColor(QPalette::ButtonText, Qt::white); darkPalette.setColor(QPalette::Link, blue); darkPalette.setColor(QPalette::Highlight, lighterGray); darkPalette.setColor(QPalette::HighlightedText, Qt::white); darkPalette.setColor(QPalette::PlaceholderText, QColor(Qt::white).darker()); darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker()); darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray); darkPalette.setColor(QPalette::Disabled, QPalette::WindowText, gray); darkPalette.setColor(QPalette::Disabled, QPalette::Text, gray); darkPalette.setColor(QPalette::Disabled, QPalette::Light, darkGray); qApp->setPalette(darkPalette); qApp->setStyleSheet("QToolTip { color: #ffffff; background-color: #2a82da; border: 1px solid white; }"); } else if (theme == "darkfusionblue") { // adapted from https://gist.github.com/QuantumCD/6245215 qApp->setStyle(QStyleFactory::create("Fusion")); // const QColor lighterGray(75, 75, 75); const QColor darkGray(53, 53, 53); const QColor gray(128, 128, 128); const QColor black(25, 25, 25); const QColor blue(198, 238, 255); const QColor blue2(0, 88, 208); QPalette darkPalette; darkPalette.setColor(QPalette::Window, darkGray); darkPalette.setColor(QPalette::WindowText, Qt::white); darkPalette.setColor(QPalette::Base, black); darkPalette.setColor(QPalette::AlternateBase, darkGray); darkPalette.setColor(QPalette::ToolTipBase, blue2); darkPalette.setColor(QPalette::ToolTipText, Qt::white); darkPalette.setColor(QPalette::Text, Qt::white); darkPalette.setColor(QPalette::Button, darkGray); darkPalette.setColor(QPalette::ButtonText, Qt::white); darkPalette.setColor(QPalette::Link, blue); darkPalette.setColor(QPalette::Highlight, blue2); darkPalette.setColor(QPalette::HighlightedText, Qt::white); darkPalette.setColor(QPalette::PlaceholderText, QColor(Qt::white).darker()); darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker()); darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray); darkPalette.setColor(QPalette::Disabled, QPalette::WindowText, gray); darkPalette.setColor(QPalette::Disabled, QPalette::Text, gray); darkPalette.setColor(QPalette::Disabled, QPalette::Light, darkGray); qApp->setPalette(darkPalette); qApp->setStyleSheet("QToolTip { color: #ffffff; background-color: #2a82da; border: 1px solid white; }"); } else { qApp->setPalette(QApplication::style()->standardPalette()); qApp->setStyleSheet(QString()); qApp->setStyle(s_unthemed_style_name); } } void MainWindow::setIconThemeFromSettings() { const std::string theme(Host::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME)); QString icon_theme; if (theme == "qdarkstyle" || theme == "darkfusion" || theme == "darkfusionblue") icon_theme = QStringLiteral("white"); else icon_theme = QStringLiteral("black"); QIcon::setThemeName(icon_theme); } void MainWindow::onSettingsResetToDefault() { if (m_settings_dialog) { const bool shown = m_settings_dialog->isVisible(); m_settings_dialog->hide(); m_settings_dialog->deleteLater(); m_settings_dialog = new SettingsDialog(this); if (shown) { m_settings_dialog->setModal(false); m_settings_dialog->show(); } } updateDebugMenuCPUExecutionMode(); updateDebugMenuGPURenderer(); updateDebugMenuCropMode(); updateDebugMenuVisibility(); updateMenuSelectedTheme(); } void MainWindow::saveGeometryToConfig() { const QByteArray geometry = saveGeometry(); const QByteArray geometry_b64 = geometry.toBase64(); const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry"); if (old_geometry_b64 != geometry_b64.constData()) { Host::SetBaseStringSettingValue("UI", "MainWindowGeometry", geometry_b64.constData()); Host::CommitBaseSettingChanges(); } } void MainWindow::restoreGeometryFromConfig() { const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry"); const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64)); if (!geometry.isEmpty()) restoreGeometry(geometry); } void MainWindow::saveDisplayWindowGeometryToConfig() { const QByteArray geometry = getDisplayContainer()->saveGeometry(); const QByteArray geometry_b64 = geometry.toBase64(); const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry"); if (old_geometry_b64 != geometry_b64.constData()) { Host::SetBaseStringSettingValue("UI", "DisplayWindowGeometry", geometry_b64.constData()); Host::CommitBaseSettingChanges(); } } void MainWindow::restoreDisplayWindowGeometryFromConfig() { const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry"); const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64)); QWidget* container = getDisplayContainer(); if (!geometry.isEmpty()) container->restoreGeometry(geometry); else container->resize(640, 480); } SettingsDialog* MainWindow::getSettingsDialog() { if (!m_settings_dialog) m_settings_dialog = new SettingsDialog(this); return m_settings_dialog; } void MainWindow::doSettings(const char* category /* = nullptr */) { SettingsDialog* dlg = getSettingsDialog(); if (!dlg->isVisible()) { dlg->setModal(false); dlg->show(); } if (category) dlg->setCategory(category); } ControllerSettingsDialog* MainWindow::getControllerSettingsDialog() { if (!m_controller_settings_dialog) m_controller_settings_dialog = new ControllerSettingsDialog(this); return m_controller_settings_dialog; } void MainWindow::doControllerSettings( ControllerSettingsDialog::Category category /*= ControllerSettingsDialog::Category::Count*/) { ControllerSettingsDialog* dlg = getControllerSettingsDialog(); if (!dlg->isVisible()) { dlg->setModal(false); dlg->show(); } if (category != ControllerSettingsDialog::Category::Count) dlg->setCategory(category); } void MainWindow::updateDebugMenuCPUExecutionMode() { std::optional current_mode = Settings::ParseCPUExecutionMode(Host::GetBaseStringSettingValue("CPU", "ExecutionMode").c_str()); if (!current_mode.has_value()) return; const QString current_mode_display_name( qApp->translate("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(current_mode.value()))); for (QObject* obj : m_ui.menuCPUExecutionMode->children()) { QAction* action = qobject_cast(obj); if (action) action->setChecked(action->text() == current_mode_display_name); } } void MainWindow::updateDebugMenuGPURenderer() { // update the menu with the new selected renderer std::optional current_renderer = Settings::ParseRendererName(Host::GetBaseStringSettingValue("GPU", "Renderer").c_str()); if (!current_renderer.has_value()) return; const QString current_renderer_display_name( qApp->translate("GPURenderer", Settings::GetRendererDisplayName(current_renderer.value()))); for (QObject* obj : m_ui.menuRenderer->children()) { QAction* action = qobject_cast(obj); if (action) action->setChecked(action->text() == current_renderer_display_name); } } void MainWindow::updateDebugMenuCropMode() { std::optional current_crop_mode = Settings::ParseDisplayCropMode(Host::GetBaseStringSettingValue("Display", "CropMode").c_str()); if (!current_crop_mode.has_value()) return; const QString current_crop_mode_display_name( qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(current_crop_mode.value()))); for (QObject* obj : m_ui.menuCropMode->children()) { QAction* action = qobject_cast(obj); if (action) action->setChecked(action->text() == current_crop_mode_display_name); } } void MainWindow::updateMenuSelectedTheme() { QString theme = QString::fromStdString(Host::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME)); for (QObject* obj : m_ui.menuSettingsTheme->children()) { QAction* action = qobject_cast(obj); if (action) { QVariant action_data(action->data()); if (action_data.isValid()) { QSignalBlocker blocker(action); action->setChecked(action_data == theme); } } } } void MainWindow::showEvent(QShowEvent* event) { QMainWindow::showEvent(event); // This is a bit silly, but for some reason resizing *before* the window is shown // gives the incorrect sizes for columns, if you set the style before setting up // the rest of the window... so, instead, let's just force it to be resized on show. if (isShowingGameList()) m_game_list_widget->resizeTableViewColumnsToFit(); } void MainWindow::closeEvent(QCloseEvent* event) { if (!requestShutdown(true, true, true)) { event->ignore(); return; } saveGeometryToConfig(); m_is_closing = true; QMainWindow::closeEvent(event); } void MainWindow::changeEvent(QEvent* event) { if (static_cast(event)->oldState() & Qt::WindowMinimized) { // TODO: This should check the render-to-main option. if (m_display_widget) g_emu_thread->redrawDisplayWindow(); } QMainWindow::changeEvent(event); } static QString getFilenameFromMimeData(const QMimeData* md) { QString filename; if (md->hasUrls()) { // only one url accepted const QList urls(md->urls()); if (urls.size() == 1) filename = urls.front().toLocalFile(); } return filename; } void MainWindow::dragEnterEvent(QDragEnterEvent* event) { const std::string filename(getFilenameFromMimeData(event->mimeData()).toStdString()); if (!System::IsLoadableFilename(filename) && !System::IsSaveStateFilename(filename)) return; event->acceptProposedAction(); } void MainWindow::dropEvent(QDropEvent* event) { const QString qfilename(getFilenameFromMimeData(event->mimeData())); const std::string filename(qfilename.toStdString()); if (!System::IsLoadableFilename(filename) && !System::IsSaveStateFilename(filename)) return; event->acceptProposedAction(); if (System::IsSaveStateFilename(filename)) { g_emu_thread->loadState(qfilename); return; } if (s_system_valid) promptForDiscChange(qfilename); else startFileOrChangeDisc(qfilename); } void MainWindow::startupUpdateCheck() { if (!Host::GetBaseBoolSettingValue("AutoUpdater", "CheckAtStartup", true)) return; checkForUpdates(false); } void MainWindow::updateDebugMenuVisibility() { const bool visible = Host::GetBaseBoolSettingValue("Main", "ShowDebugMenu", false); m_ui.menuDebug->menuAction()->setVisible(visible); } void MainWindow::refreshGameList(bool invalidate_cache) { m_game_list_widget->refresh(invalidate_cache); } void MainWindow::cancelGameListRefresh() { m_game_list_widget->cancelRefresh(); } void MainWindow::runOnUIThread(const std::function& func) { func(); } bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_save_to_state /* = true */, bool save_state /* = true */, bool block_until_done /* = false */) { if (!s_system_valid) return true; // If we don't have a serial, we can't save state. allow_save_to_state &= !m_current_game_serial.empty(); save_state &= allow_save_to_state; // Only confirm on UI thread because we need to display a msgbox. if (!m_is_closing && allow_confirm && g_settings.confim_power_off) { SystemLock lock(pauseAndLockSystem()); QMessageBox msgbox(lock.getDialogParent()); msgbox.setIcon(QMessageBox::Question); msgbox.setWindowTitle(tr("Confirm Shutdown")); msgbox.setText(tr("Are you sure you want to shut down the virtual machine?")); QCheckBox* save_cb = new QCheckBox(tr("Save State For Resume"), &msgbox); save_cb->setChecked(allow_save_to_state && save_state); save_cb->setEnabled(allow_save_to_state); msgbox.setCheckBox(save_cb); msgbox.addButton(QMessageBox::Yes); msgbox.addButton(QMessageBox::No); msgbox.setDefaultButton(QMessageBox::Yes); if (msgbox.exec() != QMessageBox::Yes) return false; save_state = save_cb->isChecked(); // Don't switch back to fullscreen when we're shutting down anyway. lock.cancelResume(); } // This is a little bit annoying. Qt will close everything down if we don't have at least one window visible, // but we might not be visible because the user is using render-to-separate and hide. We don't want to always // reshow the main window during display updates, because otherwise fullscreen transitions and renderer switches // would briefly show and then hide the main window. So instead, we do it on shutdown, here. Except if we're in // batch mode, when we're going to exit anyway. if (!isRenderingToMain() && isHidden() && !QtHost::InBatchMode() && !g_emu_thread->isRunningFullscreenUI()) updateWindowState(true); // Now we can actually shut down the VM. g_emu_thread->shutdownSystem(save_state); if (block_until_done || m_is_closing || QtHost::InBatchMode()) { // We need to yield here, since the display gets destroyed. while (s_system_valid || System::GetState() != System::State::Shutdown) QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1); } if (!m_is_closing && QtHost::InBatchMode()) { // Closing