DuckStation App Settings Controller Settings Settings Console Region Enable TTY Output Fast Boot Show Messages Show Emulation Speed Show Game Frame Rate Show Display FPS CPU Execution Mode GPU Renderer Resolution Scale EmulationActivity Emulation Speed Fast Forward Speed Save State On Exit Emulation Screen Orientation Load Patch Codes Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. .cht in PCSXR format. Codes can be toggled while ingame.]]> Apply Compatibility Settings Automatically disable enhancements when they are not supported by games. Enable this option to match DuckStation\'s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). Video Sync CPU Overclocking Region Check Prevents discs from incorrect regions being read by the emulator. Usually safe to disable. Preload Image to RAM Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback. PGXP Vertex Cache Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility. PGXP CPU Mode Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very high performance penalty. CPU Recompiler ICache Determines whether the CPU\'s instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option. CPU Recompiler Fast Memory Access Makes guest memory access more efficient by using page faults and backpatching. Disable if it is unstable on your device. Presented Frame Limit Logging Level Log To File Writes log messages to duckstation.log in your user directory. Only use for debugging as it slows down emulation. Log To Logcat Writes log messages to the Android message logger. Only useful when attached to a computer with adb. Volume Controls the volume of the emulator\'s sound output. Fast Forward Volume Controls the volume of the emulator\'s sound output when fast forwarding. Mute All Sound Prevents the emulator from emitting any sound. Mute CD Audio Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. Audio Backend Audio Buffer Size Determines the latency between audio being generated and output to speakers. Smaller values reduce latency, but variations in emulation speed will cause hitches. Audio Sync Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed. Controller Type Enable Analog Mode On Reset Touchscreen Controller View Auto-Hide Touchscreen Controller Hides the touchscreen controller when an external controller is detected. Vibrate On Press Enables a short vibration when a touchscreen button is pressed. Requires \"Vibrate on Touch\" to be enabled on your device. Device Vibration Forwards rumble from the game to the phone\'s vibration motor. Memory Card 1 Type Memory Card 2 Type Crop Mode Aspect Ratio Linear Upscaling Integer Upscaling Smooths out the image when upscaling the console to the screen. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the internal frame rate of the game in the top-right corner of the display. Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. CD-ROM Read Speedup Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others. Skips the BIOS shell/intro, booting directly into the game. Multisample Antialiasing True Color Rendering (24-bit, disables dithering) This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering. Most games are compatible with this option. Scaled Dithering (scale dither pattern to resolution) Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers. Disable Interlacing (force progressive render/scan) Forces the rendering and display of frames to progressive mode. This removes the \"combing\" effect seen in 480i games by rendering them in 480p. Usually safe to enable. Texture Filtering Force NTSC Timings (60hz-on-PAL) Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. Widescreen Hack Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. May not be compatible with all games. Force 4:3 For 24-Bit Display Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. Chroma Smoothing For 24-Bit Display Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. PGXP Geometry Correction Only works with the hardware renderers. May not be compatible with all games.]]> PGXP Culling Correction Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. PGXP Texture Correction Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled. PGXP Preserve Projection Precision Enables additional precision for PGXP. May improve visuals in some games but break others. PGXP Depth Buffer Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Resume Last Session Start File Start BIOS Game Directories Scan For New Games Rescan All Games Import BIOS Show Version GitHub Repository Discord Server Start Game Resume Game Please wait... OK Information Confirmation Yes No Error OK Import (ON) (OFF) Choose Patch Code File Failed to import patch codes. Make sure you selected a PCSXR or Libretro format file. Choose directory Error Failed to get path for the selected file. Please make sure the file is in internal/external storage.