the window should shut down everything. If we don't set the closing flag here, // the VM shutdown may not complete by the time closeEvent() is called, leading to a confirm. m_is_closing = true; QGuiApplication::quit(); } return true; } void MainWindow::requestExit(bool allow_save_to_state /* = true */) { // this is block, because otherwise closeEvent() will also prompt if (!requestShutdown(true, allow_save_to_state, g_settings.save_state_on_exit)) return; // We could use close here, but if we're not visible (e.g. quitting from fullscreen), closing the window // doesn't quit the application. QGuiApplication::quit(); } void MainWindow::checkForSettingChanges() { #if 0 // FIXME: Triggers incorrectly if (m_display_widget) m_display_widget->updateRelativeMode(s_system_valid && !s_system_paused); #endif updateWindowState(); } void MainWindow::getWindowInfo(WindowInfo* wi) { std::optional opt_wi(QtUtils::GetWindowInfoForWidget(this)); if (opt_wi.has_value()) *wi = opt_wi.value(); } void MainWindow::onCheckForUpdatesActionTriggered() { // Wipe out the last version, that way it displays the update if we've previously skipped it. Host::DeleteBaseSettingValue("AutoUpdater", "LastVersion"); Host::CommitBaseSettingChanges(); checkForUpdates(true); } void MainWindow::openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path) { for (const QString& card_path : {card_a_path, card_b_path}) { if (!card_path.isEmpty() && !QFile::exists(card_path)) { if (QMessageBox::question( this, tr("Memory Card Not Found"), tr("Memory card '%1' does not exist. Do you want to create an empty memory card?").arg(card_path), QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes) { if (!MemoryCardEditorDialog::createMemoryCard(card_path)) QMessageBox::critical(this, tr("Memory Card Not Found"), tr("Failed to create memory card '%1'").arg(card_path)); } } } if (!m_memory_card_editor_dialog) { m_memory_card_editor_dialog = new MemoryCardEditorDialog(this); m_memory_card_editor_dialog->setModal(false); } m_memory_card_editor_dialog->show(); m_memory_card_editor_dialog->activateWindow(); if (!card_a_path.isEmpty()) { if (!m_memory_card_editor_dialog->setCardA(card_a_path)) { QMessageBox::critical( this, tr("Memory Card Not Found"), tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_a_path)); } } if (!card_b_path.isEmpty()) { if (!m_memory_card_editor_dialog->setCardB(card_b_path)) { QMessageBox::critical( this, tr("Memory Card Not Found"), tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_b_path)); } } } void MainWindow::onAchievementsChallengeModeChanged() { #ifdef WITH_CHEEVOS const bool active = Achievements::ChallengeModeActive(); if (active) { if (m_cheat_manager_dialog) { m_cheat_manager_dialog->close(); delete m_cheat_manager_dialog; m_cheat_manager_dialog = nullptr; } if (m_debugger_window) { m_debugger_window->close(); delete m_debugger_window; m_debugger_window = nullptr; } } updateEmulationActions(false, System::IsValid(), active); #endif } void MainWindow::onToolsMemoryCardEditorTriggered() { openMemoryCardEditor(QString(), QString()); } void MainWindow::onToolsCoverDownloaderTriggered() { CoverDownloadDialog dlg(this); connect(&dlg, &CoverDownloadDialog::coverRefreshRequested, m_game_list_widget, &GameListWidget::refreshGridCovers); dlg.exec(); } void MainWindow::onToolsCheatManagerTriggered() { if (!m_cheat_manager_dialog) { if (Host::GetBaseBoolSettingValue("UI", "DisplayCheatWarning", true)) { QCheckBox* cb = new QCheckBox(tr("Do not show again")); QMessageBox mb(this); mb.setWindowTitle(tr("Cheat Manager")); mb.setText( tr("Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted " "saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not " "provide you with any assistance when games break.\n\nCheats persist through save states even after being " "disabled, please remember to reset/reboot the game after turning off any codes.