\n\nTap the overflow button in the directory selector.\nSelect "Show Internal Storage".\nTap the menu button and select your device name or SD card. OK Failed to get path for the selected directory. Please make sure the directory is in internal/external storage.\n\nTap the overflow button in the directory selector.\nSelect \"Show Internal Storage\".\nTap the menu button and select your device name or SD card. External storage permissions are required to use DuckStation. Choose Disc Image No BIOS image was found in DuckStation\'s bios directory. Do you wish to locate and import a BIOS image now? Missing BIOS Image Yes No Choose BIOS Image Failed to open BIOS image. \"Failed to read BIOS image: \" BIOS image is too large. You must select a BIOS image, not a game, and it should be 512KB in size. This BIOS image is invalid, or has already been imported. Version Copy Threaded GPU Rendering Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use. Threaded GPU Presentation Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer. Language (restart to apply) Stop Editing Reset Layout Touchscreen controller is not active. Theme Allows you bind external controller buttons/axises to the emulated controller. Controller Mapping Press button on controller to set new binding.\n\nCurrent Binding: %s ]]> Cancel Clear Controller Settings No profiles found. Select Input Profile Failed to load profile \'%s\' Input Profile Name: Save A name must be provided. Failed to save input profile. Input profile \'%s\' saved. Cancel Use Analog Sticks for D-Pad in Digital Mode Forces the controller to analog mode when the console is reset/powered on. Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons. Disable All Enhancements Temporarily disables all enhancements, which can be useful when debugging issues. Downsampling Game Properties Use Global Setting Input Profile Summary Game Settings Controller Settings Audio Resampling When running outside of 100% speed, resamples audio from the target speed instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance. Sync To Host Refresh Rate Adjusts the emulation speed so the console\'s refresh rate matches the host\'s refresh rate, when VSync and Audio Resampling is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sustained Performance Mode Enables Android\'s sustained performance mode. May result in more consistent framerates for long sessions on some devices. Edit Game Directories Game Directories Change the list of directories used to search for games. Scanning subdirectories. Not scanning subdirectories. Optimal Frame Pacing Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option. Add Directory Add Path Add Path Enter the full path to the directory with games.\n\nYou can get this from a file manager app.\n\nExample: /storage/emulated/0/games Slot Is Empty Game Save %d Global Save %d Quick Save Show Resolution Shows the resolution the game is rendering at in the top-right corner of the display. Stretches the active display to fill the screen. Stretch To Fill Global Settings Display Settings Audio Settings Console Settings CPU Settings GPU Settings Logging Settings Done Touchscreen Controller Type Touchscreen Controller Opacity Touchscreen Controller Buttons Touchscreen Controller Settings Logs debug messages printed by games. List View Grid View Touch Gliding Allows you to press multiple controller face buttons by dragging your finger along the screen. Game Properties Select New File... Enable RetroAchievements When enabled and logged in, DuckStation will scan for achievements on startup. Enable Hardcore Mode Challenge mode. Disables save states, patch code, and slowdown functions, but you receive double the achievement points. Cannot be toggled while ingame. Enable Rich Presence Rich presence information will be collected and sent to the server where supported. User Name Token Generation Time Login Logs in to your account to record achievements. Register Opens a link to create a new account. Logout Logs out of your account. No new achievements will be recorded. View Profile Opens a link to your profile. Enable Test Mode When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. Use First Disc From Playlist When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active. RetroAchievements Login Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. Username Password Login Cancel Login failed. Please check your username and password, and try again. %d points You have unlocked %1$d of %2$d achievements, earning %3$d of %4$d possible points. %s (Hardcore Mode) DuckStation uses RetroAchievements (retroachievements.org) as an achievement database and for tracking progress. Confirm Logout After logging out, no more achievements will be unlocked until you log back in again. Achievements already unlocked will not be lost. Device for Vibration Settings Hotkeys Button Bindings Axis Bindings Settings Touchscreen Controller Ports Port %d Port %1$d%2$c Switch View Memory Card Editor Memory Card Editor Import Card Open Card New Card Format Card Delete Card No memory cards found. This card is already open. Failed to open or read memory card. Must have at least two cards open to copy. Copy %s to... Select Card Error This file requires %1$d blocks, but only %2$d blocks are free. File \'%s\' already exists on destination card. Failed to read file \'%s\' from source card. Failed to write file \'%s\' to destination card. Copied \'%1$s\' to \'%2$s\'. Are you sure you want to delete the save \'%s\'? Deleted save \'%s\'. Failed to delete file \'%s\'. No card is selected. Failed to import card. It may not be a supported format. Memory card \'%s\' will be deleted, and cannot be recovered. Are you sure you want to delete this card? Failed to delete \'%s\'. Deleted card \'%s\'. Memory card \'%s\' will be formatted, clearing all saves. Are you sure you want to format this card? Failed to format \'%s\'. Formatted card \'%s\'. Importing \'%1$s\' will remove all saves in \'%2$s\'. Do you want to continue? Failed to read \'%s\'. Failed to import card \'%s\'. It may not be a supported format. Imported card \'%s\'. Choose Cover Image The selected device does not support vibration. Perform Automatic Mapping Attempts to automatically bind all buttons/axes to a connected controller. Clear Bindings Unbinds all buttons/axes for this controller. Are you sure you want to clear all bindings? This cannot be reversed. All bindings cleared for Controller %d. No suitable devices found. Automatic binding only supports gamepad devices, but you can still bind other device types manually. Select Device Automatic Binding Results No games were found. Please add a directory with games to begin. Supported formats are:\n\n%s\n\nGames in bin format require a cuesheet (.cue) to start. Add Game Directory Start File Update Notes This DuckStation update includes support for multiple controllers with vibration, and binding devices such as keyboards/volume buttons.\n\nYou must re-bind your controllers, otherwise they will no longer function. Do you want to do this now? Show Controller Input Shows the current controller state of the system in the bottom-left corner of the display. Edit Menu Account Global Settings Achievement Settings Multitap Mode Touchscreen Controller Port Load State Save State Toggle Fast Forward Achievements Patch Codes Change Disc Touchscreen Controller Settings Toggle Controller Analog Mode Reset Console Exit Game Use Software Renderer For Readbacks Runs the software renderer in parallel for VRAM readbacks. On some devices, this may result in greater performance when using graphical enhancements with the hardware renderer. Use Software Renderer Disable Widescreen CD-ROM Seek Speedup Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, at the cost of breaking others. Custom Aspect Ratio Used when aspect ratio is set to Custom. Auto Fire Buttons Auto Fire Triggers Auto Fire %d Button Auto Fire %d Frequency/Interval Auto Fire %d CD-ROM Settings Apply Image Patches Automatically applies patches to disc images when they are present, currently only PPF is supported. Force Scoped Storage Expand To Cutout Area Expands the display area to include the cutout (or notch) area. Axis Scale Undeleted save \'%s\'. Failed to undelete save \'%s\'. The save may already be partially overwritten. Are you sure you want to permanently delete the save \'%s\'? You cannot recover the save afterwards. Async Readahead Rewinding Enable Rewinding Enables rewinding via touchscreen button/hotkey. Very high hardware requirements, do not use on low end devices. Save Frequency A rewind save will created each time this interval lapses. Save Count This number of saves (or frames) will be kept for rewinding. Add Using patch codes can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using patch codes, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.\n\nSome codes persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.\n\nAre you sure you want to continue? Don\'t ask again Code name and body must not be empty. Patch code \'%s\' added. Failed to add patch code, there may already be a code with this name, or the code is invalid. Enter the patch code (usually a series of numbers) in Gameshark format below, or choose a file to import codes from. Code Name Code Body Import From File Cancel Add Create Launcher Shortcut Show VRAM Shows the entirety of the console\'s VRAM instead of the display area (debugging feature). CPU Recompiler Block Linking Enables the generated code to directly jump between blocks without going through the dispatcher. Provides a measurable speed boost.