\n\nAre you sure you want " "to continue?")); mb.setIcon(QMessageBox::Warning); mb.addButton(QMessageBox::Yes); mb.addButton(QMessageBox::No); mb.setDefaultButton(QMessageBox::No); mb.setCheckBox(cb); connect(cb, &QCheckBox::stateChanged, [](int state) { Host::SetBaseBoolSettingValue("UI", "DisplayCheatWarning", (state != Qt::CheckState::Checked)); Host::CommitBaseSettingChanges(); }); if (mb.exec() == QMessageBox::No) return; } m_cheat_manager_dialog = new CheatManagerDialog(this); } m_cheat_manager_dialog->setModal(false); m_cheat_manager_dialog->show(); } void MainWindow::openCPUDebugger() { g_emu_thread->setSystemPaused(true, true); if (!System::IsValid()) return; Assert(!m_debugger_window); m_debugger_window = new DebuggerWindow(); m_debugger_window->setWindowIcon(windowIcon()); connect(m_debugger_window, &DebuggerWindow::closed, this, &MainWindow::onCPUDebuggerClosed); m_debugger_window->show(); // the debugger will miss the pause event above (or we were already paused), so fire it now m_debugger_window->onEmulationPaused(); } void MainWindow::onCPUDebuggerClosed() { Assert(m_debugger_window); m_debugger_window->deleteLater(); m_debugger_window = nullptr; } void MainWindow::onToolsOpenDataDirectoryTriggered() { QtUtils::OpenURL(this, QUrl::fromLocalFile(QString::fromStdString(EmuFolders::DataRoot))); } void MainWindow::checkForUpdates(bool display_message) { if (!AutoUpdaterDialog::isSupported()) { if (display_message) { QMessageBox mbox(this); mbox.setWindowTitle(tr("Updater Error")); mbox.setTextFormat(Qt::RichText); QString message; #ifdef _WIN32 message = tr("

Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To " "prevent incompatibilities, the auto-updater is only enabled on official builds.

" "

To obtain an official build, please follow the instructions under \"Downloading and Running\" at the " "link below:

" "

https://github.com/stenzek/duckstation/

"); #else message = tr("Automatic updating is not supported on the current platform."); #endif mbox.setText(message); mbox.setIcon(QMessageBox::Critical); mbox.exec(); } return; } if (m_auto_updater_dialog) return; m_auto_updater_dialog = new AutoUpdaterDialog(g_emu_thread, this); connect(m_auto_updater_dialog, &AutoUpdaterDialog::updateCheckCompleted, this, &MainWindow::onUpdateCheckComplete); m_auto_updater_dialog->queueUpdateCheck(display_message); } void* MainWindow::getNativeWindowId() { return (void*)winId(); } void MainWindow::onUpdateCheckComplete() { if (!m_auto_updater_dialog) return; m_auto_updater_dialog->deleteLater(); m_auto_updater_dialog = nullptr; } MainWindow::SystemLock MainWindow::pauseAndLockSystem() { const bool was_fullscreen = isRenderingFullscreen(); const bool was_paused = s_system_paused; // We use surfaceless rather than switching out of fullscreen, because // we're paused, so we're not going to be rendering anyway. if (was_fullscreen) g_emu_thread->setSurfaceless(true); if (!was_paused) { g_emu_thread->setSystemPaused(true); // Need to wait for the pause to go through, and make the main window visible if needed. while (!s_system_paused) QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1); // Ensure it's visible before we try to create any dialogs parented to us. QApplication::sync(); } // We want to parent dialogs to the display widget, except if we were fullscreen, // since it's going to get destroyed by the surfaceless call above. QWidget* dialog_parent = was_fullscreen ? static_cast(this) : getDisplayContainer(); return SystemLock(dialog_parent, was_paused, was_fullscreen); } MainWindow::SystemLock::SystemLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen) : m_dialog_parent(dialog_parent), m_was_paused(was_paused), m_was_fullscreen(was_fullscreen) { } MainWindow::SystemLock::SystemLock(SystemLock&& lock) : m_dialog_parent(lock.m_dialog_parent), m_was_paused(lock.m_was_paused), m_was_fullscreen(lock.m_was_fullscreen) { lock.m_dialog_parent = nullptr; lock.m_was_paused = true; lock.m_was_fullscreen = false; } MainWindow::SystemLock::~SystemLock() { if (m_was_fullscreen) g_emu_thread->setSurfaceless(false); if (!m_was_paused) g_emu_thread->setSystemPaused(false); } void MainWindow::SystemLock::cancelResume() { m_was_paused = true; m_was_fullscreen = false; }